Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Ben Houston a4c5926c34 remove unused encoding functions. пре 10 година
build b5f77a8ab1 Updated builds. пре 10 година
docs 0dadadb1a8 Adding line breaks to FaceNormalsHelper docs пре 10 година
editor 1b29f829ba Merge branch 'master' into dev пре 10 година
examples 63dc460528 Examples: Added smaa example to list. пре 10 година
src a4c5926c34 remove unused encoding functions. пре 10 година
test d05bd4fd4d Merge pull request #7686 from zz85/closed_spline пре 10 година
utils 17d1b908f3 add preprocessor that by default uses the ShaderChunk library. пре 10 година
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 пре 10 година
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build пре 10 година
CONTRIBUTING.md 1f968fe32c Update CONTRIBUTING.md пре 10 година
LICENSE c2e049403f Update LICENSE пре 10 година
README.md b113db75e1 <canvas> -> `WebGL` пре 10 година
bower.json 635b3e274d Fix bower.json ignores пре 10 година
package.json e3b2abed47 Updated package.json пре 10 година

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases