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@@ -34,7 +34,7 @@ THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=
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transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,f,g,h,i,l,j,n,m,q,p,o){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,f!==void 0?f:1,g||0,h||0,i||0,l||0,j!==void 0?j:1,n||0,m||0,q||0,p||0,o!==void 0?o:1)};
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transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,f,g,h,i,l,j,n,m,q,p,o){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,f!==void 0?f:1,g||0,h||0,i||0,l||0,j!==void 0?j:1,n||0,m||0,q||0,p||0,o!==void 0?o:1)};
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THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,i,l,j,n,m,q,p,o){var r=this.elements;r[0]=a;r[4]=b;r[8]=c;r[12]=d;r[1]=e;r[5]=f;r[9]=g;r[13]=h;r[2]=i;r[6]=l;r[10]=j;r[14]=n;r[3]=m;r[7]=q;r[11]=p;r[15]=o;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
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THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,i,l,j,n,m,q,p,o){var r=this.elements;r[0]=a;r[4]=b;r[8]=c;r[12]=d;r[1]=e;r[5]=f;r[9]=g;r[13]=h;r[2]=i;r[6]=l;r[10]=j;r[14]=n;r[3]=m;r[7]=q;r[11]=p;r[15]=o;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
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e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;e.cross(c,g).normalize();if(e.length()===0){g.x=g.x+1E-4;e.cross(c,g).normalize()}f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],l=c[1],j=c[5],n=c[9],m=c[13],q=c[2],p=c[6],o=c[10],r=c[14],t=c[3],u=c[7],w=c[11],c=c[15],s=d[0],B=d[4],
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e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;e.cross(c,g).normalize();if(e.length()===0){g.x=g.x+1E-4;e.cross(c,g).normalize()}f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],l=c[1],j=c[5],n=c[9],m=c[13],q=c[2],p=c[6],o=c[10],r=c[14],t=c[3],u=c[7],w=c[11],c=c[15],s=d[0],B=d[4],
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-v=d[8],A=d[12],D=d[1],z=d[5],M=d[9],E=d[13],H=d[2],F=d[6],O=d[10],G=d[14],J=d[3],I=d[7],K=d[11],d=d[15];e[0]=f*s+g*D+h*H+i*J;e[4]=f*B+g*z+h*F+i*I;e[8]=f*v+g*M+h*O+i*K;e[12]=f*A+g*E+h*G+i*d;e[1]=l*s+j*D+n*H+m*J;e[5]=l*B+j*z+n*F+m*I;e[9]=l*v+j*M+n*O+m*K;e[13]=l*A+j*E+n*G+m*d;e[2]=q*s+p*D+o*H+r*J;e[6]=q*B+p*z+o*F+r*I;e[10]=q*v+p*M+o*O+r*K;e[14]=q*A+p*E+o*G+r*d;e[3]=t*s+u*D+w*H+c*J;e[7]=t*B+u*z+w*F+c*I;e[11]=t*v+u*M+w*O+c*K;e[15]=t*A+u*E+w*G+c*d;return this},multiplySelf:function(a){return this.multiply(this,
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+v=d[8],A=d[12],E=d[1],z=d[5],M=d[9],D=d[13],G=d[2],H=d[6],O=d[10],F=d[14],J=d[3],I=d[7],K=d[11],d=d[15];e[0]=f*s+g*E+h*G+i*J;e[4]=f*B+g*z+h*H+i*I;e[8]=f*v+g*M+h*O+i*K;e[12]=f*A+g*D+h*F+i*d;e[1]=l*s+j*E+n*G+m*J;e[5]=l*B+j*z+n*H+m*I;e[9]=l*v+j*M+n*O+m*K;e[13]=l*A+j*D+n*F+m*d;e[2]=q*s+p*E+o*G+r*J;e[6]=q*B+p*z+o*H+r*I;e[10]=q*v+p*M+o*O+r*K;e[14]=q*A+p*D+o*F+r*d;e[3]=t*s+u*E+w*G+c*J;e[7]=t*B+u*z+w*H+c*I;e[11]=t*v+u*M+w*O+c*K;e[15]=t*A+u*D+w*F+c*d;return this},multiplySelf:function(a){return this.multiply(this,
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a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]=b[0]*a;b[4]=b[4]*a;b[8]=b[8]*a;b[12]=b[12]*a;b[1]=b[1]*a;b[5]=b[5]*a;b[9]=b[9]*a;b[13]=b[13]*a;b[2]=b[2]*a;b[6]=b[6]*a;b[10]=b[10]*a;b[14]=b[14]*a;b[3]=b[3]*a;b[7]=b[7]*a;b[11]=b[11]*a;b[15]=
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a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]=b[0]*a;b[4]=b[4]*a;b[8]=b[8]*a;b[12]=b[12]*a;b[1]=b[1]*a;b[5]=b[5]*a;b[9]=b[9]*a;b[13]=b[13]*a;b[2]=b[2]*a;b[6]=b[6]*a;b[10]=b[10]*a;b[14]=b[14]*a;b[3]=b[3]*a;b[7]=b[7]*a;b[11]=b[11]*a;b[15]=
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b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=1/(b[3]*c+b[7]*d+b[11]*e+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*e+b[12])*f;a.y=(b[1]*c+b[5]*d+b[9]*e+b[13])*f;a.z=(b[2]*c+b[6]*d+b[10]*e+b[14])*f;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w;a.x=b[0]*c+b[4]*d+b[8]*e+b[12]*f;a.y=b[1]*c+b[5]*d+b[9]*e+b[13]*f;a.z=b[2]*c+b[6]*d+b[10]*e+b[14]*f;a.w=b[3]*c+b[7]*d+b[11]*e+b[15]*f;return a},multiplyVector3Array:function(a){for(var b=THREE.Matrix4.__v1,
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b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=1/(b[3]*c+b[7]*d+b[11]*e+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*e+b[12])*f;a.y=(b[1]*c+b[5]*d+b[9]*e+b[13])*f;a.z=(b[2]*c+b[6]*d+b[10]*e+b[14])*f;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w;a.x=b[0]*c+b[4]*d+b[8]*e+b[12]*f;a.y=b[1]*c+b[5]*d+b[9]*e+b[13]*f;a.z=b[2]*c+b[6]*d+b[10]*e+b[14]*f;a.w=b[3]*c+b[7]*d+b[11]*e+b[15]*f;return a},multiplyVector3Array:function(a){for(var b=THREE.Matrix4.__v1,
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c=0,d=a.length;c<d;c=c+3){b.x=a[c];b.y=a[c+1];b.z=a[c+2];this.multiplyVector3(b);a[c]=b.x;a[c+1]=b.y;a[c+2]=b.z}return a},rotateAxis:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*
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c=0,d=a.length;c<d;c=c+3){b.x=a[c];b.y=a[c+1];b.z=a[c+2];this.multiplyVector3(b);a[c]=b.x;a[c+1]=b.y;a[c+2]=b.z}return a},rotateAxis:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*
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@@ -61,8 +61,8 @@ THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements
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THREE.Frustum.prototype.contains=function(a){for(var b=0,c=this.planes,b=a.matrixWorld,d=b.elements,a=-a.geometry.boundingSphere.radius*b.getMaxScaleOnAxis(),e=0;e<6;e++){b=c[e].x*d[12]+c[e].y*d[13]+c[e].z*d[14]+c[e].w;if(b<=a)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
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THREE.Frustum.prototype.contains=function(a){for(var b=0,c=this.planes,b=a.matrixWorld,d=b.elements,a=-a.geometry.boundingSphere.radius*b.getMaxScaleOnAxis(),e=0;e<6;e++){b=c[e].x*d[12]+c[e].y*d[13]+c[e].z*d[14]+c[e].w;if(b<=a)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
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(function(a){a.Ray=function(b,c,d,e){this.origin=b||new a.Vector3;this.direction=c||new a.Vector3;this.near=d||0;this.far=e||Infinity};var b=new a.Vector3,c=new a.Vector3,d=new a.Vector3,e=new a.Vector3,f=new a.Vector3,g=new a.Vector3,h=new a.Matrix4,i=function(a,b){return a.distance-b.distance},l=new a.Vector3,j=new a.Vector3,n=new a.Vector3,m=function(a,b,c){l.sub(c,a);var d=l.dot(b),a=j.add(a,n.copy(b).multiplyScalar(d));return c.distanceTo(a)},q=function(a,b,c,d){l.sub(d,b);j.sub(c,b);n.sub(a,
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(function(a){a.Ray=function(b,c,d,e){this.origin=b||new a.Vector3;this.direction=c||new a.Vector3;this.near=d||0;this.far=e||Infinity};var b=new a.Vector3,c=new a.Vector3,d=new a.Vector3,e=new a.Vector3,f=new a.Vector3,g=new a.Vector3,h=new a.Matrix4,i=function(a,b){return a.distance-b.distance},l=new a.Vector3,j=new a.Vector3,n=new a.Vector3,m=function(a,b,c){l.sub(c,a);var d=l.dot(b),a=j.add(a,n.copy(b).multiplyScalar(d));return c.distanceTo(a)},q=function(a,b,c,d){l.sub(d,b);j.sub(c,b);n.sub(a,
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b);var a=l.dot(l),b=l.dot(j),c=l.dot(n),e=j.dot(j),d=j.dot(n),f=1/(a*e-b*b),e=(e*c-b*d)*f,a=(a*d-b*c)*f;return e>=0&&a>=0&&e+a<1},p=function(i,j,l){var n,o;if(i instanceof a.Particle){n=m(j.origin,j.direction,i.matrixWorld.getPosition());if(n>i.scale.x)return l;o={distance:n,point:i.position,face:null,object:i};l.push(o)}else if(i instanceof a.Mesh){var p=i.geometry.boundingSphere.radius*i.matrixWorld.getMaxScaleOnAxis();n=m(j.origin,j.direction,i.matrixWorld.getPosition());if(n>p)return l;var v,
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b);var a=l.dot(l),b=l.dot(j),c=l.dot(n),e=j.dot(j),d=j.dot(n),f=1/(a*e-b*b),e=(e*c-b*d)*f,a=(a*d-b*c)*f;return e>=0&&a>=0&&e+a<1},p=function(i,j,l){var n,o;if(i instanceof a.Particle){n=m(j.origin,j.direction,i.matrixWorld.getPosition());if(n>i.scale.x)return l;o={distance:n,point:i.position,face:null,object:i};l.push(o)}else if(i instanceof a.Mesh){var p=i.geometry.boundingSphere.radius*i.matrixWorld.getMaxScaleOnAxis();n=m(j.origin,j.direction,i.matrixWorld.getPosition());if(n>p)return l;var v,
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-A,D=i.geometry,z=D.vertices,M,E,H;M=i.geometry.materials;E=i.material instanceof a.MeshFaceMaterial;var F,O=j.precision;i.matrixRotationWorld.extractRotation(i.matrixWorld);b.copy(j.origin);h.getInverse(i.matrixWorld);c.copy(b);h.multiplyVector3(c);d.copy(j.direction);h.rotateAxis(d).normalize();p=0;for(v=D.faces.length;p<v;p++){o=D.faces[p];n=E===true?M[o.materialIndex]:i.material;if(n!==void 0){H=n.side;e.sub(o.centroid,c);f=o.normal;n=d.dot(f);if(!(Math.abs(n)<O)){A=f.dot(e)/n;if(!(A<0)&&(H===
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-a.DoubleSide||(H===a.FrontSide?n<0:n>0))){g.add(c,d.multiplyScalar(A));if(o instanceof a.Face3){n=z[o.a];A=z[o.b];H=z[o.c];if(q(g,n,A,H)){A=i.matrixWorld.multiplyVector3(g.clone());n=b.distanceTo(A);if(!(n<j.near||n>j.far)){o={distance:n,point:A,face:o,faceIndex:p,object:i};l.push(o)}}}else if(o instanceof a.Face4){n=z[o.a];A=z[o.b];H=z[o.c];F=z[o.d];if(q(g,n,A,F)||q(g,A,H,F)){A=i.matrixWorld.multiplyVector3(g.clone());n=b.distanceTo(A);if(!(n<j.near||n>j.far)){o={distance:n,point:A,face:o,faceIndex:p,
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+A,E=i.geometry,z=E.vertices,M,D,G;M=i.geometry.materials;D=i.material instanceof a.MeshFaceMaterial;var H,O=j.precision;i.matrixRotationWorld.extractRotation(i.matrixWorld);b.copy(j.origin);h.getInverse(i.matrixWorld);c.copy(b);h.multiplyVector3(c);d.copy(j.direction);h.rotateAxis(d).normalize();p=0;for(v=E.faces.length;p<v;p++){o=E.faces[p];n=D===true?M[o.materialIndex]:i.material;if(n!==void 0){G=n.side;e.sub(o.centroid,c);f=o.normal;n=d.dot(f);if(!(Math.abs(n)<O)){A=f.dot(e)/n;if(!(A<0)&&(G===
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+a.DoubleSide||(G===a.FrontSide?n<0:n>0))){g.add(c,d.multiplyScalar(A));if(o instanceof a.Face3){n=z[o.a];A=z[o.b];G=z[o.c];if(q(g,n,A,G)){A=i.matrixWorld.multiplyVector3(g.clone());n=b.distanceTo(A);if(!(n<j.near||n>j.far)){o={distance:n,point:A,face:o,faceIndex:p,object:i};l.push(o)}}}else if(o instanceof a.Face4){n=z[o.a];A=z[o.b];G=z[o.c];H=z[o.d];if(q(g,n,A,H)||q(g,A,G,H)){A=i.matrixWorld.multiplyVector3(g.clone());n=b.distanceTo(A);if(!(n<j.near||n>j.far)){o={distance:n,point:A,face:o,faceIndex:p,
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object:i};l.push(o)}}}}}}}}},o=function(a,b,c){for(var a=a.getDescendants(),d=0,e=a.length;d<e;d++)p(a[d],b,c)};a.Ray.prototype.precision=1E-4;a.Ray.prototype.set=function(a,b){this.origin=a;this.direction=b};a.Ray.prototype.intersectObject=function(a,b){var c=[];b===true&&o(a,this,c);p(a,this,c);c.sort(i);return c};a.Ray.prototype.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++){p(a[d],this,c);b===true&&o(a[d],this,c)}c.sort(i);return c}})(THREE);
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object:i};l.push(o)}}}}}}}}},o=function(a,b,c){for(var a=a.getDescendants(),d=0,e=a.length;d<e;d++)p(a[d],b,c)};a.Ray.prototype.precision=1E-4;a.Ray.prototype.set=function(a,b){this.origin=a;this.direction=b};a.Ray.prototype.intersectObject=function(a,b){var c=[];b===true&&o(a,this,c);p(a,this,c);c.sort(i);return c};a.Ray.prototype.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++){p(a[d],this,c);b===true&&o(a[d],this,c)}c.sort(i);return c}})(THREE);
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THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b=0,c=0,d=0,e=0,f=0,g=0,h=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,j,n){h=false;b=f;c=g;d=j;e=n;a()};this.addPoint=function(f,g){if(h===true){h=false;b=f;c=g;d=f;e=g}else{b=b<f?b:f;c=c<g?c:
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THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b=0,c=0,d=0,e=0,f=0,g=0,h=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,j,n){h=false;b=f;c=g;d=j;e=n;a()};this.addPoint=function(f,g){if(h===true){h=false;b=f;c=g;d=f;e=g}else{b=b<f?b:f;c=c<g?c:
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g;d=d>f?d:f;e=e>g?e:g}a()};this.add3Points=function(f,g,j,n,m,q){if(h===true){h=false;b=f<j?f<m?f:m:j<m?j:m;c=g<n?g<q?g:q:n<q?n:q;d=f>j?f>m?f:m:j>m?j:m;e=g>n?g>q?g:q:n>q?n:q}else{b=f<j?f<m?f<b?f:b:m<b?m:b:j<m?j<b?j:b:m<b?m:b;c=g<n?g<q?g<c?g:c:q<c?q:c:n<q?n<c?n:c:q<c?q:c;d=f>j?f>m?f>d?f:d:m>d?m:d:j>m?j>d?j:d:m>d?m:d;e=g>n?g>q?g>e?g:e:q>e?q:e:n>q?n>e?n:e:q>e?q:e}a()};this.addRectangle=function(f){if(h===true){h=false;b=f.getLeft();c=f.getTop();d=f.getRight();e=f.getBottom()}else{b=b<f.getLeft()?b:f.getLeft();
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g;d=d>f?d:f;e=e>g?e:g}a()};this.add3Points=function(f,g,j,n,m,q){if(h===true){h=false;b=f<j?f<m?f:m:j<m?j:m;c=g<n?g<q?g:q:n<q?n:q;d=f>j?f>m?f:m:j>m?j:m;e=g>n?g>q?g:q:n>q?n:q}else{b=f<j?f<m?f<b?f:b:m<b?m:b:j<m?j<b?j:b:m<b?m:b;c=g<n?g<q?g<c?g:c:q<c?q:c:n<q?n<c?n:c:q<c?q:c;d=f>j?f>m?f>d?f:d:m>d?m:d:j>m?j>d?j:d:m>d?m:d;e=g>n?g>q?g>e?g:e:q>e?q:e:n>q?n>e?n:e:q>e?q:e}a()};this.addRectangle=function(f){if(h===true){h=false;b=f.getLeft();c=f.getTop();d=f.getRight();e=f.getBottom()}else{b=b<f.getLeft()?b:f.getLeft();
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@@ -77,18 +77,18 @@ if(e.name===a)return e;if(b){e=e.getChildByName(a,b);if(e!==void 0)return e}}},g
