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@@ -113,9 +113,11 @@
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hemiLight = new THREE.HemisphereLight( 0xffffff, 0xffffff, 0.6 );
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hemiLight.color.setHSL( 0.6, 1, 0.6 );
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hemiLight.groundColor.setHSL( 0.095, 1, 0.75 );
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- hemiLight.position.set( 0, 500, 0 );
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+ hemiLight.position.set( 0, 50, 0 );
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scene.add( hemiLight );
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+ scene.add( new THREE.HemisphereLightHelper( hemiLight, 10 ) );
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+
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//
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dirLight = new THREE.DirectionalLight( 0xffffff, 1 );
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