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@@ -114,8 +114,15 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) {
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for ( var i = 0, il = _lightShadows.length; i < il; i ++ ) {
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var light = _lightShadows[ i ];
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-
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var shadow = light.shadow;
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+
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+ if ( shadow === undefined ) {
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+
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+ console.warn( 'THREE.WebGLShadowMap:', light, 'has no shadow.' );
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+ continue;
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+
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+ }
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+
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var shadowCamera = shadow.camera;
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_shadowMapSize.copy( shadow.mapSize );
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