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@@ -35,10 +35,9 @@
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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- var camera, scene, renderer, clock, stats;
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+ var camera, scene, renderer, stats;
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var dirLight, pointLight;
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- var pointLightParent;
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- var torusKnot, cube, cube2, cube3, cube4;
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+ var torusKnot;
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var cubeMaterial;
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var wallMaterial;
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var ground;
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@@ -59,28 +58,35 @@
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function initScene() {
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
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- camera.position.set( 0, 15, 35 );
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+ camera.position.set( 0, 10, 40 );
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scene = new THREE.Scene();
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// Lights
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+
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var ambient = new THREE.AmbientLight( 0x404040 );
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scene.add( ambient );
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pointLight = new THREE.PointLight( 0xffffff );
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- pointLight.position.set( 0, 11, 4 );
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pointLight.castShadow = true;
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pointLight.shadowCameraNear = 1;
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pointLight.shadowCameraFar = 30;
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pointLight.shadowDarkness = 0.5;
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- pointLight.shadowCameraVisible = true;
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+ // pointLight.shadowCameraVisible = true;
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pointLight.shadowMapWidth = 2048;
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pointLight.shadowMapHeight = 1024;
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- pointLight.shadowBias = 0.1;
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- pointLight.name = 'Point Light';
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+ pointLight.shadowBias = 0.01;
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scene.add( pointLight );
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- /*dirLight = new THREE.DirectionalLight( 0xffffff, 1 );
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+ var geometry = new THREE.SphereGeometry( 0.3, 32, 32 );
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+ var material = new THREE.MeshBasicMaterial( { color: 0xffffff } );
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+ var sphere = new THREE.Mesh( geometry, material );
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+ sphere.castShadow = false;
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+ sphere.receiveShadow = false;
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+ pointLight.add( sphere );
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+
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+ /*
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+ dirLight = new THREE.DirectionalLight( 0xffffff, 1 );
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dirLight.position.set( 0, 50, 0 );
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dirLight.castShadow = true;
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dirLight.shadowCameraNear = 1;
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@@ -93,42 +99,18 @@
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dirLight.shadowCameraVisible = true;
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dirLight.shadowMapWidth = 1024;
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dirLight.shadowMapHeight = 1024;
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- dirLight.name = 'Dir. Light';
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- scene.add( dirLight );*/
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+ scene.add( dirLight );
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+ */
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cubeMaterial = new THREE.MeshPhongMaterial( {
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color: 0xff0000,
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- shininess: 150,
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- specular: 0x222222,
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- shading: THREE.SmoothShading,
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+ shininess: 50,
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+ specular: 0x222222
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} );
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- var cubeGeometry = new THREE.BoxGeometry( 3, 3, 3 );
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- cube = new THREE.Mesh( cubeGeometry, cubeMaterial );
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- cube.name = "cube 1";
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- cube.position.set( 8, 3, 6 );
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- cube.castShadow = true;
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- cube.receiveShadow = true;
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- scene.add( cube );
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-
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- cube2 = new THREE.Mesh( cubeGeometry, cubeMaterial );
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- cube2.name = "cube 2";
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- cube2.position.set( -8, 3, 4 );
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- cube2.castShadow = true;
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- cube2.receiveShadow = true;
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- scene.add( cube2 );
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-
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- cube3 = new THREE.Mesh( cubeGeometry, cubeMaterial );
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- cube3.name = "cube 3";
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- cube3.position.set( -4, 15, -6 );
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- cube3.castShadow = true;
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- cube3.receiveShadow = true;
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- scene.add( cube3 );
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-
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- var torusGeometry = new THREE.TorusKnotGeometry( 25, 8, 75, 20 );
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+ var torusGeometry = new THREE.TorusKnotGeometry( 14, 1, 150, 20 );
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torusKnot = new THREE.Mesh( torusGeometry, cubeMaterial );
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- torusKnot.scale.multiplyScalar( 1 / 18 );
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- torusKnot.position.set( -1, 3, -4 );
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+ torusKnot.position.set( 0, 5, 0 );
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torusKnot.castShadow = true;
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torusKnot.receiveShadow = true;
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scene.add( torusKnot );
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@@ -142,7 +124,6 @@
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var wallGeometry = new THREE.BoxGeometry( 10, 0.15, 10 );
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ground = new THREE.Mesh( wallGeometry, wallMaterial );
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- ground.name = "ground";
