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@@ -20,8 +20,7 @@
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<body>
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<div id="info">
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- <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl - materials - clearcoat normal
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- demo.<br />
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+ <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl - materials - clearcoat normal map<br />
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</div>
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<script type="module">
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@@ -30,8 +29,6 @@
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import Stats from './jsm/libs/stats.module.js';
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- import { GUI } from './jsm/libs/dat.gui.module.js';
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-
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import { OrbitControls } from './jsm/controls/OrbitControls.js';
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import { HDRCubeTextureLoader } from './jsm/loaders/HDRCubeTextureLoader.js';
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import { PMREMGenerator } from './jsm/pmrem/PMREMGenerator.js';
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@@ -41,85 +38,19 @@
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var camera, scene, renderer;
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- var guiParams = {
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- metalness: 0.0,
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- roughness: 1.0,
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- clearCoat: 1.0,
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- clearCoatRoughness: 0.0,
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- reflectivity: 0.0,
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- };
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-
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- var guiNormalMapNames = [
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- "face",
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- "tentacle"
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- ];
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-
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- var guiMatParams = {
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- normalMap: "face",
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- normalScale: 1.0,
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- clearCoatNormalMap: "tentacle",
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- clearCoatNormalScale: 1.0,
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- };
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-
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var particleLight;
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- var meshes = [];
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- var mats = [];
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- var normalMaps = {};
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-
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- const sphereSize = 80;
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- const sphereSpacing = 1.25 * sphereSize * 2;
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-
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- const variationsX = [
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- ( mat, scale, map ) => { },
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- ( mat, scale, map ) => {
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-
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- mat.clearCoatNormalScale = new THREE.Vector2( scale, scale );
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- if ( mat.clearCoatNormalMap !== map ) {
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-
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- mat.clearCoatNormalMap = map;
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- mat.needsUpdate = true;
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-
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- }
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-
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- },
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- ];
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-
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- const variationsY = [
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- ( mat, scale, map ) => { },
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- ( mat, scale, map ) => {
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-
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- mat.normalScale = new THREE.Vector2( scale, scale );
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- if ( mat.normalMap !== map ) {
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-
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- mat.normalMap = map;
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- mat.needsUpdate = true;
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+ var group;
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- }
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+ init();
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+ animate();
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- },
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- ];
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-
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- const maxI = variationsX.length;
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- const maxJ = variationsY.length;
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-
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- new THREE.FontLoader()
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- .load( 'fonts/gentilis_regular.typeface.json',
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- function ( font ) {
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-
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- init( font );
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- animate();
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-
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- }
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- );
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-
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-
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- function init( font ) {
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+ function init() {
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 );
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- camera.position.z = 1500;
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+ camera.position.z = 1000;
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var genCubeUrls = function ( prefix, postfix ) {
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@@ -133,6 +64,9 @@
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scene = new THREE.Scene();
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+ group = new THREE.Group();
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+ scene.add( group );
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+
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var hdrUrls = genCubeUrls( './textures/cube/pisaHDR/', '.hdr' );
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new HDRCubeTextureLoader()
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@@ -152,41 +86,78 @@
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var textureLoader = new THREE.TextureLoader();
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- normalMaps.tentacle = textureLoader
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- .load( "textures/nvidia_tentacle/tentacle_tangent_space.png" );
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-
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- normalMaps.face = textureLoader
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- .load( "models/gltf/LeePerrySmith/Infinite-Level_02_Tangent_SmoothUV.jpg" );
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-
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-
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- var matParams = {
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- envMap: hdrCubeRenderTarget.texture,
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- };
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-
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-
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- for ( var ii = 0; ii < maxI; ii ++ ) {
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+ var diffuse = textureLoader.load( "textures/carbon/Carbon.png" );
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+ diffuse.wrapS = THREE.RepeatWrapping;
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+ diffuse.wrapT = THREE.RepeatWrapping;
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+ diffuse.repeat.x = 10;
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+ diffuse.repeat.y = 10;
