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@@ -8,7 +8,7 @@
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<link type="text/css" rel="stylesheet" href="page.css" />
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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</head>
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<body>
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<body>
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- [page:Material] → [page:ShaderMaterial] →
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+ [page:Material] →
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<h1>阴影材质([name])</h1>
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<h1>阴影材质([name])</h1>
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@@ -17,13 +17,13 @@
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</p>
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</p>
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<h3>例子(Example)</h3>
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<h3>例子(Example)</h3>
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-
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+
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<p>
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<p>
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[example:webgl_geometry_spline_editor geometry / spline / editor]
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[example:webgl_geometry_spline_editor geometry / spline / editor]
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</p>
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</p>
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<code>
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<code>
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-var planeGeometry = new THREE.PlaneGeometry( 2000, 2000 );
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+var planeGeometry = new THREE.PlaneBufferGeometry( 2000, 2000 );
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planeGeometry.rotateX( - Math.PI / 2 );
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planeGeometry.rotateX( - Math.PI / 2 );
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var planeMaterial = new THREE.ShadowMaterial();
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var planeMaterial = new THREE.ShadowMaterial();
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@@ -39,18 +39,18 @@ scene.add( plane );
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<h3>[name]( [param:Object parameters] )</h3>
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<h3>[name]( [param:Object parameters] )</h3>
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<p> [page:Object parameters] - (可选)用于定义材质外观的对象,具有一个或多个属性。
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<p> [page:Object parameters] - (可选)用于定义材质外观的对象,具有一个或多个属性。
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- 材质的任何属性都可以从此处传入(包括从[page:Material] 和 [page:ShaderMaterial]继承的任何属性)。<br /><br />
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+ 材质的任何属性都可以从此处传入(包括从[page:Material]]继承的任何属性)。<br /><br />
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</p>
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</p>
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<h2>属性(Properties)</h2>
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<h2>属性(Properties)</h2>
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- <p>共有属性请参见其基类[page:Material]和[page:ShaderMaterial]。</p>
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+ <p>共有属性请参见其基类[page:Material]。</p>
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<h3>[property:Boolean transparent]</h3>
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<h3>[property:Boolean transparent]</h3>
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<p>定义此材质是否透明。默认值为 *true*。</p>
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<p>定义此材质是否透明。默认值为 *true*。</p>
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<h2>方法(Methods)</h2>
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<h2>方法(Methods)</h2>
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- <p>共有方法请参见其基类[page:Material]和[page:ShaderMaterial]。</p>
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+ <p>共有方法请参见其基类[page:Material]。</p>
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<h2>源码(Source)</h2>
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<h2>源码(Source)</h2>
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