Quellcode durchsuchen

More fixes.

Getting closer though still having some junk data poping out here and there.
alteredq vor 14 Jahren
Ursprung
Commit
a230b659ab

+ 231 - 234
build/Three.js

@@ -12,33 +12,33 @@ this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPosit
 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,c,b,d){this.set(a||0,c||0,b||0,d||1)};
 THREE.Vector4.prototype={set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z,a.w+c.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z,a.w-c.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
 a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,c){this.set(this.x+(a.x-this.x)*c,this.y+(a.y-this.y)*c,this.z+(a.z-this.z)*c,this.w+(a.w-this.w)*c)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var c,b,d=a.objects,e=[];a=0;for(c=d.length;a<c;a++){b=d[a];b instanceof THREE.Mesh&&(e=e.concat(this.intersectObject(b)))}e.sort(function(g,h){return g.distance-h.distance});return e},intersectObject:function(a){function c(I,A,J,z){z=z.clone().subSelf(A);J=J.clone().subSelf(A);var Q=I.clone().subSelf(A);I=z.dot(z);A=z.dot(J);z=z.dot(Q);var N=J.dot(J);J=J.dot(Q);Q=1/(I*N-A*A);N=(N*z-A*J)*Q;I=(I*J-A*z)*Q;return N>0&&I>0&&N+I<1}var b,d,e,g,h,j,k,o,w,y,
-x,t=a.geometry,B=t.vertices,G=[];b=0;for(d=t.faces.length;b<d;b++){e=t.faces[b];y=this.origin.clone();x=this.direction.clone();k=a.matrixWorld;g=k.multiplyVector3(B[e.a].position.clone());h=k.multiplyVector3(B[e.b].position.clone());j=k.multiplyVector3(B[e.c].position.clone());k=e instanceof THREE.Face4?k.multiplyVector3(B[e.d].position.clone()):null;o=a.matrixRotationWorld.multiplyVector3(e.normal.clone());w=x.dot(o);if(w<0){o=o.dot((new THREE.Vector3).sub(g,y))/w;y=y.addSelf(x.multiplyScalar(o));
+THREE.Ray.prototype={intersectScene:function(a){var c,b,d=a.objects,e=[];a=0;for(c=d.length;a<c;a++){b=d[a];b instanceof THREE.Mesh&&(e=e.concat(this.intersectObject(b)))}e.sort(function(g,h){return g.distance-h.distance});return e},intersectObject:function(a){function c(K,F,J,z){z=z.clone().subSelf(F);J=J.clone().subSelf(F);var H=K.clone().subSelf(F);K=z.dot(z);F=z.dot(J);z=z.dot(H);var R=J.dot(J);J=J.dot(H);H=1/(K*R-F*F);R=(R*z-F*J)*H;K=(K*J-F*z)*H;return R>0&&K>0&&R+K<1}var b,d,e,g,h,j,k,n,w,y,
+x,t=a.geometry,A=t.vertices,G=[];b=0;for(d=t.faces.length;b<d;b++){e=t.faces[b];y=this.origin.clone();x=this.direction.clone();k=a.matrixWorld;g=k.multiplyVector3(A[e.a].position.clone());h=k.multiplyVector3(A[e.b].position.clone());j=k.multiplyVector3(A[e.c].position.clone());k=e instanceof THREE.Face4?k.multiplyVector3(A[e.d].position.clone()):null;n=a.matrixRotationWorld.multiplyVector3(e.normal.clone());w=x.dot(n);if(w<0){n=n.dot((new THREE.Vector3).sub(g,y))/w;y=y.addSelf(x.multiplyScalar(n));
 if(e instanceof THREE.Face3){if(c(y,g,h,j)){e={distance:this.origin.distanceTo(y),point:y,face:e,object:a};G.push(e)}}else if(e instanceof THREE.Face4&&(c(y,g,h,k)||c(y,h,j,k))){e={distance:this.origin.distanceTo(y),point:y,face:e,object:a};G.push(e)}}}return G}};
-THREE.Rectangle=function(){function a(){g=d-c;h=e-b}var c,b,d,e,g,h,j=!0;this.getX=function(){return c};this.getY=function(){return b};this.getWidth=function(){return g};this.getHeight=function(){return h};this.getLeft=function(){return c};this.getTop=function(){return b};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(k,o,w,y){j=!1;c=k;b=o;d=w;e=y;a()};this.addPoint=function(k,o){if(j){j=!1;c=k;b=o;d=k;e=o}else{c=c<k?c:k;b=b<o?b:o;d=d>k?d:k;e=e>o?e:o}a()};
-this.add3Points=function(k,o,w,y,x,t){if(j){j=!1;c=k<w?k<x?k:x:w<x?w:x;b=o<y?o<t?o:t:y<t?y:t;d=k>w?k>x?k:x:w>x?w:x;e=o>y?o>t?o:t:y>t?y:t}else{c=k<w?k<x?k<c?k:c:x<c?x:c:w<x?w<c?w:c:x<c?x:c;b=o<y?o<t?o<b?o:b:t<b?t:b:y<t?y<b?y:b:t<b?t:b;d=k>w?k>x?k>d?k:d:x>d?x:d:w>x?w>d?w:d:x>d?x:d;e=o>y?o>t?o>e?o:e:t>e?t:e:y>t?y>e?y:e:t>e?t:e}a()};this.addRectangle=function(k){if(j){j=!1;c=k.getLeft();b=k.getTop();d=k.getRight();e=k.getBottom()}else{c=c<k.getLeft()?c:k.getLeft();b=b<k.getTop()?b:k.getTop();d=d>k.getRight()?
+THREE.Rectangle=function(){function a(){g=d-c;h=e-b}var c,b,d,e,g,h,j=!0;this.getX=function(){return c};this.getY=function(){return b};this.getWidth=function(){return g};this.getHeight=function(){return h};this.getLeft=function(){return c};this.getTop=function(){return b};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(k,n,w,y){j=!1;c=k;b=n;d=w;e=y;a()};this.addPoint=function(k,n){if(j){j=!1;c=k;b=n;d=k;e=n}else{c=c<k?c:k;b=b<n?b:n;d=d>k?d:k;e=e>n?e:n}a()};
+this.add3Points=function(k,n,w,y,x,t){if(j){j=!1;c=k<w?k<x?k:x:w<x?w:x;b=n<y?n<t?n:t:y<t?y:t;d=k>w?k>x?k:x:w>x?w:x;e=n>y?n>t?n:t:y>t?y:t}else{c=k<w?k<x?k<c?k:c:x<c?x:c:w<x?w<c?w:c:x<c?x:c;b=n<y?n<t?n<b?n:b:t<b?t:b:y<t?y<b?y:b:t<b?t:b;d=k>w?k>x?k>d?k:d:x>d?x:d:w>x?w>d?w:d:x>d?x:d;e=n>y?n>t?n>e?n:e:t>e?t:e:y>t?y>e?y:e:t>e?t:e}a()};this.addRectangle=function(k){if(j){j=!1;c=k.getLeft();b=k.getTop();d=k.getRight();e=k.getBottom()}else{c=c<k.getLeft()?c:k.getLeft();b=b<k.getTop()?b:k.getTop();d=d>k.getRight()?
 d:k.getRight();e=e>k.getBottom()?e:k.getBottom()}a()};this.inflate=function(k){c-=k;b-=k;d+=k;e+=k;a()};this.minSelf=function(k){c=c>k.getLeft()?c:k.getLeft();b=b>k.getTop()?b:k.getTop();d=d<k.getRight()?d:k.getRight();e=e<k.getBottom()?e:k.getBottom();a()};this.instersects=function(k){return Math.min(d,k.getRight())-Math.max(c,k.getLeft())>=0&&Math.min(e,k.getBottom())-Math.max(b,k.getTop())>=0};this.empty=function(){j=!0;e=d=b=c=0;a()};this.isEmpty=function(){return j}};
 THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this},transposeIntoArray:function(a){var c=this.m;a[0]=c[0];a[1]=c[3];a[2]=c[6];a[3]=c[1];a[4]=c[4];a[5]=c[7];a[6]=c[2];a[7]=c[5];a[8]=c[8];return this}};
-THREE.Matrix4=function(a,c,b,d,e,g,h,j,k,o,w,y,x,t,B,G){this.set(a||1,c||0,b||0,d||0,e||0,g||1,h||0,j||0,k||0,o||0,w||1,y||0,x||0,t||0,B||0,G||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={set:function(a,c,b,d,e,g,h,j,k,o,w,y,x,t,B,G){this.n11=a;this.n12=c;this.n13=b;this.n14=d;this.n21=e;this.n22=g;this.n23=h;this.n24=j;this.n31=k;this.n32=o;this.n33=w;this.n34=y;this.n41=x;this.n42=t;this.n43=B;this.n44=G;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,c,b){var d=THREE.Matrix4.__v1,
+THREE.Matrix4=function(a,c,b,d,e,g,h,j,k,n,w,y,x,t,A,G){this.set(a||1,c||0,b||0,d||0,e||0,g||1,h||0,j||0,k||0,n||0,w||1,y||0,x||0,t||0,A||0,G||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={set:function(a,c,b,d,e,g,h,j,k,n,w,y,x,t,A,G){this.n11=a;this.n12=c;this.n13=b;this.n14=d;this.n21=e;this.n22=g;this.n23=h;this.n24=j;this.n31=k;this.n32=n;this.n33=w;this.n34=y;this.n41=x;this.n42=t;this.n43=A;this.n44=G;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,c,b){var d=THREE.Matrix4.__v1,
 e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,c).normalize();if(g.length()===0)g.z=1;d.cross(b,g).normalize();if(d.length()===0){g.x+=1.0E-4;d.cross(b,g).normalize()}e.cross(g,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=g.x;this.n21=d.y;this.n22=e.y;this.n23=g.y;this.n31=d.z;this.n32=e.z;this.n33=g.z;return this},multiplyVector3:function(a){var c=a.x,b=a.y,d=a.z,e=1/(this.n41*c+this.n42*b+this.n43*d+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*d+this.n14)*e;a.y=(this.n21*c+this.n22*b+this.n23*
 d+this.n24)*e;a.z=(this.n31*c+this.n32*b+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var c=a.x,b=a.y,d=a.z,e=a.w;a.x=this.n11*c+this.n12*b+this.n13*d+this.n14*e;a.y=this.n21*c+this.n22*b+this.n23*d+this.n24*e;a.z=this.n31*c+this.n32*b+this.n33*d+this.n34*e;a.w=this.n41*c+this.n42*b+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var c=a.x,b=a.y,d=a.z;a.x=c*this.n11+b*this.n12+d*this.n13;a.y=c*this.n21+b*this.n22+d*this.n23;a.z=c*this.n31+b*this.n32+d*this.n33;a.normalize();
-return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var b=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,o=a.n24,w=a.n31,y=a.n32,x=a.n33,t=a.n34,B=a.n41,G=a.n42,I=a.n43,A=a.n44,J=c.n11,z=c.n12,Q=c.n13,N=c.n14,fa=c.n21,R=c.n22,
-f=c.n23,Y=c.n24,W=c.n31,na=c.n32,ja=c.n33,M=c.n34;this.n11=b*J+d*fa+e*W;this.n12=b*z+d*R+e*na;this.n13=b*Q+d*f+e*ja;this.n14=b*N+d*Y+e*M+g;this.n21=h*J+j*fa+k*W;this.n22=h*z+j*R+k*na;this.n23=h*Q+j*f+k*ja;this.n24=h*N+j*Y+k*M+o;this.n31=w*J+y*fa+x*W;this.n32=w*z+y*R+x*na;this.n33=w*Q+y*f+x*ja;this.n34=w*N+y*Y+x*M+t;this.n41=B*J+G*fa+I*W;this.n42=B*z+G*R+I*na;this.n43=B*Q+G*f+I*ja;this.n44=B*N+G*Y+I*M+A;return this},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;b[2]=
-this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},
-determinant:function(){var a=this.n11,c=this.n12,b=this.n13,d=this.n14,e=this.n21,g=this.n22,h=this.n23,j=this.n24,k=this.n31,o=this.n32,w=this.n33,y=this.n34,x=this.n41,t=this.n42,B=this.n43,G=this.n44;return d*h*o*x-b*j*o*x-d*g*w*x+c*j*w*x+b*g*y*x-c*h*y*x-d*h*k*t+b*j*k*t+d*e*w*t-a*j*w*t-b*e*y*t+a*h*y*t+d*g*k*B-c*j*k*B-d*e*o*B+a*j*o*B+c*e*y*B-a*g*y*B-b*g*k*G+c*h*k*G+b*e*o*G-a*h*o*G-c*e*w*G+a*g*w*G},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=
-a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;
-this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;
-a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,c){a[c]=this.n11;a[c+1]=this.n21;a[c+2]=this.n31;a[c+3]=this.n41;a[c+4]=this.n12;a[c+5]=this.n22;a[c+6]=this.n32;a[c+7]=this.n42;a[c+8]=this.n13;a[c+9]=this.n23;a[c+10]=this.n33;a[c+11]=this.n43;a[c+12]=this.n14;a[c+13]=this.n24;a[c+14]=this.n34;a[c+15]=this.n44;return a},setTranslation:function(a,c,b){this.set(1,0,0,a,0,1,0,c,0,0,1,b,0,0,0,1);return this},
-setScale:function(a,c,b){this.set(a,0,0,0,0,c,0,0,0,0,b,0,0,0,0,1);return this},setRotationX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotationY:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotationZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,c){var b=Math.cos(c),d=Math.sin(c),e=1-b,g=a.x,h=a.y,j=
-a.z,k=e*g,o=e*h;this.set(k*g+b,k*h-d*j,k*j+d*h,0,k*h+d*j,o*h+b,o*j-d*g,0,k*j-d*h,o*j+d*g,e*j*j+b,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var c=a.x,b=a.y,d=a.z;a=Math.cos(c);c=Math.sin(c);var e=Math.cos(b);b=Math.sin(b);var g=Math.cos(d);d=Math.sin(d);var h=a*b,j=c*b;this.n11=e*g;this.n12=-e*d;this.n13=b;this.n21=j*g+a*d;this.n22=-j*d+a*g;this.n23=-c*e;this.n31=-h*g+c*d;this.n32=h*d+c*g;this.n33=a*e;return this},
-setRotationFromQuaternion:function(a){var c=a.x,b=a.y,d=a.z,e=a.w,g=c+c,h=b+b,j=d+d;a=c*g;var k=c*h;c*=j;var o=b*h;b*=j;d*=j;g*=e;h*=e;e*=j;this.n11=1-(o+d);this.n12=k-e;this.n13=c+h;this.n21=k+e;this.n22=1-(a+d);this.n23=b-g;this.n31=c-h;this.n32=b+g;this.n33=1-(a+o);return this},scale:function(a){var c=a.x,b=a.y;a=a.z;this.n11*=c;this.n12*=b;this.n13*=a;this.n21*=c;this.n22*=b;this.n23*=a;this.n31*=c;this.n32*=b;this.n33*=a;this.n41*=c;this.n42*=b;this.n43*=a;return this},extractPosition:function(a){this.n14=
-a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,c){var b=1/c.x,d=1/c.y,e=1/c.z;this.n11=a.n11*b;this.n21=a.n21*b;this.n31=a.n31*b;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*e;this.n23=a.n23*e;this.n33=a.n33*e}};
-THREE.Matrix4.makeInvert=function(a,c){var b=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,o=a.n24,w=a.n31,y=a.n32,x=a.n33,t=a.n34,B=a.n41,G=a.n42,I=a.n43,A=a.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=k*t*G-o*x*G+o*y*I-j*t*I-k*y*A+j*x*A;c.n12=g*x*G-e*t*G-g*y*I+d*t*I+e*y*A-d*x*A;c.n13=e*o*G-g*k*G+g*j*I-d*o*I-e*j*A+d*k*A;c.n14=g*k*y-e*o*y-g*j*x+d*o*x+e*j*t-d*k*t;c.n21=o*x*B-k*t*B-o*w*I+h*t*I+k*w*A-h*x*A;c.n22=e*t*B-g*x*B+g*w*I-b*t*I-e*w*A+b*x*A;c.n23=g*k*B-e*o*B-g*h*I+b*o*I+e*h*A-b*k*A;
-c.n24=e*o*w-g*k*w+g*h*x-b*o*x-e*h*t+b*k*t;c.n31=j*t*B-o*y*B+o*w*G-h*t*G-j*w*A+h*y*A;c.n32=g*y*B-d*t*B-g*w*G+b*t*G+d*w*A-b*y*A;c.n33=e*o*B-g*j*B+g*h*G-b*o*G-d*h*A+b*j*A;c.n34=g*j*w-d*o*w-g*h*y+b*o*y+d*h*t-b*j*t;c.n41=k*y*B-j*x*B-k*w*G+h*x*G+j*w*I-h*y*I;c.n42=d*x*B-e*y*B+e*w*G-b*x*G-d*w*I+b*y*I;c.n43=e*j*B-d*k*B-e*h*G+b*k*G+d*h*I-b*j*I;c.n44=d*k*w-e*j*w+e*h*y-b*k*y-d*h*x+b*j*x;c.multiplyScalar(1/a.determinant());return c};
-THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,b=c.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,j=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,o=a.n23*a.n12-a.n22*a.n13,w=-a.n23*a.n11+a.n21*a.n13,y=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*h+a.n31*o;if(a==0)throw"matrix not invertible";a=1/a;b[0]=a*d;b[1]=a*e;b[2]=a*g;b[3]=a*h;b[4]=a*j;b[5]=a*k;b[6]=a*o;b[7]=a*w;b[8]=a*y;return c};
+return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var b=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,n=a.n24,w=a.n31,y=a.n32,x=a.n33,t=a.n34,A=a.n41,G=a.n42,K=a.n43,F=a.n44,J=c.n11,z=c.n12,H=c.n13,R=c.n14,$=c.n21,W=c.n22,
+f=c.n23,ga=c.n24,S=c.n31,Z=c.n32,ma=c.n33,N=c.n34;this.n11=b*J+d*$+e*S;this.n12=b*z+d*W+e*Z;this.n13=b*H+d*f+e*ma;this.n14=b*R+d*ga+e*N+g;this.n21=h*J+j*$+k*S;this.n22=h*z+j*W+k*Z;this.n23=h*H+j*f+k*ma;this.n24=h*R+j*ga+k*N+n;this.n31=w*J+y*$+x*S;this.n32=w*z+y*W+x*Z;this.n33=w*H+y*f+x*ma;this.n34=w*R+y*ga+x*N+t;this.n41=A*J+G*$+K*S;this.n42=A*z+G*W+K*Z;this.n43=A*H+G*f+K*ma;this.n44=A*R+G*ga+K*N+F;return this},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;
+b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=
+this.n11,c=this.n12,b=this.n13,d=this.n14,e=this.n21,g=this.n22,h=this.n23,j=this.n24,k=this.n31,n=this.n32,w=this.n33,y=this.n34,x=this.n41,t=this.n42,A=this.n43,G=this.n44;return d*h*n*x-b*j*n*x-d*g*w*x+c*j*w*x+b*g*y*x-c*h*y*x-d*h*k*t+b*j*k*t+d*e*w*t-a*j*w*t-b*e*y*t+a*h*y*t+d*g*k*A-c*j*k*A-d*e*n*A+a*j*n*A+c*e*y*A-a*g*y*A-b*g*k*G+c*h*k*G+b*e*n*G-a*h*n*G-c*e*w*G+a*g*w*G},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=
+this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;
+this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=
+this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,c){a[c]=this.n11;a[c+1]=this.n21;a[c+2]=this.n31;a[c+3]=this.n41;a[c+4]=this.n12;a[c+5]=this.n22;a[c+6]=this.n32;a[c+7]=this.n42;a[c+8]=this.n13;a[c+9]=this.n23;a[c+10]=this.n33;a[c+11]=this.n43;a[c+12]=this.n14;a[c+13]=this.n24;a[c+14]=this.n34;a[c+15]=this.n44;return a},setTranslation:function(a,c,b){this.set(1,0,0,a,0,1,0,c,0,0,1,b,0,0,0,1);return this},setScale:function(a,
+c,b){this.set(a,0,0,0,0,c,0,0,0,0,b,0,0,0,0,1);return this},setRotationX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotationY:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotationZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,c){var b=Math.cos(c),d=Math.sin(c),e=1-b,g=a.x,h=a.y,j=a.z,k=e*g,n=e*h;this.set(k*
+g+b,k*h-d*j,k*j+d*h,0,k*h+d*j,n*h+b,n*j-d*g,0,k*j-d*h,n*j+d*g,e*j*j+b,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var c=a.x,b=a.y,d=a.z;a=Math.cos(c);c=Math.sin(c);var e=Math.cos(b);b=Math.sin(b);var g=Math.cos(d);d=Math.sin(d);var h=a*b,j=c*b;this.n11=e*g;this.n12=-e*d;this.n13=b;this.n21=j*g+a*d;this.n22=-j*d+a*g;this.n23=-c*e;this.n31=-h*g+c*d;this.n32=h*d+c*g;this.n33=a*e;return this},setRotationFromQuaternion:function(a){var c=
+a.x,b=a.y,d=a.z,e=a.w,g=c+c,h=b+b,j=d+d;a=c*g;var k=c*h;c*=j;var n=b*h;b*=j;d*=j;g*=e;h*=e;e*=j;this.n11=1-(n+d);this.n12=k-e;this.n13=c+h;this.n21=k+e;this.n22=1-(a+d);this.n23=b-g;this.n31=c-h;this.n32=b+g;this.n33=1-(a+n);return this},scale:function(a){var c=a.x,b=a.y;a=a.z;this.n11*=c;this.n12*=b;this.n13*=a;this.n21*=c;this.n22*=b;this.n23*=a;this.n31*=c;this.n32*=b;this.n33*=a;this.n41*=c;this.n42*=b;this.n43*=a;return this},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=
+a.n34},extractRotation:function(a,c){var b=1/c.x,d=1/c.y,e=1/c.z;this.n11=a.n11*b;this.n21=a.n21*b;this.n31=a.n31*b;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*e;this.n23=a.n23*e;this.n33=a.n33*e}};
+THREE.Matrix4.makeInvert=function(a,c){var b=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,n=a.n24,w=a.n31,y=a.n32,x=a.n33,t=a.n34,A=a.n41,G=a.n42,K=a.n43,F=a.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=k*t*G-n*x*G+n*y*K-j*t*K-k*y*F+j*x*F;c.n12=g*x*G-e*t*G-g*y*K+d*t*K+e*y*F-d*x*F;c.n13=e*n*G-g*k*G+g*j*K-d*n*K-e*j*F+d*k*F;c.n14=g*k*y-e*n*y-g*j*x+d*n*x+e*j*t-d*k*t;c.n21=n*x*A-k*t*A-n*w*K+h*t*K+k*w*F-h*x*F;c.n22=e*t*A-g*x*A+g*w*K-b*t*K-e*w*F+b*x*F;c.n23=g*k*A-e*n*A-g*h*K+b*n*K+e*h*F-b*k*F;
+c.n24=e*n*w-g*k*w+g*h*x-b*n*x-e*h*t+b*k*t;c.n31=j*t*A-n*y*A+n*w*G-h*t*G-j*w*F+h*y*F;c.n32=g*y*A-d*t*A-g*w*G+b*t*G+d*w*F-b*y*F;c.n33=e*n*A-g*j*A+g*h*G-b*n*G-d*h*F+b*j*F;c.n34=g*j*w-d*n*w-g*h*y+b*n*y+d*h*t-b*j*t;c.n41=k*y*A-j*x*A-k*w*G+h*x*G+j*w*K-h*y*K;c.n42=d*x*A-e*y*A+e*w*G-b*x*G-d*w*K+b*y*K;c.n43=e*j*A-d*k*A-e*h*G+b*k*G+d*h*K-b*j*K;c.n44=d*k*w-e*j*w+e*h*y-b*k*y-d*h*x+b*j*x;c.multiplyScalar(1/a.determinant());return c};
+THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,b=c.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,j=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,n=a.n23*a.n12-a.n22*a.n13,w=-a.n23*a.n11+a.n21*a.n13,y=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*h+a.n31*n;if(a==0)throw"matrix not invertible";a=1/a;b[0]=a*d;b[1]=a*e;b[2]=a*g;b[3]=a*h;b[4]=a*j;b[5]=a*k;b[6]=a*n;b[7]=a*w;b[8]=a*y;return c};
 THREE.Matrix4.makeFrustum=function(a,c,b,d,e,g){var h;h=new THREE.Matrix4;h.n11=2*e/(c-a);h.n12=0;h.n13=(c+a)/(c-a);h.n14=0;h.n21=0;h.n22=2*e/(d-b);h.n23=(d+b)/(d-b);h.n24=0;h.n31=0;h.n32=0;h.n33=-(g+e)/(g-e);h.n34=-2*g*e/(g-e);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(a,c,b,d){var e;a=b*Math.tan(a*Math.PI/360);e=-a;return THREE.Matrix4.makeFrustum(e*c,a*c,e,a,b,d)};
-THREE.Matrix4.makeOrtho=function(a,c,b,d,e,g){var h,j,k,o;h=new THREE.Matrix4;j=c-a;k=b-d;o=g-e;h.n11=2/j;h.n12=0;h.n13=0;h.n14=-((c+a)/j);h.n21=0;h.n22=2/k;h.n23=0;h.n24=-((b+d)/k);h.n31=0;h.n32=0;h.n33=-2/o;h.n34=-((g+e)/o);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
+THREE.Matrix4.makeOrtho=function(a,c,b,d,e,g){var h,j,k,n;h=new THREE.Matrix4;j=c-a;k=b-d;n=g-e;h.n11=2/j;h.n12=0;h.n13=0;h.n14=-((c+a)/j);h.n21=0;h.n22=2/k;h.n23=0;h.n24=-((b+d)/k);h.n31=0;h.n32=0;h.n33=-2/n;h.n34=-((g+e)/n);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
 THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=
 !0;this._vector=new THREE.Vector3};
 THREE.Object3D.prototype={translate:function(a,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!==
@@ -47,41 +47,40 @@ undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var c
 c,b)}};THREE.Quaternion=function(a,c,b,d){this.set(a||0,c||0,b||0,d!==undefined?d:1)};
 THREE.Quaternion.prototype={set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},setFromEuler:function(a){var c=0.5*Math.PI/360,b=a.x*c,d=a.y*c,e=a.z*c;a=Math.cos(d);d=Math.sin(d);c=Math.cos(-e);e=Math.sin(-e);var g=Math.cos(b);b=Math.sin(b);var h=a*c,j=d*e;this.w=h*g-j*b;this.x=h*b+j*g;this.y=d*c*g+a*e*b;this.z=a*e*g-d*c*b;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
 -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var c=this.x,b=this.y,d=this.z,e=this.w,g=a.x,h=a.y,j=a.z;a=a.w;this.x=c*a+e*g+b*j-d*h;this.y=b*a+e*h+d*g-c*j;this.z=d*a+e*j+c*h-b*g;this.w=e*a-c*g-b*h-d*j;return this},
-multiplyVector3:function(a,c){c||(c=a);var b=a.x,d=a.y,e=a.z,g=this.x,h=this.y,j=this.z,k=this.w,o=k*b+h*e-j*d,w=k*d+j*b-g*e,y=k*e+g*d-h*b;b=-g*b-h*d-j*e;c.x=o*k+b*-g+w*-j-y*-h;c.y=w*k+b*-h+y*-g-o*-j;c.z=y*k+b*-j+o*-h-w*-g;return c}};
-THREE.Quaternion.slerp=function(a,c,b,d){var e=a.w*c.w+a.x*c.x+a.y*c.y+a.z*c.z;if(Math.abs(e)>=1){b.w=a.w;b.x=a.x;b.y=a.y;b.z=a.z;return b}var g=Math.acos(e),h=Math.sqrt(1-e*e);if(Math.abs(h)<0.0010){b.w=0.5*(a.w+c.w);b.x=0.5*(a.x+c.x);b.y=0.5*(a.y+c.y);b.z=0.5*(a.z+c.z);return b}e=Math.sin((1-d)*g)/h;d=Math.sin(d*g)/h;b.w=a.w*e+c.w*d;b.x=a.x*e+c.x*d;b.y=a.y*e+c.y*d;b.z=a.z*e+c.z*d;return b};
-THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
-THREE.Face3=function(a,c,b,d,e,g){this.a=a;this.b=c;this.c=b;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};
-THREE.Face4=function(a,c,b,d,e,g,h){this.a=a;this.b=c;this.c=b;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};THREE.UV=function(a,c){this.set(a||0,c||0)};THREE.UV.prototype={set:function(a,c){this.u=a;this.v=c;return this},copy:function(a){this.set(a.u,a.v);return this}};
-THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[];this.faceVertexUvs=[];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
+multiplyVector3:function(a,c){c||(c=a);var b=a.x,d=a.y,e=a.z,g=this.x,h=this.y,j=this.z,k=this.w,n=k*b+h*e-j*d,w=k*d+j*b-g*e,y=k*e+g*d-h*b;b=-g*b-h*d-j*e;c.x=n*k+b*-g+w*-j-y*-h;c.y=w*k+b*-h+y*-g-n*-j;c.z=y*k+b*-j+n*-h-w*-g;return c}};
+THREE.Quaternion.slerp=function(a,c,b,d){var e=a.w*c.w+a.x*c.x+a.y*c.y+a.z*c.z;if(Math.abs(e)>=1){b.w=a.w;b.x=a.x;b.y=a.y;b.z=a.z;return b}var g=Math.acos(e),h=Math.sqrt(1-e*e);if(Math.abs(h)<0.0010){b.w=0.5*(a.w+c.w);b.x=0.5*(a.x+c.x);b.y=0.5*(a.y+c.y);b.z=0.5*(a.z+c.z);return b}e=Math.sin((1-d)*g)/h;d=Math.sin(d*g)/h;b.w=a.w*e+c.w*d;b.x=a.x*e+c.x*d;b.y=a.y*e+c.y*d;b.z=a.z*e+c.z*d;return b};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
+THREE.Face3=function(a,c,b,d,e,g){this.a=a;this.b=c;this.c=b;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};
+THREE.Face4=function(a,c,b,d,e,g,h){this.a=a;this.b=c;this.c=b;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};THREE.UV=function(a,c){this.set(a||0,c||0)};
+THREE.UV.prototype={set:function(a,c){this.u=a;this.v=c;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[];this.faceVertexUvs=[];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
 THREE.Geometry.prototype={computeCentroids:function(){var a,c,b;a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];b.centroid.set(0,0,0);if(b instanceof THREE.Face3){b.centroid.addSelf(this.vertices[b.a].position);b.centroid.addSelf(this.vertices[b.b].position);b.centroid.addSelf(this.vertices[b.c].position);b.centroid.divideScalar(3)}else if(b instanceof THREE.Face4){b.centroid.addSelf(this.vertices[b.a].position);b.centroid.addSelf(this.vertices[b.b].position);b.centroid.addSelf(this.vertices[b.c].position);
-b.centroid.addSelf(this.vertices[b.d].position);b.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,b,d,e,g,h,j=new THREE.Vector3,k=new THREE.Vector3;d=0;for(e=this.vertices.length;d<e;d++){g=this.vertices[d];g.normal.set(0,0,0)}d=0;for(e=this.faces.length;d<e;d++){g=this.faces[d];if(a&&g.vertexNormals.length){j.set(0,0,0);c=0;for(b=g.vertexNormals.length;c<b;c++)j.addSelf(g.vertexNormals[c]);j.divideScalar(3)}else{c=this.vertices[g.a];b=this.vertices[g.b];h=this.vertices[g.c];j.sub(h.position,
-b.position);k.sub(c.position,b.position);j.crossSelf(k)}j.isZero()||j.normalize();g.normal.copy(j)}},computeVertexNormals:function(){var a,c,b,d;if(this.__tmpVertices==undefined){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)d[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(b instanceof THREE.Face4)b.vertexNormals=[new THREE.Vector3,
-new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)d[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3){d[b.a].addSelf(b.normal);d[b.b].addSelf(b.normal);d[b.c].addSelf(b.normal)}else if(b instanceof THREE.Face4){d[b.a].addSelf(b.normal);d[b.b].addSelf(b.normal);d[b.c].addSelf(b.normal);d[b.d].addSelf(b.normal)}}a=0;for(c=this.vertices.length;a<c;a++)d[a].normalize();a=0;for(c=this.faces.length;a<
-c;a++){b=this.faces[a];if(b instanceof THREE.Face3){b.vertexNormals[0].copy(d[b.a]);b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c])}else if(b instanceof THREE.Face4){b.vertexNormals[0].copy(d[b.a]);b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c]);b.vertexNormals[3].copy(d[b.d])}}},computeTangents:function(){function a(M,ga,Ga,ha,Ba,oa,ka){g=M.vertices[ga].position;h=M.vertices[Ga].position;j=M.vertices[ha].position;k=e[Ba];o=e[oa];w=e[ka];y=h.x-g.x;x=j.x-g.x;t=h.y-g.y;
-B=j.y-g.y;G=h.z-g.z;I=j.z-g.z;A=o.u-k.u;J=w.u-k.u;z=o.v-k.v;Q=w.v-k.v;N=1/(A*Q-J*z);f.set((Q*y-z*x)*N,(Q*t-z*B)*N,(Q*G-z*I)*N);Y.set((A*x-J*y)*N,(A*B-J*t)*N,(A*I-J*G)*N);fa[ga].addSelf(f);fa[Ga].addSelf(f);fa[ha].addSelf(f);R[ga].addSelf(Y);R[Ga].addSelf(Y);R[ha].addSelf(Y)}var c,b,d,e,g,h,j,k,o,w,y,x,t,B,G,I,A,J,z,Q,N,fa=[],R=[],f=new THREE.Vector3,Y=new THREE.Vector3,W=new THREE.Vector3,na=new THREE.Vector3,ja=new THREE.Vector3;c=0;for(b=this.vertices.length;c<b;c++){fa[c]=new THREE.Vector3;R[c]=
-new THREE.Vector3}c=0;for(b=this.faces.length;c<b;c++){d=this.faces[c];e=this.faceVertexUvs[c][0];if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c,0,1,2);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c,0,1,2);a(this,d.a,d.b,d.d,0,1,3);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2]);
-this.vertices[d.d].normal.copy(d.vertexNormals[3])}}c=0;for(b=this.vertices.length;c<b;c++){ja.copy(this.vertices[c].normal);d=fa[c];W.copy(d);W.subSelf(ja.multiplyScalar(ja.dot(d))).normalize();na.cross(this.vertices[c].normal,d);d=na.dot(R[c]);d=d<0?-1:1;this.vertices[c].tangent.set(W.x,W.y,W.z,d)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
-z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;c<b;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
-this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,b=this.vertices.length;c<b;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}}};THREE.GeometryIdCounter=0;
-THREE.Spline=function(a){function c(t,B,G,I,A,J,z){t=(G-t)*0.5;I=(I-B)*0.5;return(2*(B-G)+t+I)*z+(-3*(B-G)-2*t-I)*J+t*A+B}this.points=a;var b=[],d={x:0,y:0,z:0},e,g,h,j,k,o,w,y,x;this.initFromArray=function(t){this.points=[];for(var B=0;B<t.length;B++)this.points[B]={x:t[B][0],y:t[B][1],z:t[B][2]}};this.getPoint=function(t){e=(this.points.length-1)*t;g=Math.floor(e);h=e-g;b[0]=g==0?g:g-1;b[1]=g;b[2]=g>this.points.length-2?g:g+1;b[3]=g>this.points.length-3?g:g+2;o=this.points[b[0]];w=this.points[b[1]];
-y=this.points[b[2]];x=this.points[b[3]];j=h*h;k=h*j;d.x=c(o.x,w.x,y.x,x.x,h,j,k);d.y=c(o.y,w.y,y.y,x.y,h,j,k);d.z=c(o.z,w.z,y.z,x.z,h,j,k);return d};this.getControlPointsArray=function(){var t,B,G=this.points.length,I=[];for(t=0;t<G;t++){B=this.points[t];I[t]=[B.x,B.y,B.z]}return I};this.getLength=function(t){var B,G,I=B=B=0,A=new THREE.Vector3,J=new THREE.Vector3,z=[],Q=0;z[0]=0;t||(t=100);G=this.points.length*t;A.copy(this.points[0]);for(t=1;t<G;t++){B=t/G;position=this.getPoint(B);J.copy(position);
-Q+=J.distanceTo(A);A.copy(position);B*=this.points.length-1;B=Math.floor(B);if(B!=I){z[B]=Q;I=B}}z[z.length]=Q;return{chunks:z,total:Q}};this.reparametrizeByArcLength=function(t){var B,G,I,A,J,z,Q=[],N=new THREE.Vector3,fa=this.getLength();Q.push(N.copy(this.points[0]).clone());for(B=1;B<this.points.length;B++){G=fa.chunks[B]-fa.chunks[B-1];z=Math.ceil(t*G/fa.total);A=(B-1)/(this.points.length-1);J=B/(this.points.length-1);for(G=1;G<z-1;G++){I=A+G*(1/z)*(J-A);position=this.getPoint(I);Q.push(N.copy(position).clone())}Q.push(N.copy(this.points[B]).clone())}this.points=
-Q}};
+b.centroid.addSelf(this.vertices[b.d].position);b.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,b,d,e,g,h,j=new THREE.Vector3,k=new THREE.Vector3;d=0;for(e=this.faces.length;d<e;d++){g=this.faces[d];if(a&&g.vertexNormals.length){j.set(0,0,0);c=0;for(b=g.vertexNormals.length;c<b;c++)j.addSelf(g.vertexNormals[c]);j.divideScalar(3)}else{c=this.vertices[g.a];b=this.vertices[g.b];h=this.vertices[g.c];j.sub(h.position,b.position);k.sub(c.position,b.position);j.crossSelf(k)}j.isZero()||
+j.normalize();g.normal.copy(j)}},computeVertexNormals:function(){var a,c,b,d;if(this.__tmpVertices==undefined){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)d[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(b instanceof THREE.Face4)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=