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- if ( ! mats[ ii ] ) {
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+ var normalMap = textureLoader.load( "textures/carbon/Carbon_Normal.png" );
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+ normalMap.wrapS = THREE.RepeatWrapping;
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+ normalMap.wrapT = THREE.RepeatWrapping;
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- mats[ ii ] = [];
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+ var clearCoatNormaMap = textureLoader.load( "textures/waternormals.jpg" );
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+ clearCoatNormaMap.wrapS = THREE.RepeatWrapping;
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+ clearCoatNormaMap.wrapT = THREE.RepeatWrapping;
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- }
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+ //
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- for ( var jj = 0; jj < maxJ; jj ++ ) {
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-
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- var mat = mats[ ii ][ jj ] = new THREE.MeshPhysicalMaterial( matParams );
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+ var material = new THREE.MeshPhysicalMaterial( {
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+ clearCoat: 1.0,
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+ envMap: hdrCubeRenderTarget.texture,
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+ map: diffuse
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+ } );
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- variationsX[ ii ]( mat, 1, normalMaps.tentacle );
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- variationsY[ jj ]( mat, 1, normalMaps.face );
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- var mesh = new THREE.Mesh( geometry, mat );
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- meshes.push( mesh );
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- mesh.position.x = ( ii - ( maxI - 1 ) / 2 ) * sphereSpacing;
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- mesh.position.y = ( jj - ( maxJ - 1 ) / 2 ) * sphereSpacing;
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- scene.add( mesh );
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+ var mesh = new THREE.Mesh( geometry, material );
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+ mesh.position.x = - 100;
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+ mesh.position.y = 100;
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+ group.add( mesh );
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- }
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+ // normalmap
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- }
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+ var material = new THREE.MeshPhysicalMaterial( {
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+ clearCoat: 1.0,
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+ envMap: hdrCubeRenderTarget.texture,
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+ map: diffuse,
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+ normalMap: normalMap,
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+ normalScale: new THREE.Vector2( 0.5, 0.5 )
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+ } );
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+ var mesh = new THREE.Mesh( geometry, material );
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+ mesh.position.x = 100;
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+ mesh.position.y = 100;
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+ group.add( mesh );
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+
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+ // clearcoat
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+
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+ var material = new THREE.MeshPhysicalMaterial( {
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+ clearCoat: 1.0,
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+ envMap: hdrCubeRenderTarget.texture,
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+ map: diffuse,
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+ clearCoatNormalMap: clearCoatNormaMap,
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+ clearCoatNormalScale: new THREE.Vector2( 0.5, 0.5 )
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+ } );
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+ var mesh = new THREE.Mesh( geometry, material );
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+ mesh.position.x = - 100;
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+ mesh.position.y = - 100;
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+ group.add( mesh );
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+
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+ // clearcoat + normalmap
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+
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+ var material = new THREE.MeshPhysicalMaterial( {
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+ clearCoat: 1.0,
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+ envMap: hdrCubeRenderTarget.texture,
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+ map: diffuse,
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+ normalMap: normalMap,
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+ normalScale: new THREE.Vector2( 0.5, 0.5 ),
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+ clearCoatNormalMap: clearCoatNormaMap,
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+ clearCoatNormalScale: new THREE.Vector2( 0.5, 0.5 )
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+ } );
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+ var mesh = new THREE.Mesh( geometry, material );
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+ mesh.position.x = 100;
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+ mesh.position.y = - 100;
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+ group.add( mesh );
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+
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+ //
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hdrCubeMap.magFilter = THREE.LinearFilter;
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hdrCubeMap.needsUpdate = true;
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@@ -199,70 +170,19 @@
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);
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- function addLabel( name, location, fontSize ) {
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-
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- fontSize = fontSize | 20;
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- var textGeo = new THREE.TextBufferGeometry( name,
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- {
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-
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- font: font,
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- size: fontSize,
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- height: 1,
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- curveSegments: 1
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-
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- }
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- );
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-
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- var textMaterial = new THREE.MeshBasicMaterial( { color: 0xffffff } );
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- var textMesh = new THREE.Mesh( textGeo, textMaterial );
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-
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- // Center the bounding box on the specified position w/ translation of -half diagonal
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- textGeo.computeBoundingBox();
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- var bb = textGeo.boundingBox.clone();
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- var displace = bb.max.sub( bb.min ).divide( new THREE.Vector3( 2, 2, 2 ) );
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-
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- textMesh.position.copy( location.sub( displace ) );
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- scene.add( textMesh );
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-
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- }
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-
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-
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- addLabel( "Normal Map", new THREE.Vector3( -350, 0, 0 ), 30 );
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- addLabel( "None", new THREE.Vector3( -250, -100, 0 ) );
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- addLabel( "Map", new THREE.Vector3( -300, 100, 0 ) );
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-
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- addLabel( "Clearcoat Normal Map", new THREE.Vector3( 0, 260, 0 ), 30 );
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- addLabel( "None", new THREE.Vector3( -100, 200, 0 ) );
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- addLabel( "Map", new THREE.Vector3( 100, 200, 0 ) );
