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@@ -17,7 +17,7 @@
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<h3>[name]()</h3>
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<div>
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- todo
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+ This creates a generic material.
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</div>
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@@ -33,20 +33,29 @@
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Material name. Default is an empty string.
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</div>
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- <h3>.[page:Number opacity]</h3>
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+ <h3>.[page:Float opacity]</h3>
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<div>
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- Opacity. Default is *1*.
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+ Float in the range of 0.0 - 1.0 indicating how see through the material is.
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+ A value of 0.0 indicates fully transparent, 1.0 is fully opaque. If
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+ *transparent* is not set to true for the material, the material will remain
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+ fully opaque and this value will only affect its color.
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</div>
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+ <div>Default is *1.0*.</div>
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<h3>.[page:Boolean transparent]</h3>
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<div>
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- Defines whether this material is transparent. This has an effect on rendering, as transparent objects need special treatment, and are rendered after the opaque (i.e. non transparent) objects. For a working example of this behaviour, check the [page:WebGLRenderer WebGLRenderer] code.
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+ Defines whether this material is transparent. This has an effect on rendering,
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+ as transparent objects need an special treatment, and are rendered after the
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+ non transparent objects. For a working example of this behaviour, check the
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+ [page:WebGLRenderer WebGLRenderer] code.<br />
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+ When set to true, the extent to which the material is transparent is
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+ controlled by setting *opacity*.
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</div>
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<div>Default is *false*.</div>
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<h3>.[page:Blending blending]</h3>
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<div>
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- Which blending to use when displaying objects with this material. Default is [page:NormalBlending].
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+ Which blending to use when displaying objects with this material. Default is [page:Materials NormalBlending].
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</div>
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<h3>.[page:Integer blendSrc]</h3>
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