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1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=true},updateMatrixWorld:function(a){this.matrixAutoUpdate===true&&this.updateMatrix();if(this.matrixWorldNeedsUpdate===true||a===true){this.parent===void 0?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix);this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},
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1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=true},updateMatrixWorld:function(a){this.matrixAutoUpdate===true&&this.updateMatrix();if(this.matrixWorldNeedsUpdate===true||a===true){this.parent===void 0?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix);this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},
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clone:function(){}};THREE.Object3D.__m1=new THREE.Matrix4;THREE.Object3DCount=0;
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clone:function(){}};THREE.Object3D.__m1=new THREE.Matrix4;THREE.Object3DCount=0;
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THREE.Projector=function(){function a(){if(f===h){var a=new THREE.RenderableObject;g.push(a);h++;f++;return a}return g[f++]}function b(){if(l===n){var a=new THREE.RenderableVertex;j.push(a);n++;l++;return a}return j[l++]}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(e>=0&&f>=0&&g>=0&&h>=0)return true;if(e<0&&f<0||g<0&&h<0)return false;e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f)));g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h)));
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THREE.Projector=function(){function a(){if(f===h){var a=new THREE.RenderableObject;g.push(a);h++;f++;return a}return g[f++]}function b(){if(l===n){var a=new THREE.RenderableVertex;j.push(a);n++;l++;return a}return j[l++]}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(e>=0&&f>=0&&g>=0&&h>=0)return true;if(e<0&&f<0||g<0&&h<0)return false;e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f)));g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h)));
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-if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return true}var e,f,g=[],h=0,i,l,j=[],n=0,m,q,p=[],o=0,r,t=[],u=0,w,s,B=[],v=0,A,D,z=[],M=0,E={objects:[],sprites:[],lights:[],elements:[]},H=new THREE.Vector3,F=new THREE.Vector4,O=new THREE.Matrix4,G=new THREE.Matrix4,J=new THREE.Frustum,I=new THREE.Vector4,K=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);O.multiply(b.projectionMatrix,b.matrixWorldInverse);O.multiplyVector3(a);return a};this.unprojectVector=
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-function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);O.multiply(b.matrixWorld,b.projectionMatrixInverse);O.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(g,h,n,L){var ba=h.near,Q=h.far,fa=false,ta,da,ga,N,U,ia,Ia,pa,ua,Ca,Ja,Xa,ja,pb,Oa,Ya;D=s=r=q=0;E.elements.length=0;g.updateMatrixWorld();h.parent===
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-void 0&&h.updateMatrixWorld();h.matrixWorldInverse.getInverse(h.matrixWorld);O.multiply(h.projectionMatrix,h.matrixWorldInverse);J.setFromMatrix(O);f=0;E.objects.length=0;E.sprites.length=0;E.lights.length=0;var wb=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(f.visible!==false){if(f instanceof THREE.Light)E.lights.push(f);else if(f instanceof THREE.Mesh||f instanceof THREE.Line){if(f.frustumCulled===false||J.contains(f)===true){e=a();e.object=f;if(f.renderDepth!==null)e.z=
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-f.renderDepth;else{H.copy(f.matrixWorld.getPosition());O.multiplyVector3(H);e.z=H.z}E.objects.push(e)}}else if(f instanceof THREE.Sprite||f instanceof THREE.Particle){e=a();e.object=f;if(f.renderDepth!==null)e.z=f.renderDepth;else{H.copy(f.matrixWorld.getPosition());O.multiplyVector3(H);e.z=H.z}E.sprites.push(e)}else{e=a();e.object=f;if(f.renderDepth!==null)e.z=f.renderDepth;else{H.copy(f.matrixWorld.getPosition());O.multiplyVector3(H);e.z=H.z}E.objects.push(e)}wb(f)}}};wb(g);n===true&&E.objects.sort(c);
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-g=0;for(n=E.objects.length;g<n;g++){pa=E.objects[g].object;ua=pa.matrixWorld;l=0;if(pa instanceof THREE.Mesh){Ca=pa.geometry;Ja=pa.geometry.materials;ga=Ca.vertices;Xa=Ca.faces;pb=Ca.faceVertexUvs;Ca=pa.matrixRotationWorld.extractRotation(ua);Ya=pa.material instanceof THREE.MeshFaceMaterial;ta=0;for(da=ga.length;ta<da;ta++){i=b();i.positionWorld.copy(ga[ta]);ua.multiplyVector3(i.positionWorld);i.positionScreen.copy(i.positionWorld);O.multiplyVector4(i.positionScreen);i.positionScreen.x=i.positionScreen.x/
