@@ -110,7 +110,7 @@
<div>Default is THREE.CullFaceFront. The faces that needed to be culled. Possible values: THREE.CullFaceFront and THREE.CullFaceBack</div>
- <h3>[property:Integer shadowMap.allowDoubleSided]</h3>
+ <h3>[property:Boolean shadowMap.allowDoubleSided]</h3>
<div>Whether to allow double sided shadow rendering, off by default. When enabled, an appropriate shadow.bias must be set on the light source to keep surfaces from casting a shadow on themselves that will not render properly.</div>