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@@ -36,7 +36,7 @@ THREE.GammaCorrectionShader = {
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" vec4 tex = texture2D( tDiffuse, vec2( vUv.x, vUv.y ) );",
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- " gl_FragColor = LinearToGamma( tex, float( GAMMA_FACTOR ) );",
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+ " gl_FragColor = LinearTosRGB( tex );", // optional: LinearToGamma( tex, float( GAMMA_FACTOR ) );
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"}"
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