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@@ -575,14 +575,14 @@ WebGLUniforms.splitDynamic = function( seq, values ) {
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};
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-WebGLUniforms.evalDynamic = function( seq, values, object, camera ) {
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+WebGLUniforms.evalDynamic = function( seq, values, object, material, camera ) {
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for ( var i = 0, n = seq.length; i !== n; ++ i ) {
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var v = values[ seq[ i ].id ],
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f = v.onUpdateCallback;
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- if ( f !== undefined ) f.call( v, object, camera );
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+ if ( f !== undefined ) f.call( v, object, material camera );
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}
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