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@@ -5,369 +5,366 @@
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<meta charset="utf-8">
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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<style>
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- *{ box-sizing: border-box; margin: 0; padding: 0 }
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body {
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body {
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- color: #888;
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- font-family: tahoma;
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+ color: #fff;
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+ font-family:Monospace;
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font-size:13px;
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font-size:13px;
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- background-color: #222;
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margin: 0px;
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margin: 0px;
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+ text-align:center;
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overflow: hidden;
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overflow: hidden;
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- text-shadow: 0 1px 0 rgba( 0,0,0,.5 )
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}
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}
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- .intro{ position: absolute; left: 10px; top: 10px; line-height: 1.4em }
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- a{ color: inherit }
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+ #info{ position: absolute; width: 100%; padding: 5px; }
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#container canvas{ position: absolute; left: 0; top: 0; width: 100%; height: 100%; bottom: 0;}
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#container canvas{ position: absolute; left: 0; top: 0; width: 100%; height: 100%; bottom: 0;}
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- b{ color: #aaa;}
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</style>
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</style>
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</head>
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</head>
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<body>
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<body>
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<div id="container"></div>
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<div id="container"></div>
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- <div class="intro">
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- <p><b>Decal Splatter</b> | Click or tap and drag to rotate, mouse wheel or pinch to zoom, click or tap to shoot paint.</p>
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+ <div id="info">
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+ <strong>Decal Splatter</strong><br />
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+ Click or tap to shoot.</p>
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</div>
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</div>
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-<script src="../build/three.min.js"></script>
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-<script src="js/controls/OrbitControls.js"></script>
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-<script src="js/THREE.DecalGeometry.js"></script>
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-<script src="js/libs/dat.gui.min.js"></script>
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-
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-<script>
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-
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-var container = document.getElementById( 'container' );
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-
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-var renderer, scene, helperScene, camera, fov = 45;
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-var mesh, decal;
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-var projector, raycaster;
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-var line;
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-var spotLight, pointLight, ambientLight;
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-
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-var intersection = {
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- intersects: false,
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- point: new THREE.Vector3(),
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- normal: new THREE.Vector3()
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-};
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-var controls, renderHelpers = false;
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-var mouseVector = new THREE.Vector3();
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-var mouse = new THREE.Vector2();
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-
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-var decalMaterial = new THREE.MeshPhongMaterial( {
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- specular: 0xffffff,
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- shininess: 10,
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- map: THREE.ImageUtils.loadTexture( 'textures/decal/decal-diffuse.png' ),
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- normalMap: THREE.ImageUtils.loadTexture( 'textures/decal/decal-normal.jpg' ),
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- normalScale: new THREE.Vector2( .15, .15 ),
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- shininess: 30,
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- transparent: true,
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- depthTest: true,
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- depthWrite: false,
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- polygonOffset: true,
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- polygonOffsetFactor: -4,
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- wireframe: false
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-});
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-/*decalMaterial = new THREE.MeshNormalMaterial( {
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- transparent: true,
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- depthTest: true,
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- depthWrite: false,
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- polygonOffset: true,
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- polygonOffsetFactor: -4,
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- shading: THREE.SmoothShading
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-});*/
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-var decals = [];
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-var decalHelper, mouseHelper;
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-var p = new THREE.Vector3( 0, 0, 0 );
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-var r = new THREE.Vector3( 0, 0, 0 );
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-var s = new THREE.Vector3( 10, 10, 10 );
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-var up = new THREE.Vector3( 0, 1, 0 );
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-var check = new THREE.Vector3( 1, 1, 1 );
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-
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-var params = {
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- projection: 'normal',
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- minScale: 10,
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- maxScale: 20,
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- rotate: true,
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- clear: function() {
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- removeDecals();
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- }
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-};
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-
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-window.addEventListener( 'load', init );
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-
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-function init() {
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-
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- renderer = new THREE.WebGLRenderer( { antialias: true });
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- renderer.setSize( window.innerWidth, window.innerHeight );
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-
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- container.appendChild( renderer.domElement );
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+ <script src="../build/three.min.js"></script>
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+ <script src="js/geometries/DecalGeometry.js"></script>
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+ <script src="js/controls/OrbitControls.js"></script>
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+ <script src="js/libs/dat.gui.min.js"></script>
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+
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+ <script>
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+
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+ var container = document.getElementById( 'container' );
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+
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+ var renderer, scene, helperScene, camera, fov = 45;
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+ var mesh, decal;
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+ var projector, raycaster;
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+ var line;
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+ var spotLight, pointLight, ambientLight;
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+
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+ var intersection = {
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+ intersects: false,
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+ point: new THREE.Vector3(),
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+ normal: new THREE.Vector3()
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+ };
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+ var controls, renderHelpers = false;
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+ var mouseVector = new THREE.Vector3();
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+ var mouse = new THREE.Vector2();
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+
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+ var decalMaterial = new THREE.MeshPhongMaterial( {
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+ specular: 0xffffff,
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+ shininess: 10,
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+ map: THREE.ImageUtils.loadTexture( 'textures/decal/decal-diffuse.png' ),
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+ normalMap: THREE.ImageUtils.loadTexture( 'textures/decal/decal-normal.jpg' ),
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+ normalScale: new THREE.Vector2( .15, .15 ),
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+ shininess: 30,
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+ transparent: true,
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+ depthTest: true,
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+ depthWrite: false,
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+ polygonOffset: true,
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+ polygonOffsetFactor: -4,
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+ wireframe: false
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+ });
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+ /*decalMaterial = new THREE.MeshNormalMaterial( {
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+ transparent: true,
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+ depthTest: true,
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+ depthWrite: false,
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+ polygonOffset: true,
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+ polygonOffsetFactor: -4,
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+ shading: THREE.SmoothShading
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+ });*/
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+ var decals = [];
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+ var decalHelper, mouseHelper;
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+ var p = new THREE.Vector3( 0, 0, 0 );
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+ var r = new THREE.Vector3( 0, 0, 0 );
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+ var s = new THREE.Vector3( 10, 10, 10 );
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+ var up = new THREE.Vector3( 0, 1, 0 );
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+ var check = new THREE.Vector3( 1, 1, 1 );
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+
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+ var params = {
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+ projection: 'normal',
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+ minScale: 10,
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+ maxScale: 20,
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+ rotate: true,
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+ clear: function() {
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+ removeDecals();
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+ }
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+ };
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+
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+ window.addEventListener( 'load', init );
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+
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+ function init() {
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+
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+ renderer = new THREE.WebGLRenderer( { antialias: true });
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ container.appendChild( renderer.domElement );
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- scene = new THREE.Scene();
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- helperScene = new THREE.Scene();
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+ scene = new THREE.Scene();
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+ helperScene = new THREE.Scene();
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- camera = new THREE.PerspectiveCamera( fov, window.innerWidth / window.innerHeight, 1, 1000 );
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- camera.position.z = 100;
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- camera.target = new THREE.Vector3();
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- controls = new THREE.OrbitControls( camera, renderer.domElement );
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+ camera = new THREE.PerspectiveCamera( fov, window.innerWidth / window.innerHeight, 1, 1000 );
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+ camera.position.z = 100;
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+ camera.target = new THREE.Vector3();
