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@@ -388,7 +388,7 @@ b.addAttribute(e,new THREE.BufferAttribute(c,f.itemSize))}e=a.data.groups||a.dat
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THREE.MaterialLoader.prototype={constructor:THREE.MaterialLoader,load:function(a,b,c,d){var e=this,f=new THREE.XHRLoader(e.manager);f.setCrossOrigin(this.crossOrigin);f.load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},setCrossOrigin:function(a){this.crossOrigin=a},setTextures:function(a){this.textures=a},getTexture:function(a){var b=this.textures;void 0===b[a]&&console.warn("THREE.MaterialLoader: Undefined texture",a);return b[a]},parse:function(a){var b=new THREE[a.type];b.uuid=a.uuid;void 0!==
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a.name&&(b.name=a.name);void 0!==a.color&&b.color.setHex(a.color);void 0!==a.roughness&&(b.roughness=a.roughness);void 0!==a.metalness&&(b.metalness=a.metalness);void 0!==a.emissive&&b.emissive.setHex(a.emissive);void 0!==a.specular&&b.specular.setHex(a.specular);void 0!==a.shininess&&(b.shininess=a.shininess);void 0!==a.uniforms&&(b.uniforms=a.uniforms);void 0!==a.vertexShader&&(b.vertexShader=a.vertexShader);void 0!==a.fragmentShader&&(b.fragmentShader=a.fragmentShader);void 0!==a.vertexColors&&
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(b.vertexColors=a.vertexColors);void 0!==a.shading&&(b.shading=a.shading);void 0!==a.blending&&(b.blending=a.blending);void 0!==a.side&&(b.side=a.side);void 0!==a.opacity&&(b.opacity=a.opacity);void 0!==a.transparent&&(b.transparent=a.transparent);void 0!==a.alphaTest&&(b.alphaTest=a.alphaTest);void 0!==a.depthTest&&(b.depthTest=a.depthTest);void 0!==a.depthWrite&&(b.depthWrite=a.depthWrite);void 0!==a.wireframe&&(b.wireframe=a.wireframe);void 0!==a.wireframeLinewidth&&(b.wireframeLinewidth=a.wireframeLinewidth);
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-void 0!==a.size&&(b.size=a.size);void 0!==a.sizeAttenuation&&(b.sizeAttenuation=a.sizeAttenuation);void 0!==a.map&&(b.map=this.getTexture(a.map));void 0!==a.alphaMap&&(b.alphaMap=this.getTexture(a.alphaMap),b.transparent=!0);void 0!==a.bumpMap&&(b.bumpMap=this.getTexture(a.bumpMap));void 0!==a.bumpScale&&(b.bumpScale=a.bumpScale);void 0!==a.normalMap&&(b.normalMap=this.getTexture(a.normalMap));if(a.normalScale){var c=a.normalScale;!1===Array.isArray(c)&&(c=[c,c]);b.normalScale.fromArray(c)}void 0!==
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+void 0!==a.size&&(b.size=a.size);void 0!==a.sizeAttenuation&&(b.sizeAttenuation=a.sizeAttenuation);void 0!==a.map&&(b.map=this.getTexture(a.map));void 0!==a.alphaMap&&(b.alphaMap=this.getTexture(a.alphaMap),b.transparent=!0);void 0!==a.bumpMap&&(b.bumpMap=this.getTexture(a.bumpMap));void 0!==a.bumpScale&&(b.bumpScale=a.bumpScale);void 0!==a.normalMap&&(b.normalMap=this.getTexture(a.normalMap));if(void 0!==a.normalScale){var c=a.normalScale;!1===Array.isArray(c)&&(c=[c,c]);b.normalScale=(new THREE.Vector2).fromArray(c)}void 0!==
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a.displacementMap&&(b.displacementMap=this.getTexture(a.displacementMap));void 0!==a.displacementScale&&(b.displacementScale=a.displacementScale);void 0!==a.displacementBias&&(b.displacementBias=a.displacementBias);void 0!==a.specularMap&&(b.specularMap=this.getTexture(a.specularMap));void 0!==a.envMap&&(b.envMap=this.getTexture(a.envMap),b.combine=THREE.MultiplyOperation);a.reflectivity&&(b.reflectivity=a.reflectivity);void 0!==a.lightMap&&(b.lightMap=this.getTexture(a.lightMap));void 0!==a.lightMapIntensity&&
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(b.lightMapIntensity=a.lightMapIntensity);void 0!==a.aoMap&&(b.aoMap=this.getTexture(a.aoMap));void 0!==a.aoMapIntensity&&(b.aoMapIntensity=a.aoMapIntensity);if(void 0!==a.materials)for(var c=0,d=a.materials.length;c<d;c++)b.materials.push(this.parse(a.materials[c]));return b}};THREE.ObjectLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this.texturePath=""};
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THREE.ObjectLoader.prototype={constructor:THREE.ObjectLoader,load:function(a,b,c,d){""===this.texturePath&&(this.texturePath=a.substring(0,a.lastIndexOf("/")+1));var e=this,f=new THREE.XHRLoader(e.manager);f.setCrossOrigin(this.crossOrigin);f.load(a,function(a){e.parse(JSON.parse(a),b)},c,d)},setTexturePath:function(a){this.texturePath=a},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a,b){var c=this.parseGeometries(a.geometries),d=this.parseImages(a.images,function(){void 0!==b&&b(e)}),
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@@ -435,11 +435,11 @@ THREE.MeshLambertMaterial=function(a){THREE.Material.call(this);this.type="MeshL
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THREE.MeshLambertMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
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THREE.MeshLambertMaterial.prototype.copy=function(a){THREE.Material.prototype.copy.call(this,a);this.color.copy(a.color);this.emissive.copy(a.emissive);this.map=a.map;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.fog=a.fog;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;
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this.vertexColors=a.vertexColors;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};
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-THREE.MeshPhongMaterial=function(a){THREE.Material.call(this);this.type="MeshPhongMaterial";this.color=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.specular=new THREE.Color(1118481);this.shininess=30;this.metal=!1;this.lightMap=this.map=null;this.lightMapIntensity=1;this.aoMap=null;this.aoMapIntensity=1;this.bumpMap=this.emissiveMap=null;this.bumpScale=1;this.normalMap=null;this.normalScale=new THREE.Vector2(1,1);this.displacementMap=null;this.displacementScale=1;this.displacementBias=
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-0;this.envMap=this.alphaMap=this.specularMap=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.MeshPhongMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;
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-THREE.MeshPhongMaterial.prototype.copy=function(a){THREE.Material.prototype.copy.call(this,a);this.color.copy(a.color);this.emissive.copy(a.emissive);this.specular.copy(a.specular);this.shininess=a.shininess;this.metal=a.metal;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissiveMap=a.emissiveMap;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalScale.copy(a.normalScale);
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-this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.fog=a.fog;this.shading=a.shading;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.vertexColors=
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-a.vertexColors;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};
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+THREE.MeshPhongMaterial=function(a){THREE.Material.call(this);this.type="MeshPhongMaterial";this.color=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.specular=new THREE.Color(1118481);this.shininess=30;this.lightMap=this.map=null;this.lightMapIntensity=1;this.aoMap=null;this.aoMapIntensity=1;this.bumpMap=this.emissiveMap=null;this.bumpScale=1;this.normalMap=null;this.normalScale=new THREE.Vector2(1,1);this.displacementMap=null;this.displacementScale=1;this.displacementBias=0;this.envMap=
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+this.alphaMap=this.specularMap=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.MeshPhongMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;
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+THREE.MeshPhongMaterial.prototype.copy=function(a){THREE.Material.prototype.copy.call(this,a);this.color.copy(a.color);this.emissive.copy(a.emissive);this.specular.copy(a.specular);this.shininess=a.shininess;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissiveMap=a.emissiveMap;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalScale.copy(a.normalScale);this.displacementMap=
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+a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.fog=a.fog;this.shading=a.shading;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.vertexColors=a.vertexColors;
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+this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};
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THREE.MeshPhysicalMaterial=function(a){THREE.Material.call(this);this.type="MeshPhysicalMaterial";this.color=new THREE.Color(16777215);this.roughness=.5;this.reflectivity=1;this.metalness=0;this.emissive=new THREE.Color(0);this.lightMap=this.map=null;this.lightMapIntensity=1;this.aoMap=null;this.aoMapIntensity=1;this.bumpMap=this.emissiveMap=null;this.bumpScale=1;this.normalMap=null;this.normalScale=new THREE.Vector2(1,1);this.displacementMap=null;this.displacementScale=1;this.displacementBias=0;
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this.envMap=this.alphaMap=this.metalnessMap=this.reflectivityMap=this.roughnessMap=null;this.envMapIntensity=1;this.refractionRatio=.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.MeshPhysicalMaterial.prototype=Object.create(THREE.Material.prototype);
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THREE.MeshPhysicalMaterial.prototype.constructor=THREE.MeshPhysicalMaterial;
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@@ -560,7 +560,7 @@ THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.uv_v
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THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.project_vertex,THREE.ShaderChunk.logdepthbuf_vertex,"\tvViewPosition = - mvPosition.xyz;",THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.lights_phong_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;",THREE.ShaderChunk.common,THREE.ShaderChunk.color_pars_fragment,
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THREE.ShaderChunk.uv_pars_fragment,THREE.ShaderChunk.uv2_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.alphamap_pars_fragment,THREE.ShaderChunk.aomap_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.emissivemap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.bsdfs,THREE.ShaderChunk.lights_pars,THREE.ShaderChunk.lights_phong_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.bumpmap_pars_fragment,
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THREE.ShaderChunk.normalmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveLight = emissive;\n\tvec3 shadowMask = vec3( 1.0 );",THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.alphamap_fragment,
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-THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.normal_phong_fragment,THREE.ShaderChunk.emissivemap_fragment,THREE.ShaderChunk.lights_phong_fragment,THREE.ShaderChunk.lights_template,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.aomap_fragment,THREE.ShaderChunk.shadowmap_fragment,"reflectedLight.directDiffuse *= shadowMask;\nreflectedLight.directSpecular *= shadowMask;\n#ifdef METAL\n vec3 outgoingLight = ( reflectedLight.directDiffuse + reflectedLight.indirectDiffuse ) * specular + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveLight;\n#else\n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveLight;\n#endif",
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+THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.normal_phong_fragment,THREE.ShaderChunk.emissivemap_fragment,THREE.ShaderChunk.lights_phong_fragment,THREE.ShaderChunk.lights_template,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.aomap_fragment,THREE.ShaderChunk.shadowmap_fragment,"reflectedLight.directDiffuse *= shadowMask;\nreflectedLight.directSpecular *= shadowMask;\nvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveLight;",
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THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n}"].join("\n")},physical:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.aomap,THREE.UniformsLib.lightmap,THREE.UniformsLib.emissivemap,THREE.UniformsLib.bumpmap,THREE.UniformsLib.normalmap,THREE.UniformsLib.displacementmap,THREE.UniformsLib.roughnessmap,THREE.UniformsLib.reflectivitymap,THREE.UniformsLib.metalnessmap,
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THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{emissive:{type:"c",value:new THREE.Color(0)},roughness:{type:"f",value:.5},metalness:{type:"f",value:0},envMapIntensity:{type:"f",value:1}}]),vertexShader:["#define PHYSICAL\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif",THREE.ShaderChunk.common,THREE.ShaderChunk.uv_pars_vertex,THREE.ShaderChunk.uv2_pars_vertex,THREE.ShaderChunk.displacementmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,
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THREE.ShaderChunk.lights_phong_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,THREE.ShaderChunk.specularmap_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.uv_vertex,THREE.ShaderChunk.uv2_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.beginnormal_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,
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@@ -584,26 +584,26 @@ THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform sa
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"vec4 pack_depth( const in float depth ) {\n\tconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = mod( depth * bit_shift * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );\n\tres -= res.xxyz * bit_mask;\n\treturn res;\n}\nvoid main() {",THREE.ShaderChunk.logdepthbuf_fragment,"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragDepthEXT );\n\t#else\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n\t#endif\n}"].join("\n")},
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distanceRGBA:{uniforms:{lightPos:{type:"v3",value:new THREE.Vector3(0,0,0)}},vertexShader:["varying vec4 vWorldPosition;",THREE.ShaderChunk.common,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.begin_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.project_vertex,THREE.ShaderChunk.worldpos_vertex,"vWorldPosition = worldPosition;\n}"].join("\n"),fragmentShader:["uniform vec3 lightPos;\nvarying vec4 vWorldPosition;",
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THREE.ShaderChunk.common,"vec4 pack1K ( float depth ) {\n depth /= 1000.0;\n const vec4 bitSh = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bitMsk = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = fract( depth * bitSh );\n\tres -= res.xxyz * bitMsk;\n\treturn res; \n}\nfloat unpack1K ( vec4 color ) {\n\tconst vec4 bitSh = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\n\treturn dot( color, bitSh ) * 1000.0;\n}\nvoid main () {\n\tgl_FragColor = pack1K( length( vWorldPosition.xyz - lightPos.xyz ) );\n}"].join("\n")}};
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-THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===P&&(a*=d,b*=d,c*=d);s.clearColor(a,b,c,d)}function c(){I.init();s.viewport(fa,ga,ha,ia);b(C.r,C.g,C.b,X)}function d(){ja=ua=null;ka="";qa=-1;la=!0;I.reset()}function e(a){a.preventDefault();d();c();S.clear()}function f(a){a=a.target;a.removeEventListener("dispose",f);a:{var b=S.get(a);if(a.image&&b.__image__webglTextureCube)s.deleteTexture(b.__image__webglTextureCube);else{if(void 0===b.__webglInit)break a;s.deleteTexture(b.__webglTexture)}S.delete(a)}da.textures--}
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+THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===P&&(a*=d,b*=d,c*=d);s.clearColor(a,b,c,d)}function c(){I.init();s.viewport(fa,ga,ha,ia);b(C.r,C.g,C.b,X)}function d(){ja=ta=null;ka="";pa=-1;I.reset()}function e(a){a.preventDefault();d();c();S.clear()}function f(a){a=a.target;a.removeEventListener("dispose",f);a:{var b=S.get(a);if(a.image&&b.__image__webglTextureCube)s.deleteTexture(b.__image__webglTextureCube);else{if(void 0===b.__webglInit)break a;s.deleteTexture(b.__webglTexture)}S.delete(a)}da.textures--}
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function g(a){a=a.target;a.removeEventListener("dispose",g);var b=S.get(a),c=S.get(a.texture);if(a&&void 0!==c.__webglTexture){s.deleteTexture(c.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(c=0;6>c;c++)s.deleteFramebuffer(b.__webglFramebuffer[c]),s.deleteRenderbuffer(b.__webglRenderbuffer[c]);else s.deleteFramebuffer(b.__webglFramebuffer),s.deleteRenderbuffer(b.__webglRenderbuffer);S.delete(a.texture);S.delete(a)}da.textures--}function h(a){a=a.target;a.removeEventListener("dispose",
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-h);l(a);S.delete(a)}function l(a){var b=S.get(a).program;a.program=void 0;void 0!==b&&ma.releaseProgram(b)}function k(a,b){return b[0]-a[0]}function m(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function p(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function n(a,b,c,d,e){var f;c.transparent?
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-(d=aa,f=++na):(d=Y,f=++ea);f=d[f];void 0!==f?(f.id=a.id,f.object=a,f.geometry=b,f.material=c,f.z=W.z,f.group=e):(f={id:a.id,object:a,geometry:b,material:c,z:W.z,group:e},d.push(f))}function q(a,b){if(!1!==a.visible){if(a.layers.test(b.layers))if(a instanceof THREE.Light)V.push(a);else if(a instanceof THREE.Sprite)!1!==a.frustumCulled&&!0!==va.intersectsObject(a)||$.push(a);else if(a instanceof THREE.LensFlare)wa.push(a);else if(a instanceof THREE.ImmediateRenderObject)!0===Z.sortObjects&&(W.setFromMatrixPosition(a.matrixWorld),
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-W.applyProjection(ra)),n(a,null,a.material,W.z,null);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),!1===a.frustumCulled||!0===va.intersectsObject(a)){var c=a.material;if(!0===c.visible){!0===Z.sortObjects&&(W.setFromMatrixPosition(a.matrixWorld),W.applyProjection(ra));var d=oa.update(a);if(c instanceof THREE.MeshFaceMaterial)for(var e=d.groups,f=c.materials,c=0,g=e.length;c<g;c++){var h=e[c],l=f[h.materialIndex];
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+h);l(a);S.delete(a)}function l(a){var b=S.get(a).program;a.program=void 0;void 0!==b&&la.releaseProgram(b)}function k(a,b){return b[0]-a[0]}function m(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function p(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function n(a,b,c,d,e){var f;c.transparent?
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+(d=aa,f=++ma):(d=Y,f=++ea);f=d[f];void 0!==f?(f.id=a.id,f.object=a,f.geometry=b,f.material=c,f.z=W.z,f.group=e):(f={id:a.id,object:a,geometry:b,material:c,z:W.z,group:e},d.push(f))}function q(a,b){if(!1!==a.visible){if(a.layers.test(b.layers))if(a instanceof THREE.Light)V.push(a);else if(a instanceof THREE.Sprite)!1!==a.frustumCulled&&!0!==ua.intersectsObject(a)||$.push(a);else if(a instanceof THREE.LensFlare)va.push(a);else if(a instanceof THREE.ImmediateRenderObject)!0===Z.sortObjects&&(W.setFromMatrixPosition(a.matrixWorld),
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+W.applyProjection(qa)),n(a,null,a.material,W.z,null);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),!1===a.frustumCulled||!0===ua.intersectsObject(a)){var c=a.material;if(!0===c.visible){!0===Z.sortObjects&&(W.setFromMatrixPosition(a.matrixWorld),W.applyProjection(qa));var d=na.update(a);if(c instanceof THREE.MeshFaceMaterial)for(var e=d.groups,f=c.materials,c=0,g=e.length;c<g;c++){var h=e[c],l=f[h.materialIndex];
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!0===l.visible&&n(a,d,l,W.z,h)}else n(a,d,c,W.z,null)}}d=a.children;c=0;for(g=d.length;c<g;c++)q(d[c],b)}}function r(a,b,c,d,e){for(var f=0,g=a.length;f<g;f++){var h=a[f],l=h.object,k=h.geometry,m=void 0===e?h.material:e,h=h.group;l.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,l.matrixWorld);l.normalMatrix.getNormalMatrix(l.modelViewMatrix);if(l instanceof THREE.ImmediateRenderObject){u(m);var n=w(b,c,d,m,l);ka="";l.render(function(a){Z.renderBufferImmediate(a,n,m)})}else Z.renderBufferDirect(b,
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c,d,k,m,l,h)}}function u(a){a.side!==THREE.DoubleSide?I.enable(s.CULL_FACE):I.disable(s.CULL_FACE);I.setFlipSided(a.side===THREE.BackSide);!0===a.transparent?I.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha):I.setBlending(THREE.NoBlending);I.setDepthFunc(a.depthFunc);I.setDepthTest(a.depthTest);I.setDepthWrite(a.depthWrite);I.setColorWrite(a.colorWrite);I.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)}
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-function w(a,b,c,d,e){sa=0;var f=S.get(d);void 0===f.program&&(d.needsUpdate=!0);void 0!==f.lightsHash&&f.lightsHash!==T.hash&&(d.needsUpdate=!0);if(d.needsUpdate){a:{var g=S.get(d),k=ma.getParameters(d,T,c,e),m=ma.getProgramCode(d,k),n=g.program,q=!0;if(void 0===n)d.addEventListener("dispose",h);else if(n.code!==m)l(d);else if(void 0!==k.shaderID)break a;else q=!1;q&&(k.shaderID?(n=THREE.ShaderLib[k.shaderID],g.__webglShader={name:d.type,uniforms:THREE.UniformsUtils.clone(n.uniforms),vertexShader:n.vertexShader,
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-fragmentShader:n.fragmentShader}):g.__webglShader={name:d.type,uniforms:d.uniforms,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader},d.__webglShader=g.__webglShader,n=ma.acquireProgram(d,k,m),g.program=n,d.program=n);k=n.getAttributes();if(d.morphTargets)for(m=d.numSupportedMorphTargets=0;m<Z.maxMorphTargets;m++)0<=k["morphTarget"+m]&&d.numSupportedMorphTargets++;if(d.morphNormals)for(m=d.numSupportedMorphNormals=0;m<Z.maxMorphNormals;m++)0<=k["morphNormal"+m]&&d.numSupportedMorphNormals++;
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|
+function w(a,b,c,d,e){ra=0;var f=S.get(d);void 0===f.program&&(d.needsUpdate=!0);void 0!==f.lightsHash&&f.lightsHash!==T.hash&&(d.needsUpdate=!0);if(d.needsUpdate){a:{var g=S.get(d),k=la.getParameters(d,T,c,e),m=la.getProgramCode(d,k),n=g.program,q=!0;if(void 0===n)d.addEventListener("dispose",h);else if(n.code!==m)l(d);else if(void 0!==k.shaderID)break a;else q=!1;q&&(k.shaderID?(n=THREE.ShaderLib[k.shaderID],g.__webglShader={name:d.type,uniforms:THREE.UniformsUtils.clone(n.uniforms),vertexShader:n.vertexShader,
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|
+fragmentShader:n.fragmentShader}):g.__webglShader={name:d.type,uniforms:d.uniforms,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader},d.__webglShader=g.__webglShader,n=la.acquireProgram(d,k,m),g.program=n,d.program=n);k=n.getAttributes();if(d.morphTargets)for(m=d.numSupportedMorphTargets=0;m<Z.maxMorphTargets;m++)0<=k["morphTarget"+m]&&d.numSupportedMorphTargets++;if(d.morphNormals)for(m=d.numSupportedMorphNormals=0;m<Z.maxMorphNormals;m++)0<=k["morphNormal"+m]&&d.numSupportedMorphNormals++;
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g.uniformsList=[];var k=g.__webglShader.uniforms,m=g.program.getUniforms(),p;for(p in k)(n=m[p])&&g.uniformsList.push([g.__webglShader.uniforms[p],n]);if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhysicalMaterial||d.lights)g.lightsHash=T.hash,k.ambientLightColor.value=T.ambient,k.directionalLights.value=T.directional,k.pointLights.value=T.point,k.spotLights.value=T.spot,k.hemisphereLights.value=T.hemi}d.needsUpdate=!1}n=m=q=!1;g=f.program;
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|
-p=g.getUniforms();k=f.__webglShader.uniforms;g.id!==ua&&(s.useProgram(g.program),ua=g.id,n=m=q=!0);d.id!==qa&&(qa=d.id,m=!0);if(q||a!==ja)s.uniformMatrix4fv(p.projectionMatrix,!1,a.projectionMatrix.elements),ba.logarithmicDepthBuffer&&s.uniform1f(p.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==ja&&(ja=a,la=m=!0),(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshPhysicalMaterial||d.envMap)&&void 0!==p.cameraPosition&&(W.setFromMatrixPosition(a.matrixWorld),
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+p=g.getUniforms();k=f.__webglShader.uniforms;g.id!==ta&&(s.useProgram(g.program),ta=g.id,n=m=q=!0);d.id!==pa&&(pa=d.id,m=!0);if(q||a!==ja)s.uniformMatrix4fv(p.projectionMatrix,!1,a.projectionMatrix.elements),ba.logarithmicDepthBuffer&&s.uniform1f(p.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==ja&&(ja=a,n=m=!0),(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshPhysicalMaterial||d.envMap)&&void 0!==p.cameraPosition&&(W.setFromMatrixPosition(a.matrixWorld),
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s.uniform3f(p.cameraPosition,W.x,W.y,W.z)),(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshPhysicalMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&void 0!==p.viewMatrix&&s.uniformMatrix4fv(p.viewMatrix,!1,a.matrixWorldInverse.elements);d.skinning&&(e.bindMatrix&&void 0!==p.bindMatrix&&s.uniformMatrix4fv(p.bindMatrix,!1,e.bindMatrix.elements),e.bindMatrixInverse&&void 0!==p.bindMatrixInverse&&s.uniformMatrix4fv(p.bindMatrixInverse,
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!1,e.bindMatrixInverse.elements),ba.floatVertexTextures&&e.skeleton&&e.skeleton.useVertexTexture?(void 0!==p.boneTexture&&(q=t(),s.uniform1i(p.boneTexture,q),Z.setTexture(e.skeleton.boneTexture,q)),void 0!==p.boneTextureWidth&&s.uniform1i(p.boneTextureWidth,e.skeleton.boneTextureWidth),void 0!==p.boneTextureHeight&&s.uniform1i(p.boneTextureHeight,e.skeleton.boneTextureHeight)):e.skeleton&&e.skeleton.boneMatrices&&void 0!==p.boneGlobalMatrices&&s.uniformMatrix4fv(p.boneGlobalMatrices,!1,e.skeleton.boneMatrices));
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|
-if(m){c&&d.fog&&(k.fogColor.value=c.color,c instanceof THREE.Fog?(k.fogNear.value=c.near,k.fogFar.value=c.far):c instanceof THREE.FogExp2&&(k.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhysicalMaterial||d.lights)la&&(la=!1,n=!0),c=n,k.ambientLightColor.needsUpdate=c,k.directionalLights.needsUpdate=c,k.pointLights.needsUpdate=c,k.spotLights.needsUpdate=c,k.hemisphereLights.needsUpdate=c;if(d instanceof THREE.MeshBasicMaterial||
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|
|
+if(m){if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhysicalMaterial||d.lights)m=n,k.ambientLightColor.needsUpdate=m,k.directionalLights.needsUpdate=m,k.pointLights.needsUpdate=m,k.spotLights.needsUpdate=m,k.hemisphereLights.needsUpdate=m;c&&d.fog&&(k.fogColor.value=c.color,c instanceof THREE.Fog?(k.fogNear.value=c.near,k.fogFar.value=c.far):c instanceof THREE.FogExp2&&(k.fogDensity.value=c.density));if(d instanceof THREE.MeshBasicMaterial||
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|
d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshPhysicalMaterial){k.opacity.value=d.opacity;k.diffuse.value=d.color;d.emissive&&(k.emissive.value=d.emissive);k.map.value=d.map;k.specularMap.value=d.specularMap;k.alphaMap.value=d.alphaMap;d.aoMap&&(k.aoMap.value=d.aoMap,k.aoMapIntensity.value=d.aoMapIntensity);var r;d.map?r=d.map:d.specularMap?r=d.specularMap:d.displacementMap?r=d.displacementMap:d.normalMap?r=d.normalMap:d.bumpMap?r=d.bumpMap:d.alphaMap?
