|
@@ -0,0 +1,370 @@
|
|
|
+<!DOCTYPE html>
|
|
|
+<html lang="en">
|
|
|
+ <head>
|
|
|
+ <title>three.js webgl - materials - bump map - skin [Lee Perry-Smith]</title>
|
|
|
+ <meta charset="utf-8">
|
|
|
+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
|
+ <style>
|
|
|
+ body {
|
|
|
+ background:#000;
|
|
|
+ color:#fff;
|
|
|
+ padding:0;
|
|
|
+ margin:0;
|
|
|
+ font-weight: bold;
|
|
|
+ overflow:hidden;
|
|
|
+ }
|
|
|
+
|
|
|
+ a { color: #ffffff; }
|
|
|
+
|
|
|
+ #info {
|
|
|
+ position: absolute;
|
|
|
+ top: 0px; width: 100%;
|
|
|
+ color: #ffffff;
|
|
|
+ padding: 5px;
|
|
|
+ font-family:Monospace;
|
|
|
+ font-size:13px;
|
|
|
+ text-align:center;
|
|
|
+ z-index:1000;
|
|
|
+ }
|
|
|
+
|
|
|
+ #oldie {
|
|
|
+ background:rgb(200,100,0) !important;
|
|
|
+ color:#fff;
|
|
|
+ }
|
|
|
+
|
|
|
+ </style>
|
|
|
+ </head>
|
|
|
+
|
|
|
+ <body>
|
|
|
+ <div id="info">
|
|
|
+ <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl simple single-pass skin material with <a href="http://mmikkelsen3d.blogspot.sk/2011/07/derivative-maps.html">tangent-less bump mapping</a> -
|
|
|
+ <a href="http://www.ir-ltd.net/infinite-3d-head-scan-released/" target="_blank">Lee Perry-Smith</a> head
|
|
|
+ </div>
|
|
|
+
|
|
|
+ <script src="../build/Three.js"></script>
|
|
|
+
|
|
|
+ <script src="js/ShaderSkin.js"></script>
|
|
|
+
|
|
|
+ <script src="js/ShaderExtras.js"></script>
|
|
|
+
|
|
|
+ <script src="js/postprocessing/EffectComposer.js"></script>
|
|
|
+ <script src="js/postprocessing/RenderPass.js"></script>
|
|
|
+ <script src="js/postprocessing/BloomPass.js"></script>
|
|
|
+ <script src="js/postprocessing/FilmPass.js"></script>
|
|
|
+ <script src="js/postprocessing/DotScreenPass.js"></script>
|
|
|
+ <script src="js/postprocessing/TexturePass.js"></script>
|
|
|
+ <script src="js/postprocessing/ShaderPass.js"></script>
|
|
|
+ <script src="js/postprocessing/MaskPass.js"></script>
|
|
|
+
|
|
|
+ <script src="js/Detector.js"></script>
|
|
|
+ <script src="js/Stats.js"></script>
|
|
|
+
|
|
|
+ <script>
|
|
|
+
|
|
|
+ if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
|
|
|
+
|
|
|
+ var statsEnabled = true;
|
|
|
+
|
|
|
+ var container, stats, loader;
|
|
|
+
|
|
|
+ var camera, scene, renderer;
|
|
|
+
|
|
|
+ var mesh, mesh2;
|
|
|
+
|
|
|
+ var directionalLight, directionalLight2, pointLight, ambientLight, spotLight;
|
|
|
+
|
|
|
+ var mouseX = 0;
|
|
|
+ var mouseY = 0;
|
|
|
+
|
|
|
+ var targetX = 0, targetY = 0;
|
|
|
+
|
|
|
+
|
|
|
+ var windowHalfX = window.innerWidth / 2;
|
|
|
+ var windowHalfY = window.innerHeight / 2;
|
|
|
+
|
|
|
+ var mapColor, mapHeight, mapSpecular;
|
|
|
+
|
|
|
+ var firstPass = true;
|
|
|
+
|
|
|
+ var composer, composerBeckmann;
|
|
|
+
|
|
|
+ init();
|
|
|
+ animate();
|
|
|
+
|
|
|
+ function init() {
|
|
|
+
|
|
|
+ container = document.createElement( 'div' );
|
|
|
+ document.body.appendChild( container );
|
|
|
+
|
|
|
+ //
|
|
|
+
|
|
|
+ camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 );
|
|
|
+ camera.position.z = 1200;
|
|
|
+
|
|
|
+ scene = new THREE.Scene();
|
|
|
+
|
|
|
+ // LIGHTS
|
|
|
+
|
|
|
+ ambientLight = new THREE.AmbientLight( 0x555555 );
|
|
|
+ scene.add( ambientLight );
|
|
|
+
|
|
|
+ //
|
|
|
+
|
|
|
+ pointLight = new THREE.PointLight( 0xffffff, 1.5, 1000 );
|
|
|
+ pointLight.position.set( 0, 0, 600 );
|
|
|
+
|
|
|
+ scene.add( pointLight );
|
|
|
+
|
|
|
+ // shadow for PointLight
|
|
|
+
|
|
|
+ spotLight = new THREE.SpotLight( 0xffffff, 1 );
|
|
|
+ spotLight.position.set( 0.05, 0.05, 1 );
|
|
|
+ scene.add( spotLight );
|
|
|
+
|
|
|
+ spotLight.position.multiplyScalar( 700 );
|
|
|
+
|
|
|
+ spotLight.castShadow = true;
|
|
|
+ spotLight.onlyShadow = true;
|
|
|
+ //spotLight.shadowCameraVisible = true;
|
|
|
+
|
|
|
+ spotLight.shadowMapWidth = 2048;
|
|
|
+ spotLight.shadowMapHeight = 2048;
|
|
|
+
|
|
|
+ spotLight.shadowCameraNear = 200;
|
|
|
+ spotLight.shadowCameraFar = 1500;
|
|
|
+
|
|
|
+ spotLight.shadowCameraFov = 40;
|
|
|
+
|
|
|
+ spotLight.shadowBias = -0.005;
|
|
|
+ spotLight.shadowDarkness = 0.15;
|
|
|
+
|
|
|
+ //
|
|
|
+
|
|
|
+ directionalLight = new THREE.DirectionalLight( 0xffffff, 0.85 );
|
|
|
+ directionalLight.position.set( 1, -0.5, 1 );
|
|
|
+ directionalLight.color.setHSV( 0.6, 0.3, 1 );
|
|
|
+ scene.add( directionalLight );
|
|
|
+
|
|
|
+ directionalLight.position.multiplyScalar( 500 );
|
|
|
+
|
|
|
+ directionalLight.castShadow = true;
|
|
|
+ //directionalLight.shadowCameraVisible = true;
|
|
|
+
|
|
|
+ directionalLight.shadowMapWidth = 2048;
|
|
|
+ directionalLight.shadowMapHeight = 2048;
|
|
|
+
|
|
|
+ directionalLight.shadowCameraNear = 200;
|
|
|
+ directionalLight.shadowCameraFar = 1500;
|
|
|
+
|
|
|
+ directionalLight.shadowCameraLeft = -500;
|
|
|
+ directionalLight.shadowCameraRight = 500;
|
|
|
+ directionalLight.shadowCameraTop = 500;
|
|
|
+ directionalLight.shadowCameraBottom = -500;
|
|
|
+
|
|
|
+ directionalLight.shadowBias = -0.005;
|
|
|
+ directionalLight.shadowDarkness = 0.15;
|
|
|
+
|
|
|
+ //
|
|
|
+
|
|
|
+ directionalLight2 = new THREE.DirectionalLight( 0xffffff, 0.85 );
|
|
|
+ directionalLight2.position.set( 1, -0.5, -1 );
|
|
|
+ scene.add( directionalLight2 );
|
|
|
+
|
|
|
+ //
|
|
|
+
|
|
|
+ loader = new THREE.JSONLoader( true );
|
|
|
+ document.body.appendChild( loader.statusDomElement );
|
|
|
+
|
|
|
+ loader.load( "obj/leeperrysmith/LeePerrySmith.js", function( geometry ) { createScene( geometry, 100 ) } );
|
|
|
+
|
|
|
+ //
|
|
|
+
|
|
|
+ renderer = new THREE.WebGLRenderer( { antialias: true, clearColor: 0x060708, clearAlpha: 1 } );
|
|
|
+ renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
+ container.appendChild( renderer.domElement );
|
|
|
+
|
|
|
+ var color = new THREE.Color();
|
|
|
+ color.setHSV( 0.6, 0.15, 0.35 );
|
|
|
+ renderer.setClearColor( color, 1 );
|
|
|
+
|
|
|
+ renderer.shadowMapEnabled = true;
|
|
|
+ renderer.shadowMapCullFrontFaces = false;
|
|
|
+
|
|
|
+ renderer.autoClear = false;
|
|
|
+
|
|
|
+ //
|
|
|
+
|
|
|
+ renderer.gammaInput = true;
|
|
|
+ renderer.gammaOutput = true;
|
|
|
+ renderer.physicallyBasedShading = true;
|
|
|
+
|
|
|
+ //
|
|
|
+
|
|
|
+ if ( statsEnabled ) {
|
|
|
+
|
|
|
+ stats = new Stats();
|
|
|
+ stats.domElement.style.position = 'absolute';
|
|
|
+ stats.domElement.style.top = '0px';
|
|
|
+ stats.domElement.style.zIndex = 100;
|
|
|
+
|
|
|
+ stats.domElement.children[ 0 ].children[ 0 ].style.color = "#aaa";
|
|
|
+ stats.domElement.children[ 0 ].style.background = "transparent";
|
|
|
+ stats.domElement.children[ 0 ].children[ 1 ].style.display = "none";
|
|
|
+
|
|
|
+ container.appendChild( stats.domElement );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ // COMPOSER
|
|
|
+
|
|
|
+ renderer.autoClear = false;
|
|
|
+
|
|
|
+ // BECKMANN
|
|
|
+
|
|
|
+ var effectBeckmann = new THREE.ShaderPass( THREE.ShaderSkin[ "beckmann" ] );
|
|
|
+ var effectScreen = new THREE.ShaderPass( THREE.ShaderExtras[ "screen" ] );
|
|
|
+
|
|
|
+ effectScreen.renderToScreen = true;
|
|
|
+
|
|
|
+ var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBufer: false };
|
|
|
+ var rtwidth = 512, rtheight = 512;
|
|
|
+
|
|
|
+ composerBeckmann = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtwidth, rtheight, pars ) );
|
|
|
+ composerBeckmann.addPass( effectBeckmann );
|
|
|
+ composerBeckmann.addPass( effectScreen );
|
|
|
+
|
|
|
+ // EVENTS
|
|
|
+
|
|
|
+ document.addEventListener( 'mousemove', onDocumentMouseMove, false );
|
|
|
+ window.addEventListener( 'resize', onWindowResize, false );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function createScene( geometry, scale ) {
|
|
|
+
|
|
|
+ var mapHeight = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Disp_NoSmoothUV-4096.jpg" );
|
|
|
+
|
|
|
+ mapHeight.anisotropy = 16;
|
|
|
+ mapHeight.repeat.set( 0.998, 0.998 );
|
|
|
+ mapHeight.offset.set( 0.001, 0.001 )
|
|
|
+ mapHeight.wrapS = mapHeight.wrapT = THREE.RepeatWrapping;
|
|
|
+
|
|
|
+ var mapSpecular = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-SPEC.jpg" );
|
|
|
+
|
|
|
+ mapSpecular.anisotropy = 16;
|
|
|
+ mapSpecular.repeat.set( 0.998, 0.998 );
|
|
|
+ mapSpecular.offset.set( 0.001, 0.001 )
|
|
|
+ mapSpecular.wrapS = mapSpecular.wrapT = THREE.RepeatWrapping;
|
|
|
+
|
|
|
+ var mapColor = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" );
|
|
|
+
|
|
|
+ mapColor.anisotropy = 16;
|
|
|
+ mapColor.repeat.set( 0.998, 0.998 );
|
|
|
+ mapColor.offset.set( 0.001, 0.001 )
|
|
|
+ mapColor.wrapS = mapColor.wrapT = THREE.RepeatWrapping;
|
|
|
+
|
|
|
+ var shader = THREE.ShaderSkin[ "skinSimple" ];
|
|
|
+
|
|
|
+ var fragmentShader = shader.fragmentShader;
|
|
|
+ var vertexShader = shader.vertexShader;
|
|
|
+
|
|
|
+ var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
|
|
|
+
|
|
|
+ uniforms[ "enableBump" ].value = true;
|
|
|
+ uniforms[ "enableSpecular" ].value = true;
|
|
|
+
|
|
|
+ uniforms[ "tBeckmann" ].texture = composerBeckmann.renderTarget1;
|
|
|
+ uniforms[ "tDiffuse" ].texture = mapColor;
|
|
|
+
|
|
|
+ uniforms[ "bumpMap" ].texture = mapHeight;
|
|
|
+ uniforms[ "specularMap" ].texture = mapSpecular;
|
|
|
+
|
|
|
+ uniforms[ "uAmbientColor" ].value.setHex( 0xa0a0a0 );
|
|
|
+ uniforms[ "uDiffuseColor" ].value.setHex( 0xa0a0a0 );
|
|
|
+ uniforms[ "uSpecularColor" ].value.setHex( 0xa0a0a0 );
|
|
|
+
|
|
|
+ uniforms[ "uRoughness" ].value = 0.145;
|
|
|
+ uniforms[ "uSpecularBrightness" ].value = 0.75;
|
|
|
+
|
|
|
+ uniforms[ "bumpScale" ].value = 16;
|
|
|
+
|
|
|
+ uniforms[ "offsetRepeat" ].value.set( 0.001, 0.001, 0.998, 0.998 );
|
|
|
+
|
|
|
+ var material = new THREE.ShaderMaterial( { fragmentShader: fragmentShader, vertexShader: vertexShader, uniforms: uniforms, lights: true } );
|
|
|
+
|
|
|
+ mesh = new THREE.Mesh( geometry, material );
|
|
|
+
|
|
|
+ mesh.position.y = - 50;
|
|
|
+ mesh.scale.set( scale, scale, scale );
|
|
|
+
|
|
|
+ mesh.castShadow = true;
|
|
|
+ mesh.receiveShadow = true;
|
|
|
+
|
|
|
+ scene.add( mesh );
|
|
|
+
|
|
|
+ loader.statusDomElement.style.display = "none";
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ //
|
|
|
+
|
|
|
+ function onWindowResize( event ) {
|
|
|
+
|
|
|
+ SCREEN_WIDTH = window.innerWidth;
|
|
|
+ SCREEN_HEIGHT = window.innerHeight;
|
|
|
+
|
|
|
+ renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
|
|
|
+
|
|
|
+ camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
|
|
|
+ camera.updateProjectionMatrix();
|
|
|
+
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function onDocumentMouseMove( event ) {
|
|
|
+
|
|
|
+ mouseX = ( event.clientX - windowHalfX ) * 1;
|
|
|
+ mouseY = ( event.clientY - windowHalfY ) * 1;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ //
|
|
|
+
|
|
|
+ function animate() {
|
|
|
+
|
|
|
+ requestAnimationFrame( animate );
|
|
|
+
|
|
|
+ render();
|
|
|
+ if ( statsEnabled ) stats.update();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function render() {
|
|
|
+
|
|
|
+ targetX = mouseX * .001;
|
|
|
+ targetY = mouseY * .001;
|
|
|
+
|
|
|
+ if ( mesh ) {
|
|
|
+
|
|
|
+ mesh.rotation.y += 0.05 * ( targetX - mesh.rotation.y );
|
|
|
+ mesh.rotation.x += 0.05 * ( targetY - mesh.rotation.x );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( firstPass ) {
|
|
|
+
|
|
|
+ composerBeckmann.render();
|
|
|
+ firstPass = false;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ renderer.clear();
|
|
|
+ renderer.render( scene, camera );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ </script>
|
|
|
+
|
|
|
+ </body>
|
|
|
+</html>
|