Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob a6f009e590 WebGLUniforms: Pass material to Uniform.onUpdate. See #9637. 9 vuotta sitten
.github 5ca49f7ca7 Update ISSUE_TEMPLATE.md (#9563) 9 vuotta sitten
build 5ca2e2ebe0 Updated builds. 9 vuotta sitten
docs 210a970ba6 Mesh: Removed dead code. See #6902. 9 vuotta sitten
editor 7e668e1cb8 Add files via upload (#9588) 9 vuotta sitten
examples a6f009e590 WebGLUniforms: Pass material to Uniform.onUpdate. See #9637. 9 vuotta sitten
src a6f009e590 WebGLUniforms: Pass material to Uniform.onUpdate. See #9637. 9 vuotta sitten
test 2e1581fa44 BoxHelper set color in constructor (#8896) (#8971) 9 vuotta sitten
utils 7b39cf1e44 Merge pull request #9614 from tschw/BlenderUUIDs 9 vuotta sitten
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 vuotta sitten
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 vuotta sitten
LICENSE c2e049403f Update LICENSE 9 vuotta sitten
README.md 84e6749fa3 Simplified README 9 vuotta sitten
bower.json 635b3e274d Fix bower.json ignores 10 vuotta sitten
package.json 10adc957a6 Add rollup-watch to dev dependencies (#9404) 9 vuotta sitten
rollup.config.js b59d9a56d2 Use --preamble in uglifyjs command. See #9547 9 vuotta sitten

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases