@@ -258,7 +258,7 @@ class OculusHandPointerModel extends THREE.Object3D {
}
updateMatrixWorld(force) {
- THREE.Object3D.prototype.updateMatrixWorld.call(this, force);
+ super.updateMatrixWorld( force );
if (this.pointerGeometry) {
this._updatePointer();
this._updateRaycaster();