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@@ -119,8 +119,6 @@ function WebGLShadowMap( _renderer, _objects, maxTextureSize ) {
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if ( _shadowMapSize.x > maxTextureSize || _shadowMapSize.y > maxTextureSize ) {
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- console.warn( 'THREE.WebGLShadowMap:', light, 'has shadow exceeding max texture size, reducing' );
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-
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if ( _shadowMapSize.x > maxTextureSize ) {
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_viewportSize.x = Math.floor( maxTextureSize / shadowFrameExtents.x );
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