+this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)d[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3){d[b.a].addSelf(b.normal);d[b.b].addSelf(b.normal);d[b.c].addSelf(b.normal)}else if(b instanceof THREE.Face4){d[b.a].addSelf(b.normal);d[b.b].addSelf(b.normal);d[b.c].addSelf(b.normal);d[b.d].addSelf(b.normal)}}a=0;for(c=this.vertices.length;a<c;a++)d[a].normalize();a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3){b.vertexNormals[0].copy(d[b.a]);
+b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c])}else if(b instanceof THREE.Face4){b.vertexNormals[0].copy(d[b.a]);b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c]);b.vertexNormals[3].copy(d[b.d])}}},computeTangents:function(){function a(N,ta,ra,na,wa,ha,oa){g=N.vertices[ta].position;h=N.vertices[ra].position;j=N.vertices[na].position;k=e[wa];n=e[ha];w=e[oa];y=h.x-g.x;x=j.x-g.x;t=h.y-g.y;A=j.y-g.y;G=h.z-g.z;K=j.z-g.z;F=n.u-k.u;J=w.u-k.u;z=n.v-k.v;H=w.v-k.v;R=1/(F*H-J*
+z);f.set((H*y-z*x)*R,(H*t-z*A)*R,(H*G-z*K)*R);ga.set((F*x-J*y)*R,(F*A-J*t)*R,(F*K-J*G)*R);$[ta].addSelf(f);$[ra].addSelf(f);$[na].addSelf(f);W[ta].addSelf(ga);W[ra].addSelf(ga);W[na].addSelf(ga)}var c,b,d,e,g,h,j,k,n,w,y,x,t,A,G,K,F,J,z,H,R,$=[],W=[],f=new THREE.Vector3,ga=new THREE.Vector3,S=new THREE.Vector3,Z=new THREE.Vector3,ma=new THREE.Vector3;c=0;for(b=this.vertices.length;c<b;c++){$[c]=new THREE.Vector3;W[c]=new THREE.Vector3}c=0;for(b=this.faces.length;c<b;c++){d=this.faces[c];e=this.faceVertexUvs[c][0];
+if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c,0,1,2);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c,0,1,2);a(this,d.a,d.b,d.d,0,1,3);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2]);this.vertices[d.d].normal.copy(d.vertexNormals[3])}}c=
+0;for(b=this.vertices.length;c<b;c++){ma.copy(this.vertices[c].normal);d=$[c];S.copy(d);S.subSelf(ma.multiplyScalar(ma.dot(d))).normalize();Z.cross(this.vertices[c].normal,d);d=Z.dot(W[c]);d=d<0?-1:1;this.vertices[c].tangent.set(S.x,S.y,S.z,d)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};
+for(var c=1,b=this.vertices.length;c<b;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=
+a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,b=this.vertices.length;c<b;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}}};THREE.GeometryIdCounter=0;
+THREE.Spline=function(a){function c(t,A,G,K,F,J,z){t=(G-t)*0.5;K=(K-A)*0.5;return(2*(A-G)+t+K)*z+(-3*(A-G)-2*t-K)*J+t*F+A}this.points=a;var b=[],d={x:0,y:0,z:0},e,g,h,j,k,n,w,y,x;this.initFromArray=function(t){this.points=[];for(var A=0;A<t.length;A++)this.points[A]={x:t[A][0],y:t[A][1],z:t[A][2]}};this.getPoint=function(t){e=(this.points.length-1)*t;g=Math.floor(e);h=e-g;b[0]=g==0?g:g-1;b[1]=g;b[2]=g>this.points.length-2?g:g+1;b[3]=g>this.points.length-3?g:g+2;n=this.points[b[0]];w=this.points[b[1]];
+y=this.points[b[2]];x=this.points[b[3]];j=h*h;k=h*j;d.x=c(n.x,w.x,y.x,x.x,h,j,k);d.y=c(n.y,w.y,y.y,x.y,h,j,k);d.z=c(n.z,w.z,y.z,x.z,h,j,k);return d};this.getControlPointsArray=function(){var t,A,G=this.points.length,K=[];for(t=0;t<G;t++){A=this.points[t];K[t]=[A.x,A.y,A.z]}return K};this.getLength=function(t){var A,G,K=A=A=0,F=new THREE.Vector3,J=new THREE.Vector3,z=[],H=0;z[0]=0;t||(t=100);G=this.points.length*t;F.copy(this.points[0]);for(t=1;t<G;t++){A=t/G;position=this.getPoint(A);J.copy(position);
+H+=J.distanceTo(F);F.copy(position);A*=this.points.length-1;A=Math.floor(A);if(A!=K){z[A]=H;K=A}}z[z.length]=H;return{chunks:z,total:H}};this.reparametrizeByArcLength=function(t){var A,G,K,F,J,z,H=[],R=new THREE.Vector3,$=this.getLength();H.push(R.copy(this.points[0]).clone());for(A=1;A<this.points.length;A++){G=$.chunks[A]-$.chunks[A-1];z=Math.ceil(t*G/$.total);F=(A-1)/(this.points.length-1);J=A/(this.points.length-1);for(G=1;G<z-1;G++){K=F+G*(1/z)*(J-F);position=this.getPoint(K);H.push(R.copy(position).clone())}H.push(R.copy(this.points[A]).clone())}this.points=
+H}};
 THREE.AnimationHandler=function(){var a=[],c={},b={};b.update=function(e){for(var g=0;g<a.length;g++)a[g].update(e)};b.addToUpdate=function(e){a.indexOf(e)===-1&&a.push(e)};b.removeFromUpdate=function(e){e=a.indexOf(e);e!==-1&&a.splice(e,1)};b.add=function(e){c[e.name]!==undefined&&console.log("THREE.AnimationHandler.add: Warning! "+e.name+" already exists in library. Overwriting.");c[e.name]=e;if(e.initialized!==!0){for(var g=0;g<e.hierarchy.length;g++){for(var h=0;h<e.hierarchy[g].keys.length;h++){if(e.hierarchy[g].keys[h].time<0)e.hierarchy[g].keys[h].time=
-0;if(e.hierarchy[g].keys[h].rot!==undefined&&!(e.hierarchy[g].keys[h].rot instanceof THREE.Quaternion)){var j=e.hierarchy[g].keys[h].rot;e.hierarchy[g].keys[h].rot=new THREE.Quaternion(j[0],j[1],j[2],j[3])}}if(e.hierarchy[g].keys[0].morphTargets!==undefined){j={};for(h=0;h<e.hierarchy[g].keys.length;h++)for(var k=0;k<e.hierarchy[g].keys[h].morphTargets.length;k++){var o=e.hierarchy[g].keys[h].morphTargets[k];j[o]=-1}e.hierarchy[g].usedMorphTargets=j;for(h=0;h<e.hierarchy[g].keys.length;h++){var w=
-{};for(o in j){for(k=0;k<e.hierarchy[g].keys[h].morphTargets.length;k++)if(e.hierarchy[g].keys[h].morphTargets[k]===o){w[o]=e.hierarchy[g].keys[h].morphTargetsInfluences[k];break}k===e.hierarchy[g].keys[h].morphTargets.length&&(w[o]=0)}e.hierarchy[g].keys[h].morphTargetsInfluences=w}}for(h=1;h<e.hierarchy[g].keys.length;h++)if(e.hierarchy[g].keys[h].time===e.hierarchy[g].keys[h-1].time){e.hierarchy[g].keys.splice(h,1);h--}for(h=1;h<e.hierarchy[g].keys.length;h++)e.hierarchy[g].keys[h].index=h}h=parseInt(e.length*
+0;if(e.hierarchy[g].keys[h].rot!==undefined&&!(e.hierarchy[g].keys[h].rot instanceof THREE.Quaternion)){var j=e.hierarchy[g].keys[h].rot;e.hierarchy[g].keys[h].rot=new THREE.Quaternion(j[0],j[1],j[2],j[3])}}if(e.hierarchy[g].keys[0].morphTargets!==undefined){j={};for(h=0;h<e.hierarchy[g].keys.length;h++)for(var k=0;k<e.hierarchy[g].keys[h].morphTargets.length;k++){var n=e.hierarchy[g].keys[h].morphTargets[k];j[n]=-1}e.hierarchy[g].usedMorphTargets=j;for(h=0;h<e.hierarchy[g].keys.length;h++){var w=
+{};for(n in j){for(k=0;k<e.hierarchy[g].keys[h].morphTargets.length;k++)if(e.hierarchy[g].keys[h].morphTargets[k]===n){w[n]=e.hierarchy[g].keys[h].morphTargetsInfluences[k];break}k===e.hierarchy[g].keys[h].morphTargets.length&&(w[n]=0)}e.hierarchy[g].keys[h].morphTargetsInfluences=w}}for(h=1;h<e.hierarchy[g].keys.length;h++)if(e.hierarchy[g].keys[h].time===e.hierarchy[g].keys[h-1].time){e.hierarchy[g].keys.splice(h,1);h--}for(h=1;h<e.hierarchy[g].keys.length;h++)e.hierarchy[g].keys[h].index=h}h=parseInt(e.length*
 e.fps,10);e.JIT={};e.JIT.hierarchy=[];for(g=0;g<e.hierarchy.length;g++)e.JIT.hierarchy.push(Array(h));e.initialized=!0}};b.get=function(e){if(typeof e==="string")if(c[e])return c[e];else{console.log("THREE.AnimationHandler.get: Couldn't find animation "+e);return null}};b.parse=function(e){var g=[];if(e instanceof THREE.SkinnedMesh)for(var h=0;h<e.bones.length;h++)g.push(e.bones[h]);else d(e,g);return g};var d=function(e,g){g.push(e);for(var h=0;h<e.children.length;h++)d(e.children[h],g)};b.LINEAR=
 0;b.CATMULLROM=1;b.CATMULLROM_FORWARD=2;return b}();THREE.Animation=function(a,c,b,d){this.root=a;this.data=THREE.AnimationHandler.get(c);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.isPaused=!0;this.loop=!0;this.interpolationType=b!==undefined?b:THREE.AnimationHandler.LINEAR;this.JITCompile=d!==undefined?d:!0;this.points=[];this.target=new THREE.Vector3};
 THREE.Animation.prototype.play=function(a,c){if(!this.isPlaying){this.isPlaying=!0;this.loop=a!==undefined?a:!0;this.currentTime=c!==undefined?c:0;var b,d=this.hierarchy.length,e;for(b=0;b<d;b++){e=this.hierarchy[b];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)e.useQuaternion=!0;e.matrixAutoUpdate=!0;if(e.animationCache===undefined){e.animationCache={};e.animationCache.prevKey={pos:0,rot:0,scl:0};e.animationCache.nextKey={pos:0,rot:0,scl:0};e.animationCache.originalMatrix=
 e instanceof THREE.Bone?e.skinMatrix:e.matrix}var g=e.animationCache.prevKey;e=e.animationCache.nextKey;g.pos=this.data.hierarchy[b].keys[0];g.rot=this.data.hierarchy[b].keys[0];g.scl=this.data.hierarchy[b].keys[0];e.pos=this.getNextKeyWith("pos",b,1);e.rot=this.getNextKeyWith("rot",b,1);e.scl=this.getNextKeyWith("scl",b,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
 THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
 THREE.Animation.prototype.stop=function(){this.isPlaying=!1;this.isPaused=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++)if(this.hierarchy[a].animationCache!==undefined){if(this.hierarchy[a]instanceof THREE.Bone)this.hierarchy[a].skinMatrix=this.hierarchy[a].animationCache.originalMatrix;else this.hierarchy[a].matrix=this.hierarchy[a].animationCache.originalMatrix;delete this.hierarchy[a].animationCache}};
-THREE.Animation.prototype.update=function(a){if(this.isPlaying){var c=["pos","rot","scl"],b,d,e,g,h,j,k,o,w=this.data.JIT.hierarchy,y,x;this.currentTime+=a*this.timeScale;x=this.currentTime;y=this.currentTime%=this.data.length;o=parseInt(Math.min(y*this.data.fps,this.data.length*this.data.fps),10);for(var t=0,B=this.hierarchy.length;t<B;t++){a=this.hierarchy[t];k=a.animationCache;if(this.JITCompile&&w[t][o]!==undefined)if(a instanceof THREE.Bone){a.skinMatrix=w[t][o];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=
-!1}else{a.matrix=w[t][o];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=!0}else{if(this.JITCompile)if(a instanceof THREE.Bone)a.skinMatrix=a.animationCache.originalMatrix;else a.matrix=a.animationCache.originalMatrix;for(var G=0;G<3;G++){b=c[G];h=k.prevKey[b];j=k.nextKey[b];if(j.time<=x){if(y<x)if(this.loop){h=this.data.hierarchy[t].keys[0];for(j=this.getNextKeyWith(b,t,1);j.time<y;){h=j;j=this.getNextKeyWith(b,t,j.index+1)}}else{this.stop();return}else{do{h=j;j=this.getNextKeyWith(b,t,j.index+1)}while(j.time<
+THREE.Animation.prototype.update=function(a){if(this.isPlaying){var c=["pos","rot","scl"],b,d,e,g,h,j,k,n,w=this.data.JIT.hierarchy,y,x;this.currentTime+=a*this.timeScale;x=this.currentTime;y=this.currentTime%=this.data.length;n=parseInt(Math.min(y*this.data.fps,this.data.length*this.data.fps),10);for(var t=0,A=this.hierarchy.length;t<A;t++){a=this.hierarchy[t];k=a.animationCache;if(this.JITCompile&&w[t][n]!==undefined)if(a instanceof THREE.Bone){a.skinMatrix=w[t][n];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=
+!1}else{a.matrix=w[t][n];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=!0}else{if(this.JITCompile)if(a instanceof THREE.Bone)a.skinMatrix=a.animationCache.originalMatrix;else a.matrix=a.animationCache.originalMatrix;for(var G=0;G<3;G++){b=c[G];h=k.prevKey[b];j=k.nextKey[b];if(j.time<=x){if(y<x)if(this.loop){h=this.data.hierarchy[t].keys[0];for(j=this.getNextKeyWith(b,t,1);j.time<y;){h=j;j=this.getNextKeyWith(b,t,j.index+1)}}else{this.stop();return}else{do{h=j;j=this.getNextKeyWith(b,t,j.index+1)}while(j.time<
 y)}k.prevKey[b]=h;k.nextKey[b]=j}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(y-h.time)/(j.time-h.time);e=h[b];g=j[b];if(d<0||d>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+t);d=d<0?0:1}if(b==="pos"){b=a.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){b.x=e[0]+(g[0]-e[0])*d;b.y=e[1]+(g[1]-e[1])*d;b.z=e[2]+(g[2]-e[2])*d}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=
 this.getPrevKeyWith("pos",t,h.index-1).pos;this.points[1]=e;this.points[2]=g;this.points[3]=this.getNextKeyWith("pos",t,j.index+1).pos;d=d*0.33+0.33;e=this.interpolateCatmullRom(this.points,d);b.x=e[0];b.y=e[1];b.z=e[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){d=this.interpolateCatmullRom(this.points,d*1.01);this.target.set(d[0],d[1],d[2]);this.target.subSelf(b);this.target.y=0;this.target.normalize();d=Math.atan2(this.target.x,this.target.z);a.rotation.set(0,d,0)}}}else if(b===
-"rot")THREE.Quaternion.slerp(e,g,a.quaternion,d);else if(b==="scl"){b=a.scale;b.x=e[0]+(g[0]-e[0])*d;b.y=e[1]+(g[1]-e[1])*d;b.z=e[2]+(g[2]-e[2])*d}}}}if(this.JITCompile&&w[0][o]===undefined){this.hierarchy[0].update(undefined,!0);for(t=0;t<this.hierarchy.length;t++)w[t][o]=this.hierarchy[t]instanceof THREE.Bone?this.hierarchy[t].skinMatrix.clone():this.hierarchy[t].matrix.clone()}}};
-THREE.Animation.prototype.interpolateCatmullRom=function(a,c){var b=[],d=[],e,g,h,j,k,o;e=(a.length-1)*c;g=Math.floor(e);e-=g;b[0]=g==0?g:g-1;b[1]=g;b[2]=g>a.length-2?g:g+1;b[3]=g>a.length-3?g:g+2;g=a[b[0]];j=a[b[1]];k=a[b[2]];o=a[b[3]];b=e*e;h=e*b;d[0]=this.interpolate(g[0],j[0],k[0],o[0],e,b,h);d[1]=this.interpolate(g[1],j[1],k[1],o[1],e,b,h);d[2]=this.interpolate(g[2],j[2],k[2],o[2],e,b,h);return d};
+"rot")THREE.Quaternion.slerp(e,g,a.quaternion,d);else if(b==="scl"){b=a.scale;b.x=e[0]+(g[0]-e[0])*d;b.y=e[1]+(g[1]-e[1])*d;b.z=e[2]+(g[2]-e[2])*d}}}}if(this.JITCompile&&w[0][n]===undefined){this.hierarchy[0].update(undefined,!0);for(t=0;t<this.hierarchy.length;t++)w[t][n]=this.hierarchy[t]instanceof THREE.Bone?this.hierarchy[t].skinMatrix.clone():this.hierarchy[t].matrix.clone()}}};
+THREE.Animation.prototype.interpolateCatmullRom=function(a,c){var b=[],d=[],e,g,h,j,k,n;e=(a.length-1)*c;g=Math.floor(e);e-=g;b[0]=g==0?g:g-1;b[1]=g;b[2]=g>a.length-2?g:g+1;b[3]=g>a.length-3?g:g+2;g=a[b[0]];j=a[b[1]];k=a[b[2]];n=a[b[3]];b=e*e;h=e*b;d[0]=this.interpolate(g[0],j[0],k[0],n[0],e,b,h);d[1]=this.interpolate(g[1],j[1],k[1],n[1],e,b,h);d[2]=this.interpolate(g[2],j[2],k[2],n[2],e,b,h);return d};
 THREE.Animation.prototype.interpolate=function(a,c,b,d,e,g,h){a=(b-a)*0.5;d=(d-c)*0.5;return(2*(c-b)+a+d)*h+(-3*(c-b)-2*a-d)*g+a*e+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var d=this.data.hierarchy[c].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)b=b<d.length-1?b:d.length-1;else b%=d.length;for(;b<d.length;b++)if(d[b][a]!==undefined)return d[b];return this.data.hierarchy[c].keys[0]};
 THREE.Animation.prototype.getPrevKeyWith=function(a,c,b){var d=this.data.hierarchy[c].keys;for(b=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?b>0?b:0:b>=0?b:b+d.length;b>=0;b--)if(d[b][a]!==undefined)return d[b];return this.data.hierarchy[c].keys[d.length-1]};
 THREE.Camera=function(a,c,b,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=c||1;this.near=b||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
@@ -144,54 +143,50 @@ THREE.LOD.prototype.update=function(a,c,b){this.matrixAutoUpdate&&(c|=this.updat
 THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a)}for(var c=0;c<a.children.length;c++)this.addChildRecurse(a.children[c])};
 THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var c=this.lights.indexOf(a);c!==-1&&this.lights.splice(c,1)}else if(a instanceof THREE.Sound){c=this.sounds.indexOf(a);c!==-1&&this.sounds.splice(c,1)}else if(!(a instanceof THREE.Camera)){c=this.objects.indexOf(a);if(c!==-1){this.objects.splice(c,1);this.__objectsRemoved.push(a)}}for(c=0;c<a.children.length;c++)this.removeChildRecurse(a.children[c])};
 THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,c,b){this.color=new THREE.Color(a);this.near=c||1;this.far=b||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c!==undefined?c:2.5E-4};
-THREE.Projector=function(){function a(R,f){return f.z-R.z}function c(R,f){var Y=0,W=1,na=R.z+R.w,ja=f.z+f.w,M=-R.z+R.w,ga=-f.z+f.w;if(na>=0&&ja>=0&&M>=0&&ga>=0)return!0;else if(na<0&&ja<0||M<0&&ga<0)return!1;else{if(na<0)Y=Math.max(Y,na/(na-ja));else ja<0&&(W=Math.min(W,na/(na-ja)));if(M<0)Y=Math.max(Y,M/(M-ga));else ga<0&&(W=Math.min(W,M/(M-ga)));if(W<Y)return!1;else{R.lerpSelf(f,Y);f.lerpSelf(R,1-W);return!0}}}var b,d,e=[],g,h,j,k=[],o,w,y=[],x,t,B=[],G=new THREE.Vector4,I=new THREE.Vector4,A=new THREE.Matrix4,
-J=new THREE.Matrix4,z=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Q=new THREE.Vector4,N=new THREE.Vector4,fa;this.projectObjects=function(R,f,Y){f=[];var W,na,ja;d=0;na=R.objects;R=0;for(W=na.length;R<W;R++){ja=na[R];var M;if(!(M=!ja.visible))if(M=ja instanceof THREE.Mesh){a:{M=void 0;for(var ga=ja.matrixWorld,Ga=-ja.geometry.boundingSphere.radius*Math.max(ja.scale.x,Math.max(ja.scale.y,ja.scale.z)),ha=0;ha<6;ha++){M=z[ha].x*ga.n14+
-z[ha].y*ga.n24+z[ha].z*ga.n34+z[ha].w;if(M<=Ga){M=!1;break a}}M=!0}M=!M}if(!M){b=e[d]=e[d]||new THREE.RenderableObject;G.copy(ja.position);A.multiplyVector3(G);b.object=ja;b.z=G.z;f.push(b);d++}}Y&&f.sort(a);return f};this.projectScene=function(R,f,Y){var W=[],na=f.near,ja=f.far,M,ga,Ga,ha,Ba,oa,ka,wa,Ha,ma,da,ra,sa,T,pa,ua;j=w=t=0;f.matrixAutoUpdate&&f.updateMatrix();R.update(undefined,!1,f);A.multiply(f.projectionMatrix,f.matrixWorldInverse);z[0].set(A.n41-A.n11,A.n42-A.n12,A.n43-A.n13,A.n44-A.n14);
-z[1].set(A.n41+A.n11,A.n42+A.n12,A.n43+A.n13,A.n44+A.n14);z[2].set(A.n41+A.n21,A.n42+A.n22,A.n43+A.n23,A.n44+A.n24);z[3].set(A.n41-A.n21,A.n42-A.n22,A.n43-A.n23,A.n44-A.n24);z[4].set(A.n41-A.n31,A.n42-A.n32,A.n43-A.n33,A.n44-A.n34);z[5].set(A.n41+A.n31,A.n42+A.n32,A.n43+A.n33,A.n44+A.n34);for(M=0;M<6;M++){oa=z[M];oa.divideScalar(Math.sqrt(oa.x*oa.x+oa.y*oa.y+oa.z*oa.z))}oa=this.projectObjects(R,f,!0);R=0;for(M=oa.length;R<M;R++){ka=oa[R].object;if(ka.visible){wa=ka.matrixWorld;da=ka.matrixRotationWorld;
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-(pa.positionScreen.x-ha.positionScreen.x)*(Ba.positionScreen.y-ha.positionScreen.y)-(pa.positionScreen.y-ha.positionScreen.y)*(Ba.positionScreen.x-ha.positionScreen.x)<0)){g=k[j]=k[j]||new THREE.RenderableFace3;g.v1.positionWorld.copy(ha.positionWorld);g.v2.positionWorld.copy(Ba.positionWorld);g.v3.positionWorld.copy(pa.positionWorld);g.v1.positionScreen.copy(ha.positionScreen);g.v2.positionScreen.copy(Ba.positionScreen);g.v3.positionScreen.copy(pa.positionScreen);g.normalWorld.copy(T.normal);da.multiplyVector3(g.normalWorld);
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+THREE.Projector=function(){function a(){var S=k[j]=k[j]||new THREE.RenderableVertex;j++;return S}function c(S,Z){return Z.z-S.z}function b(S,Z){var ma=0,N=1,ta=S.z+S.w,ra=Z.z+Z.w,na=-S.z+S.w,wa=-Z.z+Z.w;if(ta>=0&&ra>=0&&na>=0&&wa>=0)return!0;else if(ta<0&&ra<0||na<0&&wa<0)return!1;else{if(ta<0)ma=Math.max(ma,ta/(ta-ra));else ra<0&&(N=Math.min(N,ta/(ta-ra)));if(na<0)ma=Math.max(ma,na/(na-wa));else wa<0&&(N=Math.min(N,na/(na-wa)));if(N<ma)return!1;else{S.lerpSelf(Z,ma);Z.lerpSelf(S,1-N);return!0}}}
+var d,e,g=[],h,j,k=[],n,w,y=[],x,t,A=[],G,K,F=[],J=new THREE.Vector4,z=new THREE.Vector4,H=new THREE.Matrix4,R=new THREE.Matrix4,$=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],W=new THREE.Vector4,f=new THREE.Vector4,ga;this.projectVector=function(S,Z){H.multiply(Z.projectionMatrix,Z.matrixWorldInverse);H.multiplyVector3(S);return S};this.unprojectVector=function(S,Z){H.multiply(THREE.Matrix4.makeInvert(Z.projectionMatrix),Z.matrixWorld);
+H.multiplyVector3(S);return S};this.projectObjects=function(S,Z,ma){Z=[];var N,ta,ra;e=0;ta=S.objects;S=0;for(N=ta.length;S<N;S++){ra=ta[S];var na;if(!(na=!ra.visible))if(na=ra instanceof THREE.Mesh){a:{na=void 0;for(var wa=ra.matrixWorld,ha=-ra.geometry.boundingSphere.radius*Math.max(ra.scale.x,Math.max(ra.scale.y,ra.scale.z)),oa=0;oa<6;oa++){na=$[oa].x*wa.n14+$[oa].y*wa.n24+$[oa].z*wa.n34+$[oa].w;if(na<=ha){na=!1;break a}}na=!0}na=!na}if(!na){na=g[e]=g[e]||new THREE.RenderableObject;e++;d=na;J.copy(ra.position);
+H.multiplyVector3(J);d.object=ra;d.z=J.z;Z.push(d)}}ma&&Z.sort(c);return Z};this.projectScene=function(S,Z,ma){var N=[],ta=Z.near,ra=Z.far,na,wa,ha,oa,ia,xa,X,da,sa,Ea,ea,pa,za;K=t=w=0;Z.matrixAutoUpdate&&Z.updateMatrix();S.update(undefined,!1,Z);H.multiply(Z.projectionMatrix,Z.matrixWorldInverse);$[0].set(H.n41-H.n11,H.n42-H.n12,H.n43-H.n13,H.n44-H.n14);$[1].set(H.n41+H.n11,H.n42+H.n12,H.n43+H.n13,H.n44+H.n14);$[2].set(H.n41+H.n21,H.n42+H.n22,H.n43+H.n23,H.n44+H.n24);$[3].set(H.n41-H.n21,H.n42-H.n22,
+H.n43-H.n23,H.n44-H.n24);$[4].set(H.n41-H.n31,H.n42-H.n32,H.n43-H.n33,H.n44-H.n34);$[5].set(H.n41+H.n31,H.n42+H.n32,H.n43+H.n33,H.n44+H.n34);for(na=0;na<6;na++){xa=$[na];xa.divideScalar(Math.sqrt(xa.x*xa.x+xa.y*xa.y+xa.z*xa.z))}xa=this.projectObjects(S,Z,!0);S=0;for(na=xa.length;S<na;S++){X=xa[S].object;if(X.visible){da=X.matrixWorld;Ea=X.matrixRotationWorld;sa=X.materials;j=0;if(X instanceof THREE.Mesh){ea=X.geometry;oa=ea.vertices;ea=ea.faces;wa=0;for(ha=oa.length;wa<ha;wa++){h=a();h.positionWorld.copy(oa[wa].position);
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+(za.positionScreen.y-ia.positionScreen.y)*(pa.positionScreen.x-ia.positionScreen.x)<0)){var m=y[w]=y[w]||new THREE.RenderableFace3;w++;n=m;n.v1.copy(ia);n.v2.copy(pa);n.v3.copy(za);n.normalWorld.copy(ha.normal);Ea.multiplyVector3(n.normalWorld);n.centroidWorld.copy(ha.centroid);da.multiplyVector3(n.centroidWorld);n.centroidScreen.copy(n.centroidWorld);H.multiplyVector3(n.centroidScreen);pa=ha.vertexNormals;ga=n.vertexNormalsWorld;for(ia=0;ia<3;ia++){za=ga[ia];za.copy(pa[ia]);Ea.multiplyVector3(za)}n.z=
+n.centroidScreen.z;n.meshMaterials=sa;n.faceMaterials=ha.materials;if(X.geometry.faceUvs[oa]){n.uvs[0]=X.geometry.faceUvs[oa][0];n.uvs[1]=X.geometry.faceUvs[oa][1];n.uvs[2]=X.geometry.faceUvs[oa][2]}N.push(n)}}}}else if(X instanceof THREE.Line){R.multiply(H,da);oa=X.geometry.vertices;ia=a();ia.positionScreen.copy(oa[0].position);R.multiplyVector4(ia.positionScreen);wa=1;for(ha=oa.length;wa<ha;wa++){ia=a();ia.positionScreen.copy(oa[wa].position);R.multiplyVector4(ia.positionScreen);pa=k[j-2];W.copy(ia.positionScreen);
+f.copy(pa.positionScreen);if(b(W,f)){W.multiplyScalar(1/W.w);f.multiplyScalar(1/f.w);da=A[t]=A[t]||new THREE.RenderableLine;t++;x=da;x.v1.positionScreen.copy(W);x.v2.positionScreen.copy(f);x.z=Math.max(W.z,f.z);x.materials=X.materials;N.push(x)}}}else if(X instanceof THREE.Particle){z.set(X.position.x,X.position.y,X.position.z,1);H.multiplyVector4(z);z.z/=z.w;if(z.z>0&&z.z<1){F[K]=F[K]||new THREE.RenderableParticle;K++;G=partile;G.x=z.x/z.w;G.y=z.y/z.w;G.z=z.z;G.rotation=X.rotation.z;G.scale.x=X.scale.x*
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+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,b,d,e,g;this.domElement=document.createElement("div");this.setSize=function(h,j){b=h;d=j;e=b/2;g=d/2};this.render=function(h,j){var k,n,w,y,x,t,A,G;a=c.projectScene(h,j);k=0;for(n=a.length;k<n;k++){x=a[k];if(x instanceof THREE.RenderableParticle){A=x.x*e+e;G=x.y*g+g;w=0;for(y=x.material.length;w<y;w++){t=x.material[w];if(t instanceof THREE.ParticleDOMMaterial){t=t.domElement;t.style.left=A+"px";t.style.top=G+"px"}}}}}};
+THREE.CanvasRenderer=function(){function a(la){if(x!=la)n.globalAlpha=x=la}function c(la){if(t!=la){switch(la){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:n.globalCompositeOperation="darker"}t=la}}var b=null,d=new THREE.Projector,e=document.createElement("canvas"),g,h,j,k,n=e.getContext("2d"),w=new THREE.Color(0),y=0,x=1,t=0,A=null,G=null,K=1,F,J,z,H,R,$,W,f,ga,S=new THREE.Color,
+Z=new THREE.Color,ma=new THREE.Color,N=new THREE.Color,ta=new THREE.Color,ra,na,wa,ha,oa,ia,xa,X,da,sa=new THREE.Rectangle,Ea=new THREE.Rectangle,ea=new THREE.Rectangle,pa=!1,za=new THREE.Color,m=new THREE.Color,C=new THREE.Color,p=new THREE.Color,o=Math.PI*2,q=new THREE.Vector3,D,B,I,T,Q,L,ka=16;D=document.createElement("canvas");D.width=D.height=2;B=D.getContext("2d");B.fillStyle="rgba(0,0,0,1)";B.fillRect(0,0,2,2);I=B.getImageData(0,0,2,2);T=I.data;Q=document.createElement("canvas");Q.width=Q.height=
+ka;L=Q.getContext("2d");L.translate(-ka/2,-ka/2);L.scale(ka,ka);ka--;this.domElement=e;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(la,U){g=la;h=U;j=g/2;k=h/2;e.width=g;e.height=h;sa.set(-j,-k,j,k);x=1;t=0;G=A=null;K=1};this.setClearColor=function(la,U){w=la;y=U};this.setClearColorHex=function(la,U){w.setHex(la);y=U};this.clear=function(){n.setTransform(1,0,0,-1,j,k);if(!Ea.isEmpty()){Ea.inflate(1);Ea.minSelf(sa);if(w.hex==0&&y==0)n.clearRect(Ea.getX(),Ea.getY(),
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+0.5+0.5;xa=-(q.x*M.n21+q.y*M.n22+q.z*M.n23)*0.5+0.5;q.copy(O.vertexNormalsWorld[2]);X=(q.x*M.n11+q.y*M.n12+q.z*M.n13)*0.5+0.5;da=-(q.x*M.n21+q.y*M.n22+q.z*M.n23)*0.5+0.5;Oa(H,R,$,W,f,ga,fa.envMap.image,ha,oa,ia,xa,X,da)}}else fa.wireframe?Fa(fa.color.__styleString,fa.wireframeLinewidth):P(fa.color.__styleString);else if(fa instanceof THREE.MeshLambertMaterial){if(fa.map&&!fa.wireframe){fa.map.mapping instanceof THREE.UVMapping&&Oa(H,R,$,W,f,ga,fa.map.image,O.uvs[0].u,O.uvs[0].v,O.uvs[1].u,O.uvs[1].v,
+O.uvs[2].u,O.uvs[2].v);c(THREE.SubtractiveBlending)}if(pa)if(!fa.wireframe&&fa.shading==THREE.SmoothShading&&O.vertexNormalsWorld.length==3){Z.r=ma.r=N.r=m.r;Z.g=ma.g=N.g=m.g;Z.b=ma.b=N.b=m.b;ja(Aa,O.v1.positionWorld,O.vertexNormalsWorld[0],Z);ja(Aa,O.v2.positionWorld,O.vertexNormalsWorld[1],ma);ja(Aa,O.v3.positionWorld,O.vertexNormalsWorld[2],N);ta.r=(ma.r+N.r)*0.5;ta.g=(ma.g+N.g)*0.5;ta.b=(ma.b+N.b)*0.5;wa=Ga(Z,ma,N,ta);Oa(H,R,$,W,f,ga,wa,0,0,1,0,0,1)}else{za.r=m.r;za.g=m.g;za.b=m.b;ja(Aa,O.centroidWorld,
+O.normalWorld,za);S.r=fa.color.r*za.r;S.g=fa.color.g*za.g;S.b=fa.color.b*za.b;S.updateStyleString();fa.wireframe?Fa(S.__styleString,fa.wireframeLinewidth):P(S.__styleString)}else fa.wireframe?Fa(fa.color.__styleString,fa.wireframeLinewidth):P(fa.color.__styleString)}else if(fa instanceof THREE.MeshDepthMaterial){ra=U.near;na=U.far;Z.r=Z.g=Z.b=1-Ra(M.positionScreen.z,ra,na);ma.r=ma.g=ma.b=1-Ra(E.positionScreen.z,ra,na);N.r=N.g=N.b=1-Ra(Y.positionScreen.z,ra,na);ta.r=(ma.r+N.r)*0.5;ta.g=(ma.g+N.g)*
+0.5;ta.b=(ma.b+N.b)*0.5;wa=Ga(Z,ma,N,ta);Oa(H,R,$,W,f,ga,wa,0,0,1,0,0,1)}else if(fa instanceof THREE.MeshNormalMaterial){S.r=V(O.normalWorld.x);S.g=V(O.normalWorld.y);S.b=V(O.normalWorld.z);S.updateStyleString();fa.wireframe?Fa(S.__styleString,fa.wireframeLinewidth):P(S.__styleString)}}}function Fa(M,E){if(A!=M)n.strokeStyle=A=M;if(K!=E)n.lineWidth=K=E;n.stroke();ea.inflate(E*2)}function P(M){if(G!=M)n.fillStyle=G=M;n.fill()}function Oa(M,E,Y,O,fa,Aa,Ia,qa,Ba,Ca,ya,Da,Ha){var Xa,Sa;Xa=Ia.width-1;
+Sa=Ia.height-1;qa*=Xa;Ba*=Sa;Ca*=Xa;ya*=Sa;Da*=Xa;Ha*=Sa;Y-=M;O-=E;fa-=M;Aa-=E;Ca-=qa;ya-=Ba;Da-=qa;Ha-=Ba;Xa=Ca*Ha-Da*ya;if(Xa!=0){Sa=1/Xa;Xa=(Ha*Y-ya*fa)*Sa;ya=(Ha*O-ya*Aa)*Sa;Y=(Ca*fa-Da*Y)*Sa;O=(Ca*Aa-Da*O)*Sa;M=M-Xa*qa-Y*Ba;E=E-ya*qa-O*Ba;n.save();n.transform(Xa,ya,Y,O,M,E);n.clip();n.drawImage(Ia,0,0);n.restore()}}function Ga(M,E,Y,O){var fa=~~(M.r*255),Aa=~~(M.g*255);M=~~(M.b*255);var Ia=~~(E.r*255),qa=~~(E.g*255);E=~~(E.b*255);var Ba=~~(Y.r*255),Ca=~~(Y.g*255);Y=~~(Y.b*255);var ya=~~(O.r*
+255),Da=~~(O.g*255);O=~~(O.b*255);T[0]=fa<0?0:fa>255?255:fa;T[1]=Aa<0?0:Aa>255?255:Aa;T[2]=M<0?0:M>255?255:M;T[4]=Ia<0?0:Ia>255?255:Ia;T[5]=qa<0?0:qa>255?255:qa;T[6]=E<0?0:E>255?255:E;T[8]=Ba<0?0:Ba>255?255:Ba;T[9]=Ca<0?0:Ca>255?255:Ca;T[10]=Y<0?0:Y>255?255:Y;T[12]=ya<0?0:ya>255?255:ya;T[13]=Da<0?0:Da>255?255:Da;T[14]=O<0?0:O>255?255:O;B.putImageData(I,0,0);L.drawImage(D,0,0);return Q}function Ra(M,E,Y){M=(M-E)/(Y-E);return M*M*(3-2*M)}function V(M){M=(M+1)*0.5;return M<0?0:M>1?1:M}function ca(M,
+E){var Y=E.x-M.x,O=E.y-M.y,fa=1/Math.sqrt(Y*Y+O*O);Y*=fa;O*=fa;E.x+=Y;E.y+=O;M.x-=Y;M.y-=O}var aa,Ja,va,Va,Ma,Ta,Ka,Qa;this.autoClear?this.clear():n.setTransform(1,0,0,-1,j,k);b=d.projectScene(la,U,this.sortElements);(pa=la.lights.length>0)&&ua(la);aa=0;for(Ja=b.length;aa<Ja;aa++){va=b[aa];ea.empty();if(va instanceof THREE.RenderableParticle){F=va;F.x*=j;F.y*=k;Va=0;for(Ma=va.materials.length;Va<Ma;Va++)La(F,va,va.materials[Va],la)}else if(va instanceof THREE.RenderableLine){F=va.v1;J=va.v2;F.positionScreen.x*=
