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@@ -21,7 +21,7 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) {
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_MorphingFlag = 1,
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_MorphingFlag = 1,
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_SkinningFlag = 2,
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_SkinningFlag = 2,
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- _NumberOfMaterialVariants = _MorphingFlag | _SkinningFlag,
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+ _NumberOfMaterialVariants = ( _MorphingFlag | _SkinningFlag ) + 1,
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_depthMaterials = new Array( _NumberOfMaterialVariants ),
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_depthMaterials = new Array( _NumberOfMaterialVariants ),
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_distanceMaterials = new Array( _NumberOfMaterialVariants );
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_distanceMaterials = new Array( _NumberOfMaterialVariants );
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