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@@ -36,15 +36,15 @@ import gradientmap_pars_fragment from './ShaderChunk/gradientmap_pars_fragment.g
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import lightmap_fragment from './ShaderChunk/lightmap_fragment.glsl';
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import lightmap_pars_fragment from './ShaderChunk/lightmap_pars_fragment.glsl';
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import lights_lambert_vertex from './ShaderChunk/lights_lambert_vertex.glsl';
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-import begin_lights_pars from './ShaderChunk/begin_lights_pars.glsl';
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-import maps_lights_pars from './ShaderChunk/maps_lights_pars.glsl';
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+import lights_pars_begin from './ShaderChunk/lights_pars_begin.glsl';
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+import lights_pars_maps from './ShaderChunk/lights_pars_maps.glsl';
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import lights_phong_fragment from './ShaderChunk/lights_phong_fragment.glsl';
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import lights_phong_pars_fragment from './ShaderChunk/lights_phong_pars_fragment.glsl';
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import lights_physical_fragment from './ShaderChunk/lights_physical_fragment.glsl';
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import lights_physical_pars_fragment from './ShaderChunk/lights_physical_pars_fragment.glsl';
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-import begin_lights_fragment from './ShaderChunk/begin_lights_fragment.glsl';
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-import maps_lights_fragment from './ShaderChunk/maps_lights_fragment.glsl';
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-import end_lights_fragment from './ShaderChunk/end_lights_fragment.glsl';
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+import lights_fragment_begin from './ShaderChunk/lights_fragment_begin.glsl';
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+import lights_fragment_maps from './ShaderChunk/lights_fragment_maps.glsl';
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+import lights_fragment_end from './ShaderChunk/lights_fragment_end.glsl';
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import logdepthbuf_fragment from './ShaderChunk/logdepthbuf_fragment.glsl';
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import logdepthbuf_pars_fragment from './ShaderChunk/logdepthbuf_pars_fragment.glsl';
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import logdepthbuf_pars_vertex from './ShaderChunk/logdepthbuf_pars_vertex.glsl';
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@@ -151,15 +151,15 @@ export var ShaderChunk = {
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lightmap_fragment: lightmap_fragment,
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lightmap_pars_fragment: lightmap_pars_fragment,
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lights_lambert_vertex: lights_lambert_vertex,
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- begin_lights_pars: begin_lights_pars,
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- maps_lights_pars: maps_lights_pars,
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+ lights_pars_begin: lights_pars_begin,
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+ lights_pars_maps: lights_pars_maps,
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lights_phong_fragment: lights_phong_fragment,
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lights_phong_pars_fragment: lights_phong_pars_fragment,
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lights_physical_fragment: lights_physical_fragment,
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lights_physical_pars_fragment: lights_physical_pars_fragment,
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- begin_lights_fragment: begin_lights_fragment,
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- maps_lights_fragment: maps_lights_fragment,
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- end_lights_fragment: end_lights_fragment,
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+ lights_fragment_begin: lights_fragment_begin,
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+ lights_fragment_maps: lights_fragment_maps,
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+ lights_fragment_end: lights_fragment_end,
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logdepthbuf_fragment: logdepthbuf_fragment,
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logdepthbuf_pars_fragment: logdepthbuf_pars_fragment,
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logdepthbuf_pars_vertex: logdepthbuf_pars_vertex,
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