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@@ -1809,10 +1809,6 @@ function WebGLRenderer( parameters ) {
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}
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- } else if ( material.isMeshNormalMaterial ) {
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-
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- refreshUniformsCommon( m_uniforms, material );
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-
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} else if ( material.isMeshDepthMaterial ) {
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refreshUniformsCommon( m_uniforms, material );
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@@ -1825,6 +1821,7 @@ function WebGLRenderer( parameters ) {
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} else if ( material.isMeshNormalMaterial ) {
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+ refreshUniformsCommon( m_uniforms, material );
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refreshUniformsNormal( m_uniforms, material );
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} else if ( material.isLineBasicMaterial ) {
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