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@@ -306,7 +306,10 @@ function WebXRManager( renderer, gl ) {
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cameraVR.near = cameraR.near = cameraL.near = camera.near;
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cameraVR.far = cameraR.far = cameraL.far = camera.far;
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+
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if ( _currentDepthNear !== cameraVR.near || _currentDepthFar !== cameraVR.far ) {
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+
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+ // Note that the new renderState won't apply until the next frame. See #18320
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session.updateRenderState( {
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depthNear: cameraVR.near,
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