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Docs: Remove redundant definitions. (#28860)

Michael Herzog 1 年間 前
コミット
a60450eda5

+ 0 - 3
docs/api/ar/objects/LOD.html

@@ -80,9 +80,6 @@
 		إضافة شبكة ستعرض عند مسافة معينة وأكبر. عادةً ما تكون المسافة أبعد، كلما كان التفصيل أقل في الشبكة.
 		</p>
 		
-		<h3>[method:LOD clone]()</h3>
-		<p>إرجاع نسخة من هذا كائن LOD مع مستوياته المرتبطة.</p>
-		
 		<h3>[method:Integer getCurrentLevel]()</h3>
 		<p>الحصول على مستوى LOD النشط حاليًا. كفهرس لمصفوفة المستويات.</p>
 		

+ 0 - 3
docs/api/ar/objects/Line.html

@@ -95,9 +95,6 @@
 		ستستدعي [page:Raycaster.intersectObject] هذه الطريقة.
 		</p>
 		 
-		<h3>[method:Line clone]()</h3>
-		<p>يعود بنسخة من هذا كائن Line وأحفاده.</p>
-		 
 		<h3>[method:undefined updateMorphTargets]()</h3>
 		<p>
 		يحدث morphTargets ليكون لها تأثير على الكائن. يعيد تعيين

+ 0 - 3
docs/api/ar/objects/Mesh.html

@@ -72,9 +72,6 @@
 		<h2>الطرق (Methods)</h2>
 		<p>انظر إلى الفئة الأساسية [page:Object3D] للحصول على الطرق المشتركة.</p>
 		
-		<h3>[method:Mesh clone]()</h3>
-		<p>إرجاع نسخة من هذا كائن [name] وأحفاده.</p>
-		
 		<h3>
 		[method:Vector3 getVertexPosition]( [param:Integer index], [param:Vector3 target] )
 		</h3>

+ 0 - 3
docs/api/ar/objects/Points.html

@@ -71,9 +71,6 @@
 		سيتم استدعاء هذه الطريقة بواسطة [page:Raycaster.intersectObject].
 		</p>
 		
-		<h3>[method:Points clone]()</h3>
-		<p>إرجاع نسخة من هذا كائن Points وأحفاده.</p>
-		
 		<h3>[method:undefined updateMorphTargets]()</h3>
 		<p>
 		تحديث التحولات لعدم التأثير على الكائن. يعيد تعيين خصائص

+ 1 - 4
docs/api/ar/objects/Sprite.html

@@ -61,10 +61,7 @@
 			
 		<h2>الطرق (Methods)</h2>
 		<p>انظر إلى الفئة الأساسية [page:Object3D] للحصول على الطرق المشتركة.</p>
-			
-		<h3>[method:Sprite clone]()</h3>
-		<p>إرجاع نسخة من هذا كائن Sprite وأحفاده.</p>
-			
+
 		<h3>[method:this copy]( [param:Sprite sprite] )</h3>
 		<p>نسخ خصائص رذاذ المارة إلى هذه واحدة.</p>
 			

+ 0 - 3
docs/api/en/objects/LOD.html

@@ -86,9 +86,6 @@
 			the further away the distance, the lower the detail on the mesh.
 		</p>
 
-		<h3>[method:LOD clone]()</h3>
-		<p>Returns a clone of this LOD object with its associated levels.</p>
-
 		<h3>[method:Integer getCurrentLevel]()</h3>
 		<p>Get the currently active LOD level. As index of the levels array.</p>
 

+ 0 - 3
docs/api/en/objects/Line.html

@@ -95,9 +95,6 @@
 			[page:Raycaster.intersectObject] will call this method.
 		</p>
 
-		<h3>[method:Line clone]()</h3>
-		<p>Returns a clone of this Line object and its descendants.</p>
-
 		<h3>[method:undefined updateMorphTargets]()</h3>
 		<p>
 			Updates the morphTargets to have no influence on the object. Resets the

+ 0 - 3
docs/api/en/objects/Mesh.html

@@ -74,9 +74,6 @@
 		<h2>Methods</h2>
 		<p>See the base [page:Object3D] class for common methods.</p>
 
-		<h3>[method:Mesh clone]()</h3>
-		<p>Returns a clone of this [name] object and its descendants.</p>
-
 		<h3>
 			[method:Vector3 getVertexPosition]( [param:Integer index], [param:Vector3 target] )
 		</h3>

+ 0 - 3
docs/api/en/objects/Points.html

@@ -71,9 +71,6 @@
 			[page:Raycaster.intersectObject] will call this method.
 		</p>
 
-		<h3>[method:Points clone]()</h3>
-		<p>Returns a clone of this Points object and its descendants.</p>
-
 		<h3>[method:undefined updateMorphTargets]()</h3>
 		<p>
 			Updates the morphTargets to have no influence on the object. Resets the

+ 0 - 3
docs/api/en/objects/Sprite.html

@@ -62,9 +62,6 @@
 		<h2>Methods</h2>
 		<p>See the base [page:Object3D] class for common methods.</p>
 
-		<h3>[method:Sprite clone]()</h3>
-		<p>Returns a clone of this Sprite object and any descendants.</p>
-
 		<h3>[method:this copy]( [param:Sprite sprite] )</h3>
 		<p>Copies the properties of the passed sprite to this one.</p>
 

+ 0 - 6
docs/api/it/objects/LOD.html

@@ -88,12 +88,6 @@
 		la distanza, minore è il dettaglio sulla mesh.
 		</p>
 
-		<h3>[method:LOD clone]()</h3>
-		<p>
-			Restituisce un clone di questo oggetto LOD e degli oggetti specifici della distanza ad esso associati.
-		</p>
-
-
 		<h3>[method:Integer getCurrentLevel]()</h3>
 		<p>
 			Ottiene il livello LOD attivo attualmente. Come indice dell'array dei livelli.

