瀏覽代碼

Updated builds.

Mr.doob 9 年之前
父節點
當前提交
9d64683cf6
共有 2 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      build/three.js
  2. 0 0
      build/three.min.js

+ 1 - 1
build/three.js

@@ -23197,7 +23197,7 @@ THREE.ShaderChunk[ 'lights_phong_vertex'] = "#ifdef USE_ENVMAP\n	vWorldPosition
 
 // File:src/renderers/shaders/ShaderChunk/lights_standard_fragment.glsl
 
-THREE.ShaderChunk[ 'lights_standard_fragment'] = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = roughnessFactor * 0.5 + 0.5;material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n";
+THREE.ShaderChunk[ 'lights_standard_fragment'] = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n";
 
 // File:src/renderers/shaders/ShaderChunk/lights_standard_pars_fragment.glsl
 

File diff suppressed because it is too large
+ 0 - 0
build/three.min.js


Some files were not shown because too many files changed in this diff