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-
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// LIGHTS
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particleLight = new THREE.Mesh( new THREE.SphereBufferGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
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scene.add( particleLight );
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- {
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-
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- var ambientLight = new THREE.AmbientLight( 0x444444 );
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- scene.add( ambientLight );
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-
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- }
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-
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- {
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-
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- var pointLight = new THREE.PointLight( 0xffffff, 1.25, 1000 );
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- particleLight.add( pointLight );
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+ var ambientLight = new THREE.AmbientLight( 0x444444 );
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+ scene.add( ambientLight );
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- }
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-
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- {
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-
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- var directionalLight = new THREE.DirectionalLight( 0xffffff );
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- directionalLight.position.set( 1, - 0.5, - 1 );
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- scene.add( directionalLight );
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-
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- }
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+ var pointLight = new THREE.PointLight( 0xffffff, 1.25, 1000 );
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+ particleLight.add( pointLight );
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renderer = new THREE.WebGLRenderer();
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+ renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( renderer.domElement );
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@@ -282,40 +202,6 @@
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window.addEventListener( 'resize', onWindowResize, false );
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- var gui = new GUI();
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-
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- {
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-
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- var materialGui = gui.addFolder( 'Physical Material' );
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- materialGui.add( guiParams, 'metalness', 0, 1, 0.01 );
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- materialGui.add( guiParams, 'roughness', 0, 1, 0.01 );
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- materialGui.add( guiParams, 'reflectivity', 0, 1, 0.01 );
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- materialGui.open();
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-
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- }
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-
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- {
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-
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- var clearCoatGui = gui.addFolder( 'ClearCoat' );
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- clearCoatGui.add( guiParams, 'clearCoat', 0, 1, 0.01 );
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- clearCoatGui.add( guiParams, 'clearCoatRoughness', 0, 1, 0.01 );
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- clearCoatGui.open();
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-
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- }
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-
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- {
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-
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- var normalGui = gui.addFolder( 'Normal Maps' );
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- normalGui.add( guiMatParams, 'normalMap', guiNormalMapNames );
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- normalGui.add( guiMatParams, 'normalScale', 0, 1, 0.01 );
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- normalGui.add( guiMatParams, 'clearCoatNormalMap', guiNormalMapNames );
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- normalGui.add( guiMatParams, 'clearCoatNormalScale', 0, 1, 0.01 );
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- normalGui.open();
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-
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- }
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-
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- gui.open();
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-
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}
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//
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@@ -346,47 +232,19 @@
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function render() {
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- var matColor = new THREE.Color().setHSL( 0.0, 0.5, 0.25 );
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-
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- for ( var ii = 0; ii < maxI; ii ++ ) {
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-
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- if ( mats[ ii ] ) { // avoid exceptions on first render before materials are set. TODO: lauch animation only after setup
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-
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- for ( var jj = 0; jj < maxJ; jj ++ ) {
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-
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- var mat = mats[ ii ][ jj ];
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- mat.color = matColor;
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- for ( var matParam in guiParams ) {
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-
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- mat[ matParam ] = guiParams[ matParam ];
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-
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- }
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-
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- var normalMap = normalMaps[ guiMatParams.normalMap ];
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- var clearCoatNormalMap = normalMaps[ guiMatParams.clearCoatNormalMap ];
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-
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- variationsX[ ii ]( mat, guiMatParams.clearCoatNormalScale, clearCoatNormalMap );
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- variationsY[ jj ]( mat, guiMatParams.normalScale, normalMap );
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-
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- }
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-
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- }
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-
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- }
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-
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var timer = Date.now() * 0.00025;
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+
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particleLight.position.x = Math.sin( timer * 7 ) * 300;
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particleLight.position.y = Math.cos( timer * 5 ) * 400;
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particleLight.position.z = Math.cos( timer * 3 ) * 300;
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+ for ( var i = 0; i < group.children.length; i ++ ) {
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- for ( var mesh of meshes ) {
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-
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- mesh.rotation.y += 0.01;
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+ var child = group.children[ i ];
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+ child.rotation.y += 0.005;
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}
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-
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renderer.render( scene, camera );
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}
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@@ -394,4 +252,4 @@
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</script>
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</body>
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-</html>
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+</html>
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