浏览代码

ShadowMap: Corrected number of material variants.

Fixed morphing, broken by #7236.
tschw 10 年之前
父节点
当前提交
9db7aca23f
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      src/renderers/webgl/WebGLShadowMap.js

+ 1 - 1
src/renderers/webgl/WebGLShadowMap.js

@@ -21,7 +21,7 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) {
 	_MorphingFlag = 1,
 	_SkinningFlag = 2,
 
-	_NumberOfMaterialVariants = _MorphingFlag | _SkinningFlag,
+	_NumberOfMaterialVariants = ( _MorphingFlag | _SkinningFlag ) + 1,
 
 	_depthMaterials = new Array( _NumberOfMaterialVariants ),
 	_distanceMaterials = new Array( _NumberOfMaterialVariants );