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-THREE.SVGRenderer=function(){function a(oa,ka,wa){var Ha,ma,da,ra;Ha=0;for(ma=oa.lights.length;Ha<ma;Ha++){da=oa.lights[Ha];if(da instanceof THREE.DirectionalLight){ra=ka.normalWorld.dot(da.position)*da.intensity;if(ra>0){wa.r+=da.color.r*ra;wa.g+=da.color.g*ra;wa.b+=da.color.b*ra}}else if(da instanceof THREE.PointLight){Y.sub(da.position,ka.centroidWorld);Y.normalize();ra=ka.normalWorld.dot(Y)*da.intensity;if(ra>0){wa.r+=da.color.r*ra;wa.g+=da.color.g*ra;wa.b+=da.color.b*ra}}}}function c(oa,ka,wa,
-Ha,ma,da){M=d(ga++);M.setAttribute("d","M "+oa.positionScreen.x+" "+oa.positionScreen.y+" L "+ka.positionScreen.x+" "+ka.positionScreen.y+" L "+wa.positionScreen.x+","+wa.positionScreen.y+"z");if(ma instanceof THREE.MeshBasicMaterial)z.__styleString=ma.color.__styleString;else if(ma instanceof THREE.MeshLambertMaterial)if(J){Q.r=N.r;Q.g=N.g;Q.b=N.b;a(da,Ha,Q);z.r=ma.color.r*Q.r;z.g=ma.color.g*Q.g;z.b=ma.color.b*Q.b;z.updateStyleString()}else z.__styleString=ma.color.__styleString;else if(ma instanceof
-THREE.MeshDepthMaterial){f=1-ma.__2near/(ma.__farPlusNear-Ha.z*ma.__farMinusNear);z.setRGB(f,f,f)}else ma instanceof THREE.MeshNormalMaterial&&z.setRGB(e(Ha.normalWorld.x),e(Ha.normalWorld.y),e(Ha.normalWorld.z));ma.wireframe?M.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+ma.wireframeLinewidth+"; stroke-opacity: "+ma.opacity+"; stroke-linecap: "+ma.wireframeLinecap+"; stroke-linejoin: "+ma.wireframeLinejoin):M.setAttribute("style","fill: "+z.__styleString+"; fill-opacity: "+
-ma.opacity);j.appendChild(M)}function b(oa,ka,wa,Ha,ma,da,ra){M=d(ga++);M.setAttribute("d","M "+oa.positionScreen.x+" "+oa.positionScreen.y+" L "+ka.positionScreen.x+" "+ka.positionScreen.y+" L "+wa.positionScreen.x+","+wa.positionScreen.y+" L "+Ha.positionScreen.x+","+Ha.positionScreen.y+"z");if(da instanceof THREE.MeshBasicMaterial)z.__styleString=da.color.__styleString;else if(da instanceof THREE.MeshLambertMaterial)if(J){Q.r=N.r;Q.g=N.g;Q.b=N.b;a(ra,ma,Q);z.r=da.color.r*Q.r;z.g=da.color.g*Q.g;
-z.b=da.color.b*Q.b;z.updateStyleString()}else z.__styleString=da.color.__styleString;else if(da instanceof THREE.MeshDepthMaterial){f=1-da.__2near/(da.__farPlusNear-ma.z*da.__farMinusNear);z.setRGB(f,f,f)}else da instanceof THREE.MeshNormalMaterial&&z.setRGB(e(ma.normalWorld.x),e(ma.normalWorld.y),e(ma.normalWorld.z));da.wireframe?M.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+da.wireframeLinewidth+"; stroke-opacity: "+da.opacity+"; stroke-linecap: "+da.wireframeLinecap+
-"; stroke-linejoin: "+da.wireframeLinejoin):M.setAttribute("style","fill: "+z.__styleString+"; fill-opacity: "+da.opacity);j.appendChild(M)}function d(oa){if(W[oa]==null){W[oa]=document.createElementNS("http://www.w3.org/2000/svg","path");Ba==0&&W[oa].setAttribute("shape-rendering","crispEdges")}return W[oa]}function e(oa){return oa<0?Math.min((1+oa)*0.5,0.5):0.5+Math.min(oa*0.5,0.5)}var g=null,h=new THREE.Projector,j=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,o,w,y,x,t,B,G,I=
-new THREE.Rectangle,A=new THREE.Rectangle,J=!1,z=new THREE.Color(16777215),Q=new THREE.Color(16777215),N=new THREE.Color(0),fa=new THREE.Color(0),R=new THREE.Color(0),f,Y=new THREE.Vector3,W=[],na=[],ja=[],M,ga,Ga,ha,Ba=1;this.domElement=j;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(oa){switch(oa){case "high":Ba=1;break;case "low":Ba=0}};this.setSize=function(oa,ka){k=oa;o=ka;w=k/2;y=o/2;j.setAttribute("viewBox",-w+" "+-y+" "+k+" "+o);j.setAttribute("width",
-k);j.setAttribute("height",o);I.set(-w,-y,w,y)};this.clear=function(){for(;j.childNodes.length>0;)j.removeChild(j.childNodes[0])};this.render=function(oa,ka){var wa,Ha,ma,da,ra,sa,T,pa;this.autoClear&&this.clear();g=h.projectScene(oa,ka,this.sortElements);ha=Ga=ga=0;if(J=oa.lights.length>0){T=oa.lights;N.setRGB(0,0,0);fa.setRGB(0,0,0);R.setRGB(0,0,0);wa=0;for(Ha=T.length;wa<Ha;wa++){ma=T[wa];da=ma.color;if(ma instanceof THREE.AmbientLight){N.r+=da.r;N.g+=da.g;N.b+=da.b}else if(ma instanceof THREE.DirectionalLight){fa.r+=
-da.r;fa.g+=da.g;fa.b+=da.b}else if(ma instanceof THREE.PointLight){R.r+=da.r;R.g+=da.g;R.b+=da.b}}}wa=0;for(Ha=g.length;wa<Ha;wa++){T=g[wa];A.empty();if(T instanceof THREE.RenderableParticle){x=T;x.x*=w;x.y*=-y;ma=0;for(da=T.materials.length;ma<da;ma++)if(pa=T.materials[ma]){ra=x;sa=T;var ua=Ga++;if(na[ua]==null){na[ua]=document.createElementNS("http://www.w3.org/2000/svg","circle");Ba==0&&na[ua].setAttribute("shape-rendering","crispEdges")}M=na[ua];M.setAttribute("cx",ra.x);M.setAttribute("cy",ra.y);
-M.setAttribute("r",sa.scale.x*w);if(pa instanceof THREE.ParticleCircleMaterial){if(J){Q.r=N.r+fa.r+R.r;Q.g=N.g+fa.g+R.g;Q.b=N.b+fa.b+R.b;z.r=pa.color.r*Q.r;z.g=pa.color.g*Q.g;z.b=pa.color.b*Q.b;z.updateStyleString()}else z=pa.color;M.setAttribute("style","fill: "+z.__styleString)}j.appendChild(M)}}else if(T instanceof THREE.RenderableLine){x=T.v1;t=T.v2;x.positionScreen.x*=w;x.positionScreen.y*=-y;t.positionScreen.x*=w;t.positionScreen.y*=-y;A.addPoint(x.positionScreen.x,x.positionScreen.y);A.addPoint(t.positionScreen.x,
-t.positionScreen.y);if(I.instersects(A)){ma=0;for(da=T.materials.length;ma<da;)if(pa=T.materials[ma++]){ra=x;sa=t;ua=ha++;if(ja[ua]==null){ja[ua]=document.createElementNS("http://www.w3.org/2000/svg","line");Ba==0&&ja[ua].setAttribute("shape-rendering","crispEdges")}M=ja[ua];M.setAttribute("x1",ra.positionScreen.x);M.setAttribute("y1",ra.positionScreen.y);M.setAttribute("x2",sa.positionScreen.x);M.setAttribute("y2",sa.positionScreen.y);if(pa instanceof THREE.LineBasicMaterial){z.__styleString=pa.color.__styleString;
-M.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+pa.linewidth+"; stroke-opacity: "+pa.opacity+"; stroke-linecap: "+pa.linecap+"; stroke-linejoin: "+pa.linejoin);j.appendChild(M)}}}}else if(T instanceof THREE.RenderableFace3){x=T.v1;t=T.v2;B=T.v3;x.positionScreen.x*=w;x.positionScreen.y*=-y;t.positionScreen.x*=w;t.positionScreen.y*=-y;B.positionScreen.x*=w;B.positionScreen.y*=-y;A.addPoint(x.positionScreen.x,x.positionScreen.y);A.addPoint(t.positionScreen.x,t.positionScreen.y);
-A.addPoint(B.positionScreen.x,B.positionScreen.y);if(I.instersects(A)){ma=0;for(da=T.meshMaterials.length;ma<da;){pa=T.meshMaterials[ma++];if(pa instanceof THREE.MeshFaceMaterial){ra=0;for(sa=T.faceMaterials.length;ra<sa;)(pa=T.faceMaterials[ra++])&&c(x,t,B,T,pa,oa)}else pa&&c(x,t,B,T,pa,oa)}}}else if(T instanceof THREE.RenderableFace4){x=T.v1;t=T.v2;B=T.v3;G=T.v4;x.positionScreen.x*=w;x.positionScreen.y*=-y;t.positionScreen.x*=w;t.positionScreen.y*=-y;B.positionScreen.x*=w;B.positionScreen.y*=-y;
-G.positionScreen.x*=w;G.positionScreen.y*=-y;A.addPoint(x.positionScreen.x,x.positionScreen.y);A.addPoint(t.positionScreen.x,t.positionScreen.y);A.addPoint(B.positionScreen.x,B.positionScreen.y);A.addPoint(G.positionScreen.x,G.positionScreen.y);if(I.instersects(A)){ma=0;for(da=T.meshMaterials.length;ma<da;){pa=T.meshMaterials[ma++];if(pa instanceof THREE.MeshFaceMaterial){ra=0;for(sa=T.faceMaterials.length;ra<sa;)(pa=T.faceMaterials[ra++])&&b(x,t,B,G,T,pa,oa)}else pa&&b(x,t,B,G,T,pa,oa)}}}}}};
+THREE.SVGRenderer=function(){function a(ha,oa,ia){var xa,X,da,sa;xa=0;for(X=ha.lights.length;xa<X;xa++){da=ha.lights[xa];if(da instanceof THREE.DirectionalLight){sa=oa.normalWorld.dot(da.position)*da.intensity;if(sa>0){ia.r+=da.color.r*sa;ia.g+=da.color.g*sa;ia.b+=da.color.b*sa}}else if(da instanceof THREE.PointLight){ga.sub(da.position,oa.centroidWorld);ga.normalize();sa=oa.normalWorld.dot(ga)*da.intensity;if(sa>0){ia.r+=da.color.r*sa;ia.g+=da.color.g*sa;ia.b+=da.color.b*sa}}}}function c(ha,oa,ia,
+xa,X,da){N=d(ta++);N.setAttribute("d","M "+ha.positionScreen.x+" "+ha.positionScreen.y+" L "+oa.positionScreen.x+" "+oa.positionScreen.y+" L "+ia.positionScreen.x+","+ia.positionScreen.y+"z");if(X instanceof THREE.MeshBasicMaterial)z.__styleString=X.color.__styleString;else if(X instanceof THREE.MeshLambertMaterial)if(J){H.r=R.r;H.g=R.g;H.b=R.b;a(da,xa,H);z.r=X.color.r*H.r;z.g=X.color.g*H.g;z.b=X.color.b*H.b;z.updateStyleString()}else z.__styleString=X.color.__styleString;else if(X instanceof THREE.MeshDepthMaterial){f=
+1-X.__2near/(X.__farPlusNear-xa.z*X.__farMinusNear);z.setRGB(f,f,f)}else X instanceof THREE.MeshNormalMaterial&&z.setRGB(e(xa.normalWorld.x),e(xa.normalWorld.y),e(xa.normalWorld.z));X.wireframe?N.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+X.wireframeLinewidth+"; stroke-opacity: "+X.opacity+"; stroke-linecap: "+X.wireframeLinecap+"; stroke-linejoin: "+X.wireframeLinejoin):N.setAttribute("style","fill: "+z.__styleString+"; fill-opacity: "+X.opacity);j.appendChild(N)}
+function b(ha,oa,ia,xa,X,da,sa){N=d(ta++);N.setAttribute("d","M "+ha.positionScreen.x+" "+ha.positionScreen.y+" L "+oa.positionScreen.x+" "+oa.positionScreen.y+" L "+ia.positionScreen.x+","+ia.positionScreen.y+" L "+xa.positionScreen.x+","+xa.positionScreen.y+"z");if(da instanceof THREE.MeshBasicMaterial)z.__styleString=da.color.__styleString;else if(da instanceof THREE.MeshLambertMaterial)if(J){H.r=R.r;H.g=R.g;H.b=R.b;a(sa,X,H);z.r=da.color.r*H.r;z.g=da.color.g*H.g;z.b=da.color.b*H.b;z.updateStyleString()}else z.__styleString=
+da.color.__styleString;else if(da instanceof THREE.MeshDepthMaterial){f=1-da.__2near/(da.__farPlusNear-X.z*da.__farMinusNear);z.setRGB(f,f,f)}else da instanceof THREE.MeshNormalMaterial&&z.setRGB(e(X.normalWorld.x),e(X.normalWorld.y),e(X.normalWorld.z));da.wireframe?N.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+da.wireframeLinewidth+"; stroke-opacity: "+da.opacity+"; stroke-linecap: "+da.wireframeLinecap+"; stroke-linejoin: "+da.wireframeLinejoin):N.setAttribute("style",
+"fill: "+z.__styleString+"; fill-opacity: "+da.opacity);j.appendChild(N)}function d(ha){if(S[ha]==null){S[ha]=document.createElementNS("http://www.w3.org/2000/svg","path");wa==0&&S[ha].setAttribute("shape-rendering","crispEdges")}return S[ha]}function e(ha){return ha<0?Math.min((1+ha)*0.5,0.5):0.5+Math.min(ha*0.5,0.5)}var g=null,h=new THREE.Projector,j=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,n,w,y,x,t,A,G,K=new THREE.Rectangle,F=new THREE.Rectangle,J=!1,z=new THREE.Color(16777215),
+H=new THREE.Color(16777215),R=new THREE.Color(0),$=new THREE.Color(0),W=new THREE.Color(0),f,ga=new THREE.Vector3,S=[],Z=[],ma=[],N,ta,ra,na,wa=1;this.domElement=j;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(ha){switch(ha){case "high":wa=1;break;case "low":wa=0}};this.setSize=function(ha,oa){k=ha;n=oa;w=k/2;y=n/2;j.setAttribute("viewBox",-w+" "+-y+" "+k+" "+n);j.setAttribute("width",k);j.setAttribute("height",n);K.set(-w,-y,w,y)};this.clear=function(){for(;j.childNodes.length>
+0;)j.removeChild(j.childNodes[0])};this.render=function(ha,oa){var ia,xa,X,da,sa,Ea,ea,pa;this.autoClear&&this.clear();g=h.projectScene(ha,oa,this.sortElements);na=ra=ta=0;if(J=ha.lights.length>0){ea=ha.lights;R.setRGB(0,0,0);$.setRGB(0,0,0);W.setRGB(0,0,0);ia=0;for(xa=ea.length;ia<xa;ia++){X=ea[ia];da=X.color;if(X instanceof THREE.AmbientLight){R.r+=da.r;R.g+=da.g;R.b+=da.b}else if(X instanceof THREE.DirectionalLight){$.r+=da.r;$.g+=da.g;$.b+=da.b}else if(X instanceof THREE.PointLight){W.r+=da.r;
+W.g+=da.g;W.b+=da.b}}}ia=0;for(xa=g.length;ia<xa;ia++){ea=g[ia];F.empty();if(ea instanceof THREE.RenderableParticle){x=ea;x.x*=w;x.y*=-y;X=0;for(da=ea.materials.length;X<da;X++)if(pa=ea.materials[X]){sa=x;Ea=ea;var za=ra++;if(Z[za]==null){Z[za]=document.createElementNS("http://www.w3.org/2000/svg","circle");wa==0&&Z[za].setAttribute("shape-rendering","crispEdges")}N=Z[za];N.setAttribute("cx",sa.x);N.setAttribute("cy",sa.y);N.setAttribute("r",Ea.scale.x*w);if(pa instanceof THREE.ParticleCircleMaterial){if(J){H.r=
+R.r+$.r+W.r;H.g=R.g+$.g+W.g;H.b=R.b+$.b+W.b;z.r=pa.color.r*H.r;z.g=pa.color.g*H.g;z.b=pa.color.b*H.b;z.updateStyleString()}else z=pa.color;N.setAttribute("style","fill: "+z.__styleString)}j.appendChild(N)}}else if(ea instanceof THREE.RenderableLine){x=ea.v1;t=ea.v2;x.positionScreen.x*=w;x.positionScreen.y*=-y;t.positionScreen.x*=w;t.positionScreen.y*=-y;F.addPoint(x.positionScreen.x,x.positionScreen.y);F.addPoint(t.positionScreen.x,t.positionScreen.y);if(K.instersects(F)){X=0;for(da=ea.materials.length;X<
+da;)if(pa=ea.materials[X++]){sa=x;Ea=t;za=na++;if(ma[za]==null){ma[za]=document.createElementNS("http://www.w3.org/2000/svg","line");wa==0&&ma[za].setAttribute("shape-rendering","crispEdges")}N=ma[za];N.setAttribute("x1",sa.positionScreen.x);N.setAttribute("y1",sa.positionScreen.y);N.setAttribute("x2",Ea.positionScreen.x);N.setAttribute("y2",Ea.positionScreen.y);if(pa instanceof THREE.LineBasicMaterial){z.__styleString=pa.color.__styleString;N.setAttribute("style","fill: none; stroke: "+z.__styleString+
+"; stroke-width: "+pa.linewidth+"; stroke-opacity: "+pa.opacity+"; stroke-linecap: "+pa.linecap+"; stroke-linejoin: "+pa.linejoin);j.appendChild(N)}}}}else if(ea instanceof THREE.RenderableFace3){x=ea.v1;t=ea.v2;A=ea.v3;x.positionScreen.x*=w;x.positionScreen.y*=-y;t.positionScreen.x*=w;t.positionScreen.y*=-y;A.positionScreen.x*=w;A.positionScreen.y*=-y;F.addPoint(x.positionScreen.x,x.positionScreen.y);F.addPoint(t.positionScreen.x,t.positionScreen.y);F.addPoint(A.positionScreen.x,A.positionScreen.y);
+if(K.instersects(F)){X=0;for(da=ea.meshMaterials.length;X<da;){pa=ea.meshMaterials[X++];if(pa instanceof THREE.MeshFaceMaterial){sa=0;for(Ea=ea.faceMaterials.length;sa<Ea;)(pa=ea.faceMaterials[sa++])&&c(x,t,A,ea,pa,ha)}else pa&&c(x,t,A,ea,pa,ha)}}}else if(ea instanceof THREE.RenderableFace4){x=ea.v1;t=ea.v2;A=ea.v3;G=ea.v4;x.positionScreen.x*=w;x.positionScreen.y*=-y;t.positionScreen.x*=w;t.positionScreen.y*=-y;A.positionScreen.x*=w;A.positionScreen.y*=-y;G.positionScreen.x*=w;G.positionScreen.y*=
+-y;F.addPoint(x.positionScreen.x,x.positionScreen.y);F.addPoint(t.positionScreen.x,t.positionScreen.y);F.addPoint(A.positionScreen.x,A.positionScreen.y);F.addPoint(G.positionScreen.x,G.positionScreen.y);if(K.instersects(F)){X=0;for(da=ea.meshMaterials.length;X<da;){pa=ea.meshMaterials[X++];if(pa instanceof THREE.MeshFaceMaterial){sa=0;for(Ea=ea.faceMaterials.length;sa<Ea;)(pa=ea.faceMaterials[sa++])&&b(x,t,A,G,ea,pa,ha)}else pa&&b(x,t,A,G,ea,pa,ha)}}}}}};
 THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
 envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",
 envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
@@ -216,97 +211,98 @@ THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.
 vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
 THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",
 THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
-THREE.WebGLRenderer=function(a){function c(m,D,p){var n,q,E,C=m.vertices,F=C.length,S=m.colors,P=S.length,H=m.__vertexArray,X=m.__colorArray,qa=m.__sortArray,Z=m.__dirtyVertices,Ca=m.__dirtyColors;if(p.sortParticles){Ha.multiplySelf(p.matrixWorld);for(n=0;n<F;n++){q=C[n].position;ra.copy(q);Ha.multiplyVector3(ra);qa[n]=[ra.z,n]}qa.sort(function(ya,Ea){return Ea[0]-ya[0]});for(n=0;n<F;n++){q=C[qa[n][1]].position;E=n*3;H[E]=q.x;H[E+1]=q.y;H[E+2]=q.z}for(n=0;n<P;n++){E=n*3;color=S[qa[n][1]];X[E]=color.r;
-X[E+1]=color.g;X[E+2]=color.b}}else{if(Z)for(n=0;n<F;n++){q=C[n].position;E=n*3;H[E]=q.x;H[E+1]=q.y;H[E+2]=q.z}if(Ca)for(n=0;n<P;n++){color=S[n];E=n*3;X[E]=color.r;X[E+1]=color.g;X[E+2]=color.b}}if(Z||p.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,m.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,H,D)}if(Ca||p.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,m.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,X,D)}}function b(m,D){m.fragmentShader=D.fragmentShader;m.vertexShader=D.vertexShader;m.uniforms=
-Uniforms.clone(D.uniforms)}function d(m,D,p,n,q){n.program||na.initMaterial(n,D,p,q);var E=n.program,C=E.uniforms,F=n.uniforms;if(E!=Y){f.useProgram(E);Y=E}f.uniformMatrix4fv(C.projectionMatrix,!1,ma);if(p&&(n instanceof THREE.MeshBasicMaterial||n instanceof THREE.MeshLambertMaterial||n instanceof THREE.MeshPhongMaterial||n instanceof THREE.LineBasicMaterial||n instanceof THREE.ParticleBasicMaterial)){F.fogColor.value.setHex(p.color.hex);if(p instanceof THREE.Fog){F.fogNear.value=p.near;F.fogFar.value=
-p.far}else if(p instanceof THREE.FogExp2)F.fogDensity.value=p.density}if(n instanceof THREE.MeshPhongMaterial||n instanceof THREE.MeshLambertMaterial||n.lights){var S,P,H=0,X=0,qa=0,Z,Ca,ya,Ea=sa,Aa=Ea.directional.colors,La=Ea.directional.positions,Ia=Ea.point.colors,O=Ea.point.positions,Na=0,Ja=0;p=P=P=0;for(S=D.length;p<S;p++){P=D[p];Z=P.color;Ca=P.position;ya=P.intensity;if(P instanceof THREE.AmbientLight){H+=Z.r;X+=Z.g;qa+=Z.b}else if(P instanceof THREE.DirectionalLight){P=Na*3;Aa[P]=Z.r*ya;Aa[P+
-1]=Z.g*ya;Aa[P+2]=Z.b*ya;La[P]=Ca.x;La[P+1]=Ca.y;La[P+2]=Ca.z;Na+=1}else if(P instanceof THREE.PointLight){P=Ja*3;Ia[P]=Z.r*ya;Ia[P+1]=Z.g*ya;Ia[P+2]=Z.b*ya;O[P]=Ca.x;O[P+1]=Ca.y;O[P+2]=Ca.z;Ja+=1}}for(p=Na*3;p<Aa.length;p++)Aa[p]=0;for(p=Ja*3;p<Ia.length;p++)Ia[p]=0;Ea.point.length=Ja;Ea.directional.length=Na;Ea.ambient[0]=H;Ea.ambient[1]=X;Ea.ambient[2]=qa;D=sa;F.enableLighting.value=D.directional.length+D.point.length;F.ambientLightColor.value=D.ambient;F.directionalLightColor.value=D.directional.colors;
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-n.refractionRatio;F.combine.value=n.combine;F.useRefract.value=n.envMap&&n.envMap.mapping instanceof THREE.CubeRefractionMapping}if(n instanceof THREE.LineBasicMaterial){F.diffuse.value.setRGB(n.color.r*n.opacity,n.color.g*n.opacity,n.color.b*n.opacity);F.opacity.value=n.opacity}else if(n instanceof THREE.ParticleBasicMaterial){F.psColor.value.setRGB(n.color.r*n.opacity,n.color.g*n.opacity,n.color.b*n.opacity);F.opacity.value=n.opacity;F.size.value=n.size;F.scale.value=R.height/2;F.map.texture=n.map}else if(n instanceof
-THREE.MeshPhongMaterial){F.ambient.value.setRGB(n.ambient.r,n.ambient.g,n.ambient.b);F.specular.value.setRGB(n.specular.r,n.specular.g,n.specular.b);F.shininess.value=n.shininess}else if(n instanceof THREE.MeshDepthMaterial){F.mNear.value=m.near;F.mFar.value=m.far;F.opacity.value=n.opacity}else if(n instanceof THREE.MeshNormalMaterial)F.opacity.value=n.opacity;for(var Qa in F)if(H=E.uniforms[Qa]){p=F[Qa];S=p.type;D=p.value;if(S=="i")f.uniform1i(H,D);else if(S=="f")f.uniform1f(H,D);else if(S=="fv1")f.uniform1fv(H,
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-n instanceof THREE.MeshPhongMaterial||n.envMap)&&f.uniform3f(C.cameraPosition,m.position.x,m.position.y,m.position.z);(n instanceof THREE.MeshShaderMaterial||n.envMap||n.skinning)&&f.uniformMatrix4fv(C.objectMatrix,!1,q._objectMatrixArray);(n instanceof THREE.MeshPhongMaterial||n instanceof THREE.MeshLambertMaterial||n instanceof THREE.MeshShaderMaterial||n.skinning)&&f.uniformMatrix4fv(C.viewMatrix,!1,da);if(n.skinning){f.uniformMatrix4fv(C.cameraInverseMatrix,!1,da);f.uniformMatrix4fv(C.boneGlobalMatrices,
-!1,q.boneMatrices)}return E}function e(m,D,p,n,q,E){if(n.opacity!=0){m=d(m,D,p,n,E).attributes;if(n.morphTargets){D=n.program.attributes;E.morphTargetBase!==-1?f.bindBuffer(f.ARRAY_BUFFER,q.__webGLMorphTargetsBuffers[E.morphTargetBase]):f.bindBuffer(f.ARRAY_BUFFER,q.__webGLVertexBuffer);f.vertexAttribPointer(D.position,3,f.FLOAT,!1,0,0);if(E.morphTargetForcedOrder.length){p=0;for(var C=E.morphTargetForcedOrder,F=E.morphTargetInfluences;p<n.numSupportedMorphTargets&&p<C.length;){f.bindBuffer(f.ARRAY_BUFFER,
-q.__webGLMorphTargetsBuffers[C[p]]);f.vertexAttribPointer(D["morphTarget"+p],3,f.FLOAT,!1,0,0);E.__webGLMorphTargetInfluences[p]=F[C[p]];p++}}else{C=[];var S=-1,P=0;F=E.morphTargetInfluences;var H,X=F.length;p=0;for(E.morphTargetBase!==-1&&(C[E.morphTargetBase]=!0);p<n.numSupportedMorphTargets;){for(H=0;H<X;H++)if(!C[H]&&F[H]>S){P=H;S=F[P]}f.bindBuffer(f.ARRAY_BUFFER,q.__webGLMorphTargetsBuffers[P]);f.vertexAttribPointer(D["morphTarget"+p],3,f.FLOAT,!1,0,0);E.__webGLMorphTargetInfluences[p]=S;C[P]=
-1;S=-1;p++}}f.uniform1fv(n.program.uniforms.morphTargetInfluences,E.__webGLMorphTargetInfluences)}else{f.bindBuffer(f.ARRAY_BUFFER,q.__webGLVertexBuffer);f.vertexAttribPointer(m.position,3,f.FLOAT,!1,0,0)}if(m.color>=0){f.bindBuffer(f.ARRAY_BUFFER,q.__webGLColorBuffer);f.vertexAttribPointer(m.color,3,f.FLOAT,!1,0,0)}if(m.normal>=0){f.bindBuffer(f.ARRAY_BUFFER,q.__webGLNormalBuffer);f.vertexAttribPointer(m.normal,3,f.FLOAT,!1,0,0)}if(m.tangent>=0){f.bindBuffer(f.ARRAY_BUFFER,q.__webGLTangentBuffer);
-f.vertexAttribPointer(m.tangent,4,f.FLOAT,!1,0,0)}if(m.uv>=0)if(q.__webGLUVBuffer){f.bindBuffer(f.ARRAY_BUFFER,q.__webGLUVBuffer);f.vertexAttribPointer(m.uv,2,f.FLOAT,!1,0,0);f.enableVertexAttribArray(m.uv)}else f.disableVertexAttribArray(m.uv);if(m.uv2>=0)if(q.__webGLUV2Buffer){f.bindBuffer(f.ARRAY_BUFFER,q.__webGLUV2Buffer);f.vertexAttribPointer(m.uv2,2,f.FLOAT,!1,0,0);f.enableVertexAttribArray(m.uv2)}else f.disableVertexAttribArray(m.uv2);if(n.skinning&&m.skinVertexA>=0&&m.skinVertexB>=0&&m.skinIndex>=
-0&&m.skinWeight>=0){f.bindBuffer(f.ARRAY_BUFFER,q.__webGLSkinVertexABuffer);f.vertexAttribPointer(m.skinVertexA,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,q.__webGLSkinVertexBBuffer);f.vertexAttribPointer(m.skinVertexB,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,q.__webGLSkinIndicesBuffer);f.vertexAttribPointer(m.skinIndex,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,q.__webGLSkinWeightsBuffer);f.vertexAttribPointer(m.skinWeight,4,f.FLOAT,!1,0,0)}if(E instanceof THREE.Mesh)if(n.wireframe){f.lineWidth(n.wireframeLinewidth);
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-f.drawArrays(f.TRIANGLE_STRIP,0,q.__webGLVertexCount)}}function g(m,D){if(!m.__webGLVertexBuffer)m.__webGLVertexBuffer=f.createBuffer();if(!m.__webGLNormalBuffer)m.__webGLNormalBuffer=f.createBuffer();if(m.hasPos){f.bindBuffer(f.ARRAY_BUFFER,m.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,m.positionArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(D.attributes.position);f.vertexAttribPointer(D.attributes.position,3,f.FLOAT,!1,0,0)}if(m.hasNormal){f.bindBuffer(f.ARRAY_BUFFER,m.__webGLNormalBuffer);
-f.bufferData(f.ARRAY_BUFFER,m.normalArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(D.attributes.normal);f.vertexAttribPointer(D.attributes.normal,3,f.FLOAT,!1,0,0)}f.drawArrays(f.TRIANGLES,0,m.count);m.count=0}function h(m){if(ja!=m.doubleSided){m.doubleSided?f.disable(f.CULL_FACE):f.enable(f.CULL_FACE);ja=m.doubleSided}if(M!=m.flipSided){m.flipSided?f.frontFace(f.CW):f.frontFace(f.CCW);M=m.flipSided}}function j(m){if(Ga!=m){m?f.enable(f.DEPTH_TEST):f.disable(f.DEPTH_TEST);Ga=m}}function k(m){wa[0].set(m.n41-
-m.n11,m.n42-m.n12,m.n43-m.n13,m.n44-m.n14);wa[1].set(m.n41+m.n11,m.n42+m.n12,m.n43+m.n13,m.n44+m.n14);wa[2].set(m.n41+m.n21,m.n42+m.n22,m.n43+m.n23,m.n44+m.n24);wa[3].set(m.n41-m.n21,m.n42-m.n22,m.n43-m.n23,m.n44-m.n24);wa[4].set(m.n41-m.n31,m.n42-m.n32,m.n43-m.n33,m.n44-m.n34);wa[5].set(m.n41+m.n31,m.n42+m.n32,m.n43+m.n33,m.n44+m.n34);var D;for(m=0;m<6;m++){D=wa[m];D.divideScalar(Math.sqrt(D.x*D.x+D.y*D.y+D.z*D.z))}}function o(m){for(var D=m.matrixWorld,p=-m.geometry.boundingSphere.radius*Math.max(m.scale.x,
-Math.max(m.scale.y,m.scale.z)),n=0;n<6;n++){m=wa[n].x*D.n14+wa[n].y*D.n24+wa[n].z*D.n34+wa[n].w;if(m<=p)return!1}return!0}function w(m,D){m.list[m.count]=D;m.count+=1}function y(m){var D,p,n=m.object,q=m.opaque,E=m.transparent;E.count=0;m=q.count=0;for(D=n.materials.length;m<D;m++){p=n.materials[m];p.opacity&&p.opacity<1||p.blending!=THREE.NormalBlending?w(E,p):w(q,p)}}function x(m){var D,p,n,q,E=m.object,C=m.buffer,F=m.opaque,S=m.transparent;S.count=0;m=F.count=0;for(n=E.materials.length;m<n;m++){D=
-E.materials[m];if(D instanceof THREE.MeshFaceMaterial){D=0;for(p=C.materials.length;D<p;D++)(q=C.materials[D])&&(q.opacity&&q.opacity<1||q.blending!=THREE.NormalBlending?w(S,q):w(F,q))}else{q=D;q.opacity&&q.opacity<1||q.blending!=THREE.NormalBlending?w(S,q):w(F,q)}}}function t(m,D){return D.z-m.z}function B(m,D){m._modelViewMatrix.multiplyToArray(D.matrixWorldInverse,m.matrixWorld,m._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(m._modelViewMatrix).transposeIntoArray(m._normalMatrixArray)}function G(m){function D(qa){var Z=
-[];p=0;for(n=qa.length;p<n;p++)qa[p]==undefined?Z.push("undefined"):Z.push(qa[p].id);return Z.join("_")}var p,n,q,E,C,F,S,P,H={},X=m.morphTargets!==undefined?m.morphTargets.length:0;m.geometryGroups={};q=0;for(E=m.faces.length;q<E;q++){C=m.faces[q];F=C.materials;S=D(F);H[S]==undefined&&(H[S]={hash:S,counter:0});P=H[S].hash+"_"+H[S].counter;m.geometryGroups[P]==undefined&&(m.geometryGroups[P]={faces:[],materials:F,vertices:0,numMorphTargets:X});C=C instanceof THREE.Face3?3:4;if(m.geometryGroups[P].vertices+
-C>65535){H[S].counter+=1;P=H[S].hash+"_"+H[S].counter;m.geometryGroups[P]==undefined&&(m.geometryGroups[P]={faces:[],materials:F,vertices:0,numMorphTargets:X})}m.geometryGroups[P].faces.push(q);m.geometryGroups[P].vertices+=C}}function I(m,D,p){m.push({buffer:D,object:p,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function A(m){if(m!=ga){switch(m){case THREE.AdditiveBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ONE,f.ONE);break;case THREE.SubtractiveBlending:f.blendFunc(f.DST_COLOR,
-f.ZERO);break;case THREE.BillboardBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.SRC_ALPHA,f.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:f.blendEquation(f.FUNC_REVERSE_SUBTRACT);f.blendFunc(f.ONE,f.ONE);break;default:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ONE,f.ONE_MINUS_SRC_ALPHA)}ga=m}}function J(m,D,p){if((p.width&p.width-1)==0&&(p.height&p.height-1)==0){f.texParameteri(m,f.TEXTURE_WRAP_S,fa(D.wrapS));f.texParameteri(m,f.TEXTURE_WRAP_T,fa(D.wrapT));f.texParameteri(m,
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-m.__webGLRenderbuffer);f.renderbufferStorage(f.RENDERBUFFER,f.DEPTH_COMPONENT16,m.width,m.height);f.bindTexture(f.TEXTURE_2D,m.__webGLTexture);f.texParameteri(f.TEXTURE_2D,f.TEXTURE_WRAP_S,fa(m.wrapS));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_WRAP_T,fa(m.wrapT));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_MAG_FILTER,fa(m.magFilter));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_MIN_FILTER,fa(m.minFilter));f.texImage2D(f.TEXTURE_2D,0,fa(m.format),m.width,m.height,0,fa(m.format),fa(m.type),null);f.bindFramebuffer(f.FRAMEBUFFER,
-m.__webGLFramebuffer);f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,f.TEXTURE_2D,m.__webGLTexture,0);f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_ATTACHMENT,f.RENDERBUFFER,m.__webGLRenderbuffer);f.bindTexture(f.TEXTURE_2D,null);f.bindRenderbuffer(f.RENDERBUFFER,null);f.bindFramebuffer(f.FRAMEBUFFER,null)}var D,p;if(m){D=m.__webGLFramebuffer;p=m.width;m=m.height}else{D=null;p=oa;m=ka}if(D!=W){f.bindFramebuffer(f.FRAMEBUFFER,D);f.viewport(ha,Ba,p,m);W=D}}function Q(m,D){var p;if(m=="fragment")p=
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+THREE.WebGLRenderer=function(a){function c(m,C,p){var o,q,D,B=m.vertices,I=B.length,T=m.colors,Q=T.length,L=m.__vertexArray,ka=m.__colorArray,la=m.__sortArray,U=m.__dirtyVertices,ua=m.__dirtyColors;if(p.sortParticles){xa.multiplySelf(p.matrixWorld);for(o=0;o<I;o++){q=B[o].position;sa.copy(q);xa.multiplyVector3(sa);la[o]=[sa.z,o]}la.sort(function(ja,La){return La[0]-ja[0]});for(o=0;o<I;o++){q=B[la[o][1]].position;D=o*3;L[D]=q.x;L[D+1]=q.y;L[D+2]=q.z}for(o=0;o<Q;o++){D=o*3;color=T[la[o][1]];ka[D]=color.r;