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|
r=d.alphaMap:d.emissiveMap&&(r=d.emissiveMap);void 0!==r&&(r instanceof THREE.WebGLRenderTarget&&(r=r.texture),c=r.offset,r=r.repeat,k.offsetRepeat.value.set(c.x,c.y,r.x,r.y));k.envMap.value=d.envMap;k.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;k.reflectivity.value=d.reflectivity;k.refractionRatio.value=d.refractionRatio}d instanceof THREE.LineBasicMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(k.diffuse.value=d.color,
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|
k.opacity.value=d.opacity,k.dashSize.value=d.dashSize,k.totalSize.value=d.dashSize+d.gapSize,k.scale.value=d.scale):d instanceof THREE.PointsMaterial?(k.psColor.value=d.color,k.opacity.value=d.opacity,k.size.value=d.size*G,k.scale.value=E.height/2,k.map.value=d.map,null!==d.map&&(a=d.map.offset,r=d.map.repeat,k.offsetRepeat.value.set(a.x,a.y,r.x,r.y))):d instanceof THREE.MeshPhongMaterial?(k.specular.value=d.specular,k.shininess.value=Math.max(d.shininess,1E-4),d.lightMap&&(k.lightMap.value=d.lightMap,
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|
k.lightMapIntensity.value=d.lightMapIntensity),d.emissiveMap&&(k.emissiveMap.value=d.emissiveMap),d.bumpMap&&(k.bumpMap.value=d.bumpMap,k.bumpScale.value=d.bumpScale),d.normalMap&&(k.normalMap.value=d.normalMap,k.normalScale.value.copy(d.normalScale)),d.displacementMap&&(k.displacementMap.value=d.displacementMap,k.displacementScale.value=d.displacementScale,k.displacementBias.value=d.displacementBias)):d instanceof THREE.MeshPhysicalMaterial?(k.roughness.value=d.roughness,k.metalness.value=d.metalness,
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|
d.roughnessMap&&(k.roughnessMap.value=d.roughnessMap),d.reflectivityMap&&(k.reflectivityMap.value=d.reflectivityMap),d.metalnessMap&&(k.metalnessMap.value=d.metalnessMap),d.lightMap&&(k.lightMap.value=d.lightMap,k.lightMapIntensity.value=d.lightMapIntensity),d.emissiveMap&&(k.emissiveMap.value=d.emissiveMap),d.bumpMap&&(k.bumpMap.value=d.bumpMap,k.bumpScale.value=d.bumpScale),d.normalMap&&(k.normalMap.value=d.normalMap,k.normalScale.value.copy(d.normalScale)),d.displacementMap&&(k.displacementMap.value=
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|
-d.displacementMap,k.displacementScale.value=d.displacementScale,k.displacementBias.value=d.displacementBias),d.envMap&&(k.envMapIntensity.value=d.envMapIntensity)):d instanceof THREE.MeshDepthMaterial?(k.mNear.value=a.near,k.mFar.value=a.far,k.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(k.opacity.value=d.opacity);if(xa.enabled&&e.receiveShadow&&!d._shadowPass&&k.shadowMatrix)for(a=d=0,r=b.length;a<r;a++)c=b[a],!0===c.castShadow&&(c instanceof THREE.PointLight||c instanceof THREE.SpotLight||
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|
+d.displacementMap,k.displacementScale.value=d.displacementScale,k.displacementBias.value=d.displacementBias),d.envMap&&(k.envMapIntensity.value=d.envMapIntensity)):d instanceof THREE.MeshDepthMaterial?(k.mNear.value=a.near,k.mFar.value=a.far,k.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(k.opacity.value=d.opacity);if(wa.enabled&&e.receiveShadow&&!d._shadowPass&&k.shadowMatrix)for(a=d=0,r=b.length;a<r;a++)c=b[a],!0===c.castShadow&&(c instanceof THREE.PointLight||c instanceof THREE.SpotLight||
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|
c instanceof THREE.DirectionalLight)&&(m=c.shadow,c instanceof THREE.PointLight?(W.setFromMatrixPosition(c.matrixWorld).negate(),m.matrix.identity().setPosition(W),k.shadowDarkness.value[d]=-m.darkness):k.shadowDarkness.value[d]=m.darkness,k.shadowMatrix.value[d]=m.matrix,k.shadowMap.value[d]=m.map,k.shadowMapSize.value[d]=m.mapSize,k.shadowBias.value[d]=m.bias,d++);b=f.uniformsList;f=0;for(d=b.length;f<d;f++)if(a=b[f][0],!1!==a.needsUpdate)switch(c=a.type,k=a.value,r=b[f][1],c){case "1i":s.uniform1i(r,
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|
k);break;case "1f":s.uniform1f(r,k);break;case "2f":s.uniform2f(r,k[0],k[1]);break;case "3f":s.uniform3f(r,k[0],k[1],k[2]);break;case "4f":s.uniform4f(r,k[0],k[1],k[2],k[3]);break;case "1iv":s.uniform1iv(r,k);break;case "3iv":s.uniform3iv(r,k);break;case "1fv":s.uniform1fv(r,k);break;case "2fv":s.uniform2fv(r,k);break;case "3fv":s.uniform3fv(r,k);break;case "4fv":s.uniform4fv(r,k);break;case "Matrix3fv":s.uniformMatrix3fv(r,!1,k);break;case "Matrix4fv":s.uniformMatrix4fv(r,!1,k);break;case "i":s.uniform1i(r,
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|
k);break;case "f":s.uniform1f(r,k);break;case "v2":s.uniform2f(r,k.x,k.y);break;case "v3":s.uniform3f(r,k.x,k.y,k.z);break;case "v4":s.uniform4f(r,k.x,k.y,k.z,k.w);break;case "c":s.uniform3f(r,k.r,k.g,k.b);break;case "s":for(var v in a.properties)switch(m=a.properties[v],n=r[v],q=k[v],m.type){case "f":s.uniform1f(n,q);break;case "v2":s.uniform2f(n,q.x,q.y);break;case "v3":s.uniform3f(n,q.x,q.y,q.z);break;case "v4":s.uniform4f(n,q.x,q.y,q.z,q.w);break;case "c":s.uniform3f(n,q.r,q.g,q.b)}break;case "sa":for(c=
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|
@@ -611,8 +611,8 @@ k);break;case "f":s.uniform1f(r,k);break;case "v2":s.uniform2f(r,k.x,k.y);break;
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|
n=c=0;for(m=k.length;c<m;c++,n+=2)a._array[n+0]=k[c].x,a._array[n+1]=k[c].y;s.uniform2fv(r,a._array);break;case "v3v":void 0===a._array&&(a._array=new Float32Array(3*k.length));n=c=0;for(m=k.length;c<m;c++,n+=3)a._array[n+0]=k[c].x,a._array[n+1]=k[c].y,a._array[n+2]=k[c].z;s.uniform3fv(r,a._array);break;case "v4v":void 0===a._array&&(a._array=new Float32Array(4*k.length));n=c=0;for(m=k.length;c<m;c++,n+=4)a._array[n+0]=k[c].x,a._array[n+1]=k[c].y,a._array[n+2]=k[c].z,a._array[n+3]=k[c].w;s.uniform4fv(r,
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|
a._array);break;case "m3":s.uniformMatrix3fv(r,!1,k.elements);break;case "m3v":void 0===a._array&&(a._array=new Float32Array(9*k.length));c=0;for(m=k.length;c<m;c++)k[c].flattenToArrayOffset(a._array,9*c);s.uniformMatrix3fv(r,!1,a._array);break;case "m4":s.uniformMatrix4fv(r,!1,k.elements);break;case "m4v":void 0===a._array&&(a._array=new Float32Array(16*k.length));c=0;for(m=k.length;c<m;c++)k[c].flattenToArrayOffset(a._array,16*c);s.uniformMatrix4fv(r,!1,a._array);break;case "t":n=t();s.uniform1i(r,
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|
n);if(!k)continue;k instanceof THREE.CubeTexture||Array.isArray(k.image)&&6===k.image.length?A(k,n):k instanceof THREE.WebGLRenderTargetCube?z(k.texture,n):k instanceof THREE.WebGLRenderTarget?Z.setTexture(k.texture,n):Z.setTexture(k,n);break;case "tv":void 0===a._array&&(a._array=[]);c=0;for(m=a.value.length;c<m;c++)a._array[c]=t();s.uniform1iv(r,a._array);c=0;for(m=a.value.length;c<m;c++)k=a.value[c],n=a._array[c],k&&(k instanceof THREE.CubeTexture||k.image instanceof Array&&6===k.image.length?
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|
-A(k,n):k instanceof THREE.WebGLRenderTarget?Z.setTexture(k.texture,n):k instanceof THREE.WebGLRenderTargetCube?z(k.texture,n):Z.setTexture(k,n));break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+c)}}s.uniformMatrix4fv(p.modelViewMatrix,!1,e.modelViewMatrix.elements);p.normalMatrix&&s.uniformMatrix3fv(p.normalMatrix,!1,e.normalMatrix.elements);void 0!==p.modelMatrix&&s.uniformMatrix4fv(p.modelMatrix,!1,e.matrixWorld.elements);return g}function t(){var a=sa;a>=ba.maxTextures&&
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|
-console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+ba.maxTextures);sa+=1;return a}function v(a,b,c){c?(s.texParameteri(a,s.TEXTURE_WRAP_S,D(b.wrapS)),s.texParameteri(a,s.TEXTURE_WRAP_T,D(b.wrapT)),s.texParameteri(a,s.TEXTURE_MAG_FILTER,D(b.magFilter)),s.texParameteri(a,s.TEXTURE_MIN_FILTER,D(b.minFilter))):(s.texParameteri(a,s.TEXTURE_WRAP_S,s.CLAMP_TO_EDGE),s.texParameteri(a,s.TEXTURE_WRAP_T,s.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===
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|
+A(k,n):k instanceof THREE.WebGLRenderTarget?Z.setTexture(k.texture,n):k instanceof THREE.WebGLRenderTargetCube?z(k.texture,n):Z.setTexture(k,n));break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+c)}}s.uniformMatrix4fv(p.modelViewMatrix,!1,e.modelViewMatrix.elements);p.normalMatrix&&s.uniformMatrix3fv(p.normalMatrix,!1,e.normalMatrix.elements);void 0!==p.modelMatrix&&s.uniformMatrix4fv(p.modelMatrix,!1,e.matrixWorld.elements);return g}function t(){var a=ra;a>=ba.maxTextures&&
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|
+console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+ba.maxTextures);ra+=1;return a}function v(a,b,c){c?(s.texParameteri(a,s.TEXTURE_WRAP_S,D(b.wrapS)),s.texParameteri(a,s.TEXTURE_WRAP_T,D(b.wrapT)),s.texParameteri(a,s.TEXTURE_MAG_FILTER,D(b.magFilter)),s.texParameteri(a,s.TEXTURE_MIN_FILTER,D(b.minFilter))):(s.texParameteri(a,s.TEXTURE_WRAP_S,s.CLAMP_TO_EDGE),s.texParameteri(a,s.TEXTURE_WRAP_T,s.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===
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|
THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.",b),s.texParameteri(a,s.TEXTURE_MAG_FILTER,H(b.magFilter)),s.texParameteri(a,s.TEXTURE_MIN_FILTER,H(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.",b));!(c=
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|
U.get("EXT_texture_filter_anisotropic"))||b.type===THREE.FloatType&&null===U.get("OES_texture_float_linear")||b.type===THREE.HalfFloatType&&null===U.get("OES_texture_half_float_linear")||!(1<b.anisotropy||S.get(b).__currentAnisotropy)||(s.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Z.getMaxAnisotropy())),S.get(b).__currentAnisotropy=b.anisotropy)}function F(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*
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c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);return d}return a}function x(a){return THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height)}function A(a,b){var c=S.get(a);if(6===a.image.length)if(0<a.version&&c.__version!==a.version){c.__image__webglTextureCube||(a.addEventListener("dispose",f),c.__image__webglTextureCube=
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@@ -626,41 +626,41 @@ if(a===THREE.FloatType)return s.FLOAT;b=U.get("OES_texture_half_float");if(null!
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if(a===THREE.ZeroFactor)return s.ZERO;if(a===THREE.OneFactor)return s.ONE;if(a===THREE.SrcColorFactor)return s.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return s.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return s.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return s.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return s.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return s.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return s.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return s.ONE_MINUS_DST_COLOR;
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if(a===THREE.SrcAlphaSaturateFactor)return s.SRC_ALPHA_SATURATE;b=U.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=U.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
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if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=U.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var E=void 0!==a.canvas?a.canvas:document.createElement("canvas"),Q=void 0!==
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-a.context?a.context:null,M=E.width,N=E.height,G=1,J=void 0!==a.alpha?a.alpha:!1,K=void 0!==a.depth?a.depth:!0,O=void 0!==a.stencil?a.stencil:!0,R=void 0!==a.antialias?a.antialias:!1,P=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,L=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,C=new THREE.Color(0),X=0,V=[],Y=[],ea=-1,aa=[],na=-1,pa=new Float32Array(8),$=[],wa=[];this.domElement=E;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=
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-this.autoClear=!0;this.gammaFactor=2;this.gammaOutput=this.gammaInput=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;var Z=this,ua=null,ta=null,qa=-1,ka="",ja=null,sa=0,fa=0,ga=0,ha=E.width,ia=E.height,ya=0,za=0,va=new THREE.Frustum,ra=new THREE.Matrix4,W=new THREE.Vector3,T={hash:"",ambient:[0,0,0],directional:[],point:[],spot:[],hemi:[],shadows:0,shadowsPointLight:0},la=!0,da={geometries:0,textures:0},ca={calls:0,vertices:0,faces:0,points:0};this.info={render:ca,memory:da,
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-programs:null};var s;try{J={alpha:J,depth:K,stencil:O,antialias:R,premultipliedAlpha:P,preserveDrawingBuffer:L};s=Q||E.getContext("webgl",J)||E.getContext("experimental-webgl",J);if(null===s){if(null!==E.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}E.addEventListener("webglcontextlost",e,!1)}catch(Aa){console.error("THREE.WebGLRenderer: "+Aa)}var U=new THREE.WebGLExtensions(s);U.get("OES_texture_float");U.get("OES_texture_float_linear");
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-U.get("OES_texture_half_float");U.get("OES_texture_half_float_linear");U.get("OES_standard_derivatives");U.get("ANGLE_instanced_arrays");U.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);var ba=new THREE.WebGLCapabilities(s,U,a),I=new THREE.WebGLState(s,U,D),S=new THREE.WebGLProperties,oa=new THREE.WebGLObjects(s,S,this.info),ma=new THREE.WebGLPrograms(this,ba);this.info.programs=ma.programs;var Ba=new THREE.WebGLBufferRenderer(s,U,ca),Ca=new THREE.WebGLIndexedBufferRenderer(s,
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-U,ca);c();this.context=s;this.capabilities=ba;this.extensions=U;this.state=I;var xa=new THREE.WebGLShadowMap(this,V,oa);this.shadowMap=xa;var Da=new THREE.SpritePlugin(this,$),Ea=new THREE.LensFlarePlugin(this,wa);this.getContext=function(){return s};this.getContextAttributes=function(){return s.getContextAttributes()};this.forceContextLoss=function(){U.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=U.get("EXT_texture_filter_anisotropic");
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+a.context?a.context:null,M=E.width,N=E.height,G=1,J=void 0!==a.alpha?a.alpha:!1,K=void 0!==a.depth?a.depth:!0,O=void 0!==a.stencil?a.stencil:!0,R=void 0!==a.antialias?a.antialias:!1,P=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,L=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,C=new THREE.Color(0),X=0,V=[],Y=[],ea=-1,aa=[],ma=-1,oa=new Float32Array(8),$=[],va=[];this.domElement=E;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=
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+this.autoClear=!0;this.gammaFactor=2;this.gammaOutput=this.gammaInput=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;var Z=this,ta=null,sa=null,pa=-1,ka="",ja=null,ra=0,fa=0,ga=0,ha=E.width,ia=E.height,xa=0,ya=0,ua=new THREE.Frustum,qa=new THREE.Matrix4,W=new THREE.Vector3,T={hash:"",ambient:[0,0,0],directional:[],point:[],spot:[],hemi:[],shadows:0,shadowsPointLight:0},da={geometries:0,textures:0},ca={calls:0,vertices:0,faces:0,points:0};this.info={render:ca,memory:da,
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+programs:null};var s;try{J={alpha:J,depth:K,stencil:O,antialias:R,premultipliedAlpha:P,preserveDrawingBuffer:L};s=Q||E.getContext("webgl",J)||E.getContext("experimental-webgl",J);if(null===s){if(null!==E.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}E.addEventListener("webglcontextlost",e,!1)}catch(za){console.error("THREE.WebGLRenderer: "+za)}var U=new THREE.WebGLExtensions(s);U.get("OES_texture_float");U.get("OES_texture_float_linear");
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+U.get("OES_texture_half_float");U.get("OES_texture_half_float_linear");U.get("OES_standard_derivatives");U.get("ANGLE_instanced_arrays");U.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);var ba=new THREE.WebGLCapabilities(s,U,a),I=new THREE.WebGLState(s,U,D),S=new THREE.WebGLProperties,na=new THREE.WebGLObjects(s,S,this.info),la=new THREE.WebGLPrograms(this,ba);this.info.programs=la.programs;var Aa=new THREE.WebGLBufferRenderer(s,U,ca),Ba=new THREE.WebGLIndexedBufferRenderer(s,
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+U,ca);c();this.context=s;this.capabilities=ba;this.extensions=U;this.state=I;var wa=new THREE.WebGLShadowMap(this,V,na);this.shadowMap=wa;var Ca=new THREE.SpritePlugin(this,$),Da=new THREE.LensFlarePlugin(this,va);this.getContext=function(){return s};this.getContextAttributes=function(){return s.getContextAttributes()};this.forceContextLoss=function(){U.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=U.get("EXT_texture_filter_anisotropic");
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return a=null!==b?s.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return ba.precision};this.getPixelRatio=function(){return G};this.setPixelRatio=function(a){void 0!==a&&(G=a)};this.getSize=function(){return{width:M,height:N}};this.setSize=function(a,b,c){M=a;N=b;E.width=a*G;E.height=b*G;!1!==c&&(E.style.width=a+"px",E.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){fa=a*G;ga=b*G;ha=c*G;ia=d*G;s.viewport(fa,ga,ha,ia)};this.getViewport=
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function(a){a.x=fa/G;a.y=ga/G;a.z=ha/G;a.w=ia/G};this.setScissor=function(a,b,c,d){s.scissor(a*G,b*G,c*G,d*G)};this.enableScissorTest=function(a){I.setScissorTest(a)};this.getClearColor=function(){return C};this.setClearColor=function(a,c){C.set(a);X=void 0!==c?c:1;b(C.r,C.g,C.b,X)};this.getClearAlpha=function(){return X};this.setClearAlpha=function(a){X=a;b(C.r,C.g,C.b,X)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=s.COLOR_BUFFER_BIT;if(void 0===b||b)d|=s.DEPTH_BUFFER_BIT;if(void 0===
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c||c)d|=s.STENCIL_BUFFER_BIT;s.clear(d)};this.clearColor=function(){s.clear(s.COLOR_BUFFER_BIT)};this.clearDepth=function(){s.clear(s.DEPTH_BUFFER_BIT)};this.clearStencil=function(){s.clear(s.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=d;this.dispose=function(){E.removeEventListener("webglcontextlost",e,!1)};this.renderBufferImmediate=function(a,b,c){I.initAttributes();var d=S.get(a);a.hasPositions&&!d.position&&(d.position=
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s.createBuffer());a.hasNormals&&!d.normal&&(d.normal=s.createBuffer());a.hasUvs&&!d.uv&&(d.uv=s.createBuffer());a.hasColors&&!d.color&&(d.color=s.createBuffer());b=b.getAttributes();a.hasPositions&&(s.bindBuffer(s.ARRAY_BUFFER,d.position),s.bufferData(s.ARRAY_BUFFER,a.positionArray,s.DYNAMIC_DRAW),I.enableAttribute(b.position),s.vertexAttribPointer(b.position,3,s.FLOAT,!1,0,0));if(a.hasNormals){s.bindBuffer(s.ARRAY_BUFFER,d.normal);if("MeshPhongMaterial"!==c.type&&"MeshPhysicalMaterial"!==c.type&&
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c.shading===THREE.FlatShading)for(var e=0,f=3*a.count;e<f;e+=9){var g=a.normalArray,h=(g[e+0]+g[e+3]+g[e+6])/3,k=(g[e+1]+g[e+4]+g[e+7])/3,l=(g[e+2]+g[e+5]+g[e+8])/3;g[e+0]=h;g[e+1]=k;g[e+2]=l;g[e+3]=h;g[e+4]=k;g[e+5]=l;g[e+6]=h;g[e+7]=k;g[e+8]=l}s.bufferData(s.ARRAY_BUFFER,a.normalArray,s.DYNAMIC_DRAW);I.enableAttribute(b.normal);s.vertexAttribPointer(b.normal,3,s.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(s.bindBuffer(s.ARRAY_BUFFER,d.uv),s.bufferData(s.ARRAY_BUFFER,a.uvArray,s.DYNAMIC_DRAW),I.enableAttribute(b.uv),
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s.vertexAttribPointer(b.uv,2,s.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(s.bindBuffer(s.ARRAY_BUFFER,d.color),s.bufferData(s.ARRAY_BUFFER,a.colorArray,s.DYNAMIC_DRAW),I.enableAttribute(b.color),s.vertexAttribPointer(b.color,3,s.FLOAT,!1,0,0));I.disableUnusedAttributes();s.drawArrays(s.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f,g){u(e);var h=w(a,b,c,e,f),l=!1;a=d.id+"_"+h.id+"_"+e.wireframe;a!==ka&&(ka=a,l=!0);b=f.morphTargetInfluences;if(void 0!==
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-b){a=[];c=0;for(l=b.length;c<l;c++){var n=b[c];a.push([n,c])}a.sort(k);8<a.length&&(a.length=8);var m=d.morphAttributes;c=0;for(l=a.length;c<l;c++)n=a[c],pa[c]=n[0],0!==n[0]?(b=n[1],!0===e.morphTargets&&m.position&&d.addAttribute("morphTarget"+c,m.position[b]),!0===e.morphNormals&&m.normal&&d.addAttribute("morphNormal"+c,m.normal[b])):(!0===e.morphTargets&&d.removeAttribute("morphTarget"+c),!0===e.morphNormals&&d.removeAttribute("morphNormal"+c));a=h.getUniforms();null!==a.morphTargetInfluences&&
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-s.uniform1fv(a.morphTargetInfluences,pa);l=!0}b=d.index;c=d.attributes.position;!0===e.wireframe&&(b=oa.getWireframeAttribute(d));null!==b?(a=Ca,a.setIndex(b)):a=Ba;if(l){a:{var l=void 0,q;if(d instanceof THREE.InstancedBufferGeometry&&(q=U.get("ANGLE_instanced_arrays"),null===q)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}void 0===l&&(l=0);I.initAttributes();var n=d.attributes,
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-h=h.getAttributes(),m=e.defaultAttributeValues,p;for(p in h){var r=h[p];if(0<=r){var t=n[p];if(void 0!==t){var v=t.itemSize,x=oa.getAttributeBuffer(t);if(t instanceof THREE.InterleavedBufferAttribute){var D=t.data,F=D.stride,t=t.offset;D instanceof THREE.InstancedInterleavedBuffer?(I.enableAttributeAndDivisor(r,D.meshPerAttribute,q),void 0===d.maxInstancedCount&&(d.maxInstancedCount=D.meshPerAttribute*D.count)):I.enableAttribute(r);s.bindBuffer(s.ARRAY_BUFFER,x);s.vertexAttribPointer(r,v,s.FLOAT,
