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adding normal scale for spec-gloss materials

Clark Lavery 8 years ago
parent
commit
a6e9f9a1d7
1 changed files with 1 additions and 1 deletions
  1. 1 1
      examples/js/loaders/GLTFLoader.js

+ 1 - 1
examples/js/loaders/GLTFLoader.js

@@ -616,7 +616,7 @@ THREE.GLTFLoader = ( function () {
 				material.bumpScale = 1;
 				material.bumpScale = 1;
 
 
 				material.normalMap = params.normalMap === undefined ? null : params.normalMap;
 				material.normalMap = params.normalMap === undefined ? null : params.normalMap;
-				material.normalScale = new THREE.Vector2( 1, 1 );
+				material.normalScale = params.normalScale || new THREE.Vector2( 1, 1 );
 
 
 				material.displacementMap = null;
 				material.displacementMap = null;
 				material.displacementScale = 1;
 				material.displacementScale = 1;