Examples: Fix webgl_buffergeometry_instancing_lambert.
@@ -49,6 +49,8 @@
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
+ varying vec2 vHighPrecisionZW;
+
void main() {
#include <uv_vertex>
@@ -76,6 +78,8 @@
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
+ vHighPrecisionZW = gl_Position.zw;
}
`;