Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

WestLangley a72e0ba0ef Use sRGB transfer function 5 лет назад
.github 9edcc24946 r112 5 лет назад
build 72f1e2eaab Updated builds. 5 лет назад
docs 907fe11343 Updated 5 лет назад
editor 8725b7b6dc Merge pull request #18461 from Mugen87/dev11 5 лет назад
examples a72e0ba0ef Use sRGB transfer function 5 лет назад
files 3536f494e0 Docs: Fixed language selector. 5 лет назад
src 0d444a641b Merge pull request #18415 from EliasHasle/patch-9 5 лет назад
test da2c0affd1 Frustum: .setFromMatrix() -> .setFromProjectionMatrix() 5 лет назад
utils 6999147844 Removed WebGLDeferredRenderer. 5 лет назад
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 лет назад
.gitattributes 5446f535d1 git should handle the line endings 7 лет назад
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 лет назад
.npmignore ccd86cc603 Include declaration files in npm package 6 лет назад
.travis.yml 294d4b291a Tests against latest node 7 лет назад
LICENSE e122db35fe Update LICENSE 5 лет назад
README.md cf28da969d README: Modernized example. 5 лет назад
icon.png c69db34ef8 Added icon.png 6 лет назад
package-lock.json 21f8748968 Upgrade dev dependencies. 5 лет назад
package.json 21f8748968 Upgrade dev dependencies. 5 лет назад

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases