Browse Source

remove unused encoding functions.

Ben Houston 9 years ago
parent
commit
a4c5926c34
1 changed files with 0 additions and 65 deletions
  1. 0 65
      src/renderers/shaders/ShaderChunk/encodings.glsl

+ 0 - 65
src/renderers/shaders/ShaderChunk/encodings.glsl

@@ -38,68 +38,3 @@ vec4 LinearToRGBE( in vec4 value ) {
   float fExp = ceil( log2(maxComponent) );
   float fExp = ceil( log2(maxComponent) );
   return vec4( value.rgb / exp2(fExp), (fExp + 128.0) / 255.0 );
   return vec4( value.rgb / exp2(fExp), (fExp + 128.0) / 255.0 );
 }
 }
-/*
-vec4 EncodingToLinear( in vec4 value, in int fromEncoding ) {
-
-  switch( fromEncoding ) {
-
-    case ENCODING_Linear:
-      return value;
-
-    case ENCODING_sRGB:
-      return LinearTosRGB( value );
-
-    //case ENCODING_LogLuv:
-    //  return LinearToLogLuv( value );
-
-    case ENCODING_RGBE:
-      return LinearToRGBE( value );
-
-    case ENCODING_RGBM7:
-      return LinearToRGBM7( value );
-
-    case ENCODING_RGBM16:
-      return LinearToRGBM16( value );
-
-    //case ENCODING_RGBD:
-    //  return LinearToRGBD( value );
-
-    default:
-      return vec4( 1.0, 0.0, 0.0, 1.0 );
-
-  }
-
-}
-
-vec4 LinearToEncoding( in vec4 value, in int toEncoding )
-{
-  switch( toEncoding ) {
-
-    case ENCODING_Linear:
-      return value;
-
-    case ENCODING_sRGB:
-      return sRGBToLinear( value );
-
-    //case ENCODING_LogLuv:
-    //  return LogLuvToLinear( value );
-
-    case ENCODING_RGBE:
-      return RGBEToLinear( value );
-
-    //case ENCODING_RGBM7:
-    //  return RGBM7ToLinear( value );
-
-    //case ENCODING_RGBM16:
-    //  return RGBM16ToLinear( value );
-
-    //case ENCODING_RGBD:
-    //  return RGBDToLinear( value );
-
-    default:
-      return vec4( 1.0, 0.0, 0.0, 1.0 );
-
-  }
-
-}
-*/