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-!1,F*D.array.BYTES_PER_ELEMENT,(l*F+t)*D.array.BYTES_PER_ELEMENT)}else t instanceof THREE.InstancedBufferAttribute?(I.enableAttributeAndDivisor(r,t.meshPerAttribute,q),void 0===d.maxInstancedCount&&(d.maxInstancedCount=t.meshPerAttribute*t.count)):I.enableAttribute(r),s.bindBuffer(s.ARRAY_BUFFER,x),s.vertexAttribPointer(r,v,s.FLOAT,!1,0,l*v*4)}else if(void 0!==m&&(v=m[p],void 0!==v))switch(v.length){case 2:s.vertexAttrib2fv(r,v);break;case 3:s.vertexAttrib3fv(r,v);break;case 4:s.vertexAttrib4fv(r,
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-v);break;default:s.vertexAttrib1fv(r,v)}}}I.disableUnusedAttributes()}null!==b&&s.bindBuffer(s.ELEMENT_ARRAY_BUFFER,oa.getAttributeBuffer(b))}q=Infinity;null!==b?q=b.count:void 0!==c&&(q=c.count);p=d.drawRange.start;b=d.drawRange.count;c=null!==g?g.start:0;l=null!==g?g.count:Infinity;g=Math.max(0,p,c);q=Math.min(0+q,p+b,c+l)-1;q=Math.max(0,q-g+1);f instanceof THREE.Mesh?(!0===e.wireframe?(I.setLineWidth(e.wireframeLinewidth*G),a.setMode(s.LINES)):a.setMode(s.TRIANGLES),d instanceof THREE.InstancedBufferGeometry&&
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-0<d.maxInstancedCount?a.renderInstances(d):a.render(g,q)):f instanceof THREE.Line?(d=e.linewidth,void 0===d&&(d=1),I.setLineWidth(d*G),f instanceof THREE.LineSegments?a.setMode(s.LINES):a.setMode(s.LINE_STRIP),a.render(g,q)):f instanceof THREE.Points&&(a.setMode(s.POINTS),a.render(g,q))};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;ka="";qa=-1;ja=null;la=!0;!0===a.autoUpdate&&
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-a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);ra.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);va.setFromMatrix(ra);V.length=0;na=ea=-1;$.length=0;wa.length=0;q(a,b);Y.length=ea+1;aa.length=na+1;!0===Z.sortObjects&&(Y.sort(m),aa.sort(p));var f=V,g,h,k,l=0,n=0,t=0,v,u,w,D=b.matrixWorldInverse,F=0,E=0,B=0,z=0;T.shadows=0;g=T.shadowsPointLight=0;for(h=f.length;g<h;g++)if(k=f[g],v=k.color,u=k.intensity,w=k.distance,k instanceof
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-THREE.AmbientLight)l+=v.r,n+=v.g,t+=v.b;else if(k instanceof THREE.DirectionalLight){k.__webglUniforms||(k.__webglUniforms={direction:new THREE.Vector3,color:new THREE.Color});var A=k.__webglUniforms;A.direction.setFromMatrixPosition(k.matrixWorld);W.setFromMatrixPosition(k.target.matrixWorld);A.direction.sub(W);A.direction.transformDirection(D);A.color.copy(k.color).multiplyScalar(k.intensity);T.directional[F++]=A;k.castShadow&&T.shadows++}else k instanceof THREE.PointLight?(k.__webglUniforms||(k.__webglUniforms=
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-{position:new THREE.Vector3,color:new THREE.Color,distance:0,decay:0}),A=k.__webglUniforms,A.position.setFromMatrixPosition(k.matrixWorld),A.position.applyMatrix4(D),A.color.copy(k.color).multiplyScalar(k.intensity),A.distance=k.distance,A.decay=0===k.distance?0:k.decay,T.point[E++]=A,k.castShadow&&(T.shadows++,T.shadowsPointLight++)):k instanceof THREE.SpotLight?(k.__webglUniforms||(k.__webglUniforms={position:new THREE.Vector3,direction:new THREE.Vector3,color:new THREE.Color,distance:0,decay:0,
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-angleCos:0}),A=k.__webglUniforms,A.position.setFromMatrixPosition(k.matrixWorld),A.position.applyMatrix4(D),A.color.copy(v).multiplyScalar(u),A.distance=w,A.direction.setFromMatrixPosition(k.matrixWorld),W.setFromMatrixPosition(k.target.matrixWorld),A.direction.sub(W),A.direction.transformDirection(D),A.angleCos=Math.cos(k.angle),A.exponent=k.exponent,A.decay=0===k.distance?0:k.decay,T.spot[B++]=A,k.castShadow&&T.shadows++):k instanceof THREE.HemisphereLight&&(k.__webglUniforms||(k.__webglUniforms=
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-{direction:new THREE.Vector3,skyColor:new THREE.Color,groundColor:new THREE.Color}),A=k.__webglUniforms,A.direction.setFromMatrixPosition(k.matrixWorld),A.direction.transformDirection(D),A.direction.normalize(),A.skyColor.copy(k.color).multiplyScalar(u),A.groundColor.copy(k.groundColor).multiplyScalar(u),T.hemi[z++]=A);T.ambient[0]=l;T.ambient[1]=n;T.ambient[2]=t;T.directional.length=F;T.point.length=E;T.spot.length=B;T.hemi.length=z;T.hash=F+","+E+","+B+","+z;xa.render(a,b);ca.calls=0;ca.vertices=
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-0;ca.faces=0;ca.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=a.overrideMaterial,r(Y,b,V,e,d),r(aa,b,V,e,d)):(I.setBlending(THREE.NoBlending),r(Y,b,V,e),r(aa,b,V,e));Da.render(a,b);Ea.render(a,b,ya,za);c&&(a=c.texture,a.generateMipmaps&&x(c)&&a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?s.TEXTURE_CUBE_MAP:s.TEXTURE_2D,c=S.get(c.texture).__webglTexture,
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-I.bindTexture(a,c),s.generateMipmap(a),I.bindTexture(a,null)));I.setDepthTest(!0);I.setDepthWrite(!0);I.setColorWrite(!0)}};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?I.disable(s.CULL_FACE):(b===THREE.FrontFaceDirectionCW?s.frontFace(s.CW):s.frontFace(s.CCW),a===THREE.CullFaceBack?s.cullFace(s.BACK):a===THREE.CullFaceFront?s.cullFace(s.FRONT):s.cullFace(s.FRONT_AND_BACK),I.enable(s.CULL_FACE))};this.setTexture=function(a,b){var c=S.get(a);if(0<a.version&&c.__version!==a.version){var d=
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-a.image;if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a);else if(!1===d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",a);else{void 0===c.__webglInit&&(c.__webglInit=!0,a.addEventListener("dispose",f),c.__webglTexture=s.createTexture(),da.textures++);I.activeTexture(s.TEXTURE0+b);I.bindTexture(s.TEXTURE_2D,c.__webglTexture);s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,a.flipY);s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL,
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-a.premultiplyAlpha);s.pixelStorei(s.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=F(a.image,ba.maxTextureSize);if((a.wrapS!==THREE.ClampToEdgeWrapping||a.wrapT!==THREE.ClampToEdgeWrapping||a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter)&&!1===x(a.image)){d=a.image;if(d instanceof HTMLImageElement||d instanceof HTMLCanvasElement){var e=document.createElement("canvas");e.width=THREE.Math.nearestPowerOfTwo(d.width);e.height=THREE.Math.nearestPowerOfTwo(d.height);e.getContext("2d").drawImage(d,
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-0,0,e.width,e.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+d.width+"x"+d.height+"). Resized to "+e.width+"x"+e.height,d);d=e}a.image=d}var g=a.image,d=x(g),e=D(a.format),h=D(a.type);v(s.TEXTURE_2D,a,d);var k=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<k.length&&d){for(var l=0,n=k.length;l<n;l++)g=k[l],I.texImage2D(s.TEXTURE_2D,l,e,g.width,g.height,0,e,h,g.data);a.generateMipmaps=!1}else I.texImage2D(s.TEXTURE_2D,0,e,g.width,g.height,0,e,h,g.data);else if(a instanceof
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-THREE.CompressedTexture)for(l=0,n=k.length;l<n;l++)g=k[l],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<I.getCompressedTextureFormats().indexOf(e)?I.compressedTexImage2D(s.TEXTURE_2D,l,e,g.width,g.height,0,g.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):I.texImage2D(s.TEXTURE_2D,l,e,g.width,g.height,0,e,h,g.data);else if(0<k.length&&d){l=0;for(n=k.length;l<n;l++)g=k[l],I.texImage2D(s.TEXTURE_2D,l,e,e,h,g);a.generateMipmaps=
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|
-!1}else I.texImage2D(s.TEXTURE_2D,0,e,e,h,a.image);a.generateMipmaps&&d&&s.generateMipmap(s.TEXTURE_2D);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}}else I.activeTexture(s.TEXTURE0+b),I.bindTexture(s.TEXTURE_2D,c.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&void 0===S.get(a).__webglFramebuffer){var c=S.get(a),d=S.get(a.texture);void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",
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-g);d.__webglTexture=s.createTexture();da.textures++;var e=x(a),f=D(a.texture.format),h=D(a.texture.type);if(b){c.__webglFramebuffer=[];c.__webglRenderbuffer=[];I.bindTexture(s.TEXTURE_CUBE_MAP,d.__webglTexture);v(s.TEXTURE_CUBE_MAP,a.texture,e);for(d=0;6>d;d++)c.__webglFramebuffer[d]=s.createFramebuffer(),c.__webglRenderbuffer[d]=s.createRenderbuffer(),I.texImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+d,0,f,a.width,a.height,0,f,h,null),B(c.__webglFramebuffer[d],a,s.TEXTURE_CUBE_MAP_POSITIVE_X+d),y(c.__webglRenderbuffer[d],
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|
-a);a.texture.generateMipmaps&&e&&s.generateMipmap(s.TEXTURE_CUBE_MAP)}else c.__webglFramebuffer=s.createFramebuffer(),c.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:s.createRenderbuffer(),I.bindTexture(s.TEXTURE_2D,d.__webglTexture),v(s.TEXTURE_2D,a.texture,e),I.texImage2D(s.TEXTURE_2D,0,f,a.width,a.height,0,f,h,null),B(c.__webglFramebuffer,a,s.TEXTURE_2D),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?s.framebufferRenderbuffer(s.FRAMEBUFFER,s.DEPTH_ATTACHMENT,s.RENDERBUFFER,
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|
-c.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&s.framebufferRenderbuffer(s.FRAMEBUFFER,s.DEPTH_STENCIL_ATTACHMENT,s.RENDERBUFFER,c.__webglRenderbuffer):y(c.__webglRenderbuffer,a),a.texture.generateMipmaps&&e&&s.generateMipmap(s.TEXTURE_2D);b?I.bindTexture(s.TEXTURE_CUBE_MAP,null):I.bindTexture(s.TEXTURE_2D,null);s.bindRenderbuffer(s.RENDERBUFFER,null);s.bindFramebuffer(s.FRAMEBUFFER,null)}a?(c=S.get(a),d=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,c=a.width,e=a.height,h=
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|
-f=0):(d=null,c=ha,e=ia,f=fa,h=ga);d!==ta&&(s.bindFramebuffer(s.FRAMEBUFFER,d),s.viewport(f,h,c,e),ta=d);b&&(d=S.get(a.texture),s.framebufferTexture2D(s.FRAMEBUFFER,s.COLOR_ATTACHMENT0,s.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,d.__webglTexture,0));ya=c;za=e};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!1===a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var g=S.get(a).__webglFramebuffer;
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|
-if(g){var h=!1;g!==ta&&(s.bindFramebuffer(s.FRAMEBUFFER,g),h=!0);try{var k=a.texture;k.format!==THREE.RGBAFormat&&D(k.format)!==s.getParameter(s.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):k.type===THREE.UnsignedByteType||D(k.type)===s.getParameter(s.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&U.get("WEBGL_color_buffer_float")||k.type===THREE.HalfFloatType&&U.get("EXT_color_buffer_half_float")?
|
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|
-s.checkFramebufferStatus(s.FRAMEBUFFER)===s.FRAMEBUFFER_COMPLETE?s.readPixels(b,c,d,e,D(k.format),D(k.type),f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&s.bindFramebuffer(s.FRAMEBUFFER,ta)}}}}};
|
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|
+b){a=[];c=0;for(l=b.length;c<l;c++){var m=b[c];a.push([m,c])}a.sort(k);8<a.length&&(a.length=8);var n=d.morphAttributes;c=0;for(l=a.length;c<l;c++)m=a[c],oa[c]=m[0],0!==m[0]?(b=m[1],!0===e.morphTargets&&n.position&&d.addAttribute("morphTarget"+c,n.position[b]),!0===e.morphNormals&&n.normal&&d.addAttribute("morphNormal"+c,n.normal[b])):(!0===e.morphTargets&&d.removeAttribute("morphTarget"+c),!0===e.morphNormals&&d.removeAttribute("morphNormal"+c));a=h.getUniforms();null!==a.morphTargetInfluences&&
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|
+s.uniform1fv(a.morphTargetInfluences,oa);l=!0}b=d.index;c=d.attributes.position;!0===e.wireframe&&(b=na.getWireframeAttribute(d));null!==b?(a=Ba,a.setIndex(b)):a=Aa;if(l){a:{var l=void 0,q;if(d instanceof THREE.InstancedBufferGeometry&&(q=U.get("ANGLE_instanced_arrays"),null===q)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}void 0===l&&(l=0);I.initAttributes();var m=d.attributes,
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|
+h=h.getAttributes(),n=e.defaultAttributeValues,p;for(p in h){var r=h[p];if(0<=r){var t=m[p];if(void 0!==t){var v=t.itemSize,x=na.getAttributeBuffer(t);if(t instanceof THREE.InterleavedBufferAttribute){var D=t.data,F=D.stride,t=t.offset;D instanceof THREE.InstancedInterleavedBuffer?(I.enableAttributeAndDivisor(r,D.meshPerAttribute,q),void 0===d.maxInstancedCount&&(d.maxInstancedCount=D.meshPerAttribute*D.count)):I.enableAttribute(r);s.bindBuffer(s.ARRAY_BUFFER,x);s.vertexAttribPointer(r,v,s.FLOAT,
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+!1,F*D.array.BYTES_PER_ELEMENT,(l*F+t)*D.array.BYTES_PER_ELEMENT)}else t instanceof THREE.InstancedBufferAttribute?(I.enableAttributeAndDivisor(r,t.meshPerAttribute,q),void 0===d.maxInstancedCount&&(d.maxInstancedCount=t.meshPerAttribute*t.count)):I.enableAttribute(r),s.bindBuffer(s.ARRAY_BUFFER,x),s.vertexAttribPointer(r,v,s.FLOAT,!1,0,l*v*4)}else if(void 0!==n&&(v=n[p],void 0!==v))switch(v.length){case 2:s.vertexAttrib2fv(r,v);break;case 3:s.vertexAttrib3fv(r,v);break;case 4:s.vertexAttrib4fv(r,
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+v);break;default:s.vertexAttrib1fv(r,v)}}}I.disableUnusedAttributes()}null!==b&&s.bindBuffer(s.ELEMENT_ARRAY_BUFFER,na.getAttributeBuffer(b))}q=Infinity;null!==b?q=b.count:void 0!==c&&(q=c.count);p=d.drawRange.start;b=d.drawRange.count;c=null!==g?g.start:0;l=null!==g?g.count:Infinity;g=Math.max(0,p,c);q=Math.min(0+q,p+b,c+l)-1;q=Math.max(0,q-g+1);f instanceof THREE.Mesh?(!0===e.wireframe?(I.setLineWidth(e.wireframeLinewidth*G),a.setMode(s.LINES)):a.setMode(s.TRIANGLES),d instanceof THREE.InstancedBufferGeometry&&
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|
+0<d.maxInstancedCount?a.renderInstances(d):a.render(g,q)):f instanceof THREE.Line?(d=e.linewidth,void 0===d&&(d=1),I.setLineWidth(d*G),f instanceof THREE.LineSegments?a.setMode(s.LINES):a.setMode(s.LINE_STRIP),a.render(g,q)):f instanceof THREE.Points&&(a.setMode(s.POINTS),a.render(g,q))};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;ka="";pa=-1;ja=null;!0===a.autoUpdate&&a.updateMatrixWorld();
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|
+null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);qa.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);ua.setFromMatrix(qa);V.length=0;ma=ea=-1;$.length=0;va.length=0;q(a,b);Y.length=ea+1;aa.length=ma+1;!0===Z.sortObjects&&(Y.sort(m),aa.sort(p));var f=V,g,h,k,l=0,n=0,t=0,v,u,w,D=b.matrixWorldInverse,F=0,E=0,B=0,z=0;T.shadows=0;g=T.shadowsPointLight=0;for(h=f.length;g<h;g++)if(k=f[g],v=k.color,u=k.intensity,w=k.distance,k instanceof THREE.AmbientLight)l+=
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|
+v.r,n+=v.g,t+=v.b;else if(k instanceof THREE.DirectionalLight){k.__webglUniforms||(k.__webglUniforms={direction:new THREE.Vector3,color:new THREE.Color});var A=k.__webglUniforms;A.direction.setFromMatrixPosition(k.matrixWorld);W.setFromMatrixPosition(k.target.matrixWorld);A.direction.sub(W);A.direction.transformDirection(D);A.color.copy(k.color).multiplyScalar(k.intensity);T.directional[F++]=A;k.castShadow&&T.shadows++}else k instanceof THREE.PointLight?(k.__webglUniforms||(k.__webglUniforms={position:new THREE.Vector3,
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|
+color:new THREE.Color,distance:0,decay:0}),A=k.__webglUniforms,A.position.setFromMatrixPosition(k.matrixWorld),A.position.applyMatrix4(D),A.color.copy(k.color).multiplyScalar(k.intensity),A.distance=k.distance,A.decay=0===k.distance?0:k.decay,T.point[E++]=A,k.castShadow&&(T.shadows++,T.shadowsPointLight++)):k instanceof THREE.SpotLight?(k.__webglUniforms||(k.__webglUniforms={position:new THREE.Vector3,direction:new THREE.Vector3,color:new THREE.Color,distance:0,decay:0,angleCos:0}),A=k.__webglUniforms,
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|
+A.position.setFromMatrixPosition(k.matrixWorld),A.position.applyMatrix4(D),A.color.copy(v).multiplyScalar(u),A.distance=w,A.direction.setFromMatrixPosition(k.matrixWorld),W.setFromMatrixPosition(k.target.matrixWorld),A.direction.sub(W),A.direction.transformDirection(D),A.angleCos=Math.cos(k.angle),A.exponent=k.exponent,A.decay=0===k.distance?0:k.decay,T.spot[B++]=A,k.castShadow&&T.shadows++):k instanceof THREE.HemisphereLight&&(k.__webglUniforms||(k.__webglUniforms={direction:new THREE.Vector3,skyColor:new THREE.Color,
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|
+groundColor:new THREE.Color}),A=k.__webglUniforms,A.direction.setFromMatrixPosition(k.matrixWorld),A.direction.transformDirection(D),A.direction.normalize(),A.skyColor.copy(k.color).multiplyScalar(u),A.groundColor.copy(k.groundColor).multiplyScalar(u),T.hemi[z++]=A);T.ambient[0]=l;T.ambient[1]=n;T.ambient[2]=t;T.directional.length=F;T.point.length=E;T.spot.length=B;T.hemi.length=z;T.hash=F+","+E+","+B+","+z;wa.render(a,b);ca.calls=0;ca.vertices=0;ca.faces=0;ca.points=0;this.setRenderTarget(c);(this.autoClear||
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|
|
+d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=a.overrideMaterial,r(Y,b,V,e,d),r(aa,b,V,e,d)):(I.setBlending(THREE.NoBlending),r(Y,b,V,e),r(aa,b,V,e));Ca.render(a,b);Da.render(a,b,xa,ya);c&&(a=c.texture,a.generateMipmaps&&x(c)&&a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?s.TEXTURE_CUBE_MAP:s.TEXTURE_2D,c=S.get(c.texture).__webglTexture,I.bindTexture(a,c),s.generateMipmap(a),I.bindTexture(a,
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|
+null)));I.setDepthTest(!0);I.setDepthWrite(!0);I.setColorWrite(!0)}};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?I.disable(s.CULL_FACE):(b===THREE.FrontFaceDirectionCW?s.frontFace(s.CW):s.frontFace(s.CCW),a===THREE.CullFaceBack?s.cullFace(s.BACK):a===THREE.CullFaceFront?s.cullFace(s.FRONT):s.cullFace(s.FRONT_AND_BACK),I.enable(s.CULL_FACE))};this.setTexture=function(a,b){var c=S.get(a);if(0<a.version&&c.__version!==a.version){var d=a.image;if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",
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|
+a);else if(!1===d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",a);else{void 0===c.__webglInit&&(c.__webglInit=!0,a.addEventListener("dispose",f),c.__webglTexture=s.createTexture(),da.textures++);I.activeTexture(s.TEXTURE0+b);I.bindTexture(s.TEXTURE_2D,c.__webglTexture);s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,a.flipY);s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);s.pixelStorei(s.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=F(a.image,
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|
+ba.maxTextureSize);if((a.wrapS!==THREE.ClampToEdgeWrapping||a.wrapT!==THREE.ClampToEdgeWrapping||a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter)&&!1===x(a.image)){d=a.image;if(d instanceof HTMLImageElement||d instanceof HTMLCanvasElement){var e=document.createElement("canvas");e.width=THREE.Math.nearestPowerOfTwo(d.width);e.height=THREE.Math.nearestPowerOfTwo(d.height);e.getContext("2d").drawImage(d,0,0,e.width,e.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+
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|
+d.width+"x"+d.height+"). Resized to "+e.width+"x"+e.height,d);d=e}a.image=d}var g=a.image,d=x(g),e=D(a.format),h=D(a.type);v(s.TEXTURE_2D,a,d);var k=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<k.length&&d){for(var l=0,n=k.length;l<n;l++)g=k[l],I.texImage2D(s.TEXTURE_2D,l,e,g.width,g.height,0,e,h,g.data);a.generateMipmaps=!1}else I.texImage2D(s.TEXTURE_2D,0,e,g.width,g.height,0,e,h,g.data);else if(a instanceof THREE.CompressedTexture)for(l=0,n=k.length;l<n;l++)g=k[l],a.format!==THREE.RGBAFormat&&
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|
|
+a.format!==THREE.RGBFormat?-1<I.getCompressedTextureFormats().indexOf(e)?I.compressedTexImage2D(s.TEXTURE_2D,l,e,g.width,g.height,0,g.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):I.texImage2D(s.TEXTURE_2D,l,e,g.width,g.height,0,e,h,g.data);else if(0<k.length&&d){l=0;for(n=k.length;l<n;l++)g=k[l],I.texImage2D(s.TEXTURE_2D,l,e,e,h,g);a.generateMipmaps=!1}else I.texImage2D(s.TEXTURE_2D,0,e,e,h,a.image);a.generateMipmaps&&d&&s.generateMipmap(s.TEXTURE_2D);
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|
+c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}}else I.activeTexture(s.TEXTURE0+b),I.bindTexture(s.TEXTURE_2D,c.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&void 0===S.get(a).__webglFramebuffer){var c=S.get(a),d=S.get(a.texture);void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",g);d.__webglTexture=s.createTexture();da.textures++;var e=x(a),f=D(a.texture.format),h=D(a.texture.type);
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|
+if(b){c.__webglFramebuffer=[];c.__webglRenderbuffer=[];I.bindTexture(s.TEXTURE_CUBE_MAP,d.__webglTexture);v(s.TEXTURE_CUBE_MAP,a.texture,e);for(d=0;6>d;d++)c.__webglFramebuffer[d]=s.createFramebuffer(),c.__webglRenderbuffer[d]=s.createRenderbuffer(),I.texImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+d,0,f,a.width,a.height,0,f,h,null),B(c.__webglFramebuffer[d],a,s.TEXTURE_CUBE_MAP_POSITIVE_X+d),y(c.__webglRenderbuffer[d],a);a.texture.generateMipmaps&&e&&s.generateMipmap(s.TEXTURE_CUBE_MAP)}else c.__webglFramebuffer=
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|
+s.createFramebuffer(),c.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:s.createRenderbuffer(),I.bindTexture(s.TEXTURE_2D,d.__webglTexture),v(s.TEXTURE_2D,a.texture,e),I.texImage2D(s.TEXTURE_2D,0,f,a.width,a.height,0,f,h,null),B(c.__webglFramebuffer,a,s.TEXTURE_2D),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?s.framebufferRenderbuffer(s.FRAMEBUFFER,s.DEPTH_ATTACHMENT,s.RENDERBUFFER,c.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&s.framebufferRenderbuffer(s.FRAMEBUFFER,
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|
+s.DEPTH_STENCIL_ATTACHMENT,s.RENDERBUFFER,c.__webglRenderbuffer):y(c.__webglRenderbuffer,a),a.texture.generateMipmaps&&e&&s.generateMipmap(s.TEXTURE_2D);b?I.bindTexture(s.TEXTURE_CUBE_MAP,null):I.bindTexture(s.TEXTURE_2D,null);s.bindRenderbuffer(s.RENDERBUFFER,null);s.bindFramebuffer(s.FRAMEBUFFER,null)}a?(c=S.get(a),d=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,c=a.width,e=a.height,h=f=0):(d=null,c=ha,e=ia,f=fa,h=ga);d!==sa&&(s.bindFramebuffer(s.FRAMEBUFFER,d),s.viewport(f,h,c,
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|
+e),sa=d);b&&(d=S.get(a.texture),s.framebufferTexture2D(s.FRAMEBUFFER,s.COLOR_ATTACHMENT0,s.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,d.__webglTexture,0));xa=c;ya=e};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!1===a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var g=S.get(a).__webglFramebuffer;if(g){var h=!1;g!==sa&&(s.bindFramebuffer(s.FRAMEBUFFER,g),h=!0);try{var k=a.texture;k.format!==
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+THREE.RGBAFormat&&D(k.format)!==s.getParameter(s.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):k.type===THREE.UnsignedByteType||D(k.type)===s.getParameter(s.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&U.get("WEBGL_color_buffer_float")||k.type===THREE.HalfFloatType&&U.get("EXT_color_buffer_half_float")?s.checkFramebufferStatus(s.FRAMEBUFFER)===s.FRAMEBUFFER_COMPLETE?s.readPixels(b,
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+c,d,e,D(k.format),D(k.type),f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&s.bindFramebuffer(s.FRAMEBUFFER,sa)}}}}};
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THREE.WebGLRenderTarget=function(a,b,c){this.uuid=THREE.Math.generateUUID();this.width=a;this.height=b;c=c||{};void 0===c.minFilter&&(c.minFilter=THREE.LinearFilter);this.texture=new THREE.Texture(void 0,void 0,c.wrapS,c.wrapT,c.magFilter,c.minFilter,c.format,c.type,c.anisotropy);this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.shareDepthFrom=void 0!==c.shareDepthFrom?c.shareDepthFrom:null};
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THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,setSize:function(a,b){if(this.width!==a||this.height!==b)this.width=a,this.height=b,this.dispose()},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=a.width;this.height=a.height;this.texture=a.texture.clone();this.depthBuffer=a.depthBuffer;this.stencilBuffer=a.stencilBuffer;this.shareDepthFrom=a.shareDepthFrom;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.WebGLRenderTarget.prototype);
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THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube.prototype.constructor=THREE.WebGLRenderTargetCube;
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@@ -690,17 +690,17 @@ var t="ENVMAP_TYPE_CUBE",v="ENVMAP_MODE_REFLECTION",F="ENVMAP_BLENDING_MULTIPLY"
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"\t\tattribute vec3 morphNormal1;","\t\tattribute vec3 morphNormal2;","\t\tattribute vec3 morphNormal3;","\t#else","\t\tattribute vec3 morphTarget4;","\t\tattribute vec3 morphTarget5;","\t\tattribute vec3 morphTarget6;","\t\tattribute vec3 morphTarget7;","\t#endif","#endif","#ifdef USE_SKINNING","\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(c).join("\n"),h=[n,"precision "+m.precision+" float;","precision "+m.precision+" int;","#define SHADER_NAME "+k.__webglShader.name,
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A,"#define MAX_DIR_LIGHTS "+m.maxDirLights,"#define MAX_POINT_LIGHTS "+m.maxPointLights,"#define MAX_SPOT_LIGHTS "+m.maxSpotLights,"#define MAX_HEMI_LIGHTS "+m.maxHemiLights,"#define MAX_SHADOWS "+m.maxShadows,m.alphaTest?"#define ALPHATEST "+m.alphaTest:"",h.gammaInput?"#define GAMMA_INPUT":"",h.gammaOutput?"#define GAMMA_OUTPUT":"","#define GAMMA_FACTOR "+x,m.useFog&&m.fog?"#define USE_FOG":"",m.useFog&&m.fogExp?"#define FOG_EXP2":"",m.map?"#define USE_MAP":"",m.envMap?"#define USE_ENVMAP":"",m.envMap?
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"#define "+t:"",m.envMap?"#define "+v:"",m.envMap?"#define "+F:"",m.lightMap?"#define USE_LIGHTMAP":"",m.aoMap?"#define USE_AOMAP":"",m.emissiveMap?"#define USE_EMISSIVEMAP":"",m.bumpMap?"#define USE_BUMPMAP":"",m.normalMap?"#define USE_NORMALMAP":"",m.specularMap?"#define USE_SPECULARMAP":"",m.roughnessMap?"#define USE_ROUGHNESSMAP":"",m.reflectivityMap?"#define USE_REFLECTIVITYMAP":"",m.metalnessMap?"#define USE_METALNESSMAP":"",m.alphaMap?"#define USE_ALPHAMAP":"",m.vertexColors?"#define USE_COLOR":
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-"",m.flatShading?"#define FLAT_SHADED":"",m.metal?"#define METAL":"",m.doubleSided?"#define DOUBLE_SIDED":"",m.flipSided?"#define FLIP_SIDED":"",m.shadowMapEnabled?"#define USE_SHADOWMAP":"",m.shadowMapEnabled?"#define "+w:"",m.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",0<m.pointLightShadows?"#define POINT_LIGHT_SHADOWS":"",m.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",m.logarithmicDepthBuffer&&h.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"",m.envMap&&h.extensions.get("EXT_shader_texture_lod")?
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+"",m.flatShading?"#define FLAT_SHADED":"",m.doubleSided?"#define DOUBLE_SIDED":"",m.flipSided?"#define FLIP_SIDED":"",m.shadowMapEnabled?"#define USE_SHADOWMAP":"",m.shadowMapEnabled?"#define "+w:"",m.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",0<m.pointLightShadows?"#define POINT_LIGHT_SHADOWS":"",m.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",m.logarithmicDepthBuffer&&h.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"",m.envMap&&h.extensions.get("EXT_shader_texture_lod")?
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"#define TEXTURE_CUBE_LOD_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","\n"].filter(c).join("\n"));u=h+u;r=THREE.WebGLShader(p,p.VERTEX_SHADER,q+r);u=THREE.WebGLShader(p,p.FRAGMENT_SHADER,u);p.attachShader(z,r);p.attachShader(z,u);void 0!==k.index0AttributeName?p.bindAttribLocation(z,0,k.index0AttributeName):!0===m.morphTargets&&p.bindAttribLocation(z,0,"position");p.linkProgram(z);m=p.getProgramInfoLog(z);w=p.getShaderInfoLog(r);t=p.getShaderInfoLog(u);F=v=!0;if(!1===p.getProgramParameter(z,
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p.LINK_STATUS))v=!1,console.error("THREE.WebGLProgram: shader error: ",p.getError(),"gl.VALIDATE_STATUS",p.getProgramParameter(z,p.VALIDATE_STATUS),"gl.getProgramInfoLog",m,w,t);else if(""!==m)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",m);else if(""===w||""===t)F=!1;F&&(this.diagnostics={runnable:v,material:k,programLog:m,vertexShader:{log:w,prefix:q},fragmentShader:{log:t,prefix:h}});p.deleteShader(r);p.deleteShader(u);var B;this.getUniforms=function(){if(void 0===B){for(var a={},
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b=p.getProgramParameter(z,p.ACTIVE_UNIFORMS),c=0;c<b;c++){var d=p.getActiveUniform(z,c).name,h=p.getUniformLocation(z,d),k=e.exec(d);if(k){var d=k[1],k=k[2],l=a[d];l||(l=a[d]={});l[k]=h}else if(k=f.exec(d)){var l=k[1],d=k[2],k=k[3],n=a[l];n||(n=a[l]=[]);(l=n[d])||(l=n[d]={});l[k]=h}else(k=g.exec(d))?(l=k[1],a[l]=h):a[d]=h}B=a}return B};var y;this.getAttributes=function(){if(void 0===y){for(var a={},b=p.getProgramParameter(z,p.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=p.getActiveAttrib(z,c).name;a[d]=
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p.getAttribLocation(z,d)}y=a}return y};this.destroy=function(){p.deleteProgram(z);this.program=void 0};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.id=d++;this.code=l;this.usedTimes=1;this.program=z;this.vertexShader=r;this.fragmentShader=u;return this}}();
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-THREE.WebGLPrograms=function(a,b){var c=[],d={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshPhysicalMaterial:"physical",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points"},e="precision supportsVertexTextures map envMap envMapMode lightMap aoMap emissiveMap bumpMap normalMap displacementMap specularMap roughnessMap reflectivityMap metalnessMap alphaMap combine vertexColors fog useFog fogExp flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals maxDirLights maxPointLights maxSpotLights maxHemiLights maxShadows shadowMapEnabled pointLightShadows shadowMapType shadowMapDebug alphaTest metal doubleSided flipSided".split(" ");
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+THREE.WebGLPrograms=function(a,b){var c=[],d={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshPhysicalMaterial:"physical",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points"},e="precision supportsVertexTextures map envMap envMapMode lightMap aoMap emissiveMap bumpMap normalMap displacementMap specularMap roughnessMap reflectivityMap metalnessMap alphaMap combine vertexColors fog useFog fogExp flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals maxDirLights maxPointLights maxSpotLights maxHemiLights maxShadows shadowMapEnabled pointLightShadows shadowMapType shadowMapDebug alphaTest doubleSided flipSided".split(" ");
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this.getParameters=function(c,e,h,l){var k=d[c.type],m;b.floatVertexTextures&&l&&l.skeleton&&l.skeleton.useVertexTexture?m=1024:(m=Math.floor((b.maxVertexUniforms-20)/4),void 0!==l&&l instanceof THREE.SkinnedMesh&&(m=Math.min(l.skeleton.bones.length,m),m<l.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+l.skeleton.bones.length+", this GPU supports just "+m+" (try OpenGL instead of ANGLE)")));var p=a.getPrecision();null!==c.precision&&(p=b.getMaxPrecision(c.precision),p!==c.precision&&
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console.warn("THREE.WebGLRenderer.initMaterial:",c.precision,"not supported, using",p,"instead."));return{shaderID:k,precision:p,supportsVertexTextures:b.vertexTextures,map:!!c.map,envMap:!!c.envMap,envMapMode:c.envMap&&c.envMap.mapping,lightMap:!!c.lightMap,aoMap:!!c.aoMap,emissiveMap:!!c.emissiveMap,bumpMap:!!c.bumpMap,normalMap:!!c.normalMap,displacementMap:!!c.displacementMap,roughnessMap:!!c.roughnessMap,reflectivityMap:!!c.reflectivityMap,metalnessMap:!!c.metalnessMap,specularMap:!!c.specularMap,
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alphaMap:!!c.alphaMap,combine:c.combine,vertexColors:c.vertexColors,fog:h,useFog:c.fog,fogExp:h instanceof THREE.FogExp2,flatShading:c.shading===THREE.FlatShading,sizeAttenuation:c.sizeAttenuation,logarithmicDepthBuffer:b.logarithmicDepthBuffer,skinning:c.skinning,maxBones:m,useVertexTexture:b.floatVertexTextures&&l&&l.skeleton&&l.skeleton.useVertexTexture,morphTargets:c.morphTargets,morphNormals:c.morphNormals,maxMorphTargets:a.maxMorphTargets,maxMorphNormals:a.maxMorphNormals,maxDirLights:e.directional.length,
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-maxPointLights:e.point.length,maxSpotLights:e.spot.length,maxHemiLights:e.hemi.length,maxShadows:e.shadows,pointLightShadows:e.shadowsPointLight,shadowMapEnabled:a.shadowMap.enabled&&l.receiveShadow&&0<e.shadows,shadowMapType:a.shadowMap.type,shadowMapDebug:a.shadowMap.debug,alphaTest:c.alphaTest,metal:c.metal,doubleSided:c.side===THREE.DoubleSide,flipSided:c.side===THREE.BackSide}};this.getProgramCode=function(a,b){var c=[];b.shaderID?c.push(b.shaderID):(c.push(a.fragmentShader),c.push(a.vertexShader));
