Commit History

Author SHA1 Message Date
  Ben Houston a4c5926c34 remove unused encoding functions. 10 years ago
  Ben Houston 84b70fd4ed cleanup PR. 10 years ago
  Ben Houston 57432f03de get macros for encodings working. 10 years ago
  Ben Houston e384007915 remove THREE.DefaultEncoding and also old uniforms for encoding. 10 years ago
  Ben Houston 17d1b908f3 add preprocessor that by default uses the ShaderChunk library. 10 years ago
  Ben Houston e2c86dae12 adopt macro-defined encodings, remove uniform defined encodings. 10 years ago
  Ben Houston b057fed455 begin on swithcing texture encodings from uniforms to macros. 10 years ago
  Ben Houston 3ca76ecd4c make encodings.glsl more reusable. 10 years ago
  Ben Houston 7c2ffd14b1 set backwards compatible default. 10 years ago
  Ben Houston 15e08c1327 add support for Texture.encoding to Material.map 10 years ago
  Ben Houston 94eca51d6d adopt new naming scheme per @mrdoob's recommendation. 10 years ago
  Ben Houston 47aa1bebd0 use standard GAMMA_FACTOR define. 10 years ago
  Ben Houston 1b5eeee7ec add links to helpful websites. 10 years ago
  Ben Houston edf8e03fea bug fixes. 10 years ago
  Ben Houston 52a0262c2a add ability to have texel encodings (RGBE,RGBM,etc.) on envMap and emissiveMap that can contain unbounded intensities. 10 years ago
  Mr.doob 1b29f829ba Merge branch 'master' into dev 10 years ago
  Mr.doob 6c663142ea Editor: Fixed Outliner. See #7532. 10 years ago
  Mr.doob 63dc460528 Examples: Added smaa example to list. 10 years ago
  Mr.doob 4707039a1b Merge branch 'master' into dev 10 years ago
  Mr.doob 56f512797f Editor: Fixed duplicate loading. 10 years ago
  Mr.doob 341f45e0a5 Clean up. 10 years ago
  Mr.doob 0e4398b327 Merge pull request #8090 from mpk/dev 10 years ago
  Mr.doob b5f77a8ab1 Updated builds. 10 years ago
  Mr.doob 4684e2902f normal_fragment.glsl: workaround for Adreno/Nexus 5 not supporting vec3 in dFdx/dFdy. Thanks @spite! 10 years ago
  Mr.doob 23d2595689 Merge pull request #8103 from Mugen87/dev 10 years ago
  Mugen87 b237645b14 added filter option to example viewer 10 years ago
  Mr.doob 0c8aa09409 Updated builds. 10 years ago
  Mr.doob 5e4353429a WebGLShadowMap: Automatically compute final pointlight shadow texture size. 10 years ago
  Mr.doob 3b8faeb542 Updated builds. 10 years ago
  Mr.doob ec793e6e25 shadowmap_pars_fragment: 9 taps PointLight Shadow. 10 years ago