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ground.scale.multiplyScalar( 3 );
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ground.castShadow = false;
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ground.receiveShadow = true;
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@@ -150,7 +131,6 @@
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ground.position.set( 0, -5, 0 );
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var ceiling = new THREE.Mesh( wallGeometry, wallMaterial );
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- ceiling.name = "ceiling";
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ceiling.scale.multiplyScalar( 3 );
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ceiling.castShadow = false;
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ceiling.receiveShadow = true;
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@@ -158,7 +138,6 @@
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ceiling.position.set( 0, 24, 0 );
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var wall = new THREE.Mesh( wallGeometry, wallMaterial );
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- wall.name = "left wall";
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wall.scale.multiplyScalar( 3 );
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wall.castShadow = false;
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wall.receiveShadow = true;
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@@ -167,7 +146,6 @@
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wall.rotation.z = Math.PI / 2;
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wall = new THREE.Mesh( wallGeometry, wallMaterial );
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- wall.name = "right wall";
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wall.scale.multiplyScalar( 3 );
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wall.castShadow = false;
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wall.receiveShadow = true;
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@@ -176,7 +154,6 @@
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wall.rotation.z = Math.PI / 2;
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wall = new THREE.Mesh( wallGeometry, wallMaterial );
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- wall.name = "back wall";
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wall.scale.multiplyScalar( 3 );
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wall.castShadow = false;
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wall.receiveShadow = true;
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@@ -185,28 +162,16 @@
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wall.rotation.y = Math.PI / 2;
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wall.rotation.z = Math.PI / 2;
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- /*wall = new THREE.Mesh( wallGeometry, wallMaterial );
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- wall.name = "front wall";
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+ /*
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+ wall = new THREE.Mesh( wallGeometry, wallMaterial );
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wall.scale.multiplyScalar( 3 );
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wall.castShadow = false;
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wall.receiveShadow = true;
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scene.add( wall );
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wall.position.set( 0, 10, 14 );
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wall.rotation.y = Math.PI / 2;
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- wall.rotation.z = Math.PI / 2;*/
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-
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- var sphereGeometry = new THREE.SphereGeometry( 1, 32, 32 );
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- var material = new THREE.MeshBasicMaterial( { color: 0xffffff } );
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- var sphere = new THREE.Mesh( sphereGeometry, material );
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- sphere.castShadow = false;
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- sphere.receiveShadow = false;
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- sphere.position.set( 0, 11, 4 );
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- scene.add( sphere );
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-
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- pointLightParent = new THREE.Object3D();
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- pointLightParent.add( pointLight );
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- pointLightParent.add( sphere );
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- scene.add( pointLightParent );
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+ wall.rotation.z = Math.PI / 2;
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+ */
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}
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@@ -220,11 +185,9 @@
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// Mouse control
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controls = new THREE.OrbitControls( camera, renderer.domElement );
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- controls.target.set( 0, 2, 0 );
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+ controls.target.set( 0, 10, 0 );
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controls.update();
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- clock = new THREE.Clock();
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-
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.right = '0px';
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@@ -237,6 +200,7 @@
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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+
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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@@ -252,26 +216,20 @@
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function renderScene() {
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renderer.render( scene, camera );
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+
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}
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function render() {
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- var delta = clock.getDelta();
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-
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- pointLightParent.rotation.y += delta * 2;
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- renderScene();
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+ var time = performance.now() * 0.001;
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- cube.rotation.x += 0.25 * delta;
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- cube.rotation.y += 2 * delta;
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- cube.rotation.z += 1 * delta;
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+ pointLight.position.x = Math.sin( time ) * 9;
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+ pointLight.position.y = Math.sin( time * 1.1 ) * 9 + 5;
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+ pointLight.position.z = Math.sin( time * 1.2 ) * 9;
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- cube2.rotation.x += 0.25 * delta;
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- cube2.rotation.y += 2 * delta;
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- cube2.rotation.z += 1 * delta;
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+ renderScene();
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- cube3.rotation.x += 0.25 * delta;
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- cube3.rotation.y += 2 * delta;
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- cube3.rotation.z += 1 * delta;
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+ torusKnot.rotation.y = time * 0.1;
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}
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