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function checkIntersection( object, material, raycaster, ray, pA, pB, pC, point ) {
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function checkIntersection( object, material, raycaster, ray, pA, pB, pC, point ) {
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intersect = ray.intersectTriangle( pC, pB, pA, true, point );
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intersect = ray.intersectTriangle( pC, pB, pA, true, point );
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