+ 0 - 5
docs/api/it/objects/Line.html

@@ -90,11 +90,6 @@
 			[page:Raycaster.intersectObject] chiamerà questo metodo.
 		</p>
 
-		<h3>[method:Line clone]()</h3>
-		<p>
-			Restituisce un clone di questo oggetto Line e i suoi discendenti.
-		</p>
-
 		<h3>[method:undefined updateMorphTargets]()</h3>
 		<p>
 			Aggiorna i morphTargets in modo che non abbiano alcuna influenza sull'oggetto. 

+ 0 - 3
docs/api/it/objects/Mesh.html

@@ -67,9 +67,6 @@
 		<h2>Metodi</h2>
 		<p>Vedi la classe base [page:Object3D] per i metodi comuni.</p>
 
-		<h3>[method:Mesh clone]()</h3>
-		<p>Restituisce un clone di questo oggetto [name] e i suoi discendenti.</p>
-
 		<h3>[method:undefined raycast]( [param:Raycaster raycaster], [param:Array intersects] )</h3>
 		<p>
 			Ottiene le intersezioni tra un raggio lanciato e questa mesh.

+ 0 - 5
docs/api/it/objects/Points.html

@@ -66,11 +66,6 @@
 			[page:Raycaster.intersectObject] chiamerà questo metodo, ma i risultati non saranno ordinati.
 		</p>
 
-		<h3>[method:Points clone]()</h3>
-		<p>
-			Restituisce un clone di questo oggetto [name] e i suoi discendenti.</p>
-		</p>
-
 		<h3>[method:undefined updateMorphTargets]()</h3>
 		<p>
 			Aggiorna i morphTargets in modo che non abbiano influenza sull'oggetto. Reimposta le proprietà

+ 0 - 5
docs/api/it/objects/Sprite.html

@@ -63,11 +63,6 @@
 		<h2>Metodi</h2>
 		<p>Vedi la classe base [page:Object3D] per i metodi comuni.</p>
 
-		<h3>[method:Sprite clone]()</h3>
-		<p>
-			Restituisce un clone di questo oggetto Sprite e i suoi discendenti.
-		</p>
-
 		<h3>[method:this copy]( [param:Sprite sprite] )</h3>
 		<p>
 			Copia le proprietà della sprite passata in questa.

+ 0 - 5
docs/api/zh/objects/LOD.html

@@ -86,11 +86,6 @@
 		添加在一定距离和更大范围内显示的网格。通常来说,距离越远,网格中的细节就越少。
 		</p>
 
-		<h3>[method:LOD clone]()</h3>
-		<p>
-			返回一个LOD对象及其所关联的在特定距离中的物体。
-		</p>
-
 		<h3>[method:Integer getCurrentLevel]()</h3>
 		<p>
 		Get the currently active LOD level. As index of the levels array.

+ 0 - 5
docs/api/zh/objects/Line.html

@@ -88,11 +88,6 @@
 			[page:Raycaster.intersectObject]将会调用这个方法。
 		</p>
 
-		<h3>[method:Line clone]()</h3>
-		<p>
-			返回这条线及其子集的一个克隆对象。
-		</p>
-
 		<h3>[method:undefined updateMorphTargets]()</h3>
 		<p>
 		Updates the morphTargets to have no influence on the object. Resets the

+ 0 - 3
docs/api/zh/objects/Mesh.html

@@ -70,9 +70,6 @@
 		<h2>方法</h2>
 		<p>共有方法请参见其基类[page:Object3D]。</p>
 
-		<h3>[method:Mesh clone]()</h3>
-		<p>返回这个[name]对象及其子级的克隆。</p>
-
 		<h3>
 			[method:Vector3 getVertexPosition]( [param:Integer index], [param:Vector3 target] )
 		</h3>

+ 0 - 5
docs/api/zh/objects/Points.html

@@ -69,11 +69,6 @@
 		[page:Raycaster.intersectObject]将会调用这个方法。
 	</p>
 
-	<h3>[method:Points clone]()</h3>
-	<p>
-		返回这个点及其子集的一个克隆对象。
-	</p>
-
 	<h3>[method:undefined updateMorphTargets]()</h3>
 	<p>
 		更新morphTargets,使其不对对象产生影响,重置[page:Points.morphTargetInfluences morphTargetInfluences] 和

+ 0 - 5
docs/api/zh/objects/Sprite.html

@@ -61,11 +61,6 @@
 		<h2>方法</h2>
 		<p>共有方法请参见其基类[page:Object3D]。</p>
 
-		<h3>[method:Sprite clone]()</h3>
-		<p>
-			返回当前Sprite对象的一个克隆及其任何后代。
-		</p>
-
 		<h3>[method:this copy]( [param:Sprite sprite] )</h3>
 		<p>
 			将前一个Sprite对象的属性复制给当前的这个对象。