Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 9d6e6684f7 WebGLShadowMap: Silently resize shadow map. vor 5 Jahren
.github c324671a94 CI: update vor 5 Jahren
build 93ca52711b Updated builds. vor 5 Jahren
docs 77248fa325 Fix explanation of Quaternion.lengthSq() vor 5 Jahren
editor 22749d1cbf Merge pull request #19201 from Mugen87/dev41 vor 5 Jahren
examples 07b252f84d Use ACES Filmic tone mapping vor 5 Jahren
files c780cc1b53 Examples: refactor index.html vor 5 Jahren
src 9d6e6684f7 WebGLShadowMap: Silently resize shadow map. vor 5 Jahren
test c324671a94 CI: update vor 5 Jahren
utils 22749d1cbf Merge pull request #19201 from Mugen87/dev41 vor 5 Jahren
.editorconfig f1ba3a32ed Remove indent size from .editorconfig vor 6 Jahren
.gitattributes 5446f535d1 git should handle the line endings vor 7 Jahren
.gitignore 34cc4ef530 fixed some left minimap.js codes vor 5 Jahren
.npmignore ccd86cc603 Include declaration files in npm package vor 6 Jahren
LICENSE e122db35fe Update LICENSE vor 5 Jahren
README.md cf55a47035 Updated jsfiddle in README. vor 5 Jahren
icon.png c69db34ef8 Added icon.png vor 6 Jahren
package-lock.json c324671a94 CI: update vor 5 Jahren
package.json a780891658 add `eslint docs` script vor 5 Jahren

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases