@@ -391,7 +391,7 @@ THREE.Projector = function () {
_vector4.z *= invW;
- if ( _vector4.z > -1 && _vector4.z < 1 ) {
+ if ( _vector4.z >= -1 && _vector4.z <= 1 ) {
_sprite = getNextSpriteInPool();
_sprite.id = object.id;