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<div>Default is THREE.CullFaceFront. The faces that needed to be culled. Possible values: THREE.CullFaceFront and THREE.CullFaceBack</div>
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<div>Default is THREE.CullFaceFront. The faces that needed to be culled. Possible values: THREE.CullFaceFront and THREE.CullFaceBack</div>
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<div>Whether to allow double sided shadow rendering, off by default. When enabled, an appropriate shadow.bias must be set on the light source to keep surfaces from casting a shadow on themselves that will not render properly.</div>
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<div>Whether to allow double sided shadow rendering, off by default. When enabled, an appropriate shadow.bias must be set on the light source to keep surfaces from casting a shadow on themselves that will not render properly.</div>
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