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-if(void 0!==a.defines)for(var d in a.defines)c.push(d),c.push(a.defines[d]);for(d=0;d<e.length;d++){var k=e[d];c.push(k);c.push(b[k])}return c.join()};this.acquireProgram=function(b,d,e){for(var l,k=0,m=c.length;k<m;k++){var p=c[k];if(p.code===e){l=p;++l.usedTimes;break}}void 0===l&&(l=new THREE.WebGLProgram(a,e,b,d),c.push(l));return l};this.releaseProgram=function(a){if(0===--a.usedTimes){var b=c.indexOf(a);c[b]=c[c.length-1];c.pop();a.destroy()}};this.programs=c};
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+maxPointLights:e.point.length,maxSpotLights:e.spot.length,maxHemiLights:e.hemi.length,maxShadows:e.shadows,pointLightShadows:e.shadowsPointLight,shadowMapEnabled:a.shadowMap.enabled&&l.receiveShadow&&0<e.shadows,shadowMapType:a.shadowMap.type,shadowMapDebug:a.shadowMap.debug,alphaTest:c.alphaTest,doubleSided:c.side===THREE.DoubleSide,flipSided:c.side===THREE.BackSide}};this.getProgramCode=function(a,b){var c=[];b.shaderID?c.push(b.shaderID):(c.push(a.fragmentShader),c.push(a.vertexShader));if(void 0!==
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+a.defines)for(var d in a.defines)c.push(d),c.push(a.defines[d]);for(d=0;d<e.length;d++){var k=e[d];c.push(k);c.push(b[k])}return c.join()};this.acquireProgram=function(b,d,e){for(var l,k=0,m=c.length;k<m;k++){var p=c[k];if(p.code===e){l=p;++l.usedTimes;break}}void 0===l&&(l=new THREE.WebGLProgram(a,e,b,d),c.push(l));return l};this.releaseProgram=function(a){if(0===--a.usedTimes){var b=c.indexOf(a);c[b]=c[c.length-1];c.pop();a.destroy()}};this.programs=c};
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THREE.WebGLProperties=function(){var a={};this.get=function(b){b=b.uuid;var c=a[b];void 0===c&&(c={},a[b]=c);return c};this.delete=function(b){delete a[b.uuid]};this.clear=function(){a={}}};
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THREE.WebGLShader=function(){function a(a){a=a.split("\n");for(var c=0;c<a.length;c++)a[c]=c+1+": "+a[c];return a.join("\n")}return function(b,c,d){var e=b.createShader(c);b.shaderSource(e,d);b.compileShader(e);!1===b.getShaderParameter(e,b.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==b.getShaderInfoLog(e)&&console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",c===b.VERTEX_SHADER?"vertex":"fragment",b.getShaderInfoLog(e),a(d));return e}}();
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THREE.WebGLShadowMap=function(a,b,c){function d(a,b,c,d){var e=a.geometry,f=null,f=n,g=a.customDepthMaterial;c&&(f=q,g=a.customDistanceMaterial);g?f=g:(a=a instanceof THREE.SkinnedMesh&&b.skinning,g=0,void 0!==e.morphTargets&&0<e.morphTargets.length&&b.morphTargets&&(g|=1),a&&(g|=2),f=f[g]);f.visible=b.visible;f.wireframe=b.wireframe;f.wireframeLinewidth=b.wireframeLinewidth;c&&void 0!==f.uniforms.lightPos&&f.uniforms.lightPos.value.copy(d);return f}function e(a,b,c){if(!1!==a.visible){a.layers.test(b.layers)&&
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@@ -710,7 +710,7 @@ A=THREE.UniformsUtils.clone(x.uniforms),z=0;4!==z;++z){var B=0!==(z&1),y=0!==(z&
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this.render=function(n,q){var v,x;if(!1!==D.enabled&&(!1!==D.autoUpdate||!1!==D.needsUpdate)){f.clearColor(1,1,1,1);g.disable(f.BLEND);g.enable(f.CULL_FACE);f.frontFace(f.CCW);f.cullFace(D.cullFace===THREE.CullFaceFront?f.FRONT:f.BACK);g.setDepthTest(!0);a.getViewport(t);for(var F=0,A=b.length;F<A;F++){var B=b[F];if(!0===B.castShadow){var z=B.shadow,y=z.camera,H=z.mapSize;if(B instanceof THREE.PointLight){v=6;x=!0;var L=H.x/4,C=H.y/2;w[0].set(2*L,C,L,C);w[1].set(0,C,L,C);w[2].set(3*L,C,L,C);w[3].set(L,
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C,L,C);w[4].set(3*L,0,L,C);w[5].set(L,0,L,C)}else v=1,x=!1;null===z.map&&(L=THREE.LinearFilter,D.type===THREE.PCFSoftShadowMap&&(L=THREE.NearestFilter),z.map=new THREE.WebGLRenderTarget(H.x,H.y,{minFilter:L,magFilter:L,format:THREE.RGBAFormat}),z.matrix=new THREE.Matrix4,B instanceof THREE.SpotLight&&(y.aspect=H.x/H.y),y.updateProjectionMatrix());H=z.map;z=z.matrix;m.setFromMatrixPosition(B.matrixWorld);y.position.copy(m);a.setRenderTarget(H);a.clear();for(H=0;H<v;H++)for(x?(k.copy(y.position),k.add(r[H]),
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y.up.copy(u[H]),y.lookAt(k),L=w[H],a.setViewport(L.x,L.y,L.z,L.w)):(k.setFromMatrixPosition(B.target.matrixWorld),y.lookAt(k)),y.updateMatrixWorld(),y.matrixWorldInverse.getInverse(y.matrixWorld),z.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),z.multiply(y.projectionMatrix),z.multiply(y.matrixWorldInverse),l.multiplyMatrices(y.projectionMatrix,y.matrixWorldInverse),h.setFromMatrix(l),p.length=0,e(n,q,y),L=0,C=p.length;L<C;L++){var X=p[L],V=c.update(X),Y=X.material;if(Y instanceof THREE.MeshFaceMaterial)for(var ea=
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-V.groups,Y=Y.materials,aa=0,na=ea.length;aa<na;aa++){var pa=ea[aa],$=Y[pa.materialIndex];!0===$.visible&&($=d(X,$,x,m),a.renderBufferDirect(y,b,null,V,$,X,pa))}else $=d(X,Y,x,m),a.renderBufferDirect(y,b,null,V,$,X,null)}a.resetGLState()}}a.setViewport(t.x,t.y,t.z,t.w);v=a.getClearColor();x=a.getClearAlpha();a.setClearColor(v,x);g.enable(f.BLEND);D.cullFace===THREE.CullFaceFront&&f.cullFace(f.BACK);a.resetGLState();D.needsUpdate=!1}}};
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+V.groups,Y=Y.materials,aa=0,ma=ea.length;aa<ma;aa++){var oa=ea[aa],$=Y[oa.materialIndex];!0===$.visible&&($=d(X,$,x,m),a.renderBufferDirect(y,b,null,V,$,X,oa))}else $=d(X,Y,x,m),a.renderBufferDirect(y,b,null,V,$,X,null)}a.resetGLState()}}a.setViewport(t.x,t.y,t.z,t.w);v=a.getClearColor();x=a.getClearAlpha();a.setClearColor(v,x);g.enable(f.BLEND);D.cullFace===THREE.CullFaceFront&&f.cullFace(f.BACK);a.resetGLState();D.needsUpdate=!1}}};
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THREE.WebGLState=function(a,b,c){var d=this,e=new Uint8Array(16),f=new Uint8Array(16),g=new Uint8Array(16),h={},l=null,k=null,m=null,p=null,n=null,q=null,r=null,u=null,w=null,t=null,v=null,F=null,x=null,A=null,z=null,B=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),y=void 0,H={};this.init=function(){a.clearColor(0,0,0,1);a.clearDepth(1);a.clearStencil(0);this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);a.cullFace(a.BACK);this.enable(a.CULL_FACE);this.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);
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a.blendFunc(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA)};this.initAttributes=function(){for(var a=0,b=e.length;a<b;a++)e[a]=0};this.enableAttribute=function(c){e[c]=1;0===f[c]&&(a.enableVertexAttribArray(c),f[c]=1);0!==g[c]&&(b.get("ANGLE_instanced_arrays").vertexAttribDivisorANGLE(c,0),g[c]=0)};this.enableAttributeAndDivisor=function(b,c,d){e[b]=1;0===f[b]&&(a.enableVertexAttribArray(b),f[b]=1);g[b]!==c&&(d.vertexAttribDivisorANGLE(b,c),g[b]=c)};this.disableUnusedAttributes=function(){for(var b=0,c=f.length;b<
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c;b++)f[b]!==e[b]&&(a.disableVertexAttribArray(b),f[b]=0)};this.enable=function(b){!0!==h[b]&&(a.enable(b),h[b]=!0)};this.disable=function(b){!1!==h[b]&&(a.disable(b),h[b]=!1)};this.getCompressedTextureFormats=function(){if(null===l&&(l=[],b.get("WEBGL_compressed_texture_pvrtc")||b.get("WEBGL_compressed_texture_s3tc")))for(var c=a.getParameter(a.COMPRESSED_TEXTURE_FORMATS),d=0;d<c.length;d++)l.push(c[d]);return l};this.setBlending=function(b,d,e,f,g,h,l){b!==k&&(b===THREE.NoBlending?this.disable(a.BLEND):
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@@ -755,7 +755,8 @@ Object.defineProperties(THREE.Light.prototype,{onlyShadow:{set:function(a){conso
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a}},shadowCameraFar:{set:function(a){this.shadow.camera.far=a}},shadowCameraVisible:{set:function(a){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow ) instead.")}},shadowBias:{set:function(a){this.shadow.bias=a}},shadowDarkness:{set:function(a){this.shadow.darkness=a}},shadowMapWidth:{set:function(a){this.shadow.mapSize.width=a}},shadowMapHeight:{set:function(a){this.shadow.mapSize.height=a}}});
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Object.defineProperties(THREE.Material.prototype,{wrapAround:{get:function(){console.warn("THREE."+this.type+": .wrapAround has been removed.")},set:function(a){console.warn("THREE."+this.type+": .wrapAround has been removed.")}},wrapRGB:{get:function(){console.warn("THREE."+this.type+": .wrapRGB has been removed.");return new THREE.Color}}});
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Object.defineProperties(THREE,{PointCloudMaterial:{value:function(a){console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.");return new THREE.PointsMaterial(a)}},ParticleBasicMaterial:{value:function(a){console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.");return new THREE.PointsMaterial(a)}},ParticleSystemMaterial:{value:function(a){console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.");return new THREE.PointsMaterial(a)}}});
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-Object.defineProperties(THREE.ShaderMaterial.prototype,{derivatives:{get:function(){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.");return this.extensions.derivatives},set:function(a){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.");this.extensions.derivatives=a}}});
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+Object.defineProperties(THREE.MeshPhongMaterial.prototype,{metal:{get:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshPhysicalMaterial instead.");return!1},set:function(a){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshPhysicalMaterial instead")}}});
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+Object.defineProperties(THREE.ShaderMaterial.prototype,{derivatives:{get:function(){console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.");return this.extensions.derivatives},set:function(a){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.");this.extensions.derivatives=a}}});
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Object.defineProperties(THREE.WebGLRenderer.prototype,{supportsFloatTextures:{value:function(){console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' ).");return this.extensions.get("OES_texture_float")}},supportsHalfFloatTextures:{value:function(){console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).");return this.extensions.get("OES_texture_half_float")}},supportsStandardDerivatives:{value:function(){console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).");
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return this.extensions.get("OES_standard_derivatives")}},supportsCompressedTextureS3TC:{value:function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' ).");return this.extensions.get("WEBGL_compressed_texture_s3tc")}},supportsCompressedTexturePVRTC:{value:function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).");return this.extensions.get("WEBGL_compressed_texture_pvrtc")}},
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supportsBlendMinMax:{value:function(){console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).");return this.extensions.get("EXT_blend_minmax")}},supportsVertexTextures:{value:function(){return this.capabilities.vertexTextures}},supportsInstancedArrays:{value:function(){console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' ).");return this.extensions.get("ANGLE_instanced_arrays")}},initMaterial:{value:function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")}},
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