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@@ -245,7 +245,7 @@ renderer.outputColorSpace = THREE.SRGBColorSpace; // optional with post-processi
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<p>
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Custom materials based on [page:ShaderMaterial] and [page:RawShaderMaterial] have to implement their own output color space conversion.
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- For instances of `ShaderMaterial`, adding the `encodings_fragment` shader chunk to the fragment shader's `main()` function should be sufficient.
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+ For instances of `ShaderMaterial`, adding the `colorspace_fragment` shader chunk to the fragment shader's `main()` function should be sufficient.
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</p>
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<h2>Trabalhando com instâncias THREE.Color</h2>
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