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+ controls = new THREE.OrbitControls( camera, renderer.domElement );
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- scene.add( camera );
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+ scene.add( camera );
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- ambientLight = new THREE.AmbientLight( 0x111111 );
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- scene.add( ambientLight );
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+ ambientLight = new THREE.AmbientLight( 0x111111 );
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+ scene.add( ambientLight );
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- pointLight = new THREE.PointLight( 0xff0000 );
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- pointLight.position.z = 10000;
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- pointLight.distance = 4000;
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- scene.add( pointLight );
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+ pointLight = new THREE.PointLight( 0xff0000 );
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+ pointLight.position.z = 10000;
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+ pointLight.distance = 4000;
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+ scene.add( pointLight );
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- pointLight2 = new THREE.PointLight( 0xff5500 );
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- pointLight2.position.z = 1000;
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- pointLight2.distance = 2000;
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- scene.add( pointLight2 );
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+ pointLight2 = new THREE.PointLight( 0xff5500 );
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+ pointLight2.position.z = 1000;
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+ pointLight2.distance = 2000;
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+ scene.add( pointLight2 );
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- pointLight3 = new THREE.PointLight( 0x0000ff );
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- pointLight3.position.x = -1000;
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- pointLight3.position.z = 1000;
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- pointLight3.distance = 2000;
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- scene.add( pointLight3 );
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+ pointLight3 = new THREE.PointLight( 0x0000ff );
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+ pointLight3.position.x = -1000;
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+ pointLight3.position.z = 1000;
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+ pointLight3.distance = 2000;
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+ scene.add( pointLight3 );
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- spotLight = new THREE.SpotLight( 0xaaaaaa );
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- spotLight.position.set( 100, 50, 100 );
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- scene.add( spotLight );
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+ spotLight = new THREE.SpotLight( 0xaaaaaa );
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+ spotLight.position.set( 100, 50, 100 );
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+ scene.add( spotLight );
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- line = new THREE.Line( new THREE.Geometry( ), new THREE.LineBasicMaterial( { linewidth: 4 }) );
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- line.geometry.vertices.push( new THREE.Vector3( 0, 0, 0 ) );
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- line.geometry.vertices.push( new THREE.Vector3( 0, 0, 0 ) );
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- scene.add( line );
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+ line = new THREE.Line( new THREE.Geometry( ), new THREE.LineBasicMaterial( { linewidth: 4 }) );
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+ line.geometry.vertices.push( new THREE.Vector3( 0, 0, 0 ) );
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+ line.geometry.vertices.push( new THREE.Vector3( 0, 0, 0 ) );
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+ scene.add( line );
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- loadLeePerrySmith();
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+ loadLeePerrySmith();
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- projector = new THREE.Projector();
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- raycaster = new THREE.Raycaster();
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+ projector = new THREE.Projector();
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+ raycaster = new THREE.Raycaster();
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- mouseHelper = new THREE.Mesh( new THREE.BoxGeometry( 1, 1, 10 ), new THREE.MeshNormalMaterial() );
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- scene.add( mouseHelper );
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- mouseHelper.visible = false;
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+ mouseHelper = new THREE.Mesh( new THREE.BoxGeometry( 1, 1, 10 ), new THREE.MeshNormalMaterial() );
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+ scene.add( mouseHelper );
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+ mouseHelper.visible = false;
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- window.addEventListener( 'resize', onWindowResize, false );
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+ window.addEventListener( 'resize', onWindowResize, false );
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- var moved = false;
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+ var moved = false;
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- controls.addEventListener( 'change', function() {
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+ controls.addEventListener( 'change', function() {
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- moved = true;
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+ moved = true;
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- } );
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+ } );
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- window.addEventListener( 'mousedown', function () {
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+ window.addEventListener( 'mousedown', function () {
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- moved = false;
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+ moved = false;
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- }, false );
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+ }, false );
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- window.addEventListener( 'mouseup', function() {
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+ window.addEventListener( 'mouseup', function() {
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- checkIntersection();
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- if( !moved ) shoot();
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+ checkIntersection();
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+ if( !moved ) shoot();
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- } );
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+ } );
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- window.addEventListener( 'mousemove', onTouchMove );
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- window.addEventListener( 'touchmove', onTouchMove );
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+ window.addEventListener( 'mousemove', onTouchMove );
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+ window.addEventListener( 'touchmove', onTouchMove );
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- function onTouchMove( event ) {
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+ function onTouchMove( event ) {
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- if( event.changedTouches ) {
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- x = event.changedTouches[ 0 ].pageX;
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- y = event.changedTouches[ 0 ].pageY;
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- } else {
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- x = event.clientX;
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- y = event.clientY;
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- }
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+ if( event.changedTouches ) {
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+ x = event.changedTouches[ 0 ].pageX;
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+ y = event.changedTouches[ 0 ].pageY;
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+ } else {
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+ x = event.clientX;
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+ y = event.clientY;
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+ }
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- mouse.x = ( x / window.innerWidth ) * 2 - 1;
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- mouse.y = - ( y / window.innerHeight ) * 2 + 1;
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+ mouse.x = ( x / window.innerWidth ) * 2 - 1;
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+ mouse.y = - ( y / window.innerHeight ) * 2 + 1;
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- checkIntersection();
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+ checkIntersection();
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- }
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+ }
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- function checkIntersection() {
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+ function checkIntersection() {
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- if( !mesh ) return;
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-
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- mouseVector.set( mouse.x, mouse.y, 1 );
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- projector.unprojectVector( mouseVector, camera );
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+ if( !mesh ) return;
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+
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+ mouseVector.set( mouse.x, mouse.y, 1 );
