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WebGLRenderer: Avoid 0 shininess. Fixes #7252.

Mr.doob 9 years ago
parent
commit
a13cf4343e
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/renderers/WebGLRenderer.js

+ 1 - 1
src/renderers/WebGLRenderer.js

@@ -1880,7 +1880,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 	function refreshUniformsPhong ( uniforms, material ) {
 
 		uniforms.specular.value = material.specular;
-		uniforms.shininess.value = material.shininess;
+		uniforms.shininess.value = Math.max( material.shininess, 1e-4 );
 
 		if ( material.lightMap ) {