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@@ -340,7 +340,7 @@ is sharing vertices within a quad but it's not sharing vertices between
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quads because we want to be able to move each quad separately.
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Because I'm lazy I used a small hierarchy of 3 `Object3D` objects to compute
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-sphere points. How this works is explained in [the article on optimizing lots of objects](http://localhost:8080/threejs/lessons/threejs-optimize-lots-of-objects.html).
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+sphere points. How this works is explained in [the article on optimizing lots of objects](threejs-optimize-lots-of-objects.html).
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```js
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function makeSpherePositions(segmentsAround, segmentsDown) {
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