Example fixes. kill deprecation warnings
@@ -64,9 +64,6 @@
controls.rotateSpeed = 5.0;
controls.zoomSpeed = 5;
- controls.noZoom = false;
- controls.noPan = false;
-
scene = new THREE.Scene();
scene.add( camera );
@@ -74,7 +74,7 @@
}
- var skyBox = new THREE.Mesh( new THREE.CubeGeometry( 1, 1, 1 ), new THREE.MeshFaceMaterial( materials ) );
+ var skyBox = new THREE.Mesh( new THREE.CubeGeometry( 1, 1, 1 ), new THREE.MultiMaterial( materials ) );
skyBox.applyMatrix( new THREE.Matrix4().makeScale( 1, 1, - 1 ) );
scene.add( skyBox );
@@ -300,7 +300,7 @@ Use WEBGL Depth buffer support?
postprocessing.enabled = effectController.enabled;
postprocessing.bokeh_uniforms[ 'znear' ].value = camera.near;
postprocessing.bokeh_uniforms[ 'zfar' ].value = camera.far;
- camera.setLens(effectController.focalLength);
+ camera.setFocalLength(effectController.focalLength);
};