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+Uniforms.clone(C.uniforms)}function d(m,C,p,o,q){o.program||Z.initMaterial(o,C,p,q);var D=o.program,B=D.uniforms,I=o.uniforms;if(D!=ga){f.useProgram(D);ga=D}f.uniformMatrix4fv(B.projectionMatrix,!1,X);if(p&&(o instanceof THREE.MeshBasicMaterial||o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshPhongMaterial||o instanceof THREE.LineBasicMaterial||o instanceof THREE.ParticleBasicMaterial)){I.fogColor.value.setHex(p.color.hex);if(p instanceof THREE.Fog){I.fogNear.value=p.near;I.fogFar.value=
+p.far}else if(p instanceof THREE.FogExp2)I.fogDensity.value=p.density}if(o instanceof THREE.MeshPhongMaterial||o instanceof THREE.MeshLambertMaterial||o.lights){var T,Q,L=0,ka=0,la=0,U,ua,ja,La=Ea,Pa=La.directional.colors,Na=La.directional.positions,Fa=La.point.colors,P=La.point.positions,Oa=0,Ga=0;p=Q=Q=0;for(T=C.length;p<T;p++){Q=C[p];U=Q.color;ua=Q.position;ja=Q.intensity;if(Q instanceof THREE.AmbientLight){L+=U.r;ka+=U.g;la+=U.b}else if(Q instanceof THREE.DirectionalLight){Q=Oa*3;Pa[Q]=U.r*ja;
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+f.vertexAttribPointer(m.tangent,4,f.FLOAT,!1,0,0)}if(m.uv>=0)if(q.__webGLUVBuffer){f.bindBuffer(f.ARRAY_BUFFER,q.__webGLUVBuffer);f.vertexAttribPointer(m.uv,2,f.FLOAT,!1,0,0);f.enableVertexAttribArray(m.uv)}else f.disableVertexAttribArray(m.uv);if(m.uv2>=0)if(q.__webGLUV2Buffer){f.bindBuffer(f.ARRAY_BUFFER,q.__webGLUV2Buffer);f.vertexAttribPointer(m.uv2,2,f.FLOAT,!1,0,0);f.enableVertexAttribArray(m.uv2)}else f.disableVertexAttribArray(m.uv2);if(o.skinning&&m.skinVertexA>=0&&m.skinVertexB>=0&&m.skinIndex>=
+0&&m.skinWeight>=0){f.bindBuffer(f.ARRAY_BUFFER,q.__webGLSkinVertexABuffer);f.vertexAttribPointer(m.skinVertexA,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,q.__webGLSkinVertexBBuffer);f.vertexAttribPointer(m.skinVertexB,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,q.__webGLSkinIndicesBuffer);f.vertexAttribPointer(m.skinIndex,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,q.__webGLSkinWeightsBuffer);f.vertexAttribPointer(m.skinWeight,4,f.FLOAT,!1,0,0)}if(D instanceof THREE.Mesh)if(o.wireframe){f.lineWidth(o.wireframeLinewidth);
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-"",F.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
-f.attachShader(p,Q("fragment",C+H));f.attachShader(p,Q("vertex",F+D));f.linkProgram(p);f.getProgramParameter(p,f.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+f.getProgramParameter(p,f.VALIDATE_STATUS)+", gl error ["+f.getError()+"]");p.uniforms={};p.attributes={};m.program=p;p=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(q in m.uniforms)p.push(q);
-q=m.program;H=0;for(D=p.length;H<D;H++){C=p[H];q.uniforms[C]=f.getUniformLocation(q,C)}p=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(q=0;q<this.maxMorphTargets;q++)p.push("morphTarget"+q);for(E in m.attributes)p.push(E);E=m.program;q=p;p=0;for(H=q.length;p<H;p++){D=q[p];E.attributes[D]=f.getAttribLocation(E,D)}E=m.program.attributes;f.enableVertexAttribArray(E.position);E.color>=0&&f.enableVertexAttribArray(E.color);E.normal>=0&&f.enableVertexAttribArray(E.normal);
-E.tangent>=0&&f.enableVertexAttribArray(E.tangent);if(m.skinning&&E.skinVertexA>=0&&E.skinVertexB>=0&&E.skinIndex>=0&&E.skinWeight>=0){f.enableVertexAttribArray(E.skinVertexA);f.enableVertexAttribArray(E.skinVertexB);f.enableVertexAttribArray(E.skinIndex);f.enableVertexAttribArray(E.skinWeight)}if(m.morphTargets){m.numSupportedMorphTargets=0;if(E.morphTarget0>=0){f.enableVertexAttribArray(E.morphTarget0);m.numSupportedMorphTargets++}if(E.morphTarget1>=0){f.enableVertexAttribArray(E.morphTarget1);
-m.numSupportedMorphTargets++}if(E.morphTarget2>=0){f.enableVertexAttribArray(E.morphTarget2);m.numSupportedMorphTargets++}if(E.morphTarget3>=0){f.enableVertexAttribArray(E.morphTarget3);m.numSupportedMorphTargets++}if(E.morphTarget4>=0){f.enableVertexAttribArray(E.morphTarget4);m.numSupportedMorphTargets++}if(E.morphTarget5>=0){f.enableVertexAttribArray(E.morphTarget5);m.numSupportedMorphTargets++}if(E.morphTarget6>=0){f.enableVertexAttribArray(E.morphTarget6);m.numSupportedMorphTargets++}if(E.morphTarget7>=
-0){f.enableVertexAttribArray(E.morphTarget7);m.numSupportedMorphTargets++}n.__webGLMorphTargetInfluences=new Float32Array(this.maxMorphTargets);for(q=0;q<this.maxMorphTargets;q++)n.__webGLMorphTargetInfluences[q]=0}};this.render=function(m,D,p,n){var q,E,C,F,S,P,H,X,qa=m.lights,Z=m.fog;D.matrixAutoUpdate&&D.updateMatrix();m.update(undefined,!1,D);D.matrixWorldInverse.flattenToArray(da);D.projectionMatrix.flattenToArray(ma);Ha.multiply(D.projectionMatrix,D.matrixWorldInverse);k(Ha);this.initWebGLObjects(m);
-z(p);(this.autoClear||n)&&this.clear();S=m.__webglObjects.length;for(n=0;n<S;n++){q=m.__webglObjects[n];H=q.object;if(H.visible)if(!(H instanceof THREE.Mesh)||o(H)){H.matrixWorld.flattenToArray(H._objectMatrixArray);B(H,D);x(q);q.render=!0;if(this.sortObjects){ra.copy(H.position);Ha.multiplyVector3(ra);q.z=ra.z}}else q.render=!1;else q.render=!1}this.sortObjects&&m.__webglObjects.sort(t);P=m.__webglObjectsImmediate.length;for(n=0;n<P;n++){q=m.__webglObjectsImmediate[n];H=q.object;if(H.visible){H.matrixAutoUpdate&&
-H.matrixWorld.flattenToArray(H._objectMatrixArray);B(H,D);y(q)}}A(THREE.NormalBlending);for(n=0;n<S;n++){q=m.__webglObjects[n];if(q.render){H=q.object;X=q.buffer;C=q.opaque;h(H);for(q=0;q<C.count;q++){F=C.list[q];j(F.depthTest);e(D,qa,Z,F,X,H)}}}for(n=0;n<P;n++){q=m.__webglObjectsImmediate[n];H=q.object;if(H.visible){C=q.opaque;h(H);for(q=0;q<C.count;q++){F=C.list[q];j(F.depthTest);E=d(D,qa,Z,F,H);H.render(function(Ca){g(Ca,E)})}}}for(n=0;n<S;n++){q=m.__webglObjects[n];if(q.render){H=q.object;X=q.buffer;
-C=q.transparent;h(H);for(q=0;q<C.count;q++){F=C.list[q];A(F.blending);j(F.depthTest);e(D,qa,Z,F,X,H)}}}for(n=0;n<P;n++){q=m.__webglObjectsImmediate[n];H=q.object;if(H.visible){C=q.transparent;h(H);for(q=0;q<C.count;q++){F=C.list[q];A(F.blending);j(F.depthTest);E=d(D,qa,Z,F,H);H.render(function(Ca){g(Ca,E)})}}}if(p&&p.minFilter!==THREE.NearestFilter&&p.minFilter!==THREE.LinearFilter){f.bindTexture(f.TEXTURE_2D,p.__webGLTexture);f.generateMipmap(f.TEXTURE_2D);f.bindTexture(f.TEXTURE_2D,null)}};this.initWebGLObjects=
-function(m){if(!m.__webglObjects){m.__webglObjects=[];m.__webglObjectsImmediate=[]}for(;m.__objectsAdded.length;){var D=m.__objectsAdded[0],p=m,n=void 0,q=void 0,E=void 0;if(D._modelViewMatrix==undefined){D._modelViewMatrix=new THREE.Matrix4;D._normalMatrixArray=new Float32Array(9);D._modelViewMatrixArray=new Float32Array(16);D._objectMatrixArray=new Float32Array(16);D.matrixWorld.flattenToArray(D._objectMatrixArray)}if(D instanceof THREE.Mesh){q=D.geometry;q.geometryGroups==undefined&&G(q);for(n in q.geometryGroups){E=
-q.geometryGroups[n];if(!E.__webGLVertexBuffer){var C=E;C.__webGLVertexBuffer=f.createBuffer();C.__webGLNormalBuffer=f.createBuffer();C.__webGLTangentBuffer=f.createBuffer();C.__webGLColorBuffer=f.createBuffer();C.__webGLUVBuffer=f.createBuffer();C.__webGLUV2Buffer=f.createBuffer();C.__webGLSkinVertexABuffer=f.createBuffer();C.__webGLSkinVertexBBuffer=f.createBuffer();C.__webGLSkinIndicesBuffer=f.createBuffer();C.__webGLSkinWeightsBuffer=f.createBuffer();C.__webGLFaceBuffer=f.createBuffer();C.__webGLLineBuffer=
-f.createBuffer();if(C.numMorphTargets){var F=void 0,S=void 0;C.__webGLMorphTargetsBuffers=[];F=0;for(S=C.numMorphTargets;F<S;F++)C.__webGLMorphTargetsBuffers.push(f.createBuffer())}C=E;var P=D,H=void 0,X=void 0,qa=S=F=0;H=void 0;X=void 0;var Z=void 0;Z=void 0;var Ca=P.geometry;Z=Ca.faces;var ya=C.faces;H=0;for(X=ya.length;H<X;H++){fi=ya[H];face=Z[fi];if(face instanceof THREE.Face3){F+=3;S+=1;qa+=3}else if(face instanceof THREE.Face4){F+=4;S+=2;qa+=4}}H=C;X=P;Z=void 0;ya=void 0;var Ea=void 0,Aa=void 0;
-Ea=void 0;var La=[];Z=0;for(ya=X.materials.length;Z<ya;Z++){Ea=X.materials[Z];if(Ea instanceof THREE.MeshFaceMaterial){Ea=0;for(l=H.materials.length;Ea<l;Ea++)(Aa=H.materials[Ea])&&La.push(Aa)}else(Aa=Ea)&&La.push(Aa)}Z=La;a:{H=void 0;X=void 0;ya=Z.length;for(H=0;H<ya;H++){X=Z[H];if(X.map||X.lightMap){H=!0;break a}}H=!1}a:{X=void 0;ya=void 0;La=Z.length;for(X=0;X<La;X++){ya=Z[X];if(ya.vertexColors){X=ya.vertexColors;break a}}X=!1}a:{ya=void 0;La=void 0;Ea=Z.length;for(ya=0;ya<Ea;ya++){La=Z[ya];if(!(La instanceof
-THREE.MeshBasicMaterial||La instanceof THREE.MeshDepthMaterial)){Z=La&&La.shading!=undefined&&La.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}Z=!1}C.__vertexArray=new Float32Array(F*3);if(Z)C.__normalArray=new Float32Array(F*3);if(Ca.hasTangents)C.__tangentArray=new Float32Array(F*4);if(X)C.__colorArray=new Float32Array(F*3);if(H){if(Ca.faceUvs.length>0||Ca.faceVertexUvs.length>0)C.__uvArray=new Float32Array(F*2);if(Ca.faceUvs.length>1||Ca.faceVertexUvs.length>1)C.__uv2Array=
-new Float32Array(F*2)}if(P.geometry.skinWeights.length&&P.geometry.skinIndices.length){C.__skinVertexAArray=new Float32Array(F*4);C.__skinVertexBArray=new Float32Array(F*4);C.__skinIndexArray=new Float32Array(F*4);C.__skinWeightArray=new Float32Array(F*4)}C.__faceArray=new Uint16Array(S*3);C.__lineArray=new Uint16Array(qa*2);if(C.numMorphTargets){P=void 0;Ca=void 0;C.__morphTargetsArrays=[];P=0;for(Ca=C.numMorphTargets;P<Ca;P++)C.__morphTargetsArrays.push(new Float32Array(F*3))}C.__needsSmoothNormals=
-Z==THREE.SmoothShading;C.__uvType=H;C.__vertexColorType=X;C.__normalType=Z;C.__webGLFaceCount=S*3;C.__webGLLineCount=qa*2;q.__dirtyVertices=!0;q.__dirtyMorphTargets=!0;q.__dirtyElements=!0;q.__dirtyUvs=!0;q.__dirtyNormals=!0;q.__dirtyTangents=!0;q.__dirtyColors=!0}I(p.__webglObjects,E,D)}}else if(D instanceof THREE.Ribbon){q=D.geometry;if(!q.__webGLVertexBuffer){n=q;n.__webGLVertexBuffer=f.createBuffer();n.__webGLColorBuffer=f.createBuffer();n=q;E=n.vertices.length;n.__vertexArray=new Float32Array(E*
-3);n.__colorArray=new Float32Array(E*3);n.__webGLVertexCount=E;q.__dirtyVertices=!0;q.__dirtyColors=!0}I(p.__webglObjects,q,D)}else if(D instanceof THREE.Line){q=D.geometry;if(!q.__webGLVertexBuffer){n=q;n.__webGLVertexBuffer=f.createBuffer();n.__webGLColorBuffer=f.createBuffer();n=q;E=n.vertices.length;n.__vertexArray=new Float32Array(E*3);n.__colorArray=new Float32Array(E*3);n.__webGLLineCount=E;q.__dirtyVertices=!0;q.__dirtyColors=!0}I(p.__webglObjects,q,D)}else if(D instanceof THREE.ParticleSystem){q=
-D.geometry;if(!q.__webGLVertexBuffer){n=q;n.__webGLVertexBuffer=f.createBuffer();n.__webGLColorBuffer=f.createBuffer();n=q;E=n.vertices.length;n.__vertexArray=new Float32Array(E*3);n.__colorArray=new Float32Array(E*3);n.__sortArray=[];n.__webGLParticleCount=E;q.__dirtyVertices=!0;q.__dirtyColors=!0}I(p.__webglObjects,q,D)}else THREE.MarchingCubes!==undefined&&D instanceof THREE.MarchingCubes&&p.__webglObjectsImmediate.push({object:D,opaque:{list:[],count:0},transparent:{list:[],count:0}});m.__objectsAdded.splice(0,
-1)}for(;m.__objectsRemoved.length;){D=m.__objectsRemoved[0];p=m;q=void 0;n=void 0;for(q=p.__webglObjects.length-1;q>=0;q--){n=p.__webglObjects[q].object;D==n&&p.__webglObjects.splice(q,1)}m.__objectsRemoved.splice(0,1)}D=0;for(p=m.__webglObjects.length;D<p;D++){n=m.__webglObjects[D].object;E=void 0;q=void 0;C=void 0;if(n instanceof THREE.Mesh){q=n.geometry;for(E in q.geometryGroups){C=q.geometryGroups[E];if(q.__dirtyVertices||q.__dirtyMorphTargets||q.__dirtyElements||q.__dirtyUvs||q.__dirtyNormals||
-q.__dirtyColors||q.__dirtyTangents){F=f.DYNAMIC_DRAW;S=void 0;qa=void 0;var Ia=void 0,O=void 0;Ia=void 0;var Na=void 0,Ja=void 0,Qa=void 0;P=void 0;Ca=void 0;var V=void 0,ca=void 0,aa=void 0,Ka=void 0;Ja=void 0;Qa=void 0;V=void 0;O=void 0;V=void 0;ca=void 0;aa=void 0;Ja=void 0;V=void 0;ca=void 0;aa=void 0;Ka=void 0;V=void 0;ca=void 0;aa=void 0;Ka=void 0;V=void 0;ca=void 0;aa=void 0;Ka=void 0;V=void 0;ca=void 0;aa=void 0;Ka=void 0;O=void 0;Na=void 0;Ia=void 0;Ia=void 0;var xa=void 0,Ta=void 0,Ma=void 0,
-Ra=Aa=Ea=La=ya=Z=X=H=0,Pa=0,K=0,L=0,ea=C.__vertexArray,la=C.__uvArray,U=C.__uv2Array,$=C.__normalArray,ia=C.__tangentArray,za=C.__colorArray,ta=C.__skinVertexAArray,va=C.__skinVertexBArray,Fa=C.__skinIndexArray,Da=C.__skinWeightArray,Wa=C.__morphTargetsArrays,Ua=C.__faceArray,Oa=C.__lineArray,Xa=C.__needsSmoothNormals,db=C.__vertexColorType,Sa=n.geometry,eb=Sa.__dirtyVertices,fb=Sa.__dirtyElements,cb=Sa.__dirtyUvs,gb=Sa.__dirtyNormals,hb=Sa.__dirtyTangents,ib=Sa.__dirtyColors,jb=Sa.__dirtyMorphTargets,
-Va=Sa.vertices,kb=C.faces,nb=Sa.faces,lb=Sa.faceVertexUvs[0],mb=Sa.faceVertexUvs[1],ob=Sa.colors,$a=Sa.skinVerticesA,ab=Sa.skinVerticesB,bb=Sa.skinIndices,Za=Sa.skinWeights,Ya=Sa.morphTargets;S=0;for(qa=kb.length;S<qa;S++){Ia=kb[S];O=nb[Ia];lb&&(P=lb[Ia]);mb&&(Ca=mb[Ia]);Ia=O.vertexNormals;Na=O.normal;Ja=O.vertexColors;Qa=O.color;if(O instanceof THREE.Face3){if(eb){V=Va[O.a].position;ca=Va[O.b].position;aa=Va[O.c].position;ea[X]=V.x;ea[X+1]=V.y;ea[X+2]=V.z;ea[X+3]=ca.x;ea[X+4]=ca.y;ea[X+5]=ca.z;ea[X+
-6]=aa.x;ea[X+7]=aa.y;ea[X+8]=aa.z;X+=9}if(jb){xa=0;for(Ta=Ya.length;xa<Ta;xa++){V=Ya[xa].vertices[O.a].position;ca=Ya[xa].vertices[O.b].position;aa=Ya[xa].vertices[O.c].position;Ma=Wa[xa];Ma[L+0]=V.x;Ma[L+1]=V.y;Ma[L+2]=V.z;Ma[L+3]=ca.x;Ma[L+4]=ca.y;Ma[L+5]=ca.z;Ma[L+6]=aa.x;Ma[L+7]=aa.y;Ma[L+8]=aa.z}L+=9}if(Za.length){V=Za[O.a];ca=Za[O.b];aa=Za[O.c];Da[K]=V.x;Da[K+1]=V.y;Da[K+2]=V.z;Da[K+3]=V.w;Da[K+4]=ca.x;Da[K+5]=ca.y;Da[K+6]=ca.z;Da[K+7]=ca.w;Da[K+8]=aa.x;Da[K+9]=aa.y;Da[K+10]=aa.z;Da[K+11]=aa.w;
-V=bb[O.a];ca=bb[O.b];aa=bb[O.c];Fa[K]=V.x;Fa[K+1]=V.y;Fa[K+2]=V.z;Fa[K+3]=V.w;Fa[K+4]=ca.x;Fa[K+5]=ca.y;Fa[K+6]=ca.z;Fa[K+7]=ca.w;Fa[K+8]=aa.x;Fa[K+9]=aa.y;Fa[K+10]=aa.z;Fa[K+11]=aa.w;V=$a[O.a];ca=$a[O.b];aa=$a[O.c];ta[K]=V.x;ta[K+1]=V.y;ta[K+2]=V.z;ta[K+3]=1;ta[K+4]=ca.x;ta[K+5]=ca.y;ta[K+6]=ca.z;ta[K+7]=1;ta[K+8]=aa.x;ta[K+9]=aa.y;ta[K+10]=aa.z;ta[K+11]=1;V=ab[O.a];ca=ab[O.b];aa=ab[O.c];va[K]=V.x;va[K+1]=V.y;va[K+2]=V.z;va[K+3]=1;va[K+4]=ca.x;va[K+5]=ca.y;va[K+6]=ca.z;va[K+7]=1;va[K+8]=aa.x;va[K+
-9]=aa.y;va[K+10]=aa.z;va[K+11]=1;K+=12}if(ib&&db){if(Ja.length==3&&db==THREE.VertexColors){V=Ja[0];ca=Ja[1];aa=Ja[2]}else aa=ca=V=Qa;za[Pa]=V.r;za[Pa+1]=V.g;za[Pa+2]=V.b;za[Pa+3]=ca.r;za[Pa+4]=ca.g;za[Pa+5]=ca.b;za[Pa+6]=aa.r;za[Pa+7]=aa.g;za[Pa+8]=aa.b;Pa+=9}if(hb&&Sa.hasTangents){Ja=Va[O.a].tangent;Qa=Va[O.b].tangent;V=Va[O.c].tangent;ia[Aa]=Ja.x;ia[Aa+1]=Ja.y;ia[Aa+2]=Ja.z;ia[Aa+3]=Ja.w;ia[Aa+4]=Qa.x;ia[Aa+5]=Qa.y;ia[Aa+6]=Qa.z;ia[Aa+7]=Qa.w;ia[Aa+8]=V.x;ia[Aa+9]=V.y;ia[Aa+10]=V.z;ia[Aa+11]=V.w;
-Aa+=12}if(gb)if(Ia.length==3&&Xa)for(O=0;O<3;O++){Na=Ia[O];$[Ea]=Na.x;$[Ea+1]=Na.y;$[Ea+2]=Na.z;Ea+=3}else for(O=0;O<3;O++){$[Ea]=Na.x;$[Ea+1]=Na.y;$[Ea+2]=Na.z;Ea+=3}if(cb&&P!==undefined)for(O=0;O<3;O++){Ia=P[O];la[Z]=Ia.u;la[Z+1]=Ia.v;Z+=2}if(cb&&Ca!==undefined)for(O=0;O<3;O++){Ia=Ca[O];U[ya]=Ia.u;U[ya+1]=Ia.v;ya+=2}if(fb){Ua[La]=H;Ua[La+1]=H+1;Ua[La+2]=H+2;La+=3;Oa[Ra]=H;Oa[Ra+1]=H+1;Oa[Ra+2]=H;Oa[Ra+3]=H+2;Oa[Ra+4]=H+1;Oa[Ra+5]=H+2;Ra+=6;H+=3}}else if(O instanceof THREE.Face4){if(eb){V=Va[O.a].position;
-ca=Va[O.b].position;aa=Va[O.c].position;Ka=Va[O.d].position;ea[X]=V.x;ea[X+1]=V.y;ea[X+2]=V.z;ea[X+3]=ca.x;ea[X+4]=ca.y;ea[X+5]=ca.z;ea[X+6]=aa.x;ea[X+7]=aa.y;ea[X+8]=aa.z;ea[X+9]=Ka.x;ea[X+10]=Ka.y;ea[X+11]=Ka.z;X+=12}if(jb){xa=0;for(Ta=Ya.length;xa<Ta;xa++){V=Ya[xa].vertices[O.a].position;ca=Ya[xa].vertices[O.b].position;aa=Ya[xa].vertices[O.c].position;Ka=Ya[xa].vertices[O.d].position;Ma=Wa[xa];Ma[L+0]=V.x;Ma[L+1]=V.y;Ma[L+2]=V.z;Ma[L+3]=ca.x;Ma[L+4]=ca.y;Ma[L+5]=ca.z;Ma[L+6]=aa.x;Ma[L+7]=aa.y;
-Ma[L+8]=aa.z;Ma[L+9]=Ka.x;Ma[L+10]=Ka.y;Ma[L+11]=Ka.z}L+=12}if(Za.length){V=Za[O.a];ca=Za[O.b];aa=Za[O.c];Ka=Za[O.d];Da[K]=V.x;Da[K+1]=V.y;Da[K+2]=V.z;Da[K+3]=V.w;Da[K+4]=ca.x;Da[K+5]=ca.y;Da[K+6]=ca.z;Da[K+7]=ca.w;Da[K+8]=aa.x;Da[K+9]=aa.y;Da[K+10]=aa.z;Da[K+11]=aa.w;Da[K+12]=Ka.x;Da[K+13]=Ka.y;Da[K+14]=Ka.z;Da[K+15]=Ka.w;V=bb[O.a];ca=bb[O.b];aa=bb[O.c];Ka=bb[O.d];Fa[K]=V.x;Fa[K+1]=V.y;Fa[K+2]=V.z;Fa[K+3]=V.w;Fa[K+4]=ca.x;Fa[K+5]=ca.y;Fa[K+6]=ca.z;Fa[K+7]=ca.w;Fa[K+8]=aa.x;Fa[K+9]=aa.y;Fa[K+10]=
-aa.z;Fa[K+11]=aa.w;Fa[K+12]=Ka.x;Fa[K+13]=Ka.y;Fa[K+14]=Ka.z;Fa[K+15]=Ka.w;V=$a[O.a];ca=$a[O.b];aa=$a[O.c];Ka=$a[O.d];ta[K]=V.x;ta[K+1]=V.y;ta[K+2]=V.z;ta[K+3]=1;ta[K+4]=ca.x;ta[K+5]=ca.y;ta[K+6]=ca.z;ta[K+7]=1;ta[K+8]=aa.x;ta[K+9]=aa.y;ta[K+10]=aa.z;ta[K+11]=1;ta[K+12]=Ka.x;ta[K+13]=Ka.y;ta[K+14]=Ka.z;ta[K+15]=1;V=ab[O.a];ca=ab[O.b];aa=ab[O.c];Ka=ab[O.d];va[K]=V.x;va[K+1]=V.y;va[K+2]=V.z;va[K+3]=1;va[K+4]=ca.x;va[K+5]=ca.y;va[K+6]=ca.z;va[K+7]=1;va[K+8]=aa.x;va[K+9]=aa.y;va[K+10]=aa.z;va[K+11]=1;
-va[K+12]=Ka.x;va[K+13]=Ka.y;va[K+14]=Ka.z;va[K+15]=1;K+=16}if(ib&&db){if(Ja.length==4&&db==THREE.VertexColors){V=Ja[0];ca=Ja[1];aa=Ja[2];Ja=Ja[3]}else Ja=aa=ca=V=Qa;za[Pa]=V.r;za[Pa+1]=V.g;za[Pa+2]=V.b;za[Pa+3]=ca.r;za[Pa+4]=ca.g;za[Pa+5]=ca.b;za[Pa+6]=aa.r;za[Pa+7]=aa.g;za[Pa+8]=aa.b;za[Pa+9]=Ja.r;za[Pa+10]=Ja.g;za[Pa+11]=Ja.b;Pa+=12}if(hb&&Sa.hasTangents){Ja=Va[O.a].tangent;Qa=Va[O.b].tangent;V=Va[O.c].tangent;O=Va[O.d].tangent;ia[Aa]=Ja.x;ia[Aa+1]=Ja.y;ia[Aa+2]=Ja.z;ia[Aa+3]=Ja.w;ia[Aa+4]=Qa.x;
-ia[Aa+5]=Qa.y;ia[Aa+6]=Qa.z;ia[Aa+7]=Qa.w;ia[Aa+8]=V.x;ia[Aa+9]=V.y;ia[Aa+10]=V.z;ia[Aa+11]=V.w;ia[Aa+12]=O.x;ia[Aa+13]=O.y;ia[Aa+14]=O.z;ia[Aa+15]=O.w;Aa+=16}if(gb)if(Ia.length==4&&Xa)for(O=0;O<4;O++){Na=Ia[O];$[Ea]=Na.x;$[Ea+1]=Na.y;$[Ea+2]=Na.z;Ea+=3}else for(O=0;O<4;O++){$[Ea]=Na.x;$[Ea+1]=Na.y;$[Ea+2]=Na.z;Ea+=3}if(cb&&P!==undefined)for(O=0;O<4;O++){Ia=P[O];la[Z]=Ia.u;la[Z+1]=Ia.v;Z+=2}if(cb&&Ca!==undefined)for(O=0;O<4;O++){Ia=Ca[O];U[ya]=Ia.u;U[ya+1]=Ia.v;ya+=2}if(fb){Ua[La]=H;Ua[La+1]=H+1;
-Ua[La+2]=H+2;Ua[La+3]=H;Ua[La+4]=H+2;Ua[La+5]=H+3;La+=6;Oa[Ra]=H;Oa[Ra+1]=H+1;Oa[Ra+2]=H;Oa[Ra+3]=H+3;Oa[Ra+4]=H+1;Oa[Ra+5]=H+2;Oa[Ra+6]=H+2;Oa[Ra+7]=H+3;Ra+=8;H+=4}}}if(eb){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,ea,F)}if(jb){xa=0;for(Ta=Ya.length;xa<Ta;xa++){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLMorphTargetsBuffers[xa]);f.bufferData(f.ARRAY_BUFFER,Wa[xa],F)}}if(ib&&ob.length){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,za,F)}if(gb){f.bindBuffer(f.ARRAY_BUFFER,
-C.__webGLNormalBuffer);f.bufferData(f.ARRAY_BUFFER,$,F)}if(hb&&Sa.hasTangents){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLTangentBuffer);f.bufferData(f.ARRAY_BUFFER,ia,F)}if(cb&&Z>0){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLUVBuffer);f.bufferData(f.ARRAY_BUFFER,la,F)}if(cb&&ya>0){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLUV2Buffer);f.bufferData(f.ARRAY_BUFFER,U,F)}if(fb){f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,C.__webGLFaceBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,Ua,F);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,C.__webGLLineBuffer);
-f.bufferData(f.ELEMENT_ARRAY_BUFFER,Oa,F)}if(K>0){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLSkinVertexABuffer);f.bufferData(f.ARRAY_BUFFER,ta,F);f.bindBuffer(f.ARRAY_BUFFER,C.__webGLSkinVertexBBuffer);f.bufferData(f.ARRAY_BUFFER,va,F);f.bindBuffer(f.ARRAY_BUFFER,C.__webGLSkinIndicesBuffer);f.bufferData(f.ARRAY_BUFFER,Fa,F);f.bindBuffer(f.ARRAY_BUFFER,C.__webGLSkinWeightsBuffer);f.bufferData(f.ARRAY_BUFFER,Da,F)}}}q.__dirtyVertices=!1;q.__dirtyMorphTargets=!1;q.__dirtyElements=!1;q.__dirtyUvs=!1;q.__dirtyNormals=
-!1;q.__dirtyTangents=!1;q.__dirtyColors=!1}else if(n instanceof THREE.Ribbon){q=n.geometry;if(q.__dirtyVertices||q.__dirtyColors){n=q;E=f.DYNAMIC_DRAW;P=void 0;P=void 0;Ca=void 0;C=void 0;H=n.vertices;F=n.colors;X=H.length;S=F.length;Z=n.__vertexArray;qa=n.__colorArray;ya=n.__dirtyColors;if(n.__dirtyVertices){for(P=0;P<X;P++){Ca=H[P].position;C=P*3;Z[C]=Ca.x;Z[C+1]=Ca.y;Z[C+2]=Ca.z}f.bindBuffer(f.ARRAY_BUFFER,n.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,Z,E)}if(ya){for(P=0;P<S;P++){color=F[P];
-C=P*3;qa[C]=color.r;qa[C+1]=color.g;qa[C+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,n.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,qa,E)}}q.__dirtyVertices=!1;q.__dirtyColors=!1}else if(n instanceof THREE.Line){q=n.geometry;if(q.__dirtyVertices||q.__dirtyColors){n=q;E=f.DYNAMIC_DRAW;P=void 0;P=void 0;Ca=void 0;C=void 0;H=n.vertices;F=n.colors;X=H.length;S=F.length;Z=n.__vertexArray;qa=n.__colorArray;ya=n.__dirtyColors;if(n.__dirtyVertices){for(P=0;P<X;P++){Ca=H[P].position;C=P*3;Z[C]=Ca.x;Z[C+1]=Ca.y;
-Z[C+2]=Ca.z}f.bindBuffer(f.ARRAY_BUFFER,n.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,Z,E)}if(ya){for(P=0;P<S;P++){color=F[P];C=P*3;qa[C]=color.r;qa[C+1]=color.g;qa[C+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,n.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,qa,E)}}q.__dirtyVertices=!1;q.__dirtyColors=!1}else if(n instanceof THREE.ParticleSystem){q=n.geometry;(q.__dirtyVertices||q.__dirtyColors||n.sortParticles)&&c(q,f.DYNAMIC_DRAW,n);q.__dirtyVertices=!1;q.__dirtyColors=!1}}};this.setFaceCulling=
-function(m,D){if(m){!D||D=="ccw"?f.frontFace(f.CCW):f.frontFace(f.CW);if(m=="back")f.cullFace(f.BACK);else m=="front"?f.cullFace(f.FRONT):f.cullFace(f.FRONT_AND_BACK);f.enable(f.CULL_FACE)}else f.disable(f.CULL_FACE)};this.supportsVertexTextures=function(){return f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
+case THREE.UnsignedByteType:return f.UNSIGNED_BYTE;case THREE.ShortType:return f.SHORT;case THREE.UnsignedShortType:return f.UNSIGNED_SHORT;case THREE.IntType:return f.INT;case THREE.UnsignedShortType:return f.UNSIGNED_INT;case THREE.FloatType:return f.FLOAT;case THREE.AlphaFormat:return f.ALPHA;case THREE.RGBFormat:return f.RGB;case THREE.RGBAFormat:return f.RGBA;case THREE.LuminanceFormat:return f.LUMINANCE;case THREE.LuminanceAlphaFormat:return f.LUMINANCE_ALPHA}return 0}var W=document.createElement("canvas"),
+f,ga=null,S=null,Z=this,ma=null,N=null,ta=null,ra=null,na=0,wa=0,ha=0,oa=0,ia=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],xa=new THREE.Matrix4,X=new Float32Array(16),da=new Float32Array(16),sa=new THREE.Vector4,Ea={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},ea=!0,pa=new THREE.Color(0),za=0;if(a){if(a.antialias!==undefined)ea=a.antialias;a.clearColor!==undefined&&pa.setHex(a.clearColor);
+if(a.clearAlpha!==undefined)za=a.clearAlpha}this.maxMorphTargets=8;this.domElement=W;this.autoClear=!0;this.sortObjects=!0;(function(m,C,p){try{if(!(f=W.getContext("experimental-webgl",{antialias:m})))throw"Error creating WebGL context.";}catch(o){console.error(o)}f.clearColor(0,0,0,1);f.clearDepth(1);f.enable(f.DEPTH_TEST);f.depthFunc(f.LEQUAL);f.frontFace(f.CCW);f.cullFace(f.BACK);f.enable(f.CULL_FACE);f.enable(f.BLEND);f.blendFunc(f.ONE,f.ONE_MINUS_SRC_ALPHA);f.clearColor(C.r,C.g,C.b,p);_cullEnabled=
+!0})(ea,pa,za);this.context=f;this.setSize=function(m,C){W.width=m;W.height=C;this.setViewport(0,0,W.width,W.height)};this.setViewport=function(m,C,p,o){na=m;wa=C;ha=p;oa=o;f.viewport(na,wa,ha,oa)};this.setScissor=function(m,C,p,o){f.scissor(m,C,p,o)};this.enableScissorTest=function(m){m?f.enable(f.SCISSOR_TEST):f.disable(f.SCISSOR_TEST)};this.enableDepthBufferWrite=function(m){f.depthMask(m)};this.setClearColorHex=function(m,C){var p=new THREE.Color(m);f.clearColor(p.r,p.g,p.b,C)};this.setClearColor=
+function(m,C){f.clearColor(m.r,m.g,m.b,C)};this.clear=function(){f.clear(f.COLOR_BUFFER_BIT|f.DEPTH_BUFFER_BIT)};this.initMaterial=function(m,C,p,o){var q,D,B;if(m instanceof THREE.MeshDepthMaterial)b(m,THREE.ShaderLib.depth);else if(m instanceof THREE.MeshNormalMaterial)b(m,THREE.ShaderLib.normal);else if(m instanceof THREE.MeshBasicMaterial)b(m,THREE.ShaderLib.basic);else if(m instanceof THREE.MeshLambertMaterial)b(m,THREE.ShaderLib.lambert);else if(m instanceof THREE.MeshPhongMaterial)b(m,THREE.ShaderLib.phong);
+else if(m instanceof THREE.LineBasicMaterial)b(m,THREE.ShaderLib.basic);else m instanceof THREE.ParticleBasicMaterial&&b(m,THREE.ShaderLib.particle_basic);var I,T,Q,L;B=Q=L=0;for(I=C.length;B<I;B++){T=C[B];T instanceof THREE.DirectionalLight&&Q++;T instanceof THREE.PointLight&&L++}if(L+Q<=4)C=Q;else{C=Math.ceil(4*Q/(L+Q));L=4-C}B={directional:C,point:L};I=50;if(o!==undefined&&o instanceof THREE.SkinnedMesh)I=o.bones.length;L=m.fragmentShader;C=m.vertexShader;I={fog:p,map:m.map,envMap:m.envMap,lightMap:m.lightMap,
+vertexColors:m.vertexColors,sizeAttenuation:m.sizeAttenuation,skinning:m.skinning,morphTargets:m.morphTargets,maxDirLights:B.directional,maxPointLights:B.point,maxBones:I};p=f.createProgram();B=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+I.maxDirLights,"#define MAX_POINT_LIGHTS "+I.maxPointLights,I.fog?"#define USE_FOG":"",I.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",I.map?"#define USE_MAP":"",I.envMap?"#define USE_ENVMAP":"",I.lightMap?"#define USE_LIGHTMAP":
+"",I.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");I=[f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+I.maxDirLights,"#define MAX_POINT_LIGHTS "+I.maxPointLights,"#define MAX_BONES "+I.maxBones,I.map?"#define USE_MAP":"",I.envMap?"#define USE_ENVMAP":"",I.lightMap?"#define USE_LIGHTMAP":"",I.vertexColors?"#define USE_COLOR":"",I.skinning?"#define USE_SKINNING":"",I.morphTargets?"#define USE_MORPHTARGETS":
+"",I.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
+f.attachShader(p,H("fragment",B+L));f.attachShader(p,H("vertex",I+C));f.linkProgram(p);f.getProgramParameter(p,f.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+f.getProgramParameter(p,f.VALIDATE_STATUS)+", gl error ["+f.getError()+"]");p.uniforms={};p.attributes={};m.program=p;p=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(q in m.uniforms)p.push(q);
+q=m.program;L=0;for(C=p.length;L<C;L++){B=p[L];q.uniforms[B]=f.getUniformLocation(q,B)}p=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(q=0;q<this.maxMorphTargets;q++)p.push("morphTarget"+q);for(D in m.attributes)p.push(D);D=m.program;q=p;p=0;for(L=q.length;p<L;p++){C=q[p];D.attributes[C]=f.getAttribLocation(D,C)}D=m.program.attributes;f.enableVertexAttribArray(D.position);D.color>=0&&f.enableVertexAttribArray(D.color);D.normal>=0&&f.enableVertexAttribArray(D.normal);
+D.tangent>=0&&f.enableVertexAttribArray(D.tangent);if(m.skinning&&D.skinVertexA>=0&&D.skinVertexB>=0&&D.skinIndex>=0&&D.skinWeight>=0){f.enableVertexAttribArray(D.skinVertexA);f.enableVertexAttribArray(D.skinVertexB);f.enableVertexAttribArray(D.skinIndex);f.enableVertexAttribArray(D.skinWeight)}if(m.morphTargets){m.numSupportedMorphTargets=0;if(D.morphTarget0>=0){f.enableVertexAttribArray(D.morphTarget0);m.numSupportedMorphTargets++}if(D.morphTarget1>=0){f.enableVertexAttribArray(D.morphTarget1);
+m.numSupportedMorphTargets++}if(D.morphTarget2>=0){f.enableVertexAttribArray(D.morphTarget2);m.numSupportedMorphTargets++}if(D.morphTarget3>=0){f.enableVertexAttribArray(D.morphTarget3);m.numSupportedMorphTargets++}if(D.morphTarget4>=0){f.enableVertexAttribArray(D.morphTarget4);m.numSupportedMorphTargets++}if(D.morphTarget5>=0){f.enableVertexAttribArray(D.morphTarget5);m.numSupportedMorphTargets++}if(D.morphTarget6>=0){f.enableVertexAttribArray(D.morphTarget6);m.numSupportedMorphTargets++}if(D.morphTarget7>=
+0){f.enableVertexAttribArray(D.morphTarget7);m.numSupportedMorphTargets++}o.__webGLMorphTargetInfluences=new Float32Array(this.maxMorphTargets);for(q=0;q<this.maxMorphTargets;q++)o.__webGLMorphTargetInfluences[q]=0}};this.render=function(m,C,p,o){var q,D,B,I,T,Q,L,ka,la=m.lights,U=m.fog;C.matrixAutoUpdate&&C.updateMatrix();m.update(undefined,!1,C);C.matrixWorldInverse.flattenToArray(da);C.projectionMatrix.flattenToArray(X);xa.multiply(C.projectionMatrix,C.matrixWorldInverse);k(xa);this.initWebGLObjects(m);
+z(p);(this.autoClear||o)&&this.clear();T=m.__webglObjects.length;for(o=0;o<T;o++){q=m.__webglObjects[o];L=q.object;if(L.visible)if(!(L instanceof THREE.Mesh)||n(L)){L.matrixWorld.flattenToArray(L._objectMatrixArray);A(L,C);x(q);q.render=!0;if(this.sortObjects){sa.copy(L.position);xa.multiplyVector3(sa);q.z=sa.z}}else q.render=!1;else q.render=!1}this.sortObjects&&m.__webglObjects.sort(t);Q=m.__webglObjectsImmediate.length;for(o=0;o<Q;o++){q=m.__webglObjectsImmediate[o];L=q.object;if(L.visible){L.matrixAutoUpdate&&
+L.matrixWorld.flattenToArray(L._objectMatrixArray);A(L,C);y(q)}}F(THREE.NormalBlending);for(o=0;o<T;o++){q=m.__webglObjects[o];if(q.render){L=q.object;ka=q.buffer;B=q.opaque;h(L);for(q=0;q<B.count;q++){I=B.list[q];j(I.depthTest);e(C,la,U,I,ka,L)}}}for(o=0;o<Q;o++){q=m.__webglObjectsImmediate[o];L=q.object;if(L.visible){B=q.opaque;h(L);for(q=0;q<B.count;q++){I=B.list[q];j(I.depthTest);D=d(C,la,U,I,L);L.render(function(ua){g(ua,D)})}}}for(o=0;o<T;o++){q=m.__webglObjects[o];if(q.render){L=q.object;ka=
+q.buffer;B=q.transparent;h(L);for(q=0;q<B.count;q++){I=B.list[q];F(I.blending);j(I.depthTest);e(C,la,U,I,ka,L)}}}for(o=0;o<Q;o++){q=m.__webglObjectsImmediate[o];L=q.object;if(L.visible){B=q.transparent;h(L);for(q=0;q<B.count;q++){I=B.list[q];F(I.blending);j(I.depthTest);D=d(C,la,U,I,L);L.render(function(ua){g(ua,D)})}}}if(p&&p.minFilter!==THREE.NearestFilter&&p.minFilter!==THREE.LinearFilter){f.bindTexture(f.TEXTURE_2D,p.__webGLTexture);f.generateMipmap(f.TEXTURE_2D);f.bindTexture(f.TEXTURE_2D,null)}};
+this.initWebGLObjects=function(m){if(!m.__webglObjects){m.__webglObjects=[];m.__webglObjectsImmediate=[]}for(;m.__objectsAdded.length;){var C=m.__objectsAdded[0],p=m,o=void 0,q=void 0,D=void 0;if(C._modelViewMatrix==undefined){C._modelViewMatrix=new THREE.Matrix4;C._normalMatrixArray=new Float32Array(9);C._modelViewMatrixArray=new Float32Array(16);C._objectMatrixArray=new Float32Array(16);C.matrixWorld.flattenToArray(C._objectMatrixArray)}if(C instanceof THREE.Mesh){q=C.geometry;q.geometryGroups==
+undefined&&G(q);for(o in q.geometryGroups){D=q.geometryGroups[o];if(!D.__webGLVertexBuffer){var B=D;B.__webGLVertexBuffer=f.createBuffer();B.__webGLNormalBuffer=f.createBuffer();B.__webGLTangentBuffer=f.createBuffer();B.__webGLColorBuffer=f.createBuffer();B.__webGLUVBuffer=f.createBuffer();B.__webGLUV2Buffer=f.createBuffer();B.__webGLSkinVertexABuffer=f.createBuffer();B.__webGLSkinVertexBBuffer=f.createBuffer();B.__webGLSkinIndicesBuffer=f.createBuffer();B.__webGLSkinWeightsBuffer=f.createBuffer();
+B.__webGLFaceBuffer=f.createBuffer();B.__webGLLineBuffer=f.createBuffer();if(B.numMorphTargets){var I=void 0,T=void 0;B.__webGLMorphTargetsBuffers=[];I=0;for(T=B.numMorphTargets;I<T;I++)B.__webGLMorphTargetsBuffers.push(f.createBuffer())}B=D;var Q=C,L=void 0,ka=void 0,la=T=I=0;L=void 0;ka=void 0;var U=void 0;U=void 0;var ua=Q.geometry;U=ua.faces;var ja=B.faces;L=0;for(ka=ja.length;L<ka;L++){fi=ja[L];face=U[fi];if(face instanceof THREE.Face3){I+=3;T+=1;la+=3}else if(face instanceof THREE.Face4){I+=
+4;T+=2;la+=4}}L=B;ka=Q;U=void 0;ja=void 0;var La=void 0,Pa=void 0;La=void 0;var Na=[];U=0;for(ja=ka.materials.length;U<ja;U++){La=ka.materials[U];if(La instanceof THREE.MeshFaceMaterial){La=0;for(l=L.materials.length;La<l;La++)(Pa=L.materials[La])&&Na.push(Pa)}else(Pa=La)&&Na.push(Pa)}U=Na;a:{L=void 0;ka=void 0;ja=U.length;for(L=0;L<ja;L++){ka=U[L];if(ka.map||ka.lightMap){L=!0;break a}}L=!1}a:{ka=void 0;ja=void 0;Na=U.length;for(ka=0;ka<Na;ka++){ja=U[ka];if(ja.vertexColors){ka=ja.vertexColors;break a}}ka=
+!1}a:{ja=void 0;Na=void 0;La=U.length;for(ja=0;ja<La;ja++){Na=U[ja];if(!(Na instanceof THREE.MeshBasicMaterial||Na instanceof THREE.MeshDepthMaterial)){U=Na&&Na.shading!=undefined&&Na.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}U=!1}console.log(L,ua);B.__vertexArray=new Float32Array(I*3);if(U)B.__normalArray=new Float32Array(I*3);if(ua.hasTangents)B.__tangentArray=new Float32Array(I*4);if(ka)B.__colorArray=new Float32Array(I*3);if(L){console.log(ua);if(ua.faceUvs.length>
+0||ua.faceVertexUvs.length>0)B.__uvArray=new Float32Array(I*2);if(ua.faceUvs.length>1||ua.faceVertexUvs.length>1)B.__uv2Array=new Float32Array(I*2)}if(Q.geometry.skinWeights.length&&Q.geometry.skinIndices.length){B.__skinVertexAArray=new Float32Array(I*4);B.__skinVertexBArray=new Float32Array(I*4);B.__skinIndexArray=new Float32Array(I*4);B.__skinWeightArray=new Float32Array(I*4)}B.__faceArray=new Uint16Array(T*3);B.__lineArray=new Uint16Array(la*2);if(B.numMorphTargets){Q=void 0;ua=void 0;B.__morphTargetsArrays=
+[];Q=0;for(ua=B.numMorphTargets;Q<ua;Q++)B.__morphTargetsArrays.push(new Float32Array(I*3))}B.__needsSmoothNormals=U==THREE.SmoothShading;B.__uvType=L;B.__vertexColorType=ka;B.__normalType=U;B.__webGLFaceCount=T*3;B.__webGLLineCount=la*2;q.__dirtyVertices=!0;q.__dirtyMorphTargets=!0;q.__dirtyElements=!0;q.__dirtyUvs=!0;q.__dirtyNormals=!0;q.__dirtyTangents=!0;q.__dirtyColors=!0}K(p.__webglObjects,D,C)}}else if(C instanceof THREE.Ribbon){q=C.geometry;if(!q.__webGLVertexBuffer){o=q;o.__webGLVertexBuffer=
+f.createBuffer();o.__webGLColorBuffer=f.createBuffer();o=q;D=o.vertices.length;o.__vertexArray=new Float32Array(D*3);o.__colorArray=new Float32Array(D*3);o.__webGLVertexCount=D;q.__dirtyVertices=!0;q.__dirtyColors=!0}K(p.__webglObjects,q,C)}else if(C instanceof THREE.Line){q=C.geometry;if(!q.__webGLVertexBuffer){o=q;o.__webGLVertexBuffer=f.createBuffer();o.__webGLColorBuffer=f.createBuffer();o=q;D=o.vertices.length;o.__vertexArray=new Float32Array(D*3);o.__colorArray=new Float32Array(D*3);o.__webGLLineCount=
+D;q.__dirtyVertices=!0;q.__dirtyColors=!0}K(p.__webglObjects,q,C)}else if(C instanceof THREE.ParticleSystem){q=C.geometry;if(!q.__webGLVertexBuffer){o=q;o.__webGLVertexBuffer=f.createBuffer();o.__webGLColorBuffer=f.createBuffer();o=q;D=o.vertices.length;o.__vertexArray=new Float32Array(D*3);o.__colorArray=new Float32Array(D*3);o.__sortArray=[];o.__webGLParticleCount=D;q.__dirtyVertices=!0;q.__dirtyColors=!0}K(p.__webglObjects,q,C)}else THREE.MarchingCubes!==undefined&&C instanceof THREE.MarchingCubes&&
+p.__webglObjectsImmediate.push({object:C,opaque:{list:[],count:0},transparent:{list:[],count:0}});m.__objectsAdded.splice(0,1)}for(;m.__objectsRemoved.length;){C=m.__objectsRemoved[0];p=m;q=void 0;o=void 0;for(q=p.__webglObjects.length-1;q>=0;q--){o=p.__webglObjects[q].object;C==o&&p.__webglObjects.splice(q,1)}m.__objectsRemoved.splice(0,1)}C=0;for(p=m.__webglObjects.length;C<p;C++){o=m.__webglObjects[C].object;D=void 0;q=void 0;B=void 0;if(o instanceof THREE.Mesh){q=o.geometry;for(D in q.geometryGroups){B=
+q.geometryGroups[D];if(q.__dirtyVertices||q.__dirtyMorphTargets||q.__dirtyElements||q.__dirtyUvs||q.__dirtyNormals||q.__dirtyColors||q.__dirtyTangents){I=f.DYNAMIC_DRAW;T=void 0;la=void 0;var Fa=void 0,P=void 0;Fa=void 0;var Oa=void 0,Ga=void 0,Ra=void 0;Q=void 0;ua=void 0;L=void 0;ka=void 0;var V=void 0,ca=void 0,aa=void 0,Ja=void 0;Ga=void 0;Ra=void 0;V=void 0;P=void 0;V=void 0;ca=void 0;aa=void 0;Ga=void 0;V=void 0;ca=void 0;aa=void 0;Ja=void 0;V=void 0;ca=void 0;aa=void 0;Ja=void 0;V=void 0;ca=
+void 0;aa=void 0;Ja=void 0;V=void 0;ca=void 0;aa=void 0;Ja=void 0;P=void 0;Oa=void 0;Fa=void 0;Fa=void 0;var va=void 0,Va=void 0,Ma=void 0,Ta=Pa=La=Na=ja=U=0,Ka=0,Qa=0,M=0,E=0,Y=0,O=B.__vertexArray,fa=B.__uvArray,Aa=B.__uv2Array,Ia=B.__normalArray,qa=B.__tangentArray,Ba=B.__colorArray,Ca=B.__skinVertexAArray,ya=B.__skinVertexBArray,Da=B.__skinIndexArray,Ha=B.__skinWeightArray,Xa=B.__morphTargetsArrays,Sa=B.__faceArray,Wa=B.__lineArray,kb=B.__needsSmoothNormals;ua=B.__vertexColorType;Q=B.__uvType;
+var Ua=o.geometry,eb=Ua.__dirtyVertices,fb=Ua.__dirtyElements,db=Ua.__dirtyUvs,gb=Ua.__dirtyNormals,hb=Ua.__dirtyTangents,ib=Ua.__dirtyColors,jb=Ua.__dirtyMorphTargets,Ya=Ua.vertices,lb=B.faces,ob=Ua.faces,mb=Ua.faceVertexUvs[0],nb=Ua.faceVertexUvs[1],pb=Ua.colors,ab=Ua.skinVerticesA,bb=Ua.skinVerticesB,cb=Ua.skinIndices,$a=Ua.skinWeights,Za=Ua.morphTargets;T=0;for(la=lb.length;T<la;T++){Fa=lb[T];P=ob[Fa];mb&&(L=mb[Fa]);nb&&(ka=nb[Fa]);Fa=P.vertexNormals;Oa=P.normal;Ga=P.vertexColors;Ra=P.color;if(P instanceof
+THREE.Face3){if(eb){V=Ya[P.a].position;ca=Ya[P.b].position;aa=Ya[P.c].position;O[ja]=V.x;O[ja+1]=V.y;O[ja+2]=V.z;O[ja+3]=ca.x;O[ja+4]=ca.y;O[ja+5]=ca.z;O[ja+6]=aa.x;O[ja+7]=aa.y;O[ja+8]=aa.z;ja+=9}if(jb){va=0;for(Va=Za.length;va<Va;va++){V=Za[va].vertices[P.a].position;ca=Za[va].vertices[P.b].position;aa=Za[va].vertices[P.c].position;Ma=Xa[va];Ma[Y+0]=V.x;Ma[Y+1]=V.y;Ma[Y+2]=V.z;Ma[Y+3]=ca.x;Ma[Y+4]=ca.y;Ma[Y+5]=ca.z;Ma[Y+6]=aa.x;Ma[Y+7]=aa.y;Ma[Y+8]=aa.z}Y+=9}if($a.length){V=$a[P.a];ca=$a[P.b];aa=
+$a[P.c];Ha[E]=V.x;Ha[E+1]=V.y;Ha[E+2]=V.z;Ha[E+3]=V.w;Ha[E+4]=ca.x;Ha[E+5]=ca.y;Ha[E+6]=ca.z;Ha[E+7]=ca.w;Ha[E+8]=aa.x;Ha[E+9]=aa.y;Ha[E+10]=aa.z;Ha[E+11]=aa.w;V=cb[P.a];ca=cb[P.b];aa=cb[P.c];Da[E]=V.x;Da[E+1]=V.y;Da[E+2]=V.z;Da[E+3]=V.w;Da[E+4]=ca.x;Da[E+5]=ca.y;Da[E+6]=ca.z;Da[E+7]=ca.w;Da[E+8]=aa.x;Da[E+9]=aa.y;Da[E+10]=aa.z;Da[E+11]=aa.w;V=ab[P.a];ca=ab[P.b];aa=ab[P.c];Ca[E]=V.x;Ca[E+1]=V.y;Ca[E+2]=V.z;Ca[E+3]=1;Ca[E+4]=ca.x;Ca[E+5]=ca.y;Ca[E+6]=ca.z;Ca[E+7]=1;Ca[E+8]=aa.x;Ca[E+9]=aa.y;Ca[E+10]=
+aa.z;Ca[E+11]=1;V=bb[P.a];ca=bb[P.b];aa=bb[P.c];ya[E]=V.x;ya[E+1]=V.y;ya[E+2]=V.z;ya[E+3]=1;ya[E+4]=ca.x;ya[E+5]=ca.y;ya[E+6]=ca.z;ya[E+7]=1;ya[E+8]=aa.x;ya[E+9]=aa.y;ya[E+10]=aa.z;ya[E+11]=1;E+=12}if(ib&&ua){if(Ga.length==3&&ua==THREE.VertexColors){V=Ga[0];ca=Ga[1];aa=Ga[2]}else aa=ca=V=Ra;Ba[M]=V.r;Ba[M+1]=V.g;Ba[M+2]=V.b;Ba[M+3]=ca.r;Ba[M+4]=ca.g;Ba[M+5]=ca.b;Ba[M+6]=aa.r;Ba[M+7]=aa.g;Ba[M+8]=aa.b;M+=9}if(hb&&Ua.hasTangents){Ga=Ya[P.a].tangent;Ra=Ya[P.b].tangent;V=Ya[P.c].tangent;qa[Ka]=Ga.x;qa[Ka+
+1]=Ga.y;qa[Ka+2]=Ga.z;qa[Ka+3]=Ga.w;qa[Ka+4]=Ra.x;qa[Ka+5]=Ra.y;qa[Ka+6]=Ra.z;qa[Ka+7]=Ra.w;qa[Ka+8]=V.x;qa[Ka+9]=V.y;qa[Ka+10]=V.z;qa[Ka+11]=V.w;Ka+=12}if(gb)if(Fa.length==3&&kb)for(P=0;P<3;P++){Oa=Fa[P];Ia[Ta]=Oa.x;Ia[Ta+1]=Oa.y;Ia[Ta+2]=Oa.z;Ta+=3}else for(P=0;P<3;P++){Ia[Ta]=Oa.x;Ia[Ta+1]=Oa.y;Ia[Ta+2]=Oa.z;Ta+=3}if(db&&L!==undefined&&Q)for(P=0;P<3;P++){Fa=L[P];fa[Na]=Fa.u;fa[Na+1]=Fa.v;Na+=2}if(db&&ka!==undefined&&Q)for(P=0;P<3;P++){Fa=ka[P];Aa[La]=Fa.u;Aa[La+1]=Fa.v;La+=2}if(fb){Sa[Pa]=U;Sa[Pa+
+1]=U+1;Sa[Pa+2]=U+2;Pa+=3;Wa[Qa]=U;Wa[Qa+1]=U+1;Wa[Qa+2]=U;Wa[Qa+3]=U+2;Wa[Qa+4]=U+1;Wa[Qa+5]=U+2;Qa+=6;U+=3}}else if(P instanceof THREE.Face4){if(eb){V=Ya[P.a].position;ca=Ya[P.b].position;aa=Ya[P.c].position;Ja=Ya[P.d].position;O[ja]=V.x;O[ja+1]=V.y;O[ja+2]=V.z;O[ja+3]=ca.x;O[ja+4]=ca.y;O[ja+5]=ca.z;O[ja+6]=aa.x;O[ja+7]=aa.y;O[ja+8]=aa.z;O[ja+9]=Ja.x;O[ja+10]=Ja.y;O[ja+11]=Ja.z;ja+=12}if(jb){va=0;for(Va=Za.length;va<Va;va++){V=Za[va].vertices[P.a].position;ca=Za[va].vertices[P.b].position;aa=Za[va].vertices[P.c].position;
+Ja=Za[va].vertices[P.d].position;Ma=Xa[va];Ma[Y+0]=V.x;Ma[Y+1]=V.y;Ma[Y+2]=V.z;Ma[Y+3]=ca.x;Ma[Y+4]=ca.y;Ma[Y+5]=ca.z;Ma[Y+6]=aa.x;Ma[Y+7]=aa.y;Ma[Y+8]=aa.z;Ma[Y+9]=Ja.x;Ma[Y+10]=Ja.y;Ma[Y+11]=Ja.z}Y+=12}if($a.length){V=$a[P.a];ca=$a[P.b];aa=$a[P.c];Ja=$a[P.d];Ha[E]=V.x;Ha[E+1]=V.y;Ha[E+2]=V.z;Ha[E+3]=V.w;Ha[E+4]=ca.x;Ha[E+5]=ca.y;Ha[E+6]=ca.z;Ha[E+7]=ca.w;Ha[E+8]=aa.x;Ha[E+9]=aa.y;Ha[E+10]=aa.z;Ha[E+11]=aa.w;Ha[E+12]=Ja.x;Ha[E+13]=Ja.y;Ha[E+14]=Ja.z;Ha[E+15]=Ja.w;V=cb[P.a];ca=cb[P.b];aa=cb[P.c];
+Ja=cb[P.d];Da[E]=V.x;Da[E+1]=V.y;Da[E+2]=V.z;Da[E+3]=V.w;Da[E+4]=ca.x;Da[E+5]=ca.y;Da[E+6]=ca.z;Da[E+7]=ca.w;Da[E+8]=aa.x;Da[E+9]=aa.y;Da[E+10]=aa.z;Da[E+11]=aa.w;Da[E+12]=Ja.x;Da[E+13]=Ja.y;Da[E+14]=Ja.z;Da[E+15]=Ja.w;V=ab[P.a];ca=ab[P.b];aa=ab[P.c];Ja=ab[P.d];Ca[E]=V.x;Ca[E+1]=V.y;Ca[E+2]=V.z;Ca[E+3]=1;Ca[E+4]=ca.x;Ca[E+5]=ca.y;Ca[E+6]=ca.z;Ca[E+7]=1;Ca[E+8]=aa.x;Ca[E+9]=aa.y;Ca[E+10]=aa.z;Ca[E+11]=1;Ca[E+12]=Ja.x;Ca[E+13]=Ja.y;Ca[E+14]=Ja.z;Ca[E+15]=1;V=bb[P.a];ca=bb[P.b];aa=bb[P.c];Ja=bb[P.d];
+ya[E]=V.x;ya[E+1]=V.y;ya[E+2]=V.z;ya[E+3]=1;ya[E+4]=ca.x;ya[E+5]=ca.y;ya[E+6]=ca.z;ya[E+7]=1;ya[E+8]=aa.x;ya[E+9]=aa.y;ya[E+10]=aa.z;ya[E+11]=1;ya[E+12]=Ja.x;ya[E+13]=Ja.y;ya[E+14]=Ja.z;ya[E+15]=1;E+=16}if(ib&&ua){if(Ga.length==4&&ua==THREE.VertexColors){V=Ga[0];ca=Ga[1];aa=Ga[2];Ga=Ga[3]}else Ga=aa=ca=V=Ra;Ba[M]=V.r;Ba[M+1]=V.g;Ba[M+2]=V.b;Ba[M+3]=ca.r;Ba[M+4]=ca.g;Ba[M+5]=ca.b;Ba[M+6]=aa.r;Ba[M+7]=aa.g;Ba[M+8]=aa.b;Ba[M+9]=Ga.r;Ba[M+10]=Ga.g;Ba[M+11]=Ga.b;M+=12}if(hb&&Ua.hasTangents){Ga=Ya[P.a].tangent;
+Ra=Ya[P.b].tangent;V=Ya[P.c].tangent;P=Ya[P.d].tangent;qa[Ka]=Ga.x;qa[Ka+1]=Ga.y;qa[Ka+2]=Ga.z;qa[Ka+3]=Ga.w;qa[Ka+4]=Ra.x;qa[Ka+5]=Ra.y;qa[Ka+6]=Ra.z;qa[Ka+7]=Ra.w;qa[Ka+8]=V.x;qa[Ka+9]=V.y;qa[Ka+10]=V.z;qa[Ka+11]=V.w;qa[Ka+12]=P.x;qa[Ka+13]=P.y;qa[Ka+14]=P.z;qa[Ka+15]=P.w;Ka+=16}if(gb)if(Fa.length==4&&kb)for(P=0;P<4;P++){Oa=Fa[P];Ia[Ta]=Oa.x;Ia[Ta+1]=Oa.y;Ia[Ta+2]=Oa.z;Ta+=3}else for(P=0;P<4;P++){Ia[Ta]=Oa.x;Ia[Ta+1]=Oa.y;Ia[Ta+2]=Oa.z;Ta+=3}if(db&&L!==undefined&&Q)for(P=0;P<4;P++){Fa=L[P];fa[Na]=
+Fa.u;fa[Na+1]=Fa.v;Na+=2}if(db&&ka!==undefined&&Q)for(P=0;P<4;P++){Fa=ka[P];Aa[La]=Fa.u;Aa[La+1]=Fa.v;La+=2}if(fb){Sa[Pa]=U;Sa[Pa+1]=U+1;Sa[Pa+2]=U+2;Sa[Pa+3]=U;Sa[Pa+4]=U+2;Sa[Pa+5]=U+3;Pa+=6;Wa[Qa]=U;Wa[Qa+1]=U+1;Wa[Qa+2]=U;Wa[Qa+3]=U+3;Wa[Qa+4]=U+1;Wa[Qa+5]=U+2;Wa[Qa+6]=U+2;Wa[Qa+7]=U+3;Qa+=8;U+=4}}}if(eb){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,O,I)}if(jb){va=0;for(Va=Za.length;va<Va;va++){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLMorphTargetsBuffers[va]);f.bufferData(f.ARRAY_BUFFER,
+Xa[va],I)}}if(ib&&pb.length){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,Ba,I)}if(gb){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLNormalBuffer);f.bufferData(f.ARRAY_BUFFER,Ia,I)}if(hb&&Ua.hasTangents){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLTangentBuffer);f.bufferData(f.ARRAY_BUFFER,qa,I)}if(db&&Na>0){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLUVBuffer);f.bufferData(f.ARRAY_BUFFER,fa,I)}if(db&&La>0){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLUV2Buffer);f.bufferData(f.ARRAY_BUFFER,Aa,I)}if(fb){f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,
+B.__webGLFaceBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,Sa,I);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,B.__webGLLineBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,Wa,I)}if(E>0){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLSkinVertexABuffer);f.bufferData(f.ARRAY_BUFFER,Ca,I);f.bindBuffer(f.ARRAY_BUFFER,B.__webGLSkinVertexBBuffer);f.bufferData(f.ARRAY_BUFFER,ya,I);f.bindBuffer(f.ARRAY_BUFFER,B.__webGLSkinIndicesBuffer);f.bufferData(f.ARRAY_BUFFER,Da,I);f.bindBuffer(f.ARRAY_BUFFER,B.__webGLSkinWeightsBuffer);f.bufferData(f.ARRAY_BUFFER,
+Ha,I)}}}q.__dirtyVertices=!1;q.__dirtyMorphTargets=!1;q.__dirtyElements=!1;q.__dirtyUvs=!1;q.__dirtyNormals=!1;q.__dirtyTangents=!1;q.__dirtyColors=!1}else if(o instanceof THREE.Ribbon){q=o.geometry;if(q.__dirtyVertices||q.__dirtyColors){o=q;D=f.DYNAMIC_DRAW;Q=void 0;Q=void 0;ua=void 0;B=void 0;L=o.vertices;I=o.colors;ka=L.length;T=I.length;U=o.__vertexArray;la=o.__colorArray;ja=o.__dirtyColors;if(o.__dirtyVertices){for(Q=0;Q<ka;Q++){ua=L[Q].position;B=Q*3;U[B]=ua.x;U[B+1]=ua.y;U[B+2]=ua.z}f.bindBuffer(f.ARRAY_BUFFER,
+o.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,U,D)}if(ja){for(Q=0;Q<T;Q++){color=I[Q];B=Q*3;la[B]=color.r;la[B+1]=color.g;la[B+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,o.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,la,D)}}q.__dirtyVertices=!1;q.__dirtyColors=!1}else if(o instanceof THREE.Line){q=o.geometry;if(q.__dirtyVertices||q.__dirtyColors){o=q;D=f.DYNAMIC_DRAW;Q=void 0;Q=void 0;ua=void 0;B=void 0;L=o.vertices;I=o.colors;ka=L.length;T=I.length;U=o.__vertexArray;la=o.__colorArray;ja=o.__dirtyColors;
+if(o.__dirtyVertices){for(Q=0;Q<ka;Q++){ua=L[Q].position;B=Q*3;U[B]=ua.x;U[B+1]=ua.y;U[B+2]=ua.z}f.bindBuffer(f.ARRAY_BUFFER,o.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,U,D)}if(ja){for(Q=0;Q<T;Q++){color=I[Q];B=Q*3;la[B]=color.r;la[B+1]=color.g;la[B+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,o.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,la,D)}}q.__dirtyVertices=!1;q.__dirtyColors=!1}else if(o instanceof THREE.ParticleSystem){q=o.geometry;(q.__dirtyVertices||q.__dirtyColors||o.sortParticles)&&
+c(q,f.DYNAMIC_DRAW,o);q.__dirtyVertices=!1;q.__dirtyColors=!1}}};this.setFaceCulling=function(m,C){if(m){!C||C=="ccw"?f.frontFace(f.CCW):f.frontFace(f.CW);if(m=="back")f.cullFace(f.BACK);else m=="front"?f.cullFace(f.FRONT):f.cullFace(f.FRONT_AND_BACK);f.enable(f.CULL_FACE)}else f.disable(f.CULL_FACE)};this.supportsVertexTextures=function(){return f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
 THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,c,b){b&&a.update(undefined,!1,c);b=a.sounds;var d,e=b.length;for(d=0;d<e;d++){a=b[d];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(c.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
-THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[null,null,null]};
-THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};
-var GeometryUtils={merge:function(a,c){var b=c instanceof THREE.Mesh,d=a.vertices.length,e=b?c.geometry:c,g=a.vertices,h=e.vertices,j=a.faces,k=e.faces,o=a.uvs;e=e.uvs;b&&c.matrixAutoUpdate&&c.updateMatrix();for(var w=0,y=h.length;w<y;w++){var x=new THREE.Vertex(h[w].position.clone());b&&c.matrix.multiplyVector3(x.position);g.push(x)}w=0;for(y=k.length;w<y;w++){h=k[w];var t,B=h.vertexNormals;if(h instanceof THREE.Face3)t=new THREE.Face3(h.a+d,h.b+d,h.c+d);else h instanceof THREE.Face4&&(t=new THREE.Face4(h.a+
-d,h.b+d,h.c+d,h.d+d));t.centroid.copy(h.centroid);t.normal.copy(h.normal);b=0;for(g=B.length;b<g;b++){x=B[b];t.vertexNormals.push(x.clone())}t.materials=h.materials.slice();j.push(t)}w=0;for(y=e.length;w<y;w++){d=e[w];j=[];b=0;for(g=d.length;b<g;b++)j.push(new THREE.UV(d[b].u,d[b].v));o.push(j)}}},ImageUtils={loadTexture:function(a,c,b){var d=new Image,e=new THREE.Texture(d,c);d.onload=function(){e.needsUpdate=!0;b&&b(this)};d.src=a;return e},loadTextureCube:function(a,c,b){var d,e=[],g=new THREE.Texture(e,
-c);c=e.loadCount=0;for(d=a.length;c<d;++c){e[c]=new Image;e[c].onload=function(){e.loadCount+=1;if(e.loadCount==6)g.needsUpdate=!0;b&&b(this)};e[c].src=a[c]}return g}},SceneUtils={loadScene:function(a,c,b,d){a=new Worker(a);a.postMessage(0);a.onmessage=function(e){function g(){for(w in R.objects)if(!M.objects[w]){G=R.objects[w];if(z=M.geometries[G.geometry]){fa=[];for(i=0;i<G.materials.length;i++)fa[i]=M.materials[G.materials[i]];I=G.position;r=G.rotation;s=G.scale;object=new THREE.Mesh(z,fa);object.position.set(I[0],
-I[1],I[2]);object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=G.visible;M.scene.addObject(object);M.objects[w]=object}}}function h(ga){return function(Ga){M.geometries[ga]=Ga;g();Y-=1;j()}}function j(){d({total_models:na,total_textures:ja,loaded_models:na-Y,loaded_textures:ja-W},M);Y==0&&W==0&&b(M)}var k,o,w,y,x,t,B,G,I,A,J,z,Q,N,fa,R,f,Y,W,na,ja,M;R=e.data;f=new THREE.Loader;W=Y=0;M={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},
-lights:{},fogs:{}};e=function(){W-=1;j()};for(x in R.cameras){A=R.cameras[x];if(A.type=="perspective")Q=new THREE.Camera(A.fov,A.aspect,A.near,A.far);else if(A.type=="ortho"){Q=new THREE.Camera;Q.projectionMatrix=THREE.Matrix4.makeOrtho(A.left,A.right,A.top,A.bottom,A.near,A.far)}I=A.position;A=A.target;Q.position.set(I[0],I[1],I[2]);Q.target.position.set(A[0],A[1],A[2]);M.cameras[x]=Q}for(y in R.lights){x=R.lights[y];if(x.type=="directional"){I=x.direction;light=new THREE.DirectionalLight;light.position.set(I[0],
-I[1],I[2]);light.position.normalize()}else if(x.type=="point"){I=x.position;light=new THREE.PointLight;light.position.set(I[0],I[1],I[2])}A=x.color;i=x.intensity||1;light.color.setRGB(A[0]*i,A[1]*i,A[2]*i);M.scene.addLight(light);M.lights[y]=light}for(t in R.fogs){y=R.fogs[t];if(y.type=="linear")N=new THREE.Fog(0,y.near,y.far);else y.type=="exp2"&&(N=new THREE.FogExp2(0,y.density));A=y.color;N.color.setRGB(A[0],A[1],A[2]);M.fogs[t]=N}if(M.cameras&&R.defaults.camera)M.currentCamera=M.cameras[R.defaults.camera];
-if(M.fogs&&R.defaults.fog)M.scene.fog=M.fogs[R.defaults.fog];A=R.defaults.bgcolor;M.bgColor=new THREE.Color;M.bgColor.setRGB(A[0],A[1],A[2]);M.bgColorAlpha=R.defaults.bgalpha;for(k in R.geometries){t=R.geometries[k];if(t.type=="bin_mesh"||t.type=="ascii_mesh")Y+=1}na=Y;for(k in R.geometries){t=R.geometries[k];if(t.type=="cube"){z=new Cube(t.width,t.height,t.depth,t.segmentsWidth,t.segmentsHeight,t.segmentsDepth,null,t.flipped,t.sides);M.geometries[k]=z}else if(t.type=="plane"){z=new Plane(t.width,
-t.height,t.segmentsWidth,t.segmentsHeight);M.geometries[k]=z}else if(t.type=="sphere"){z=new Sphere(t.radius,t.segmentsWidth,t.segmentsHeight);M.geometries[k]=z}else if(t.type=="cylinder"){z=new Cylinder(t.numSegs,t.topRad,t.botRad,t.height,t.topOffset,t.botOffset);M.geometries[k]=z}else if(t.type=="torus"){z=new Torus(t.radius,t.tube,t.segmentsR,t.segmentsT);M.geometries[k]=z}else if(t.type=="icosahedron"){z=new Icosahedron(t.subdivisions);M.geometries[k]=z}else if(t.type=="bin_mesh")f.loadBinary({model:t.url,
-callback:h(k)});else t.type=="ascii_mesh"&&f.loadAscii({model:t.url,callback:h(k)})}for(B in R.textures){k=R.textures[B];W+=k.url instanceof Array?k.url.length:1}ja=W;for(B in R.textures){k=R.textures[B];if(k.mapping!=undefined&&THREE[k.mapping]!=undefined)k.mapping=new THREE[k.mapping];if(k.url instanceof Array)t=ImageUtils.loadTextureCube(k.url,k.mapping,e);else{t=ImageUtils.loadTexture(k.url,k.mapping,e);if(THREE[k.minFilter]!=undefined)t.minFilter=THREE[k.minFilter];if(THREE[k.magFilter]!=undefined)t.magFilter=
-THREE[k.magFilter]}M.textures[B]=t}for(o in R.materials){B=R.materials[o];for(J in B.parameters)if(J=="envMap"||J=="map"||J=="lightMap")B.parameters[J]=M.textures[B.parameters[J]];else if(J=="shading")B.parameters[J]=B.parameters[J]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(J=="blending")B.parameters[J]=THREE[B.parameters[J]]?THREE[B.parameters[J]]:THREE.NormalBlending;else J=="combine"&&(B.parameters[J]=B.parameters[J]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);B=new THREE[B.type](B.parameters);
-M.materials[o]=B}g();c(M)}},addMesh:function(a,c,b,d,e,g,h,j,k,o){c=new THREE.Mesh(c,o);c.scale.x=c.scale.y=c.scale.z=b;c.position.x=d;c.position.y=e;c.position.z=g;c.rotation.x=h;c.rotation.y=j;c.rotation.z=k;a.addObject(c);return c},addPanoramaCubeWebGL:function(a,c,b){var d=ShaderUtils.lib.cube;d.uniforms.tCube.texture=b;b=new THREE.MeshShaderMaterial({fragmentShader:d.fragmentShader,vertexShader:d.vertexShader,uniforms:d.uniforms});c=new THREE.Mesh(new Cube(c,c,c,1,1,1,null,!0),b);a.addObject(c);
+THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
+THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.uvs=[];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};
+THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.materials=null};
+var GeometryUtils={merge:function(a,c){var b=c instanceof THREE.Mesh,d=a.vertices.length,e=b?c.geometry:c,g=a.vertices,h=e.vertices,j=a.faces,k=e.faces,n=a.uvs;e=e.uvs;b&&c.matrixAutoUpdate&&c.updateMatrix();for(var w=0,y=h.length;w<y;w++){var x=new THREE.Vertex(h[w].position.clone());b&&c.matrix.multiplyVector3(x.position);g.push(x)}w=0;for(y=k.length;w<y;w++){h=k[w];var t,A=h.vertexNormals;if(h instanceof THREE.Face3)t=new THREE.Face3(h.a+d,h.b+d,h.c+d);else h instanceof THREE.Face4&&(t=new THREE.Face4(h.a+
+d,h.b+d,h.c+d,h.d+d));t.centroid.copy(h.centroid);t.normal.copy(h.normal);b=0;for(g=A.length;b<g;b++){x=A[b];t.vertexNormals.push(x.clone())}t.materials=h.materials.slice();j.push(t)}w=0;for(y=e.length;w<y;w++){d=e[w];j=[];b=0;for(g=d.length;b<g;b++)j.push(new THREE.UV(d[b].u,d[b].v));n.push(j)}}},ImageUtils={loadTexture:function(a,c,b){var d=new Image,e=new THREE.Texture(d,c);d.onload=function(){e.needsUpdate=!0;b&&b(this)};d.src=a;return e},loadTextureCube:function(a,c,b){var d,e=[],g=new THREE.Texture(e,
+c);c=e.loadCount=0;for(d=a.length;c<d;++c){e[c]=new Image;e[c].onload=function(){e.loadCount+=1;if(e.loadCount==6)g.needsUpdate=!0;b&&b(this)};e[c].src=a[c]}return g}},SceneUtils={loadScene:function(a,c,b,d){a=new Worker(a);a.postMessage(0);a.onmessage=function(e){function g(){for(w in W.objects)if(!N.objects[w]){G=W.objects[w];if(z=N.geometries[G.geometry]){$=[];for(i=0;i<G.materials.length;i++)$[i]=N.materials[G.materials[i]];K=G.position;r=G.rotation;s=G.scale;object=new THREE.Mesh(z,$);object.position.set(K[0],
+K[1],K[2]);object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=G.visible;N.scene.addObject(object);N.objects[w]=object}}}function h(ta){return function(ra){N.geometries[ta]=ra;g();ga-=1;j()}}function j(){d({total_models:Z,total_textures:ma,loaded_models:Z-ga,loaded_textures:ma-S},N);ga==0&&S==0&&b(N)}var k,n,w,y,x,t,A,G,K,F,J,z,H,R,$,W,f,ga,S,Z,ma,N;W=e.data;f=new THREE.Loader;S=ga=0;N={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},
+lights:{},fogs:{}};e=function(){S-=1;j()};for(x in W.cameras){F=W.cameras[x];if(F.type=="perspective")H=new THREE.Camera(F.fov,F.aspect,F.near,F.far);else if(F.type=="ortho"){H=new THREE.Camera;H.projectionMatrix=THREE.Matrix4.makeOrtho(F.left,F.right,F.top,F.bottom,F.near,F.far)}K=F.position;F=F.target;H.position.set(K[0],K[1],K[2]);H.target.position.set(F[0],F[1],F[2]);N.cameras[x]=H}for(y in W.lights){x=W.lights[y];if(x.type=="directional"){K=x.direction;light=new THREE.DirectionalLight;light.position.set(K[0],
+K[1],K[2]);light.position.normalize()}else if(x.type=="point"){K=x.position;light=new THREE.PointLight;light.position.set(K[0],K[1],K[2])}F=x.color;i=x.intensity||1;light.color.setRGB(F[0]*i,F[1]*i,F[2]*i);N.scene.addLight(light);N.lights[y]=light}for(t in W.fogs){y=W.fogs[t];if(y.type=="linear")R=new THREE.Fog(0,y.near,y.far);else y.type=="exp2"&&(R=new THREE.FogExp2(0,y.density));F=y.color;R.color.setRGB(F[0],F[1],F[2]);N.fogs[t]=R}if(N.cameras&&W.defaults.camera)N.currentCamera=N.cameras[W.defaults.camera];
+if(N.fogs&&W.defaults.fog)N.scene.fog=N.fogs[W.defaults.fog];F=W.defaults.bgcolor;N.bgColor=new THREE.Color;N.bgColor.setRGB(F[0],F[1],F[2]);N.bgColorAlpha=W.defaults.bgalpha;for(k in W.geometries){t=W.geometries[k];if(t.type=="bin_mesh"||t.type=="ascii_mesh")ga+=1}Z=ga;for(k in W.geometries){t=W.geometries[k];if(t.type=="cube"){z=new Cube(t.width,t.height,t.depth,t.segmentsWidth,t.segmentsHeight,t.segmentsDepth,null,t.flipped,t.sides);N.geometries[k]=z}else if(t.type=="plane"){z=new Plane(t.width,
+t.height,t.segmentsWidth,t.segmentsHeight);N.geometries[k]=z}else if(t.type=="sphere"){z=new Sphere(t.radius,t.segmentsWidth,t.segmentsHeight);N.geometries[k]=z}else if(t.type=="cylinder"){z=new Cylinder(t.numSegs,t.topRad,t.botRad,t.height,t.topOffset,t.botOffset);N.geometries[k]=z}else if(t.type=="torus"){z=new Torus(t.radius,t.tube,t.segmentsR,t.segmentsT);N.geometries[k]=z}else if(t.type=="icosahedron"){z=new Icosahedron(t.subdivisions);N.geometries[k]=z}else if(t.type=="bin_mesh")f.loadBinary({model:t.url,
+callback:h(k)});else t.type=="ascii_mesh"&&f.loadAscii({model:t.url,callback:h(k)})}for(A in W.textures){k=W.textures[A];S+=k.url instanceof Array?k.url.length:1}ma=S;for(A in W.textures){k=W.textures[A];if(k.mapping!=undefined&&THREE[k.mapping]!=undefined)k.mapping=new THREE[k.mapping];if(k.url instanceof Array)t=ImageUtils.loadTextureCube(k.url,k.mapping,e);else{t=ImageUtils.loadTexture(k.url,k.mapping,e);if(THREE[k.minFilter]!=undefined)t.minFilter=THREE[k.minFilter];if(THREE[k.magFilter]!=undefined)t.magFilter=
+THREE[k.magFilter]}N.textures[A]=t}for(n in W.materials){A=W.materials[n];for(J in A.parameters)if(J=="envMap"||J=="map"||J=="lightMap")A.parameters[J]=N.textures[A.parameters[J]];else if(J=="shading")A.parameters[J]=A.parameters[J]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(J=="blending")A.parameters[J]=THREE[A.parameters[J]]?THREE[A.parameters[J]]:THREE.NormalBlending;else J=="combine"&&(A.parameters[J]=A.parameters[J]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);A=new THREE[A.type](A.parameters);
+N.materials[n]=A}g();c(N)}},addMesh:function(a,c,b,d,e,g,h,j,k,n){c=new THREE.Mesh(c,n);c.scale.x=c.scale.y=c.scale.z=b;c.position.x=d;c.position.y=e;c.position.z=g;c.rotation.x=h;c.rotation.y=j;c.rotation.z=k;a.addObject(c);return c},addPanoramaCubeWebGL:function(a,c,b){var d=ShaderUtils.lib.cube;d.uniforms.tCube.texture=b;b=new THREE.MeshShaderMaterial({fragmentShader:d.fragmentShader,vertexShader:d.vertexShader,uniforms:d.uniforms});c=new THREE.Mesh(new Cube(c,c,c,1,1,1,null,!0),b);a.addObject(c);
 return c},addPanoramaCube:function(a,c,b){var d=[];d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[4])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));c=new THREE.Mesh(new Cube(c,c,c,1,1,d,!0),new THREE.MeshFaceMaterial);
 a.addObject(c);return c},addPanoramaCubePlanes:function(a,c,b){var d=c/2;c=new Plane(c,c);var e=Math.PI,g=Math.PI/2;SceneUtils.addMesh(a,c,1,0,0,-d,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));SceneUtils.addMesh(a,c,1,-d,0,0,0,g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));SceneUtils.addMesh(a,c,1,d,0,0,0,-g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));SceneUtils.addMesh(a,c,1,0,d,0,g,0,e,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));
 SceneUtils.addMesh(a,c,1,0,-d,0,-g,0,e,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}))},showHierarchy:function(a,c){SceneUtils.traverseHierarchy(a,function(b){b.visible=c})},traverseHierarchy:function(a,c){var b,d,e=a.children.length;for(d=0;d<e;d++){b=a.children[d];c(b);SceneUtils.traverseHierarchy(b,c)}}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",
@@ -328,71 +324,72 @@ this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.moveForward=!1;this.moveBack
 var b=this.lookSpeed;this.dragToLook&&!this.mouseDragOn&&(b=0);this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;b=this.target.position;var d=this.position;b.x=d.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=d.y+100*Math.cos(this.phi);b.z=d.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},
 !1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype;
 THREE.QuakeCamera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))};
-THREE.PathCamera=function(a){function c(o,w,y,x){var t={name:y,fps:0.6,length:x,hierarchy:[]},B,G=w.getControlPointsArray(),I=w.getLength(),A=G.length,J=0;B=A-1;w={parent:-1,keys:[]};w.keys[0]={time:0,pos:G[0],rot:[0,0,0,1],scl:[1,1,1]};w.keys[B]={time:x,pos:G[B],rot:[0,0,0,1],scl:[1,1,1]};for(B=1;B<A-1;B++){J=x*I.chunks[B]/I.total;w.keys[B]={time:J,pos:G[B]}}t.hierarchy[0]=w;THREE.AnimationHandler.add(t);return new THREE.Animation(o,y,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function b(o,w){var y,
-x,t=new THREE.Geometry;for(y=0;y<o.points.length*w;y++){x=y/(o.points.length*w);x=o.getPoint(x);t.vertices[y]=new THREE.Vertex(new THREE.Vector3(x.x,x.y,x.z))}return t}function d(o,w){var y=b(w,10),x=b(w,10),t=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(y,t);particleObj=new THREE.ParticleSystem(x,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);o.addChild(lineObj);particleObj.scale.set(1,1,1);o.addChild(particleObj);x=new Sphere(1,
-16,8);t=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<w.points.length;i++){y=new THREE.Mesh(x,t);y.position.copy(w.points[i]);y.updateMatrix();o.addChild(y)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookVertical=
+THREE.PathCamera=function(a){function c(n,w,y,x){var t={name:y,fps:0.6,length:x,hierarchy:[]},A,G=w.getControlPointsArray(),K=w.getLength(),F=G.length,J=0;A=F-1;w={parent:-1,keys:[]};w.keys[0]={time:0,pos:G[0],rot:[0,0,0,1],scl:[1,1,1]};w.keys[A]={time:x,pos:G[A],rot:[0,0,0,1],scl:[1,1,1]};for(A=1;A<F-1;A++){J=x*K.chunks[A]/K.total;w.keys[A]={time:J,pos:G[A]}}t.hierarchy[0]=w;THREE.AnimationHandler.add(t);return new THREE.Animation(n,y,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function b(n,w){var y,
+x,t=new THREE.Geometry;for(y=0;y<n.points.length*w;y++){x=y/(n.points.length*w);x=n.getPoint(x);t.vertices[y]=new THREE.Vertex(new THREE.Vector3(x.x,x.y,x.z))}return t}function d(n,w){var y=b(w,10),x=b(w,10),t=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(y,t);particleObj=new THREE.ParticleSystem(x,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);n.addChild(lineObj);particleObj.scale.set(1,1,1);n.addChild(particleObj);x=new Sphere(1,
+16,8);t=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<w.points.length;i++){y=new THREE.Mesh(x,t);y.position.copy(w.points[i]);y.updateMatrix();n.addChild(y)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookVertical=
 !0;this.lookHorizontal=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(a){if(a.duration!==undefined)this.duration=a.duration*1E3;if(a.waypoints!==undefined)this.waypoints=a.waypoints;if(a.useConstantSpeed!==undefined)this.useConstantSpeed=a.useConstantSpeed;if(a.resamplingCoef!==undefined)this.resamplingCoef=a.resamplingCoef;if(a.createDebugPath!==undefined)this.createDebugPath=a.createDebugPath;
 if(a.createDebugDummy!==undefined)this.createDebugDummy=a.createDebugDummy;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.lookVertical!==undefined)this.lookVertical=a.lookVertical;if(a.lookHorizontal!==undefined)this.lookHorizontal=a.lookHorizontal;if(a.verticalAngleMap!==undefined)this.verticalAngleMap=a.verticalAngleMap;if(a.horizontalAngleMap!==undefined)this.horizontalAngleMap=a.horizontalAngleMap;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phi=this.lon=
-this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var e=Math.PI*2,g=Math.PI/180;this.update=function(o,w,y){var x,t;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*g;this.theta=this.lon*g;x=this.phi%e;this.phi=x>=0?x:x+e;x=this.verticalAngleMap.srcRange;t=this.verticalAngleMap.dstRange;
-this.phi=(this.phi-x[0])*(t[1]-t[0])/(x[1]-x[0])+t[0];x=this.horizontalAngleMap.srcRange;t=this.horizontalAngleMap.dstRange;this.theta=(this.theta-x[0])*(t[1]-t[0])/(x[1]-x[0])+t[0];x=this.target.position;x.x=100*Math.sin(this.phi)*Math.cos(this.theta);x.y=100*Math.cos(this.phi);x.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,o,w,y)};this.onMouseMove=function(o){this.mouseX=o.clientX-this.windowHalfX;this.mouseY=o.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);
+this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var e=Math.PI*2,g=Math.PI/180;this.update=function(n,w,y){var x,t;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*g;this.theta=this.lon*g;x=this.phi%e;this.phi=x>=0?x:x+e;x=this.verticalAngleMap.srcRange;t=this.verticalAngleMap.dstRange;
+this.phi=(this.phi-x[0])*(t[1]-t[0])/(x[1]-x[0])+t[0];x=this.horizontalAngleMap.srcRange;t=this.horizontalAngleMap.dstRange;this.theta=(this.theta-x[0])*(t[1]-t[0])/(x[1]-x[0])+t[0];x=this.target.position;x.x=100*Math.sin(this.phi)*Math.cos(this.theta);x.y=100*Math.cos(this.phi);x.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,n,w,y)};this.onMouseMove=function(n){this.mouseX=n.clientX-this.windowHalfX;this.mouseY=n.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);
 this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){a=new THREE.MeshLambertMaterial({color:30719});var h=new THREE.MeshLambertMaterial({color:65280}),j=new Cube(10,10,20),k=new Cube(2,2,10);this.animationParent=new THREE.Mesh(j,a);a=new THREE.Mesh(k,h);a.position.set(0,10,0);this.animation=c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else{this.animation=
-c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&d(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(o,w){return function(){w.apply(o,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
-var Cube=function(a,c,b,d,e,g,h,j,k){function o(I,A,J,z,Q,N,fa,R){var f,Y,W=d||1,na=e||1,ja=Q/2,M=N/2,ga=w.vertices.length;if(I=="x"&&A=="y"||I=="y"&&A=="x")f="z";else if(I=="x"&&A=="z"||I=="z"&&A=="x"){f="y";na=g||1}else if(I=="z"&&A=="y"||I=="y"&&A=="z"){f="x";W=g||1}var Ga=W+1,ha=na+1;Q/=W;var Ba=N/na;for(Y=0;Y<ha;Y++)for(N=0;N<Ga;N++){var oa=new THREE.Vector3;oa[I]=(N*Q-ja)*J;oa[A]=(Y*Ba-M)*z;oa[f]=fa;w.vertices.push(new THREE.Vertex(oa))}w.faceVertexUvs[0]=[];for(Y=0;Y<na;Y++)for(N=0;N<W;N++){w.faces.push(new THREE.Face4(N+
-Ga*Y+ga,N+Ga*(Y+1)+ga,N+1+Ga*(Y+1)+ga,N+1+Ga*Y+ga,null,null,R));w.faceVertexUvs[0].push([new THREE.UV(N/W,Y/na),new THREE.UV(N/W,(Y+1)/na),new THREE.UV((N+1)/W,(Y+1)/na),new THREE.UV((N+1)/W,Y/na)])}}THREE.Geometry.call(this);var w=this,y=a/2,x=c/2,t=b/2;j=j?-1:1;if(h!==undefined)if(h instanceof Array)this.materials=h;else{this.materials=[];for(var B=0;B<6;B++)this.materials.push([h])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(k!=undefined)for(var G in k)this.sides[G]!=
-undefined&&(this.sides[G]=k[G]);this.sides.px&&o("z","y",1*j,-1,b,c,-y,this.materials[0]);this.sides.nx&&o("z","y",-1*j,-1,b,c,y,this.materials[1]);this.sides.py&&o("x","z",1*j,1,a,b,x,this.materials[2]);this.sides.ny&&o("x","z",1*j,-1,a,b,-x,this.materials[3]);this.sides.pz&&o("x","y",1*j,-1,a,c,t,this.materials[4]);this.sides.nz&&o("x","y",-1*j,-1,a,c,-t,this.materials[5]);(function(){for(var I=[],A=[],J=0,z=w.vertices.length;J<z;J++){for(var Q=w.vertices[J],N=!1,fa=0,R=I.length;fa<R;fa++){var f=
-I[fa];if(Q.position.x==f.position.x&&Q.position.y==f.position.y&&Q.position.z==f.position.z){A[J]=fa;N=!0;break}}if(!N){A[J]=I.length;I.push(new THREE.Vertex(Q.position.clone()))}}J=0;for(z=w.faces.length;J<z;J++){Q=w.faces[J];Q.a=A[Q.a];Q.b=A[Q.b];Q.c=A[Q.c];Q.d=A[Q.d]}w.vertices=I})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
-var Cylinder=function(a,c,b,d,e,g){function h(w,y,x){j.vertices.push(new THREE.Vertex(new THREE.Vector3(w,y,x)))}THREE.Geometry.call(this);var j=this,k=Math.PI,o=d/2;for(d=0;d<a;d++)h(Math.sin(2*k*d/a)*c,Math.cos(2*k*d/a)*c,-o);for(d=0;d<a;d++)h(Math.sin(2*k*d/a)*b,Math.cos(2*k*d/a)*b,o);for(d=0;d<a;d++)j.faces.push(new THREE.Face4(d,d+a,a+(d+1)%a,(d+1)%a));if(b>0){h(0,0,-o-(g||0));for(d=a;d<a+a/2;d++)j.faces.push(new THREE.Face4(2*a,(2*d-2*a)%a,(2*d-2*a+1)%a,(2*d-2*a+2)%a))}if(c>0){h(0,0,o+(e||0));
+c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&d(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(n,w){return function(){w.apply(n,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
+var Cube=function(a,c,b,d,e,g,h,j,k){function n(K,F,J,z,H,R,$,W){var f,ga,S=d||1,Z=e||1,ma=H/2,N=R/2,ta=w.vertices.length;if(K=="x"&&F=="y"||K=="y"&&F=="x")f="z";else if(K=="x"&&F=="z"||K=="z"&&F=="x"){f="y";Z=g||1}else if(K=="z"&&F=="y"||K=="y"&&F=="z"){f="x";S=g||1}var ra=S+1,na=Z+1;H/=S;var wa=R/Z;for(ga=0;ga<na;ga++)for(R=0;R<ra;R++){var ha=new THREE.Vector3;ha[K]=(R*H-ma)*J;ha[F]=(ga*wa-N)*z;ha[f]=$;w.vertices.push(new THREE.Vertex(ha))}w.faceVertexUvs[0]=[];for(ga=0;ga<Z;ga++)for(R=0;R<S;R++){w.faces.push(new THREE.Face4(R+
+ra*ga+ta,R+ra*(ga+1)+ta,R+1+ra*(ga+1)+ta,R+1+ra*ga+ta,null,null,W));w.faceVertexUvs[0].push([new THREE.UV(R/S,ga/Z),new THREE.UV(R/S,(ga+1)/Z),new THREE.UV((R+1)/S,(ga+1)/Z),new THREE.UV((R+1)/S,ga/Z)])}}THREE.Geometry.call(this);var w=this,y=a/2,x=c/2,t=b/2;j=j?-1:1;if(h!==undefined)if(h instanceof Array)this.materials=h;else{this.materials=[];for(var A=0;A<6;A++)this.materials.push([h])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(k!=undefined)for(var G in k)this.sides[G]!=
+undefined&&(this.sides[G]=k[G]);this.sides.px&&n("z","y",1*j,-1,b,c,-y,this.materials[0]);this.sides.nx&&n("z","y",-1*j,-1,b,c,y,this.materials[1]);this.sides.py&&n("x","z",1*j,1,a,b,x,this.materials[2]);this.sides.ny&&n("x","z",1*j,-1,a,b,-x,this.materials[3]);this.sides.pz&&n("x","y",1*j,-1,a,c,t,this.materials[4]);this.sides.nz&&n("x","y",-1*j,-1,a,c,-t,this.materials[5]);(function(){for(var K=[],F=[],J=0,z=w.vertices.length;J<z;J++){for(var H=w.vertices[J],R=!1,$=0,W=K.length;$<W;$++){var f=K[$];
+if(H.position.x==f.position.x&&H.position.y==f.position.y&&H.position.z==f.position.z){F[J]=$;R=!0;break}}if(!R){F[J]=K.length;K.push(new THREE.Vertex(H.position.clone()))}}J=0;for(z=w.faces.length;J<z;J++){H=w.faces[J];H.a=F[H.a];H.b=F[H.b];H.c=F[H.c];H.d=F[H.d]}w.vertices=K})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
+var Cylinder=function(a,c,b,d,e,g){function h(w,y,x){j.vertices.push(new THREE.Vertex(new THREE.Vector3(w,y,x)))}THREE.Geometry.call(this);var j=this,k=Math.PI,n=d/2;for(d=0;d<a;d++)h(Math.sin(2*k*d/a)*c,Math.cos(2*k*d/a)*c,-n);for(d=0;d<a;d++)h(Math.sin(2*k*d/a)*b,Math.cos(2*k*d/a)*b,n);for(d=0;d<a;d++)j.faces.push(new THREE.Face4(d,d+a,a+(d+1)%a,(d+1)%a));if(b>0){h(0,0,-n-(g||0));for(d=a;d<a+a/2;d++)j.faces.push(new THREE.Face4(2*a,(2*d-2*a)%a,(2*d-2*a+1)%a,(2*d-2*a+2)%a))}if(c>0){h(0,0,n+(e||0));
 for(d=a+a/2;d<2*a;d++)j.faces.push(new THREE.Face4(2*a+1,(2*d-2*a+2)%a+a,(2*d-2*a+1)%a+a,(2*d-2*a)%a+a))}this.computeCentroids();this.computeFaceNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
-var Icosahedron=function(a){function c(y,x,t){var B=Math.sqrt(y*y+x*x+t*t);return e.vertices.push(new THREE.Vertex(new THREE.Vector3(y/B,x/B,t/B)))-1}function b(y,x,t,B){B.faces.push(new THREE.Face3(y,x,t))}function d(y,x){var t=e.vertices[y].position,B=e.vertices[x].position;return c((t.x+B.x)/2,(t.y+B.y)/2,(t.z+B.z)/2)}var e=this,g=new THREE.Geometry,h;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,-a);c(0,
-1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);b(0,11,5,g);b(0,5,1,g);b(0,1,7,g);b(0,7,10,g);b(0,10,11,g);b(1,5,9,g);b(5,11,4,g);b(11,10,2,g);b(10,7,6,g);b(7,1,8,g);b(3,9,4,g);b(3,4,2,g);b(3,2,6,g);b(3,6,8,g);b(3,8,9,g);b(4,9,5,g);b(2,4,11,g);b(6,2,10,g);b(8,6,7,g);b(9,8,1,g);for(a=0;a<this.subdivisions;a++){h=new THREE.Geometry;for(var j in g.faces){var k=d(g.faces[j].a,g.faces[j].b),o=d(g.faces[j].b,g.faces[j].c),w=d(g.faces[j].c,g.faces[j].a);b(g.faces[j].a,k,w,h);b(g.faces[j].b,o,k,h);b(g.faces[j].c,
-w,o,h);b(k,o,w,h)}g.faces=h.faces}e.faces=g.faces;delete g;delete h;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Icosahedron.prototype=new THREE.Geometry;Icosahedron.prototype.constructor=Icosahedron;
-function Lathe(a,c,b){THREE.Geometry.call(this);this.steps=c||12;this.angle=b||2*Math.PI;c=this.angle/this.steps;for(var d=[],e=[],g=[],h=[],j=0;j<a.length;j++){this.vertices.push(new THREE.Vertex(a[j]));d[j]=a[j].clone();e[j]=this.vertices.length-1}for(var k=(new THREE.Matrix4).setRotationZ(c),o=0;o<=this.angle+0.0010;o+=c){for(j=0;j<d.length;j++)if(o<this.angle){d[j]=k.multiplyVector3(d[j].clone());this.vertices.push(new THREE.Vertex(d[j]));g[j]=this.vertices.length-1}else g=h;o==0&&(h=e);for(j=
-0;j<e.length-1;j++){this.faces.push(new THREE.Face4(g[j],g[j+1],e[j+1],e[j]));this.uvs.push([new THREE.UV(o/b,j/a.length),new THREE.UV(o/b,(j+1)/a.length),new THREE.UV((o-c)/b,(j+1)/a.length),new THREE.UV((o-c)/b,j/a.length)])}e=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()}Lathe.prototype=new THREE.Geometry;Lathe.prototype.constructor=Lathe;
-var Plane=function(a,c,b,d){THREE.Geometry.call(this);var e,g=a/2,h=c/2;b=b||1;d=d||1;var j=b+1,k=d+1;a/=b;var o=c/d;for(e=0;e<k;e++)for(c=0;c<j;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*a-g,-(e*o-h),0)));this.faceVertexUvs[0]=[];for(e=0;e<d;e++)for(c=0;c<b;c++){this.faces.push(new THREE.Face4(c+j*e,c+j*(e+1),c+1+j*(e+1),c+1+j*e));this.faceVertexUvs[0].push([new THREE.UV(c/b,e/d),new THREE.UV(c/b,(e+1)/d),new THREE.UV((c+1)/b,(e+1)/d),new THREE.UV((c+1)/b,e/d)])}this.computeCentroids();
+var Icosahedron=function(a){function c(y,x,t){var A=Math.sqrt(y*y+x*x+t*t);return e.vertices.push(new THREE.Vertex(new THREE.Vector3(y/A,x/A,t/A)))-1}function b(y,x,t,A){A.faces.push(new THREE.Face3(y,x,t))}function d(y,x){var t=e.vertices[y].position,A=e.vertices[x].position;return c((t.x+A.x)/2,(t.y+A.y)/2,(t.z+A.z)/2)}var e=this,g=new THREE.Geometry,h;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,-a);c(0,
+1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);b(0,11,5,g);b(0,5,1,g);b(0,1,7,g);b(0,7,10,g);b(0,10,11,g);b(1,5,9,g);b(5,11,4,g);b(11,10,2,g);b(10,7,6,g);b(7,1,8,g);b(3,9,4,g);b(3,4,2,g);b(3,2,6,g);b(3,6,8,g);b(3,8,9,g);b(4,9,5,g);b(2,4,11,g);b(6,2,10,g);b(8,6,7,g);b(9,8,1,g);for(a=0;a<this.subdivisions;a++){h=new THREE.Geometry;for(var j in g.faces){var k=d(g.faces[j].a,g.faces[j].b),n=d(g.faces[j].b,g.faces[j].c),w=d(g.faces[j].c,g.faces[j].a);b(g.faces[j].a,k,w,h);b(g.faces[j].b,n,k,h);b(g.faces[j].c,
+w,n,h);b(k,n,w,h)}g.faces=h.faces}e.faces=g.faces;delete g;delete h;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Icosahedron.prototype=new THREE.Geometry;Icosahedron.prototype.constructor=Icosahedron;
+function Lathe(a,c,b){THREE.Geometry.call(this);this.steps=c||12;this.angle=b||2*Math.PI;c=this.angle/this.steps;for(var d=[],e=[],g=[],h=[],j=0;j<a.length;j++){this.vertices.push(new THREE.Vertex(a[j]));d[j]=a[j].clone();e[j]=this.vertices.length-1}for(var k=(new THREE.Matrix4).setRotationZ(c),n=0;n<=this.angle+0.0010;n+=c){for(j=0;j<d.length;j++)if(n<this.angle){d[j]=k.multiplyVector3(d[j].clone());this.vertices.push(new THREE.Vertex(d[j]));g[j]=this.vertices.length-1}else g=h;n==0&&(h=e);for(j=
+0;j<e.length-1;j++){this.faces.push(new THREE.Face4(g[j],g[j+1],e[j+1],e[j]));this.uvs.push([new THREE.UV(n/b,j/a.length),new THREE.UV(n/b,(j+1)/a.length),new THREE.UV((n-c)/b,(j+1)/a.length),new THREE.UV((n-c)/b,j/a.length)])}e=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()}Lathe.prototype=new THREE.Geometry;Lathe.prototype.constructor=Lathe;
+var Plane=function(a,c,b,d){THREE.Geometry.call(this);var e,g=a/2,h=c/2;b=b||1;d=d||1;var j=b+1,k=d+1;a/=b;var n=c/d;for(e=0;e<k;e++)for(c=0;c<j;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*a-g,-(e*n-h),0)));this.faceVertexUvs[0]=[];for(e=0;e<d;e++)for(c=0;c<b;c++){this.faces.push(new THREE.Face4(c+j*e,c+j*(e+1),c+1+j*(e+1),c+1+j*e));this.faceVertexUvs[0].push([new THREE.UV(c/b,e/d),new THREE.UV(c/b,(e+1)/d),new THREE.UV((c+1)/b,(e+1)/d),new THREE.UV((c+1)/b,e/d)])}this.computeCentroids();
 this.computeFaceNormals()};Plane.prototype=new THREE.Geometry;Plane.prototype.constructor=Plane;
-var Sphere=function(a,c,b){THREE.Geometry.call(this);var d,e=Math.PI,g=Math.max(3,c||8),h=Math.max(2,b||6);c=[];for(b=0;b<h+1;b++){d=b/h;var j=a*Math.cos(d*e),k=a*Math.sin(d*e),o=[],w=0;for(d=0;d<g;d++){var y=2*d/g,x=k*Math.sin(y*e);y=k*Math.cos(y*e);(b==0||b==h)&&d>0||(w=this.vertices.push(new THREE.Vertex(new THREE.Vector3(y,j,x)))-1);o.push(w)}c.push(o)}var t,B,G;e=c.length;for(b=0;b<e;b++){g=c[b].length;if(b>0)for(d=0;d<g;d++){o=d==g-1;h=c[b][o?0:d+1];j=c[b][o?g-1:d];k=c[b-1][o?g-1:d];o=c[b-1][o?
-0:d+1];x=b/(e-1);t=(b-1)/(e-1);B=(d+1)/g;y=d/g;w=new THREE.UV(1-B,x);x=new THREE.UV(1-y,x);y=new THREE.UV(1-y,t);var I=new THREE.UV(1-B,t);if(b<c.length-1){t=this.vertices[h].position.clone();B=this.vertices[j].position.clone();G=this.vertices[k].position.clone();t.normalize();B.normalize();G.normalize();this.faces.push(new THREE.Face3(h,j,k,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(B.x,B.y,B.z),new THREE.Vector3(G.x,G.y,G.z)]));this.uvs.push([w,x,y])}if(b>1){t=this.vertices[h].position.clone();
-B=this.vertices[k].position.clone();G=this.vertices[o].position.clone();t.normalize();B.normalize();G.normalize();this.faces.push(new THREE.Face3(h,k,o,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(B.x,B.y,B.z),new THREE.Vector3(G.x,G.y,G.z)]));this.uvs.push([w,y,I])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;
+var Sphere=function(a,c,b){THREE.Geometry.call(this);this.faceVertexUvs[0]=[];var d,e=Math.PI,g=Math.max(3,c||8),h=Math.max(2,b||6);c=[];for(b=0;b<h+1;b++){d=b/h;var j=a*Math.cos(d*e),k=a*Math.sin(d*e),n=[],w=0;for(d=0;d<g;d++){var y=2*d/g,x=k*Math.sin(y*e);y=k*Math.cos(y*e);(b==0||b==h)&&d>0||(w=this.vertices.push(new THREE.Vertex(new THREE.Vector3(y,j,x)))-1);n.push(w)}c.push(n)}var t,A,G;e=c.length;for(b=0;b<e;b++){g=c[b].length;if(b>0)for(d=0;d<g;d++){n=d==g-1;h=c[b][n?0:d+1];j=c[b][n?g-1:d];
+k=c[b-1][n?g-1:d];n=c[b-1][n?0:d+1];x=b/(e-1);t=(b-1)/(e-1);A=(d+1)/g;y=d/g;w=new THREE.UV(1-A,x);x=new THREE.UV(1-y,x);y=new THREE.UV(1-y,t);var K=new THREE.UV(1-A,t);if(b<c.length-1){t=this.vertices[h].position.clone();A=this.vertices[j].position.clone();G=this.vertices[k].position.clone();t.normalize();A.normalize();G.normalize();this.faces.push(new THREE.Face3(h,j,k,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(A.x,A.y,A.z),new THREE.Vector3(G.x,G.y,G.z)]));this.faceVertexUvs[0].push([w,x,
+y])}if(b>1){t=this.vertices[h].position.clone();A=this.vertices[k].position.clone();G=this.vertices[n].position.clone();t.normalize();A.normalize();G.normalize();this.faces.push(new THREE.Face3(h,k,n,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(A.x,A.y,A.z),new THREE.Vector3(G.x,G.y,G.z)]));this.faceVertexUvs[0].push([w,y,K])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;
+Sphere.prototype.constructor=Sphere;
 var Torus=function(a,c,b,d){this.radius=a||100;this.tube=c||40;this.segmentsR=b||8;this.segmentsT=d||6;a=[];THREE.Geometry.call(this);for(c=0;c<=this.segmentsR;++c)for(b=0;b<=this.segmentsT;++b){d=b/this.segmentsT*2*Math.PI;var e=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(e))*Math.cos(d),(this.radius+this.tube*Math.cos(e))*Math.sin(d),this.tube*Math.sin(e))));a.push([b/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(b=
 1;b<=this.segmentsT;++b){d=(this.segmentsT+1)*c+b;e=(this.segmentsT+1)*c+b-1;var g=(this.segmentsT+1)*(c-1)+b-1,h=(this.segmentsT+1)*(c-1)+b;this.faces.push(new THREE.Face4(d,e,g,h));this.uvs.push([new THREE.UV(a[d][0],a[d][1]),new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[g][0],a[g][1]),new THREE.UV(a[h][0],a[h][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus;
-var TorusKnot=function(a,c,b,d,e,g,h){function j(y,x,t,B,G,I){x=t/B*y;t=Math.cos(x);return new THREE.Vector3(G*(2+t)*0.5*Math.cos(y),G*(2+t)*Math.sin(y)*0.5,I*G*Math.sin(x)*0.5)}THREE.Geometry.call(this);this.radius=a||200;this.tube=c||40;this.segmentsR=b||64;this.segmentsT=d||8;this.p=e||2;this.q=g||3;this.heightScale=h||1;this.grid=Array(this.segmentsR);b=new THREE.Vector3;d=new THREE.Vector3;g=new THREE.Vector3;for(a=0;a<this.segmentsR;++a){this.grid[a]=Array(this.segmentsT);for(c=0;c<this.segmentsT;++c){var k=
+var TorusKnot=function(a,c,b,d,e,g,h){function j(y,x,t,A,G,K){x=t/A*y;t=Math.cos(x);return new THREE.Vector3(G*(2+t)*0.5*Math.cos(y),G*(2+t)*Math.sin(y)*0.5,K*G*Math.sin(x)*0.5)}THREE.Geometry.call(this);this.radius=a||200;this.tube=c||40;this.segmentsR=b||64;this.segmentsT=d||8;this.p=e||2;this.q=g||3;this.heightScale=h||1;this.grid=Array(this.segmentsR);b=new THREE.Vector3;d=new THREE.Vector3;g=new THREE.Vector3;for(a=0;a<this.segmentsR;++a){this.grid[a]=Array(this.segmentsT);for(c=0;c<this.segmentsT;++c){var k=
 a/this.segmentsR*2*this.p*Math.PI;h=c/this.segmentsT*2*Math.PI;e=j(k,h,this.q,this.p,this.radius,this.heightScale);k=j(k+0.01,h,this.q,this.p,this.radius,this.heightScale);b.x=k.x-e.x;b.y=k.y-e.y;b.z=k.z-e.z;d.x=k.x+e.x;d.y=k.y+e.y;d.z=k.z+e.z;g.cross(b,d);d.cross(g,b);g.normalize();d.normalize();k=this.tube*Math.cos(h);h=this.tube*Math.sin(h);e.x+=k*d.x+h*g.x;e.y+=k*d.y+h*g.y;e.z+=k*d.z+h*g.z;this.grid[a][c]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(e.x,e.y,e.z)))-1}}for(a=0;a<this.segmentsR;++a)for(c=
-0;c<this.segmentsT;++c){g=(a+1)%this.segmentsR;h=(c+1)%this.segmentsT;e=this.grid[a][c];b=this.grid[g][c];d=this.grid[a][h];g=this.grid[g][h];h=new THREE.UV(a/this.segmentsR,c/this.segmentsT);k=new THREE.UV((a+1)/this.segmentsR,c/this.segmentsT);var o=new THREE.UV(a/this.segmentsR,(c+1)/this.segmentsT),w=new THREE.UV((a+1)/this.segmentsR,(c+1)/this.segmentsT);this.faces.push(new THREE.Face3(e,b,d));this.uvs.push([h,k,o]);this.faces.push(new THREE.Face3(g,d,b));this.uvs.push([w,o,k])}this.computeCentroids();
-this.computeFaceNormals();this.computeVertexNormals()};TorusKnot.prototype=new THREE.Geometry;TorusKnot.prototype.constructor=TorusKnot;THREE.Loader=function(){this.statusDomElement=(this.showStatus=showStatus)?this.addStatusElement():null};
+0;c<this.segmentsT;++c){g=(a+1)%this.segmentsR;h=(c+1)%this.segmentsT;e=this.grid[a][c];b=this.grid[g][c];d=this.grid[a][h];g=this.grid[g][h];h=new THREE.UV(a/this.segmentsR,c/this.segmentsT);k=new THREE.UV((a+1)/this.segmentsR,c/this.segmentsT);var n=new THREE.UV(a/this.segmentsR,(c+1)/this.segmentsT),w=new THREE.UV((a+1)/this.segmentsR,(c+1)/this.segmentsT);this.faces.push(new THREE.Face3(e,b,d));this.uvs.push([h,k,n]);this.faces.push(new THREE.Face3(g,d,b));this.uvs.push([w,n,k])}this.computeCentroids();
+this.computeFaceNormals();this.computeVertexNormals()};TorusKnot.prototype=new THREE.Geometry;TorusKnot.prototype.constructor=TorusKnot;THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?this.addStatusElement():null};
 THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="#b00";a.style.color="#fff";a.style.width="140px";a.style.padding="0.25em 0.25em 0.25em 0.5em";a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var c="Loaded ";c+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML=
-c},extractUrlbase:function(a){a=a.split("/");a.pop();return a.join("/")},init_materials:function(a,c,b){a.materials=[];for(var d=0;d<c.length;++d)a.materials[d]=[THREE.Loader.prototype.createMaterial(c[d],b)]},createMaterial:function(a,c){function b(j){j=Math.log(j)/Math.LN2;return Math.floor(j)==j}function d(j,k){var o=new Image;o.onload=function(){if(!b(this.width)||!b(this.height)){var w=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),y=Math.pow(2,Math.round(Math.log(this.height)/Math.LN2));
-j.image.width=w;j.image.height=y;j.image.getContext("2d").drawImage(this,0,0,w,y)}else j.image=this;j.needsUpdate=!0};o.src=k}var e,g,h;e="MeshLambertMaterial";g={color:15658734,opacity:1,map:null,lightMap:null,vertexColors:a.vertexColors};a.shading&&a.shading=="Phong"&&(e="MeshPhongMaterial");if(a.mapDiffuse&&c){h=document.createElement("canvas");g.map=new THREE.Texture(h);g.map.sourceFile=a.mapDiffuse;d(g.map,c+"/"+a.mapDiffuse)}else if(a.colorDiffuse){h=(a.colorDiffuse[0]*255<<16)+(a.colorDiffuse[1]*
+c},extractUrlbase:function(a){a=a.split("/");a.pop();return a.join("/")},init_materials:function(a,c,b){a.materials=[];for(var d=0;d<c.length;++d)a.materials[d]=[THREE.Loader.prototype.createMaterial(c[d],b)]},createMaterial:function(a,c){function b(j){j=Math.log(j)/Math.LN2;return Math.floor(j)==j}function d(j,k){var n=new Image;n.onload=function(){if(!b(this.width)||!b(this.height)){var w=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),y=Math.pow(2,Math.round(Math.log(this.height)/Math.LN2));
+j.image.width=w;j.image.height=y;j.image.getContext("2d").drawImage(this,0,0,w,y)}else j.image=this;j.needsUpdate=!0};n.src=k}var e,g,h;e="MeshLambertMaterial";g={color:15658734,opacity:1,map:null,lightMap:null,vertexColors:a.vertexColors};a.shading&&a.shading=="Phong"&&(e="MeshPhongMaterial");if(a.mapDiffuse&&c){h=document.createElement("canvas");g.map=new THREE.Texture(h);g.map.sourceFile=a.mapDiffuse;d(g.map,c+"/"+a.mapDiffuse)}else if(a.colorDiffuse){h=(a.colorDiffuse[0]*255<<16)+(a.colorDiffuse[1]*
 255<<8)+a.colorDiffuse[2]*255;g.color=h;g.opacity=a.transparency}else if(a.DbgColor)g.color=a.DbgColor;if(a.mapLightmap&&c){h=document.createElement("canvas");g.lightMap=new THREE.Texture(h);g.lightMap.sourceFile=a.mapLightmap;d(g.lightMap,c+"/"+a.mapLightmap)}return new THREE[e](g)}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
 THREE.JSONLoader.prototype={load:function(a){var c=a.model,b=a.callback,d=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);c.onmessage=function(e){THREE.JSONLoader.prototype.createModel(e.data,b,d)};c.postMessage(a)},createModel:function(){}};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;
 THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
-THREE.BinaryLoader.prototype={load:function(a){var c=a.model,b=a.callback,d=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(c),e=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);var g=this.showProgress?THREE.LoaderOld.prototype.updateProgress:null;c.onmessage=function(h){THREE.BinaryLoader.prototype.loadAjaxBuffers(h.data.buffers,h.data.materials,b,e,d,g)};c.onerror=function(h){alert("worker.onerror: "+h.message+"\n"+h.data);
-h.preventDefault()};c.postMessage(a)},loadAjaxBuffers:function(a,c,b,d,e,g){var h=new XMLHttpRequest,j=d+"/"+a,k=0;h.onreadystatechange=function(){if(h.readyState==4)h.status==200||h.status==0?THREE.BinaryLoader.prototype.createBinModel(h.responseText,b,e,c):alert("Couldn't load ["+j+"] ["+h.status+"]");else if(h.readyState==3){if(g){k==0&&(k=h.getResponseHeader("Content-Length"));g({total:k,loaded:h.responseText.length})}}else h.readyState==2&&(k=h.getResponseHeader("Content-Length"))};h.open("GET",
-j,!0);h.overrideMimeType("text/plain; charset=x-user-defined");h.setRequestHeader("Content-Type","text/plain");h.send(null)},createBinModel:function(a,c,b,d){var e=function(g){function h(p,n){var q=w(p,n),E=w(p,n+1),C=w(p,n+2),F=w(p,n+3),S=(F<<1&255|C>>7)-127;q|=(C&127)<<16|E<<8;if(q==0&&S==-127)return 0;return(1-2*(F>>7))*(1+q*Math.pow(2,-23))*Math.pow(2,S)}function j(p,n){var q=w(p,n),E=w(p,n+1),C=w(p,n+2);return(w(p,n+3)<<24)+(C<<16)+(E<<8)+q}function k(p,n){var q=w(p,n);return(w(p,n+1)<<8)+q}
-function o(p,n){var q=w(p,n);return q>127?q-256:q}function w(p,n){return p.charCodeAt(n)&255}function y(p){var n,q,E;n=j(a,p);q=j(a,p+fa);E=j(a,p+R);p=k(a,p+f);THREE.BinaryLoader.prototype.f3(A,n,q,E,p)}function x(p){var n,q,E,C,F,S;n=j(a,p);q=j(a,p+fa);E=j(a,p+R);C=k(a,p+f);F=j(a,p+Y);S=j(a,p+W);p=j(a,p+na);THREE.BinaryLoader.prototype.f3n(A,Q,n,q,E,C,F,S,p)}function t(p){var n,q,E,C;n=j(a,p);q=j(a,p+ja);E=j(a,p+M);C=j(a,p+ga);p=k(a,p+Ga);THREE.BinaryLoader.prototype.f4(A,n,q,E,C,p)}function B(p){var n,
-q,E,C,F,S,P,H;n=j(a,p);q=j(a,p+ja);E=j(a,p+M);C=j(a,p+ga);F=k(a,p+Ga);S=j(a,p+ha);P=j(a,p+Ba);H=j(a,p+oa);p=j(a,p+ka);THREE.BinaryLoader.prototype.f4n(A,Q,n,q,E,C,F,S,P,H,p)}function G(p){var n,q;n=j(a,p);q=j(a,p+wa);p=j(a,p+Ha);THREE.BinaryLoader.prototype.uv3(A.uvs,N[n*2],N[n*2+1],N[q*2],N[q*2+1],N[p*2],N[p*2+1])}function I(p){var n,q,E;n=j(a,p);q=j(a,p+ma);E=j(a,p+da);p=j(a,p+ra);THREE.BinaryLoader.prototype.uv4(A.uvs,N[n*2],N[n*2+1],N[q*2],N[q*2+1],N[E*2],N[E*2+1],N[p*2],N[p*2+1])}var A=this,
-J=0,z,Q=[],N=[],fa,R,f,Y,W,na,ja,M,ga,Ga,ha,Ba,oa,ka,wa,Ha,ma,da,ra,sa,T,pa,ua,m,D;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(A,d,g);z={signature:a.substr(J,8),header_bytes:w(a,J+8),vertex_coordinate_bytes:w(a,J+9),normal_coordinate_bytes:w(a,J+10),uv_coordinate_bytes:w(a,J+11),vertex_index_bytes:w(a,J+12),normal_index_bytes:w(a,J+13),uv_index_bytes:w(a,J+14),material_index_bytes:w(a,J+15),nvertices:j(a,J+16),nnormals:j(a,J+16+4),nuvs:j(a,J+16+8),ntri_flat:j(a,J+16+12),ntri_smooth:j(a,
-J+16+16),ntri_flat_uv:j(a,J+16+20),ntri_smooth_uv:j(a,J+16+24),nquad_flat:j(a,J+16+28),nquad_smooth:j(a,J+16+32),nquad_flat_uv:j(a,J+16+36),nquad_smooth_uv:j(a,J+16+40)};J+=z.header_bytes;fa=z.vertex_index_bytes;R=z.vertex_index_bytes*2;f=z.vertex_index_bytes*3;Y=z.vertex_index_bytes*3+z.material_index_bytes;W=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes;na=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*2;ja=z.vertex_index_bytes;M=z.vertex_index_bytes*2;ga=
-z.vertex_index_bytes*3;Ga=z.vertex_index_bytes*4;ha=z.vertex_index_bytes*4+z.material_index_bytes;Ba=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes;oa=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*2;ka=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*3;wa=z.uv_index_bytes;Ha=z.uv_index_bytes*2;ma=z.uv_index_bytes;da=z.uv_index_bytes*2;ra=z.uv_index_bytes*3;g=z.vertex_index_bytes*3+z.material_index_bytes;D=z.vertex_index_bytes*4+z.material_index_bytes;
-sa=z.ntri_flat*g;T=z.ntri_smooth*(g+z.normal_index_bytes*3);pa=z.ntri_flat_uv*(g+z.uv_index_bytes*3);ua=z.ntri_smooth_uv*(g+z.normal_index_bytes*3+z.uv_index_bytes*3);m=z.nquad_flat*D;g=z.nquad_smooth*(D+z.normal_index_bytes*4);D=z.nquad_flat_uv*(D+z.uv_index_bytes*4);J+=function(p){for(var n,q,E,C=z.vertex_coordinate_bytes*3,F=p+z.nvertices*C;p<F;p+=C){n=h(a,p);q=h(a,p+z.vertex_coordinate_bytes);E=h(a,p+z.vertex_coordinate_bytes*2);THREE.BinaryLoader.prototype.v(A,n,q,E)}return z.nvertices*C}(J);
-J+=function(p){for(var n,q,E,C=z.normal_coordinate_bytes*3,F=p+z.nnormals*C;p<F;p+=C){n=o(a,p);q=o(a,p+z.normal_coordinate_bytes);E=o(a,p+z.normal_coordinate_bytes*2);Q.push(n/127,q/127,E/127)}return z.nnormals*C}(J);J+=function(p){for(var n,q,E=z.uv_coordinate_bytes*2,C=p+z.nuvs*E;p<C;p+=E){n=h(a,p);q=h(a,p+z.uv_coordinate_bytes);N.push(n,q)}return z.nuvs*E}(J);sa=J+sa;T=sa+T;pa=T+pa;ua=pa+ua;m=ua+m;g=m+g;D=g+D;(function(p){var n,q=z.vertex_index_bytes*3+z.material_index_bytes,E=q+z.uv_index_bytes*
-3,C=p+z.ntri_flat_uv*E;for(n=p;n<C;n+=E){y(n);G(n+q)}return C-p})(T);(function(p){var n,q=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*3,E=q+z.uv_index_bytes*3,C=p+z.ntri_smooth_uv*E;for(n=p;n<C;n+=E){x(n);G(n+q)}return C-p})(pa);(function(p){var n,q=z.vertex_index_bytes*4+z.material_index_bytes,E=q+z.uv_index_bytes*4,C=p+z.nquad_flat_uv*E;for(n=p;n<C;n+=E){t(n);I(n+q)}return C-p})(g);(function(p){var n,q=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*4,E=
-q+z.uv_index_bytes*4,C=p+z.nquad_smooth_uv*E;for(n=p;n<C;n+=E){B(n);I(n+q)}return C-p})(D);(function(p){var n,q=z.vertex_index_bytes*3+z.material_index_bytes,E=p+z.ntri_flat*q;for(n=p;n<E;n+=q)y(n);return E-p})(J);(function(p){var n,q=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*3,E=p+z.ntri_smooth*q;for(n=p;n<E;n+=q)x(n);return E-p})(sa);(function(p){var n,q=z.vertex_index_bytes*4+z.material_index_bytes,E=p+z.nquad_flat*q;for(n=p;n<E;n+=q)t(n);return E-p})(ua);(function(p){var n,
-q=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*4,E=p+z.nquad_smooth*q;for(n=p;n<E;n+=q)B(n);return E-p})(m);this.computeCentroids();this.computeFaceNormals()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;c(new e(b))},v:function(a,c,b,d){a.vertices.push(new THREE.Vertex(new THREE.Vector3(c,b,d)))},f3:function(a,c,b,d,e){a.faces.push(new THREE.Face3(c,b,d,null,a.materials[e]))},f4:function(a,c,b,d,e,g){a.faces.push(new THREE.Face4(c,b,d,e,null,a.materials[g]))},f3n:function(a,
-c,b,d,e,g,h,j,k){g=a.materials[g];var o=c[j*3],w=c[j*3+1];j=c[j*3+2];var y=c[k*3],x=c[k*3+1];k=c[k*3+2];a.faces.push(new THREE.Face3(b,d,e,[new THREE.Vector3(c[h*3],c[h*3+1],c[h*3+2]),new THREE.Vector3(o,w,j),new THREE.Vector3(y,x,k)],g))},f4n:function(a,c,b,d,e,g,h,j,k,o,w){h=a.materials[h];var y=c[k*3],x=c[k*3+1];k=c[k*3+2];var t=c[o*3],B=c[o*3+1];o=c[o*3+2];var G=c[w*3],I=c[w*3+1];w=c[w*3+2];a.faces.push(new THREE.Face4(b,d,e,g,[new THREE.Vector3(c[j*3],c[j*3+1],c[j*3+2]),new THREE.Vector3(y,x,
-k),new THREE.Vector3(t,B,o),new THREE.Vector3(G,I,w)],h))},uv3:function(a,c,b,d,e,g,h){var j=[];j.push(new THREE.UV(c,b));j.push(new THREE.UV(d,e));j.push(new THREE.UV(g,h));a.push(j)},uv4:function(a,c,b,d,e,g,h,j,k){var o=[];o.push(new THREE.UV(c,b));o.push(new THREE.UV(d,e));o.push(new THREE.UV(g,h));o.push(new THREE.UV(j,k));a.push(o)}};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
+THREE.BinaryLoader.prototype={load:function(a){var c=a.model,b=a.callback,d=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(c),e=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);var g=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(h){THREE.BinaryLoader.prototype.loadAjaxBuffers(h.data.buffers,h.data.materials,b,e,d,g)};c.onerror=function(h){alert("worker.onerror: "+h.message+"\n"+h.data);h.preventDefault()};
+c.postMessage(a)},loadAjaxBuffers:function(a,c,b,d,e,g){var h=new XMLHttpRequest,j=d+"/"+a,k=0;h.onreadystatechange=function(){if(h.readyState==4)h.status==200||h.status==0?THREE.BinaryLoader.prototype.createBinModel(h.responseText,b,e,c):alert("Couldn't load ["+j+"] ["+h.status+"]");else if(h.readyState==3){if(g){k==0&&(k=h.getResponseHeader("Content-Length"));g({total:k,loaded:h.responseText.length})}}else h.readyState==2&&(k=h.getResponseHeader("Content-Length"))};h.open("GET",j,!0);h.overrideMimeType("text/plain; charset=x-user-defined");
+h.setRequestHeader("Content-Type","text/plain");h.send(null)},createBinModel:function(a,c,b,d){var e=function(g){function h(p,o){var q=w(p,o),D=w(p,o+1),B=w(p,o+2),I=w(p,o+3),T=(I<<1&255|B>>7)-127;q|=(B&127)<<16|D<<8;if(q==0&&T==-127)return 0;return(1-2*(I>>7))*(1+q*Math.pow(2,-23))*Math.pow(2,T)}function j(p,o){var q=w(p,o),D=w(p,o+1),B=w(p,o+2);return(w(p,o+3)<<24)+(B<<16)+(D<<8)+q}function k(p,o){var q=w(p,o);return(w(p,o+1)<<8)+q}function n(p,o){var q=w(p,o);return q>127?q-256:q}function w(p,
+o){return p.charCodeAt(o)&255}function y(p){var o,q,D;o=j(a,p);q=j(a,p+$);D=j(a,p+W);p=k(a,p+f);THREE.BinaryLoader.prototype.f3(F,o,q,D,p)}function x(p){var o,q,D,B,I,T;o=j(a,p);q=j(a,p+$);D=j(a,p+W);B=k(a,p+f);I=j(a,p+ga);T=j(a,p+S);p=j(a,p+Z);THREE.BinaryLoader.prototype.f3n(F,H,o,q,D,B,I,T,p)}function t(p){var o,q,D,B;o=j(a,p);q=j(a,p+ma);D=j(a,p+N);B=j(a,p+ta);p=k(a,p+ra);THREE.BinaryLoader.prototype.f4(F,o,q,D,B,p)}function A(p){var o,q,D,B,I,T,Q,L;o=j(a,p);q=j(a,p+ma);D=j(a,p+N);B=j(a,p+ta);
+I=k(a,p+ra);T=j(a,p+na);Q=j(a,p+wa);L=j(a,p+ha);p=j(a,p+oa);THREE.BinaryLoader.prototype.f4n(F,H,o,q,D,B,I,T,Q,L,p)}function G(p){var o,q;o=j(a,p);q=j(a,p+ia);p=j(a,p+xa);THREE.BinaryLoader.prototype.uv3(F.uvs,R[o*2],R[o*2+1],R[q*2],R[q*2+1],R[p*2],R[p*2+1])}function K(p){var o,q,D;o=j(a,p);q=j(a,p+X);D=j(a,p+da);p=j(a,p+sa);THREE.BinaryLoader.prototype.uv4(F.uvs,R[o*2],R[o*2+1],R[q*2],R[q*2+1],R[D*2],R[D*2+1],R[p*2],R[p*2+1])}var F=this,J=0,z,H=[],R=[],$,W,f,ga,S,Z,ma,N,ta,ra,na,wa,ha,oa,ia,xa,X,
+da,sa,Ea,ea,pa,za,m,C;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(F,d,g);z={signature:a.substr(J,8),header_bytes:w(a,J+8),vertex_coordinate_bytes:w(a,J+9),normal_coordinate_bytes:w(a,J+10),uv_coordinate_bytes:w(a,J+11),vertex_index_bytes:w(a,J+12),normal_index_bytes:w(a,J+13),uv_index_bytes:w(a,J+14),material_index_bytes:w(a,J+15),nvertices:j(a,J+16),nnormals:j(a,J+16+4),nuvs:j(a,J+16+8),ntri_flat:j(a,J+16+12),ntri_smooth:j(a,J+16+16),ntri_flat_uv:j(a,J+16+20),ntri_smooth_uv:j(a,
+J+16+24),nquad_flat:j(a,J+16+28),nquad_smooth:j(a,J+16+32),nquad_flat_uv:j(a,J+16+36),nquad_smooth_uv:j(a,J+16+40)};J+=z.header_bytes;$=z.vertex_index_bytes;W=z.vertex_index_bytes*2;f=z.vertex_index_bytes*3;ga=z.vertex_index_bytes*3+z.material_index_bytes;S=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes;Z=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*2;ma=z.vertex_index_bytes;N=z.vertex_index_bytes*2;ta=z.vertex_index_bytes*3;ra=z.vertex_index_bytes*4;na=z.vertex_index_bytes*
+4+z.material_index_bytes;wa=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes;ha=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*2;oa=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*3;ia=z.uv_index_bytes;xa=z.uv_index_bytes*2;X=z.uv_index_bytes;da=z.uv_index_bytes*2;sa=z.uv_index_bytes*3;g=z.vertex_index_bytes*3+z.material_index_bytes;C=z.vertex_index_bytes*4+z.material_index_bytes;Ea=z.ntri_flat*g;ea=z.ntri_smooth*(g+z.normal_index_bytes*3);
+pa=z.ntri_flat_uv*(g+z.uv_index_bytes*3);za=z.ntri_smooth_uv*(g+z.normal_index_bytes*3+z.uv_index_bytes*3);m=z.nquad_flat*C;g=z.nquad_smooth*(C+z.normal_index_bytes*4);C=z.nquad_flat_uv*(C+z.uv_index_bytes*4);J+=function(p){for(var o,q,D,B=z.vertex_coordinate_bytes*3,I=p+z.nvertices*B;p<I;p+=B){o=h(a,p);q=h(a,p+z.vertex_coordinate_bytes);D=h(a,p+z.vertex_coordinate_bytes*2);THREE.BinaryLoader.prototype.v(F,o,q,D)}return z.nvertices*B}(J);J+=function(p){for(var o,q,D,B=z.normal_coordinate_bytes*3,
+I=p+z.nnormals*B;p<I;p+=B){o=n(a,p);q=n(a,p+z.normal_coordinate_bytes);D=n(a,p+z.normal_coordinate_bytes*2);H.push(o/127,q/127,D/127)}return z.nnormals*B}(J);J+=function(p){for(var o,q,D=z.uv_coordinate_bytes*2,B=p+z.nuvs*D;p<B;p+=D){o=h(a,p);q=h(a,p+z.uv_coordinate_bytes);R.push(o,q)}return z.nuvs*D}(J);Ea=J+Ea;ea=Ea+ea;pa=ea+pa;za=pa+za;m=za+m;g=m+g;C=g+C;(function(p){var o,q=z.vertex_index_bytes*3+z.material_index_bytes,D=q+z.uv_index_bytes*3,B=p+z.ntri_flat_uv*D;for(o=p;o<B;o+=D){y(o);G(o+q)}return B-
+p})(ea);(function(p){var o,q=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*3,D=q+z.uv_index_bytes*3,B=p+z.ntri_smooth_uv*D;for(o=p;o<B;o+=D){x(o);G(o+q)}return B-p})(pa);(function(p){var o,q=z.vertex_index_bytes*4+z.material_index_bytes,D=q+z.uv_index_bytes*4,B=p+z.nquad_flat_uv*D;for(o=p;o<B;o+=D){t(o);K(o+q)}return B-p})(g);(function(p){var o,q=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*4,D=q+z.uv_index_bytes*4,B=p+z.nquad_smooth_uv*D;for(o=p;o<B;o+=
+D){A(o);K(o+q)}return B-p})(C);(function(p){var o,q=z.vertex_index_bytes*3+z.material_index_bytes,D=p+z.ntri_flat*q;for(o=p;o<D;o+=q)y(o);return D-p})(J);(function(p){var o,q=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*3,D=p+z.ntri_smooth*q;for(o=p;o<D;o+=q)x(o);return D-p})(Ea);(function(p){var o,q=z.vertex_index_bytes*4+z.material_index_bytes,D=p+z.nquad_flat*q;for(o=p;o<D;o+=q)t(o);return D-p})(za);(function(p){var o,q=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*
+4,D=p+z.nquad_smooth*q;for(o=p;o<D;o+=q)A(o);return D-p})(m);this.computeCentroids();this.computeFaceNormals()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;c(new e(b))},v:function(a,c,b,d){a.vertices.push(new THREE.Vertex(new THREE.Vector3(c,b,d)))},f3:function(a,c,b,d,e){a.faces.push(new THREE.Face3(c,b,d,null,a.materials[e]))},f4:function(a,c,b,d,e,g){a.faces.push(new THREE.Face4(c,b,d,e,null,a.materials[g]))},f3n:function(a,c,b,d,e,g,h,j,k){g=a.materials[g];var n=c[j*3],w=c[j*3+1];
+j=c[j*3+2];var y=c[k*3],x=c[k*3+1];k=c[k*3+2];a.faces.push(new THREE.Face3(b,d,e,[new THREE.Vector3(c[h*3],c[h*3+1],c[h*3+2]),new THREE.Vector3(n,w,j),new THREE.Vector3(y,x,k)],g))},f4n:function(a,c,b,d,e,g,h,j,k,n,w){h=a.materials[h];var y=c[k*3],x=c[k*3+1];k=c[k*3+2];var t=c[n*3],A=c[n*3+1];n=c[n*3+2];var G=c[w*3],K=c[w*3+1];w=c[w*3+2];a.faces.push(new THREE.Face4(b,d,e,g,[new THREE.Vector3(c[j*3],c[j*3+1],c[j*3+2]),new THREE.Vector3(y,x,k),new THREE.Vector3(t,A,n),new THREE.Vector3(G,K,w)],h))},
+uv3:function(a,c,b,d,e,g,h){var j=[];j.push(new THREE.UV(c,b));j.push(new THREE.UV(d,e));j.push(new THREE.UV(g,h));a.push(j)},uv4:function(a,c,b,d,e,g,h,j,k){var n=[];n.push(new THREE.UV(c,b));n.push(new THREE.UV(d,e));n.push(new THREE.UV(g,h));n.push(new THREE.UV(j,k));a.push(n)}};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
 THREE.MarchingCubes=function(a,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(b){this.isolation=80;this.size=b;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
-0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,d,e){return b+(d-b)*e};this.VIntX=function(b,d,e,g,h,j,k,o,w,y){h=(h-w)/(y-w);w=this.normal_cache;d[g]=j+h*this.delta;d[g+1]=k;d[g+2]=o;e[g]=this.lerp(w[b],w[b+3],h);e[g+1]=this.lerp(w[b+1],w[b+4],h);e[g+2]=this.lerp(w[b+2],w[b+5],h)};this.VIntY=function(b,d,e,g,h,j,k,o,w,y){h=(h-w)/(y-w);w=this.normal_cache;d[g]=j;d[g+1]=k+h*this.delta;d[g+
-2]=o;d=b+this.yd*3;e[g]=this.lerp(w[b],w[d],h);e[g+1]=this.lerp(w[b+1],w[d+1],h);e[g+2]=this.lerp(w[b+2],w[d+2],h)};this.VIntZ=function(b,d,e,g,h,j,k,o,w,y){h=(h-w)/(y-w);w=this.normal_cache;d[g]=j;d[g+1]=k;d[g+2]=o+h*this.delta;d=b+this.zd*3;e[g]=this.lerp(w[b],w[d],h);e[g+1]=this.lerp(w[b+1],w[d+1],h);e[g+2]=this.lerp(w[b+2],w[d+2],h)};this.compNorm=function(b){var d=b*3;if(this.normal_cache[d]==0){this.normal_cache[d]=this.field[b-1]-this.field[b+1];this.normal_cache[d+1]=this.field[b-this.yd]-
-this.field[b+this.yd];this.normal_cache[d+2]=this.field[b-this.zd]-this.field[b+this.zd]}};this.polygonize=function(b,d,e,g,h,j){var k=g+1,o=g+this.yd,w=g+this.zd,y=k+this.yd,x=k+this.zd,t=g+this.yd+this.zd,B=k+this.yd+this.zd,G=0,I=this.field[g],A=this.field[k],J=this.field[o],z=this.field[y],Q=this.field[w],N=this.field[x],fa=this.field[t],R=this.field[B];I<h&&(G|=1);A<h&&(G|=2);J<h&&(G|=8);z<h&&(G|=4);Q<h&&(G|=16);N<h&&(G|=32);fa<h&&(G|=128);R<h&&(G|=64);var f=THREE.edgeTable[G];if(f==0)return 0;
-var Y=this.delta,W=b+Y,na=d+Y;Y=e+Y;if(f&1){this.compNorm(g);this.compNorm(k);this.VIntX(g*3,this.vlist,this.nlist,0,h,b,d,e,I,A)}if(f&2){this.compNorm(k);this.compNorm(y);this.VIntY(k*3,this.vlist,this.nlist,3,h,W,d,e,A,z)}if(f&4){this.compNorm(o);this.compNorm(y);this.VIntX(o*3,this.vlist,this.nlist,6,h,b,na,e,J,z)}if(f&8){this.compNorm(g);this.compNorm(o);this.VIntY(g*3,this.vlist,this.nlist,9,h,b,d,e,I,J)}if(f&16){this.compNorm(w);this.compNorm(x);this.VIntX(w*3,this.vlist,this.nlist,12,h,b,d,
-Y,Q,N)}if(f&32){this.compNorm(x);this.compNorm(B);this.VIntY(x*3,this.vlist,this.nlist,15,h,W,d,Y,N,R)}if(f&64){this.compNorm(t);this.compNorm(B);this.VIntX(t*3,this.vlist,this.nlist,18,h,b,na,Y,fa,R)}if(f&128){this.compNorm(w);this.compNorm(t);this.VIntY(w*3,this.vlist,this.nlist,21,h,b,d,Y,Q,fa)}if(f&256){this.compNorm(g);this.compNorm(w);this.VIntZ(g*3,this.vlist,this.nlist,24,h,b,d,e,I,Q)}if(f&512){this.compNorm(k);this.compNorm(x);this.VIntZ(k*3,this.vlist,this.nlist,27,h,W,d,e,A,N)}if(f&1024){this.compNorm(y);
-this.compNorm(B);this.VIntZ(y*3,this.vlist,this.nlist,30,h,W,na,e,z,R)}if(f&2048){this.compNorm(o);this.compNorm(t);this.VIntZ(o*3,this.vlist,this.nlist,33,h,b,na,e,J,fa)}G<<=4;for(h=g=0;THREE.triTable[G+h]!=-1;){b=G+h;d=b+1;e=b+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[d],3*THREE.triTable[e],j);h+=3;g++}return g};this.posnormtriv=function(b,d,e,g,h,j){var k=this.count*3;this.positionArray[k]=b[e];this.positionArray[k+1]=b[e+1];this.positionArray[k+2]=b[e+2];this.positionArray[k+
-3]=b[g];this.positionArray[k+4]=b[g+1];this.positionArray[k+5]=b[g+2];this.positionArray[k+6]=b[h];this.positionArray[k+7]=b[h+1];this.positionArray[k+8]=b[h+2];this.normalArray[k]=d[e];this.normalArray[k+1]=d[e+1];this.normalArray[k+2]=d[e+2];this.normalArray[k+3]=d[g];this.normalArray[k+4]=d[g+1];this.normalArray[k+5]=d[g+2];this.normalArray[k+6]=d[h];this.normalArray[k+7]=d[h+1];this.normalArray[k+8]=d[h+2];this.hasPos=!0;this.hasNormal=!0;this.count+=3;this.count>=this.maxCount-3&&j(this)};this.begin=
-function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(b){if(this.count!=0){for(var d=this.count*3;d<this.positionArray.length;d++)this.positionArray[d]=0;b(this)}};this.addBall=function(b,d,e,g,h){var j=this.size*Math.sqrt(g/h),k=e*this.size,o=d*this.size,w=b*this.size,y=Math.floor(k-j);y<1&&(y=1);k=Math.floor(k+j);k>this.size-1&&(k=this.size-1);var x=Math.floor(o-j);x<1&&(x=1);o=Math.floor(o+j);o>this.size-1&&(o=this.size-1);var t=Math.floor(w-j);t<1&&(t=1);j=Math.floor(w+j);
-j>this.size-1&&(j=this.size-1);for(var B,G,I,A,J,z;y<k;y++){w=this.size2*y;G=y/this.size-e;J=G*G;for(G=x;G<o;G++){I=w+this.size*G;B=G/this.size-d;z=B*B;for(B=t;B<j;B++){A=B/this.size-b;A=g/(1.0E-6+A*A+z+J)-h;A>0&&(this.field[I+B]+=A)}}}};this.addPlaneX=function(b,d){var e,g,h,j,k,o=this.size,w=this.yd,y=this.zd,x=this.field,t=o*Math.sqrt(b/d);t>o&&(t=o);for(e=0;e<t;e++){g=e/o;g*=g;j=b/(1.0E-4+g)-d;if(j>0)for(g=0;g<o;g++){k=e+g*w;for(h=0;h<o;h++)x[y*h+k]+=j}}};this.addPlaneY=function(b,d){var e,g,
-h,j,k,o,w=this.size,y=this.yd,x=this.zd,t=this.field,B=w*Math.sqrt(b/d);B>w&&(B=w);for(g=0;g<B;g++){e=g/w;e*=e;j=b/(1.0E-4+e)-d;if(j>0){k=g*y;for(e=0;e<w;e++){o=k+e;for(h=0;h<w;h++)t[x*h+o]+=j}}}};this.addPlaneZ=function(b,d){var e,g,h,j,k,o;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(b/d);dist>size&&(dist=size);for(h=0;h<dist;h++){e=h/size;e*=e;j=b/(1.0E-4+e)-d;if(j>0){k=zd*h;for(g=0;g<size;g++){o=k+g*yd;for(e=0;e<size;e++)field[o+e]+=j}}}};this.reset=function(){var b;
-for(b=0;b<this.size3;b++){this.normal_cache[b*3]=0;this.field[b]=0}};this.render=function(b){this.begin();var d,e,g,h,j,k,o,w,y,x=this.size-2;for(h=1;h<x;h++){y=this.size2*h;o=(h-this.halfsize)/this.halfsize;for(g=1;g<x;g++){w=y+this.size*g;k=(g-this.halfsize)/this.halfsize;for(e=1;e<x;e++){j=(e-this.halfsize)/this.halfsize;d=w+e;this.polygonize(j,k,o,d,this.isolation,b)}}}this.end(b)};this.generateGeometry=function(){var b=0,d=new THREE.Geometry;this.render(function(e){var g,h,j,k,o,w,y,x;for(g=
-0;g<e.count;g++){o=g*3;y=o+1;x=o+2;h=e.positionArray[o];j=e.positionArray[y];k=e.positionArray[x];w=new THREE.Vector3(h,j,k);h=e.normalArray[o];j=e.normalArray[y];k=e.normalArray[x];o=new THREE.Vector3(h,j,k);o.normalize();o=new THREE.Vertex(w,o);d.vertices.push(o)}nfaces=e.count/3;for(g=0;g<nfaces;g++){o=(b+g)*3;y=o+1;x=o+2;w=d.vertices[o].normal;h=d.vertices[y].normal;j=d.vertices[x].normal;o=new THREE.Face3(o,y,x,[w,h,j]);d.faces.push(o)}b+=nfaces;e.count=0});return d};this.init(a)};
+0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,d,e){return b+(d-b)*e};this.VIntX=function(b,d,e,g,h,j,k,n,w,y){h=(h-w)/(y-w);w=this.normal_cache;d[g]=j+h*this.delta;d[g+1]=k;d[g+2]=n;e[g]=this.lerp(w[b],w[b+3],h);e[g+1]=this.lerp(w[b+1],w[b+4],h);e[g+2]=this.lerp(w[b+2],w[b+5],h)};this.VIntY=function(b,d,e,g,h,j,k,n,w,y){h=(h-w)/(y-w);w=this.normal_cache;d[g]=j;d[g+1]=k+h*this.delta;d[g+
+2]=n;d=b+this.yd*3;e[g]=this.lerp(w[b],w[d],h);e[g+1]=this.lerp(w[b+1],w[d+1],h);e[g+2]=this.lerp(w[b+2],w[d+2],h)};this.VIntZ=function(b,d,e,g,h,j,k,n,w,y){h=(h-w)/(y-w);w=this.normal_cache;d[g]=j;d[g+1]=k;d[g+2]=n+h*this.delta;d=b+this.zd*3;e[g]=this.lerp(w[b],w[d],h);e[g+1]=this.lerp(w[b+1],w[d+1],h);e[g+2]=this.lerp(w[b+2],w[d+2],h)};this.compNorm=function(b){var d=b*3;if(this.normal_cache[d]==0){this.normal_cache[d]=this.field[b-1]-this.field[b+1];this.normal_cache[d+1]=this.field[b-this.yd]-
+this.field[b+this.yd];this.normal_cache[d+2]=this.field[b-this.zd]-this.field[b+this.zd]}};this.polygonize=function(b,d,e,g,h,j){var k=g+1,n=g+this.yd,w=g+this.zd,y=k+this.yd,x=k+this.zd,t=g+this.yd+this.zd,A=k+this.yd+this.zd,G=0,K=this.field[g],F=this.field[k],J=this.field[n],z=this.field[y],H=this.field[w],R=this.field[x],$=this.field[t],W=this.field[A];K<h&&(G|=1);F<h&&(G|=2);J<h&&(G|=8);z<h&&(G|=4);H<h&&(G|=16);R<h&&(G|=32);$<h&&(G|=128);W<h&&(G|=64);var f=THREE.edgeTable[G];if(f==0)return 0;
+var ga=this.delta,S=b+ga,Z=d+ga;ga=e+ga;if(f&1){this.compNorm(g);this.compNorm(k);this.VIntX(g*3,this.vlist,this.nlist,0,h,b,d,e,K,F)}if(f&2){this.compNorm(k);this.compNorm(y);this.VIntY(k*3,this.vlist,this.nlist,3,h,S,d,e,F,z)}if(f&4){this.compNorm(n);this.compNorm(y);this.VIntX(n*3,this.vlist,this.nlist,6,h,b,Z,e,J,z)}if(f&8){this.compNorm(g);this.compNorm(n);this.VIntY(g*3,this.vlist,this.nlist,9,h,b,d,e,K,J)}if(f&16){this.compNorm(w);this.compNorm(x);this.VIntX(w*3,this.vlist,this.nlist,12,h,
+b,d,ga,H,R)}if(f&32){this.compNorm(x);this.compNorm(A);this.VIntY(x*3,this.vlist,this.nlist,15,h,S,d,ga,R,W)}if(f&64){this.compNorm(t);this.compNorm(A);this.VIntX(t*3,this.vlist,this.nlist,18,h,b,Z,ga,$,W)}if(f&128){this.compNorm(w);this.compNorm(t);this.VIntY(w*3,this.vlist,this.nlist,21,h,b,d,ga,H,$)}if(f&256){this.compNorm(g);this.compNorm(w);this.VIntZ(g*3,this.vlist,this.nlist,24,h,b,d,e,K,H)}if(f&512){this.compNorm(k);this.compNorm(x);this.VIntZ(k*3,this.vlist,this.nlist,27,h,S,d,e,F,R)}if(f&
+1024){this.compNorm(y);this.compNorm(A);this.VIntZ(y*3,this.vlist,this.nlist,30,h,S,Z,e,z,W)}if(f&2048){this.compNorm(n);this.compNorm(t);this.VIntZ(n*3,this.vlist,this.nlist,33,h,b,Z,e,J,$)}G<<=4;for(h=g=0;THREE.triTable[G+h]!=-1;){b=G+h;d=b+1;e=b+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[d],3*THREE.triTable[e],j);h+=3;g++}return g};this.posnormtriv=function(b,d,e,g,h,j){var k=this.count*3;this.positionArray[k]=b[e];this.positionArray[k+1]=b[e+1];this.positionArray[k+
+2]=b[e+2];this.positionArray[k+3]=b[g];this.positionArray[k+4]=b[g+1];this.positionArray[k+5]=b[g+2];this.positionArray[k+6]=b[h];this.positionArray[k+7]=b[h+1];this.positionArray[k+8]=b[h+2];this.normalArray[k]=d[e];this.normalArray[k+1]=d[e+1];this.normalArray[k+2]=d[e+2];this.normalArray[k+3]=d[g];this.normalArray[k+4]=d[g+1];this.normalArray[k+5]=d[g+2];this.normalArray[k+6]=d[h];this.normalArray[k+7]=d[h+1];this.normalArray[k+8]=d[h+2];this.hasPos=!0;this.hasNormal=!0;this.count+=3;this.count>=
+this.maxCount-3&&j(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(b){if(this.count!=0){for(var d=this.count*3;d<this.positionArray.length;d++)this.positionArray[d]=0;b(this)}};this.addBall=function(b,d,e,g,h){var j=this.size*Math.sqrt(g/h),k=e*this.size,n=d*this.size,w=b*this.size,y=Math.floor(k-j);y<1&&(y=1);k=Math.floor(k+j);k>this.size-1&&(k=this.size-1);var x=Math.floor(n-j);x<1&&(x=1);n=Math.floor(n+j);n>this.size-1&&(n=this.size-1);var t=Math.floor(w-
+j);t<1&&(t=1);j=Math.floor(w+j);j>this.size-1&&(j=this.size-1);for(var A,G,K,F,J,z;y<k;y++){w=this.size2*y;G=y/this.size-e;J=G*G;for(G=x;G<n;G++){K=w+this.size*G;A=G/this.size-d;z=A*A;for(A=t;A<j;A++){F=A/this.size-b;F=g/(1.0E-6+F*F+z+J)-h;F>0&&(this.field[K+A]+=F)}}}};this.addPlaneX=function(b,d){var e,g,h,j,k,n=this.size,w=this.yd,y=this.zd,x=this.field,t=n*Math.sqrt(b/d);t>n&&(t=n);for(e=0;e<t;e++){g=e/n;g*=g;j=b/(1.0E-4+g)-d;if(j>0)for(g=0;g<n;g++){k=e+g*w;for(h=0;h<n;h++)x[y*h+k]+=j}}};this.addPlaneY=
+function(b,d){var e,g,h,j,k,n,w=this.size,y=this.yd,x=this.zd,t=this.field,A=w*Math.sqrt(b/d);A>w&&(A=w);for(g=0;g<A;g++){e=g/w;e*=e;j=b/(1.0E-4+e)-d;if(j>0){k=g*y;for(e=0;e<w;e++){n=k+e;for(h=0;h<w;h++)t[x*h+n]+=j}}}};this.addPlaneZ=function(b,d){var e,g,h,j,k,n;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(b/d);dist>size&&(dist=size);for(h=0;h<dist;h++){e=h/size;e*=e;j=b/(1.0E-4+e)-d;if(j>0){k=zd*h;for(g=0;g<size;g++){n=k+g*yd;for(e=0;e<size;e++)field[n+e]+=j}}}};this.reset=
+function(){var b;for(b=0;b<this.size3;b++){this.normal_cache[b*3]=0;this.field[b]=0}};this.render=function(b){this.begin();var d,e,g,h,j,k,n,w,y,x=this.size-2;for(h=1;h<x;h++){y=this.size2*h;n=(h-this.halfsize)/this.halfsize;for(g=1;g<x;g++){w=y+this.size*g;k=(g-this.halfsize)/this.halfsize;for(e=1;e<x;e++){j=(e-this.halfsize)/this.halfsize;d=w+e;this.polygonize(j,k,n,d,this.isolation,b)}}}this.end(b)};this.generateGeometry=function(){var b=0,d=new THREE.Geometry;this.render(function(e){var g,h,j,
+k,n,w,y,x;for(g=0;g<e.count;g++){n=g*3;y=n+1;x=n+2;h=e.positionArray[n];j=e.positionArray[y];k=e.positionArray[x];w=new THREE.Vector3(h,j,k);h=e.normalArray[n];j=e.normalArray[y];k=e.normalArray[x];n=new THREE.Vector3(h,j,k);n.normalize();n=new THREE.Vertex(w,n);d.vertices.push(n)}nfaces=e.count/3;for(g=0;g<nfaces;g++){n=(b+g)*3;y=n+1;x=n+2;w=d.vertices[n].normal;h=d.vertices[y].normal;j=d.vertices[x].normal;n=new THREE.Face3(n,y,x,[w,h,j]);d.faces.push(n)}b+=nfaces;e.count=0});return d};this.init(a)};
 THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
 THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
 1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,

+ 3 - 1
examples/obj/female02/Female02_bin.js

@@ -8,6 +8,7 @@
 
 
 var model = {
+
     'version' : 1,
 
     'materials': [	{
@@ -97,6 +98,7 @@ var model = {
     'buffers': 'Female02_bin.bin',
 
     'end': (new Date).getTime()
-    }
+    
+};
     
 postMessage( model );

Datei-Diff unterdrückt, da er zu groß ist
+ 1 - 0
examples/obj/female02/Female02_slim.js


+ 3 - 1
examples/obj/lucy/Lucy100k_bin.js

@@ -8,6 +8,7 @@
 
 
 var model = {
+
     'version' : 1,
 
     'materials': [	{
@@ -19,6 +20,7 @@ var model = {
     'buffers': 'Lucy100k_bin.bin',
 
     'end': (new Date).getTime()
-    }
+    
+};
     
 postMessage( model );

Datei-Diff unterdrückt, da er zu groß ist
+ 1 - 0
examples/obj/lucy/Lucy100k_slim.js


+ 3 - 1
examples/obj/male02/Male02_bin.js

@@ -8,6 +8,7 @@
 
 
 var model = {
+
     'version' : 1,
 
     'materials': [	{
@@ -83,6 +84,7 @@ var model = {
     'buffers': 'Male02_bin.bin',
 
     'end': (new Date).getTime()
-    }
+    
+};
     
 postMessage( model );

Datei-Diff unterdrückt, da er zu groß ist
+ 1 - 0
examples/obj/male02/Male02_slim.js


+ 3 - 1
examples/obj/ninja/NinjaLo_bin.js

@@ -8,6 +8,7 @@
 
 
 var model = {
+
     'version' : 1,
 
     'materials': [	{
@@ -19,6 +20,7 @@ var model = {
     'buffers': 'NinjaLo_bin.bin',
 
     'end': (new Date).getTime()
-    }
+    
+};
     
 postMessage( model );

+ 3 - 1
examples/obj/torus/Torus_bin.js

@@ -8,6 +8,7 @@
 
 
 var model = {
+
     'version' : 1,
 
     'materials': [	{
@@ -19,6 +20,7 @@ var model = {
     'buffers': 'Torus_bin.bin',
 
     'end': (new Date).getTime()
-    }
+    
+};
     
 postMessage( model );

Datei-Diff unterdrückt, da er zu groß ist
+ 1 - 0
examples/obj/torus/Torus_slim.js


+ 3 - 1
examples/obj/walt/WaltHead_bin.js

@@ -8,6 +8,7 @@
 
 
 var model = {
+
     'version' : 1,
 
     'materials': [	{
@@ -26,6 +27,7 @@ var model = {
     'buffers': 'WaltHead_bin.bin',
 
     'end': (new Date).getTime()
-    }
+    
+};
     
 postMessage( model );

Datei-Diff unterdrückt, da er zu groß ist
+ 1 - 0
examples/obj/walt/WaltHead_slim.js


+ 97 - 12
examples/webgl_geometry_large_mesh.html

@@ -44,8 +44,92 @@
 
 		<pre id="log"></pre>
 
+<!--
 		<script type="text/javascript" src="../build/Three.js"></script>
-
+-->
+		<script type="text/javascript" src="../src/Three.js"></script>
+		<script type="text/javascript" src="../src/core/Color.js"></script>
+		<script type="text/javascript" src="../src/core/Vector2.js"></script>
+		<script type="text/javascript" src="../src/core/Vector3.js"></script>
+		<script type="text/javascript" src="../src/core/Vector4.js"></script>
+		<script type="text/javascript" src="../src/core/Ray.js"></script>
+		<script type="text/javascript" src="../src/core/Rectangle.js"></script>
+		<script type="text/javascript" src="../src/core/Matrix3.js"></script>
+		<script type="text/javascript" src="../src/core/Matrix4.js"></script>
+		<script type="text/javascript" src="../src/core/Object3D.js"></script>
+		<script type="text/javascript" src="../src/core/Quaternion.js"></script>
+		<script type="text/javascript" src="../src/core/Vertex.js"></script>
+		<script type="text/javascript" src="../src/core/Face3.js"></script>
+		<script type="text/javascript" src="../src/core/Face4.js"></script>
+		<script type="text/javascript" src="../src/core/UV.js"></script>
+		<script type="text/javascript" src="../src/core/Geometry.js"></script>
+		<script type="text/javascript" src="../src/core/Spline.js"></script>
+		<script type="text/javascript" src="../src/animation/AnimationHandler.js"></script>
+		<script type="text/javascript" src="../src/animation/Animation.js"></script>
+		<script type="text/javascript" src="../src/cameras/Camera.js"></script>
+		<script type="text/javascript" src="../src/lights/Light.js"></script>
+		<script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
+		<script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
+		<script type="text/javascript" src="../src/lights/PointLight.js"></script>
+		<script type="text/javascript" src="../src/materials/Material.js"></script>
+		<script type="text/javascript" src="../src/materials/Mappings.js"></script>
+		<script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/Texture.js"></script>
+		<script type="text/javascript" src="../src/materials/RenderTarget.js"></script>
+		<script type="text/javascript" src="../src/materials/Uniforms.js"></script>
+		<script type="text/javascript" src="../src/objects/Particle.js"></script>
+		<script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
+		<script type="text/javascript" src="../src/objects/Line.js"></script>
+		<script type="text/javascript" src="../src/objects/Mesh.js"></script>
+		<script type="text/javascript" src="../src/objects/Bone.js"></script>
+		<script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
+		<script type="text/javascript" src="../src/objects/Ribbon.js"></script>
+		<script type="text/javascript" src="../src/objects/Sound.js"></script>
+		<script type="text/javascript" src="../src/objects/LOD.js"></script>
+		<script type="text/javascript" src="../src/scenes/Scene.js"></script>
+		<script type="text/javascript" src="../src/scenes/Fog.js"></script>
+		<script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
+		<script type="text/javascript" src="../src/renderers/Projector.js"></script>
+		<script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
+		<script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
+		<script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
+		<script type="text/javascript" src="../src/renderers/WebGLShaders.js"></script>
+		<script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
+		<script type="text/javascript" src="../src/renderers/SoundRenderer.js"></script>
+		<script type="text/javascript" src="../src/renderers/renderables/RenderableVertex.js"></script>
+		<script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
+		<script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
+		<script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
+		<script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
+		<script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
+		<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
+		<script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
+		<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
+		<script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
+		<script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/Cube.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/Cylinder.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/Icosahedron.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/Lathe.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/Plane.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/Sphere.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/Torus.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/TorusKnot.js"></script>
+		<script type="text/javascript" src="../src/extras/io/Loader.js"></script>
+		<script type="text/javascript" src="../src/extras/io/JSONLoader.js"></script>
+		<script type="text/javascript" src="../src/extras/io/BinaryLoader.js"></script>
+		<script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
+		
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 
@@ -77,10 +161,10 @@
 			var render_canvas = 1, render_gl = 1;
 			var has_gl = 0;
 
-			var bcanvas = document.getElementById("rcanvas");
-			var bwebgl = document.getElementById("rwebgl");
+			var bcanvas = document.getElementById( "rcanvas" );
+			var bwebgl = document.getElementById( "rwebgl" );
 
-			document.addEventListener('mousemove', onDocumentMouseMove, false);
+			document.addEventListener( 'mousemove', onDocumentMouseMove, false );
 
 			init();
 			animate();
@@ -107,8 +191,8 @@
 
 			function init() {
 
-				container = document.createElement('div');
-				document.body.appendChild(container);
+				container = document.createElement( 'div' );
+				document.body.appendChild( container );
 
 				camera = new THREE.Camera( 50, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
 				camera.position.z = 1500;
@@ -141,7 +225,7 @@
 				lightMesh.position = pointLight.position;
 				lightMesh.overdraw = true;
 				lightMesh.updateMatrix();
-				scene.addObject(lightMesh);
+				scene.addObject( lightMesh );
 
 
 				if ( render_gl ) {
@@ -169,17 +253,18 @@
 				stats.domElement.style.zIndex = 100;
 				container.appendChild( stats.domElement );
 
-				bcanvas.addEventListener("click", toggleCanvas, false);
-				bwebgl.addEventListener("click", toggleWebGL, false);
+				bcanvas.addEventListener( "click", toggleCanvas, false );
+				bwebgl.addEventListener( "click", toggleWebGL, false );
 
-				loader = new THREE.Loader( true );
+				//loader = new THREE.BinaryLoader( true );
+				loader = new THREE.JSONLoader( true );
 				document.body.appendChild( loader.statusDomElement );
 
 				var s = (new Date).getTime(),
 					callback = function( geometry ) { createScene( geometry, s ) };
 
-				//loader.loadAscii( { model: 'obj/lucy/Lucy100k_slim.js', callback: callback } );
-				loader.loadBinary( { model: 'obj/lucy/Lucy100k_bin.js', callback: callback } );
+				loader.load( { model: 'obj/lucy/Lucy100k_slim.js', callback: callback } );
+				//loader.load( { model: 'obj/lucy/Lucy100k_bin.js', callback: callback } );
 
 			}
 

+ 2 - 2
examples/webgl_objconvert_test.html

@@ -279,8 +279,8 @@
 					callbackMale   = function( geometry ) { createScene( geometry,  90, 50, FLOOR, 105 ) },
 					callbackFemale = function( geometry ) { createScene( geometry, -80, 50, FLOOR, 0 ) };
 
-				loader.load( { model: "obj/male02/Male02_slim.js", callback: callbackMale } );
-				loader.load( { model: "obj/female02/Female02_slim.js", callback: callbackFemale } );
+				//loader.load( { model: "obj/male02/Male02_slim.js", callback: callbackMale } );
+				//loader.load( { model: "obj/female02/Female02_slim.js", callback: callbackFemale } );
 
 				//loader.loadBinary( { model: "obj/male02/Male02_bin.js", callback: callbackMale } );
 				//loader.loadBinary( { model: "obj/female02/Female02_bin.js", callback: callbackFemale } );

+ 1 - 1
src/core/Face3.js

@@ -10,7 +10,7 @@ THREE.Face3 = function ( a, b, c, normal, color, materials ) {
 	this.c = c;
 
 	this.normal = normal instanceof THREE.Vector3 ? normal : new THREE.Vector3();
-	this.vertexNormals = normal instanceof Array ? normal : [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ];
+	this.vertexNormals = normal instanceof Array ? normal : [ ];
 
 	this.color = color instanceof THREE.Color ? color : new THREE.Color();
 	this.vertexColors = color instanceof Array ? color : [];

+ 1 - 1
src/core/Face4.js

@@ -11,7 +11,7 @@ THREE.Face4 = function ( a, b, c, d, normal, color, materials ) {
 	this.d = d;
 
 	this.normal = normal instanceof THREE.Vector3 ? normal : new THREE.Vector3();
-	this.vertexNormals = normal instanceof Array ? normal : [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ];
+	this.vertexNormals = normal instanceof Array ? normal : [ ];
 
 	this.color = color instanceof THREE.Color ? color : new THREE.Color();
 	this.vertexColors = color instanceof Array ? color : [];

+ 1 - 0
src/extras/geometries/Cube.js

@@ -181,6 +181,7 @@ var Cube = function ( width, height, depth, segmentsWidth, segmentsHeight, segme
 
 	this.computeCentroids();
 	this.computeFaceNormals();
+	//this.computeVertexNormals();
 
 };
 

+ 4 - 2
src/extras/geometries/Sphere.js

@@ -7,6 +7,8 @@ var Sphere = function ( radius, segmentsWidth, segmentsHeight ) {
 
 	THREE.Geometry.call( this );
 
+	this.faceVertexUvs[ 0 ] = [];
+	
 	var gridX = segmentsWidth || 8,
 	gridY = segmentsHeight || 6;
 
@@ -80,7 +82,7 @@ var Sphere = function ( radius, segmentsWidth, segmentsHeight ) {
 
 					this.faces.push( new THREE.Face3( aP1, aP2, aP3, [ new THREE.Vector3( n1.x, n1.y, n1.z ), new THREE.Vector3( n2.x, n2.y, n2.z ), new THREE.Vector3( n3.x, n3.y, n3.z ) ] ) );
 
-					this.faceVertexUvs.push( [ aP1uv, aP2uv, aP3uv ] );
+					this.faceVertexUvs[ 0 ].push( [ aP1uv, aP2uv, aP3uv ] );
 
 				}
 
@@ -95,7 +97,7 @@ var Sphere = function ( radius, segmentsWidth, segmentsHeight ) {
 
 					this.faces.push( new THREE.Face3( aP1, aP3, aP4, [ new THREE.Vector3( n1.x, n1.y, n1.z ), new THREE.Vector3( n2.x, n2.y, n2.z ), new THREE.Vector3( n3.x, n3.y, n3.z ) ] ) );
 
-					this.faceVertexUvs.push( [ aP1uv, aP3uv, aP4uv ] );
+					this.faceVertexUvs[ 0 ].push( [ aP1uv, aP3uv, aP4uv ] );
 
 				}
 

+ 1 - 2
src/extras/io/BinaryLoader.js

@@ -37,7 +37,7 @@ THREE.BinaryLoader.prototype = {
 
 			s = (new Date).getTime(),
 			worker = new Worker( url ),
-			callback_progress = this.showProgress ? THREE.LoaderOld.prototype.updateProgress : null;
+			callback_progress = this.showProgress ? THREE.Loader.prototype.updateProgress : null;
 		
 		worker.onmessage = function( event ) {
 
@@ -765,5 +765,4 @@ THREE.BinaryLoader.prototype = {
 
 	}
 
-
 };	

+ 8 - 4
src/extras/io/JSONLoader.js

@@ -24,6 +24,8 @@ THREE.JSONLoader.prototype = {
 
 	load: function ( parameters ) {
 
+		console.log( parameters );
+		
 		var url = parameters.model,
 			callback = parameters.callback, 
 		    texture_path = parameters.texture_path ? parameters.texture_path : THREE.Loader.prototype.extractUrlbase( url ),
@@ -33,6 +35,8 @@ THREE.JSONLoader.prototype = {
 		
 		worker.onmessage = function( event ) {
 			
+			console.log( event.data );
+			
 			THREE.JSONLoader.prototype.createModel( event.data, callback, texture_path );
 
 		};
@@ -296,12 +300,12 @@ THREE.JSONLoader.prototype = {
 				
 			};
 			
-			Model.prototype = new THREE.Geometry();
-			Model.prototype.constructor = Model;
+		};
 
-			callback( new Model( texture_path ) );
+		Model.prototype = new THREE.Geometry();
+		Model.prototype.constructor = Model;
 
-		}
+		callback( new Model( texture_path ) );
 
 	}
 

+ 1 - 1
src/extras/io/Loader.js

@@ -5,7 +5,7 @@
 THREE.Loader = function ( showStatus ) {
 
 	this.showStatus = showStatus;	
-	this.statusDomElement = showStatus ? this.addStatusElement() : null;
+	this.statusDomElement = showStatus ? THREE.Loader.prototype.addStatusElement() : null;
 
 };
 

+ 16 - 9
src/renderers/WebGLRenderer.js

@@ -355,11 +355,13 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		}
 		
-		materials = unrollGroupMaterials( geometryGroup, object );
+		materials = unrollGroupMaterials( geometryGroup, object );		
 		
 		uvType = bufferGuessUVType( materials, geometryGroup, object );
-		vertexColorType = bufferGuessVertexColorType( materials, geometryGroup, object );
 		normalType = bufferGuessNormalType( materials, geometryGroup, object );
+		vertexColorType = bufferGuessVertexColorType( materials, geometryGroup, object );
+
+		console.log(uvType, normalType, vertexColorType, geometry, materials );
 
 		geometryGroup.__vertexArray = new Float32Array( nvertices * 3 );
 		
@@ -382,7 +384,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 		}
 
 		if ( uvType ) {
-		
+			
 			if ( geometry.faceUvs.length > 0 || geometry.faceVertexUvs.length > 0 ) {
 			
 				geometryGroup.__uvArray = new Float32Array( nvertices * 2 );
@@ -437,6 +439,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 		var f, fl, fi, face, 
 			vertexNormals, faceNormal, normal,
 			vertexColors, faceColor,
+			uvType, vertexColorType, normalType,
 			uv, uv2, v1, v2, v3, v4, t1, t2, t3, t4,
 			c1, c2, c3, c4,
 			sw1, sw2, sw3, sw4,
@@ -480,6 +483,8 @@ THREE.WebGLRenderer = function ( parameters ) {
 		needsSmoothNormals = geometryGroup.__needsSmoothNormals,
 		
 		vertexColorType = geometryGroup.__vertexColorType,
+		uvType = geometryGroup.__uvType,
+		normalType = geometryGroup.__normalType,
 
 		geometry = object.geometry, // this is shared for all chunks
 
@@ -729,7 +734,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 				}
 
-				if ( dirtyNormals ) {
+				if ( dirtyNormals && normalType ) {
 
 					if ( vertexNormals.length == 3 && needsSmoothNormals ) {
 
@@ -761,7 +766,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 				}
 
-				if ( dirtyUvs && uv !== undefined ) {
+				if ( dirtyUvs && uv !== undefined && uvType ) {
 
 					for ( i = 0; i < 3; i ++ ) {
 
@@ -776,7 +781,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 				}
 
-				if ( dirtyUvs && uv2 !== undefined ) {
+				if ( dirtyUvs && uv2 !== undefined && uvType ) {
 
 					for ( i = 0; i < 3; i ++ ) {
 
@@ -1059,7 +1064,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 				}
 
-				if( dirtyNormals ) {
+				if( dirtyNormals && normalType ) {
 
 					if ( vertexNormals.length == 4 && needsSmoothNormals ) {
 
@@ -1091,7 +1096,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 				}
 
-				if ( dirtyUvs && uv !== undefined ) {
+				if ( dirtyUvs && uv !== undefined && uvType ) {
 
 					for ( i = 0; i < 4; i ++ ) {
 
@@ -1106,7 +1111,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 				}
 
-				if ( dirtyUvs && uv2 !== undefined ) {
+				if ( dirtyUvs && uv2 !== undefined && uvType ) {
 
 					for ( i = 0; i < 4; i ++ ) {
 
@@ -3445,6 +3450,8 @@ THREE.WebGLRenderer = function ( parameters ) {
 			material, meshMaterial,
 			materials = [];
 		
+		console.log( "unrollGroupMaterials", object.materials, geometryGroup );
+		
 		for ( m = 0, ml = object.materials.length; m < ml; m++ ) {
 
 			meshMaterial = object.materials[ m ];

+ 6 - 2
utils/exporters/convert_obj_three.py

@@ -156,6 +156,7 @@ TEMPLATE_FILE_ASCII = u"""\
 
 
 var model = {
+
     'version' : 2,
     
     'materials': [%(materials)s],
@@ -171,7 +172,8 @@ var model = {
     'faces': [%(faces)s],
 
     'end': (new Date).getTime()
-    }
+    
+};
     
 postMessage( model );
 """
@@ -187,6 +189,7 @@ TEMPLATE_FILE_BIN = u"""\
 
 
 var model = {
+
     'version' : 1,
 
     'materials': [%(materials)s],
@@ -194,7 +197,8 @@ var model = {
     'buffers': '%(buffers)s',
 
     'end': (new Date).getTime()
-    }
+    
+};
     
 postMessage( model );
 """

Einige Dateien werden nicht angezeigt, da zu viele Dateien in diesem Diff geändert wurden.