WebGLProgram: Add GLSL version string to RawShaderMaterial (WebGL2).
@@ -433,6 +433,15 @@ function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) {
}
+ if ( parameters.isWebGL2 === true ) {
+
+ const glslVersionString = '#version 300 es\n';
+ prefixVertex = glslVersionString + prefixVertex;
+ prefixFragment = glslVersionString + prefixFragment;
+ }
} else {
prefixVertex = [