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Fixed dynamic cube map cars demo.

Finally, the trouble was at the application level: renderer.clear clears the current framebuffer, which, if you juggle multiple render targets, doesn't have to be necessarily the screen. Here it was the last face of cube render target.
alteredq hace 14 años
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a529e4c783
Se han modificado 1 ficheros con 1 adiciones y 1 borrados
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      examples/webgl_materials_cubemap_dynamic.html

+ 1 - 1
examples/webgl_materials_cubemap_dynamic.html

@@ -1012,7 +1012,7 @@
 
 				camera.lookAt( cameraTarget );
 
-				renderer.clear();
+				renderer.clearTarget( null );
 				composer.render( 0.1 );
 
 				renderer.shadowMapEnabled = false;