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+ projector.unprojectVector( mouseVector, camera );
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- raycaster.set( camera.position, mouseVector.sub( camera.position ).normalize() );
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+ raycaster.set( camera.position, mouseVector.sub( camera.position ).normalize() );
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- var intersects = raycaster.intersectObjects( [ mesh ] );
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+ var intersects = raycaster.intersectObjects( [ mesh ] );
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- if ( intersects.length > 0 ) {
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+ if ( intersects.length > 0 ) {
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- var p = intersects[ 0 ].point;
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- mouseHelper.position.copy( p );
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- intersection.point.copy( p );
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- var n = intersects[ 0 ].face.normal.clone();
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- n.multiplyScalar( 10 );
|
|
|
|
- n.add( intersects[ 0 ].point );
|
|
|
|
- intersection.normal.copy( intersects[ 0 ].face.normal );
|
|
|
|
- mouseHelper.lookAt( n );
|
|
|
|
|
|
+ var p = intersects[ 0 ].point;
|
|
|
|
+ mouseHelper.position.copy( p );
|
|
|
|
+ intersection.point.copy( p );
|
|
|
|
+ var n = intersects[ 0 ].face.normal.clone();
|
|
|
|
+ n.multiplyScalar( 10 );
|
|
|
|
+ n.add( intersects[ 0 ].point );
|
|
|
|
+ intersection.normal.copy( intersects[ 0 ].face.normal );
|
|
|
|
+ mouseHelper.lookAt( n );
|
|
|
|
|
|
- line.geometry.vertices[ 0 ].copy( intersection.point );
|
|
|
|
- line.geometry.vertices[ 1 ].copy( n );
|
|
|
|
- line.geometry.verticesNeedUpdate = true;
|
|
|
|
|
|
+ line.geometry.vertices[ 0 ].copy( intersection.point );
|
|
|
|
+ line.geometry.vertices[ 1 ].copy( n );
|
|
|
|
+ line.geometry.verticesNeedUpdate = true;
|
|
|
|
|
|
- intersection.intersects = true;
|
|
|
|
|
|
+ intersection.intersects = true;
|
|
|
|
|
|
- } else {
|
|
|
|
|
|
+ } else {
|
|
|
|
|
|
- intersection.intersects = false;
|
|
|
|
|
|
+ intersection.intersects = false;
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- var gui = new dat.GUI();
|
|
|
|
|
|
+ var gui = new dat.GUI();
|
|
|
|
|
|
- gui.add( params, 'projection', { 'From cam to mesh': 'camera', 'Normal to mesh': 'normal' } );
|
|
|
|
- gui.add( params, 'minScale', 1, 30 );
|
|
|
|
- gui.add( params, 'maxScale', 1, 30 );
|
|
|
|
- gui.add( params, 'rotate' );
|
|
|
|
- gui.add( params, 'clear' );
|
|
|
|
- gui.open();
|
|
|
|
|
|
+ gui.add( params, 'projection', { 'From cam to mesh': 'camera', 'Normal to mesh': 'normal' } );
|
|
|
|
+ gui.add( params, 'minScale', 1, 30 );
|
|
|
|
+ gui.add( params, 'maxScale', 1, 30 );
|
|
|
|
+ gui.add( params, 'rotate' );
|
|
|
|
+ gui.add( params, 'clear' );
|
|
|
|
+ gui.open();
|
|
|
|
|
|
- onWindowResize();
|
|
|
|
- render();
|
|
|
|
|
|
+ onWindowResize();
|
|
|
|
+ render();
|
|
|
|
|
|
-}
|
|
|
|
|
|
+ }
|
|
|
|
|
|
-function loadLeePerrySmith( callback ) {
|
|
|
|
|
|
+ function loadLeePerrySmith( callback ) {
|
|
|
|
|
|
- var loader = new THREE.JSONLoader();
|
|
|
|
|
|
+ var loader = new THREE.JSONLoader();
|
|
|
|
|
|
- loader.load( 'obj/leeperrysmith/LeePerrySmith.js', function( geometry ) {
|
|
|
|
|
|
+ loader.load( 'obj/leeperrysmith/LeePerrySmith.js', function( geometry ) {
|
|
|
|
|
|
- geometry.verticesNeedUpdate = true;
|
|
|
|
- geometry.elementsNeedUpdate = true;
|
|
|
|
- geometry.morphTargetsNeedUpdate = true;
|
|
|
|
- geometry.uvsNeedUpdate = true;
|
|
|
|
- geometry.normalsNeedUpdate = true;
|
|
|
|
- geometry.colorsNeedUpdate = true;
|
|
|
|
- geometry.tangentsNeedUpdate = true;
|
|
|
|
|
|
+ geometry.verticesNeedUpdate = true;
|
|
|
|
+ geometry.elementsNeedUpdate = true;
|
|
|
|
+ geometry.morphTargetsNeedUpdate = true;
|
|
|
|
+ geometry.uvsNeedUpdate = true;
|
|
|
|
+ geometry.normalsNeedUpdate = true;
|
|
|
|
+ geometry.colorsNeedUpdate = true;
|
|
|
|
+ geometry.tangentsNeedUpdate = true;
|
|
|
|
|
|
- var material = new THREE.MeshPhongMaterial( {
|
|
|
|
- map: THREE.ImageUtils.loadTexture( 'obj/leeperrysmith/Map-COL.jpg' ),
|
|
|
|
- specularMap: THREE.ImageUtils.loadTexture( 'obj/leeperrysmith/Map-SPEC.jpg' ),
|
|
|
|
- normalMap: THREE.ImageUtils.loadTexture( 'obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg' ),
|
|
|
|
- shininess: 10
|
|
|
|
- } );
|
|
|
|
|
|
+ var material = new THREE.MeshPhongMaterial( {
|
|
|
|
+ map: THREE.ImageUtils.loadTexture( 'obj/leeperrysmith/Map-COL.jpg' ),
|
|
|
|
+ specularMap: THREE.ImageUtils.loadTexture( 'obj/leeperrysmith/Map-SPEC.jpg' ),
|
|
|
|
+ normalMap: THREE.ImageUtils.loadTexture( 'obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg' ),
|
|
|
|
+ shininess: 10
|
|
|
|
+ } );
|
|
|
|
|
|
- mesh = new THREE.Mesh( geometry, material );
|
|
|
|
- scene.add( mesh );
|
|
|
|
- mesh.scale.set( 10, 10, 10 );
|
|
|
|
|
|
+ mesh = new THREE.Mesh( geometry, material );
|
|
|
|
+ scene.add( mesh );
|
|
|
|
+ mesh.scale.set( 10, 10, 10 );
|
|
|
|
|
|
- //scene.add( new THREE.FaceNormalsHelper( mesh, 1 ) );
|
|
|
|
- //scene.add( new THREE.VertexNormalsHelper( mesh, 1 ) );
|
|
|
|
|
|
+ //scene.add( new THREE.FaceNormalsHelper( mesh, 1 ) );
|
|
|
|
+ //scene.add( new THREE.VertexNormalsHelper( mesh, 1 ) );
|
|
|
|
|
|
- } );
|
|
|
|
|
|
+ } );
|
|
|
|
|
|
-}
|
|
|
|
|
|
+ }
|
|
|
|
|
|
-function shoot() {
|
|
|
|
|
|
+ function shoot() {
|
|
|
|
|
|
- if( params.projection == 'camera' ) {
|
|
|
|
|
|
+ if( params.projection == 'camera' ) {
|
|
|
|
|
|
- var dir = camera.target.clone();
|
|
|
|
- dir.sub( camera.position );
|
|
|
|
|
|
+ var dir = camera.target.clone();
|
|
|
|
+ dir.sub( camera.position );
|
|
|
|
|
|
- p = intersection.point;
|
|
|
|
|
|
+ p = intersection.point;
|
|
|
|
|
|
- var m = new THREE.Matrix4();
|
|
|
|
- var c = dir.clone();
|
|
|
|
- c.negate();
|
|
|
|
- c.multiplyScalar( 10 );
|
|
|
|
- c.add( p );
|
|
|
|
- m.lookAt( p, c, up );
|
|
|
|
- m = m.extractRotation( m );
|
|
|
|
|
|
+ var m = new THREE.Matrix4();
|
|
|
|
+ var c = dir.clone();
|
|
|
|
+ c.negate();
|
|
|
|
+ c.multiplyScalar( 10 );
|
|
|
|
+ c.add( p );
|
|
|
|
+ m.lookAt( p, c, up );
|
|
|
|
+ m = m.extractRotation( m );
|
|
|
|
|
|
- dummy = new THREE.Object3D();
|
|
|
|
- dummy.rotation.setFromRotationMatrix( m );
|
|
|
|
- r.set( dummy.rotation.x, dummy.rotation.y, dummy.rotation.z );
|
|
|
|
|
|
+ dummy = new THREE.Object3D();
|
|
|
|
+ dummy.rotation.setFromRotationMatrix( m );
|
|
|
|
+ r.set( dummy.rotation.x, dummy.rotation.y, dummy.rotation.z );
|
|
|
|
|
|
- } else {
|
|
|
|
|
|
+ } else {
|
|
|
|
|
|
- p = intersection.point;
|
|
|
|
- r.copy( mouseHelper.rotation );
|
|
|
|
|
|
+ p = intersection.point;
|
|
|
|
+ r.copy( mouseHelper.rotation );
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- var scale = params.minScale + Math.random() * ( params.maxScale - params.minScale );
|
|
|
|
- s.set( scale, scale, scale );
|
|
|
|
|
|
+ var scale = params.minScale + Math.random() * ( params.maxScale - params.minScale );
|
|
|
|
+ s.set( scale, scale, scale );
|
|
|
|
|
|
- if( params.rotate) r.z = Math.random() * 2 * Math.PI;
|
|
|
|
|
|
+ if( params.rotate) r.z = Math.random() * 2 * Math.PI;
|
|
|
|
|
|
- var m = new THREE.Mesh( new THREE.DecalGeometry( mesh, p, r, s, check ), decalMaterial );
|
|
|
|
- decals.push( m );
|
|
|
|
- scene.add( m );
|
|
|
|
|
|
+ var m = new THREE.Mesh( new THREE.DecalGeometry( mesh, p, r, s, check ), decalMaterial );
|
|
|
|
+ decals.push( m );
|
|
|
|
+ scene.add( m );
|
|
|
|
|
|
-}
|
|
|
|
|
|
+ }
|
|
|
|
|
|
-function removeDecals() {
|
|
|
|
|
|
+ function removeDecals() {
|
|
|
|
|
|
- decals.forEach( function( d ) {
|
|
|
|
- scene.remove( d );
|
|
|
|
- d = null;
|
|
|
|
- } );
|
|
|
|
- decals = [];
|
|
|
|
|
|
+ decals.forEach( function( d ) {
|
|
|
|
+ scene.remove( d );
|
|
|
|
+ d = null;
|
|
|
|
+ } );
|
|
|
|
+ decals = [];
|
|
|
|
|
|
-};
|
|
|
|
|
|
+ };
|
|
|
|
|
|
-function mergeDecals() {
|
|
|
|
|
|
+ function mergeDecals() {
|
|
|
|
|
|
- var merge = {};
|
|
|
|
- decals.forEach(function (decal) {
|
|
|
|
|
|
+ var merge = {};
|
|
|
|
+ decals.forEach(function (decal) {
|
|
|
|
|
|
- var uuid = decal.material.uuid;
|
|
|
|
- var d = merge[uuid] = merge[uuid] || {};
|
|
|
|
- d.material = d.material || decal.material;
|
|
|
|
- d.geometry = d.geometry || new THREE.Geometry();
|
|
|
|
- d.geometry.merge(decal.geometry, decal.matrix);
|
|
|
|
|
|
+ var uuid = decal.material.uuid;
|
|
|
|
+ var d = merge[uuid] = merge[uuid] || {};
|
|
|
|
+ d.material = d.material || decal.material;
|
|
|
|
+ d.geometry = d.geometry || new THREE.Geometry();
|
|
|
|
+ d.geometry.merge(decal.geometry, decal.matrix);
|
|
|
|
|
|
- });
|
|
|
|
|
|
+ });
|
|
|
|
|
|
- removeDecals();
|
|
|
|
|
|
+ removeDecals();
|
|
|
|
|
|
- for (var key in merge) {
|
|
|
|
|
|
+ for (var key in merge) {
|
|
|
|
|
|
- var d = merge[key];
|
|
|
|
- var mesh = new THREE.Mesh(d.geometry, d.material);
|
|
|
|
- scene.add(mesh);
|
|
|
|
- decals.push(mesh);
|
|
|
|
|
|
+ var d = merge[key];
|
|
|
|
+ var mesh = new THREE.Mesh(d.geometry, d.material);
|
|
|
|
+ scene.add(mesh);
|
|
|
|
+ decals.push(mesh);
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ }
|
|
|
|
|
|
-}
|
|
|
|
|
|
+ }
|
|
|
|
|
|
-function onWindowResize() {
|
|
|
|
|
|
+ function onWindowResize() {
|
|
|
|
|
|
- camera.aspect = window.innerWidth / window.innerHeight;
|
|
|
|
- camera.updateProjectionMatrix();
|
|
|
|
|
|
+ camera.aspect = window.innerWidth / window.innerHeight;
|
|
|
|
+ camera.updateProjectionMatrix();
|
|
|
|
|
|
- renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
|
|
|
+ renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
|
|
|
-}
|
|
|
|
|
|
+ }
|
|
|
|
|
|
-function render() {
|
|
|
|
|
|
+ function render() {
|
|
|
|
|
|
- requestAnimationFrame( render );
|
|
|
|
|
|
+ requestAnimationFrame( render );
|
|
|
|
|
|
- renderer.autoClear = false;
|
|
|
|
- renderer.render( scene, camera );
|
|
|
|
- if( renderHelpers ) renderer.render( helperScene, camera );
|
|
|
|
|
|
+ renderer.autoClear = false;
|
|
|
|
+ renderer.render( scene, camera );
|
|
|
|
+ if( renderHelpers ) renderer.render( helperScene, camera );
|
|
|
|
|
|
-}
|
|
|
|
|
|
+ }
|
|
|
|
|
|
-</script>
|
|
|
|
|
|
+ </script>
|
|
|
|
|
|
</body>
|
|
</body>
|
|
</html>
|
|
</html>
|