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include packing in points_frag.glsl to fix compile error (#9355)

Jaakko Manninen %!s(int64=9) %!d(string=hai) anos
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a93fd5fb29
Modificáronse 1 ficheiros con 1 adicións e 0 borrados
  1. 1 0
      src/renderers/shaders/ShaderLib/points_frag.glsl

+ 1 - 0
src/renderers/shaders/ShaderLib/points_frag.glsl

@@ -2,6 +2,7 @@ uniform vec3 diffuse;
 uniform float opacity;
 
 #include <common>
+#include <packing>
 #include <color_pars_fragment>
 #include <map_particle_pars_fragment>
 #include <fog_pars_fragment>