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+if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return true}var e,f,g=[],h=0,i,l,j=[],n=0,m,q,p=[],o=0,r,t=[],u=0,w,s,B=[],v=0,A,E,z=[],M=0,D={objects:[],sprites:[],lights:[],elements:[]},G=new THREE.Vector3,H=new THREE.Vector4,O=new THREE.Matrix4,F=new THREE.Matrix4,J=new THREE.Frustum,I=new THREE.Vector4,K=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);O.multiply(b.projectionMatrix,b.matrixWorldInverse);O.multiplyVector3(a);return a};this.unprojectVector=
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+function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);O.multiply(b.matrixWorld,b.projectionMatrixInverse);O.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(g,h,n,L){var ba=h.near,Q=h.far,fa=false,ta,da,ga,N,U,ia,Ia,pa,ua,Ca,Ja,Xa,ja,pb,Oa,Ya;E=s=r=q=0;D.elements.length=0;g.updateMatrixWorld();h.parent===
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+void 0&&h.updateMatrixWorld();h.matrixWorldInverse.getInverse(h.matrixWorld);O.multiply(h.projectionMatrix,h.matrixWorldInverse);J.setFromMatrix(O);f=0;D.objects.length=0;D.sprites.length=0;D.lights.length=0;var wb=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(f.visible!==false){if(f instanceof THREE.Light)D.lights.push(f);else if(f instanceof THREE.Mesh||f instanceof THREE.Line){if(f.frustumCulled===false||J.contains(f)===true){e=a();e.object=f;if(f.renderDepth!==null)e.z=
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+f.renderDepth;else{G.copy(f.matrixWorld.getPosition());O.multiplyVector3(G);e.z=G.z}D.objects.push(e)}}else if(f instanceof THREE.Sprite||f instanceof THREE.Particle){e=a();e.object=f;if(f.renderDepth!==null)e.z=f.renderDepth;else{G.copy(f.matrixWorld.getPosition());O.multiplyVector3(G);e.z=G.z}D.sprites.push(e)}else{e=a();e.object=f;if(f.renderDepth!==null)e.z=f.renderDepth;else{G.copy(f.matrixWorld.getPosition());O.multiplyVector3(G);e.z=G.z}D.objects.push(e)}wb(f)}}};wb(g);n===true&&D.objects.sort(c);
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+g=0;for(n=D.objects.length;g<n;g++){pa=D.objects[g].object;ua=pa.matrixWorld;l=0;if(pa instanceof THREE.Mesh){Ca=pa.geometry;Ja=pa.geometry.materials;ga=Ca.vertices;Xa=Ca.faces;pb=Ca.faceVertexUvs;Ca=pa.matrixRotationWorld.extractRotation(ua);Ya=pa.material instanceof THREE.MeshFaceMaterial;ta=0;for(da=ga.length;ta<da;ta++){i=b();i.positionWorld.copy(ga[ta]);ua.multiplyVector3(i.positionWorld);i.positionScreen.copy(i.positionWorld);O.multiplyVector4(i.positionScreen);i.positionScreen.x=i.positionScreen.x/
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i.positionScreen.w;i.positionScreen.y=i.positionScreen.y/i.positionScreen.w;i.visible=i.positionScreen.z>ba&&i.positionScreen.z<Q}ga=0;for(ta=Xa.length;ga<ta;ga++){Ia=Xa[ga];da=Ya===true?Ja[Ia.materialIndex]:pa.material;if(da!==void 0){ia=da.side;if(Ia instanceof THREE.Face3){N=j[Ia.a];U=j[Ia.b];ja=j[Ia.c];if(N.visible===true&&U.visible===true&&ja.visible===true){fa=(ja.positionScreen.x-N.positionScreen.x)*(U.positionScreen.y-N.positionScreen.y)-(ja.positionScreen.y-N.positionScreen.y)*(U.positionScreen.x-
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i.positionScreen.w;i.positionScreen.y=i.positionScreen.y/i.positionScreen.w;i.visible=i.positionScreen.z>ba&&i.positionScreen.z<Q}ga=0;for(ta=Xa.length;ga<ta;ga++){Ia=Xa[ga];da=Ya===true?Ja[Ia.materialIndex]:pa.material;if(da!==void 0){ia=da.side;if(Ia instanceof THREE.Face3){N=j[Ia.a];U=j[Ia.b];ja=j[Ia.c];if(N.visible===true&&U.visible===true&&ja.visible===true){fa=(ja.positionScreen.x-N.positionScreen.x)*(U.positionScreen.y-N.positionScreen.y)-(ja.positionScreen.y-N.positionScreen.y)*(U.positionScreen.x-
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N.positionScreen.x)<0;if(ia===THREE.DoubleSide||fa===(ia===THREE.FrontSide)){if(q===o){Oa=new THREE.RenderableFace3;p.push(Oa);o++;q++;m=Oa}else m=p[q++];m.v1.copy(N);m.v2.copy(U);m.v3.copy(ja)}else continue}else continue}else if(Ia instanceof THREE.Face4){N=j[Ia.a];U=j[Ia.b];ja=j[Ia.c];Oa=j[Ia.d];if(N.visible===true&&U.visible===true&&ja.visible===true&&Oa.visible===true){fa=(Oa.positionScreen.x-N.positionScreen.x)*(U.positionScreen.y-N.positionScreen.y)-(Oa.positionScreen.y-N.positionScreen.y)*
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N.positionScreen.x)<0;if(ia===THREE.DoubleSide||fa===(ia===THREE.FrontSide)){if(q===o){Oa=new THREE.RenderableFace3;p.push(Oa);o++;q++;m=Oa}else m=p[q++];m.v1.copy(N);m.v2.copy(U);m.v3.copy(ja)}else continue}else continue}else if(Ia instanceof THREE.Face4){N=j[Ia.a];U=j[Ia.b];ja=j[Ia.c];Oa=j[Ia.d];if(N.visible===true&&U.visible===true&&ja.visible===true&&Oa.visible===true){fa=(Oa.positionScreen.x-N.positionScreen.x)*(U.positionScreen.y-N.positionScreen.y)-(Oa.positionScreen.y-N.positionScreen.y)*
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(U.positionScreen.x-N.positionScreen.x)<0||(U.positionScreen.x-ja.positionScreen.x)*(Oa.positionScreen.y-ja.positionScreen.y)-(U.positionScreen.y-ja.positionScreen.y)*(Oa.positionScreen.x-ja.positionScreen.x)<0;if(ia===THREE.DoubleSide||fa===(ia===THREE.FrontSide)){if(r===u){var xb=new THREE.RenderableFace4;t.push(xb);u++;r++;m=xb}else m=t[r++];m.v1.copy(N);m.v2.copy(U);m.v3.copy(ja);m.v4.copy(Oa)}else continue}else continue}m.normalWorld.copy(Ia.normal);fa===false&&(ia===THREE.BackSide||ia===THREE.DoubleSide)&&
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(U.positionScreen.x-N.positionScreen.x)<0||(U.positionScreen.x-ja.positionScreen.x)*(Oa.positionScreen.y-ja.positionScreen.y)-(U.positionScreen.y-ja.positionScreen.y)*(Oa.positionScreen.x-ja.positionScreen.x)<0;if(ia===THREE.DoubleSide||fa===(ia===THREE.FrontSide)){if(r===u){var xb=new THREE.RenderableFace4;t.push(xb);u++;r++;m=xb}else m=t[r++];m.v1.copy(N);m.v2.copy(U);m.v3.copy(ja);m.v4.copy(Oa)}else continue}else continue}m.normalWorld.copy(Ia.normal);fa===false&&(ia===THREE.BackSide||ia===THREE.DoubleSide)&&
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m.normalWorld.negate();Ca.multiplyVector3(m.normalWorld);m.centroidWorld.copy(Ia.centroid);ua.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);O.multiplyVector3(m.centroidScreen);Ia=Ia.vertexNormals;N=0;for(U=Ia.length;N<U;N++){ja=m.vertexNormalsWorld[N];ja.copy(Ia[N]);fa===false&&(ia===THREE.BackSide||ia===THREE.DoubleSide)&&ja.negate();Ca.multiplyVector3(ja)}m.vertexNormalsLength=Ia.length;N=0;for(U=pb.length;N<U;N++){ja=pb[N][ga];if(ja!==void 0){ia=0;for(Ia=ja.length;ia<
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m.normalWorld.negate();Ca.multiplyVector3(m.normalWorld);m.centroidWorld.copy(Ia.centroid);ua.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);O.multiplyVector3(m.centroidScreen);Ia=Ia.vertexNormals;N=0;for(U=Ia.length;N<U;N++){ja=m.vertexNormalsWorld[N];ja.copy(Ia[N]);fa===false&&(ia===THREE.BackSide||ia===THREE.DoubleSide)&&ja.negate();Ca.multiplyVector3(ja)}m.vertexNormalsLength=Ia.length;N=0;for(U=pb.length;N<U;N++){ja=pb[N][ga];if(ja!==void 0){ia=0;for(Ia=ja.length;ia<
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-Ia;ia++)m.uvs[N][ia]=ja[ia]}}m.material=da;m.z=m.centroidScreen.z;E.elements.push(m)}}}else if(pa instanceof THREE.Line){G.multiply(O,ua);ga=pa.geometry.vertices;N=b();N.positionScreen.copy(ga[0]);G.multiplyVector4(N.positionScreen);ua=pa.type===THREE.LinePieces?2:1;ta=1;for(da=ga.length;ta<da;ta++){N=b();N.positionScreen.copy(ga[ta]);G.multiplyVector4(N.positionScreen);if(!((ta+1)%ua>0)){U=j[l-2];I.copy(N.positionScreen);K.copy(U.positionScreen);if(d(I,K)===true){I.multiplyScalar(1/I.w);K.multiplyScalar(1/
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-K.w);if(s===v){Ja=new THREE.RenderableLine;B.push(Ja);v++;s++;w=Ja}else w=B[s++];w.v1.positionScreen.copy(I);w.v2.positionScreen.copy(K);w.z=Math.max(I.z,K.z);w.material=pa.material;E.elements.push(w)}}}}}g=0;for(n=E.sprites.length;g<n;g++){pa=E.sprites[g].object;ua=pa.matrixWorld;if(pa instanceof THREE.Particle){F.set(ua.elements[12],ua.elements[13],ua.elements[14],1);O.multiplyVector4(F);F.z=F.z/F.w;if(F.z>0&&F.z<1){if(D===M){ba=new THREE.RenderableParticle;z.push(ba);M++;D++;A=ba}else A=z[D++];
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-A.object=pa;A.x=F.x/F.w;A.y=F.y/F.w;A.z=F.z;A.rotation=pa.rotation.z;A.scale.x=pa.scale.x*Math.abs(A.x-(F.x+h.projectionMatrix.elements[0])/(F.w+h.projectionMatrix.elements[12]));A.scale.y=pa.scale.y*Math.abs(A.y-(F.y+h.projectionMatrix.elements[5])/(F.w+h.projectionMatrix.elements[13]));A.material=pa.material;E.elements.push(A)}}}L===true&&E.elements.sort(c);return E}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
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+Ia;ia++)m.uvs[N][ia]=ja[ia]}}m.material=da;m.z=m.centroidScreen.z;D.elements.push(m)}}}else if(pa instanceof THREE.Line){F.multiply(O,ua);ga=pa.geometry.vertices;N=b();N.positionScreen.copy(ga[0]);F.multiplyVector4(N.positionScreen);ua=pa.type===THREE.LinePieces?2:1;ta=1;for(da=ga.length;ta<da;ta++){N=b();N.positionScreen.copy(ga[ta]);F.multiplyVector4(N.positionScreen);if(!((ta+1)%ua>0)){U=j[l-2];I.copy(N.positionScreen);K.copy(U.positionScreen);if(d(I,K)===true){I.multiplyScalar(1/I.w);K.multiplyScalar(1/
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+K.w);if(s===v){Ja=new THREE.RenderableLine;B.push(Ja);v++;s++;w=Ja}else w=B[s++];w.v1.positionScreen.copy(I);w.v2.positionScreen.copy(K);w.z=Math.max(I.z,K.z);w.material=pa.material;D.elements.push(w)}}}}}g=0;for(n=D.sprites.length;g<n;g++){pa=D.sprites[g].object;ua=pa.matrixWorld;if(pa instanceof THREE.Particle){H.set(ua.elements[12],ua.elements[13],ua.elements[14],1);O.multiplyVector4(H);H.z=H.z/H.w;if(H.z>0&&H.z<1){if(E===M){ba=new THREE.RenderableParticle;z.push(ba);M++;E++;A=ba}else A=z[E++];
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+A.object=pa;A.x=H.x/H.w;A.y=H.y/H.w;A.z=H.z;A.rotation=pa.rotation.z;A.scale.x=pa.scale.x*Math.abs(A.x-(H.x+h.projectionMatrix.elements[0])/(H.w+h.projectionMatrix.elements[12]));A.scale.y=pa.scale.y*Math.abs(A.y-(H.y+h.projectionMatrix.elements[5])/(H.w+h.projectionMatrix.elements[13]));A.material=pa.material;D.elements.push(A)}}}L===true&&D.elements.sort(c);return D}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
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THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=Math.cos(a.x/2),d=Math.cos(a.y/2),e=Math.cos(a.z/2),f=Math.sin(a.x/2),g=Math.sin(a.y/2),h=Math.sin(a.z/2);if(b===void 0||b==="XYZ"){this.x=f*d*e+c*g*h;this.y=c*g*e-f*d*h;this.z=c*d*h+f*g*e;this.w=c*d*e-f*g*h}else if(b==="YXZ"){this.x=f*d*e+c*g*h;this.y=c*g*e-f*d*h;this.z=
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THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=Math.cos(a.x/2),d=Math.cos(a.y/2),e=Math.cos(a.z/2),f=Math.sin(a.x/2),g=Math.sin(a.y/2),h=Math.sin(a.z/2);if(b===void 0||b==="XYZ"){this.x=f*d*e+c*g*h;this.y=c*g*e-f*d*h;this.z=c*d*h+f*g*e;this.w=c*d*e-f*g*h}else if(b==="YXZ"){this.x=f*d*e+c*g*h;this.y=c*g*e-f*d*h;this.z=
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c*d*h-f*g*e;this.w=c*d*e+f*g*h}else if(b==="ZXY"){this.x=f*d*e-c*g*h;this.y=c*g*e+f*d*h;this.z=c*d*h+f*g*e;this.w=c*d*e-f*g*h}else if(b==="ZYX"){this.x=f*d*e-c*g*h;this.y=c*g*e+f*d*h;this.z=c*d*h-f*g*e;this.w=c*d*e+f*g*h}else if(b==="YZX"){this.x=f*d*e+c*g*h;this.y=c*g*e+f*d*h;this.z=c*d*h-f*g*e;this.w=c*d*e-f*g*h}else if(b==="XZY"){this.x=f*d*e-c*g*h;this.y=c*g*e-f*d*h;this.z=c*d*h+f*g*e;this.w=c*d*e+f*g*h}return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*
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c*d*h-f*g*e;this.w=c*d*e+f*g*h}else if(b==="ZXY"){this.x=f*d*e-c*g*h;this.y=c*g*e+f*d*h;this.z=c*d*h+f*g*e;this.w=c*d*e-f*g*h}else if(b==="ZYX"){this.x=f*d*e-c*g*h;this.y=c*g*e+f*d*h;this.z=c*d*h-f*g*e;this.w=c*d*e+f*g*h}else if(b==="YZX"){this.x=f*d*e+c*g*h;this.y=c*g*e+f*d*h;this.z=c*d*h-f*g*e;this.w=c*d*e-f*g*h}else if(b==="XZY"){this.x=f*d*e-c*g*h;this.y=c*g*e-f*d*h;this.z=c*d*h+f*g*e;this.w=c*d*e+f*g*h}return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*
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d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],i=b[6],b=b[10],l=c+f+b;if(l>0){c=0.5/Math.sqrt(l+1);this.w=0.25/c;this.x=(i-g)*c;this.y=(d-h)*c;this.z=(e-a)*c}else if(c>f&&c>b){c=2*Math.sqrt(1+c-f-b);this.w=(i-g)/c;this.x=0.25*c;this.y=(a+e)/c;this.z=(d+h)/c}else if(f>b){c=2*Math.sqrt(1+f-c-b);this.w=(d-h)/c;this.x=(a+e)/c;this.y=0.25*c;this.z=(g+i)/c}else{c=2*Math.sqrt(1+b-c-f);this.w=(e-a)/c;this.x=
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d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],i=b[6],b=b[10],l=c+f+b;if(l>0){c=0.5/Math.sqrt(l+1);this.w=0.25/c;this.x=(i-g)*c;this.y=(d-h)*c;this.z=(e-a)*c}else if(c>f&&c>b){c=2*Math.sqrt(1+c-f-b);this.w=(i-g)/c;this.x=0.25*c;this.y=(a+e)/c;this.z=(d+h)/c}else if(f>b){c=2*Math.sqrt(1+f-c-b);this.w=(d-h)/c;this.x=(a+e)/c;this.y=0.25*c;this.z=(g+i)/c}else{c=2*Math.sqrt(1+b-c-f);this.w=(e-a)/c;this.x=
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@@ -110,10 +110,10 @@ else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Ve
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for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c]);c.vertexNormals[3].copy(d[c.d])}}},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.__originalFaceNormal?
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for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c]);c.vertexNormals[3].copy(d[c.d])}}},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.__originalFaceNormal?
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e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();if(!e.__originalVertexNormals)e.__originalVertexNormals=[];a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=
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e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();if(!e.__originalVertexNormals)e.__originalVertexNormals=[];a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=
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[];var g=this.morphNormals[a].faceNormals,h=this.morphNormals[a].vertexNormals,i,l;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];i=new THREE.Vector3;l=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};g.push(i);h.push(l)}}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];
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[];var g=this.morphNormals[a].faceNormals,h=this.morphNormals[a].vertexNormals,i,l;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];i=new THREE.Vector3;l=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};g.push(i);h.push(l)}}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];
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-i=g.faceNormals[c];l=g.vertexNormals[c];i.copy(e.normal);if(e instanceof THREE.Face3){l.a.copy(e.vertexNormals[0]);l.b.copy(e.vertexNormals[1]);l.c.copy(e.vertexNormals[2])}else{l.a.copy(e.vertexNormals[0]);l.b.copy(e.vertexNormals[1]);l.c.copy(e.vertexNormals[2]);l.d.copy(e.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.normal=e.__originalFaceNormal;e.vertexNormals=e.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,e,f,D){h=a.vertices[b];i=a.vertices[c];
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-l=a.vertices[d];j=g[e];n=g[f];m=g[D];q=i.x-h.x;p=l.x-h.x;o=i.y-h.y;r=l.y-h.y;t=i.z-h.z;u=l.z-h.z;w=n.u-j.u;s=m.u-j.u;B=n.v-j.v;v=m.v-j.v;A=1/(w*v-s*B);E.set((v*q-B*p)*A,(v*o-B*r)*A,(v*t-B*u)*A);H.set((w*p-s*q)*A,(w*r-s*o)*A,(w*u-s*t)*A);z[b].addSelf(E);z[c].addSelf(E);z[d].addSelf(E);M[b].addSelf(H);M[c].addSelf(H);M[d].addSelf(H)}var b,c,d,e,f,g,h,i,l,j,n,m,q,p,o,r,t,u,w,s,B,v,A,D,z=[],M=[],E=new THREE.Vector3,H=new THREE.Vector3,F=new THREE.Vector3,O=new THREE.Vector3,G=new THREE.Vector3;b=0;for(c=
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-this.vertices.length;b<c;b++){z[b]=new THREE.Vector3;M[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];g=this.faceVertexUvs[0][b];if(f instanceof THREE.Face3)a(this,f.a,f.b,f.c,0,1,2);else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.d,0,1,3);a(this,f.b,f.c,f.d,1,2,3)}}var J=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++){G.copy(f.vertexNormals[d]);e=f[J[d]];D=z[e];F.copy(D);F.subSelf(G.multiplyScalar(G.dot(D))).normalize();
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-O.cross(f.vertexNormals[d],D);e=O.dot(M[e]);e=e<0?-1:1;f.vertexTangents[d]=new THREE.Vector4(F.x,F.y,F.z,e)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
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+i=g.faceNormals[c];l=g.vertexNormals[c];i.copy(e.normal);if(e instanceof THREE.Face3){l.a.copy(e.vertexNormals[0]);l.b.copy(e.vertexNormals[1]);l.c.copy(e.vertexNormals[2])}else{l.a.copy(e.vertexNormals[0]);l.b.copy(e.vertexNormals[1]);l.c.copy(e.vertexNormals[2]);l.d.copy(e.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.normal=e.__originalFaceNormal;e.vertexNormals=e.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,e,f,E){h=a.vertices[b];i=a.vertices[c];
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+l=a.vertices[d];j=g[e];n=g[f];m=g[E];q=i.x-h.x;p=l.x-h.x;o=i.y-h.y;r=l.y-h.y;t=i.z-h.z;u=l.z-h.z;w=n.u-j.u;s=m.u-j.u;B=n.v-j.v;v=m.v-j.v;A=1/(w*v-s*B);D.set((v*q-B*p)*A,(v*o-B*r)*A,(v*t-B*u)*A);G.set((w*p-s*q)*A,(w*r-s*o)*A,(w*u-s*t)*A);z[b].addSelf(D);z[c].addSelf(D);z[d].addSelf(D);M[b].addSelf(G);M[c].addSelf(G);M[d].addSelf(G)}var b,c,d,e,f,g,h,i,l,j,n,m,q,p,o,r,t,u,w,s,B,v,A,E,z=[],M=[],D=new THREE.Vector3,G=new THREE.Vector3,H=new THREE.Vector3,O=new THREE.Vector3,F=new THREE.Vector3;b=0;for(c=
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+this.vertices.length;b<c;b++){z[b]=new THREE.Vector3;M[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];g=this.faceVertexUvs[0][b];if(f instanceof THREE.Face3)a(this,f.a,f.b,f.c,0,1,2);else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.d,0,1,3);a(this,f.b,f.c,f.d,1,2,3)}}var J=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++){F.copy(f.vertexNormals[d]);e=f[J[d]];E=z[e];H.copy(E);H.subSelf(F.multiplyScalar(F.dot(E))).normalize();
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+O.cross(f.vertexNormals[d],E);e=O.dot(M[e]);e=e<0?-1:1;f.vertexTangents[d]=new THREE.Vector4(H.x,H.y,H.z,e)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
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a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){var a=0;if(this.boundingSphere===null)this.boundingSphere={radius:0};for(var b=0,c=this.vertices.length;b<c;b++){var d=this.vertices[b].lengthSq();d>a&&(a=d)}this.boundingSphere.radius=Math.sqrt(a)},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g,h,i;f=0;for(g=this.vertices.length;f<g;f++){d=
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a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){var a=0;if(this.boundingSphere===null)this.boundingSphere={radius:0};for(var b=0,c=this.vertices.length;b<c;b++){var d=this.vertices[b].lengthSq();d>a&&(a=d)}this.boundingSphere.radius=Math.sqrt(a)},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g,h,i;f=0;for(g=this.vertices.length;f<g;f++){d=
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this.vertices[f];d=[Math.round(d.x*e),Math.round(d.y*e),Math.round(d.z*e)].join("_");if(a[d]===void 0){a[d]=f;b.push(this.vertices[f]);c[f]=b.length-1}else c[f]=c[a[d]]}f=0;for(g=this.faces.length;f<g;f++){a=this.faces[f];if(a instanceof THREE.Face3){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c]}else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];d=[a.a,a.b,a.c,a.d];for(e=3;e>0;e--)if(d.indexOf(a["abcd"[e]])!==e){d.splice(e,1);this.faces[f]=new THREE.Face3(d[0],d[1],d[2],a.normal,a.color,
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this.vertices[f];d=[Math.round(d.x*e),Math.round(d.y*e),Math.round(d.z*e)].join("_");if(a[d]===void 0){a[d]=f;b.push(this.vertices[f]);c[f]=b.length-1}else c[f]=c[a[d]]}f=0;for(g=this.faces.length;f<g;f++){a=this.faces[f];if(a instanceof THREE.Face3){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c]}else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];d=[a.a,a.b,a.c,a.d];for(e=3;e>0;e--)if(d.indexOf(a["abcd"[e]])!==e){d.splice(e,1);this.faces[f]=new THREE.Face3(d[0],d[1],d[2],a.normal,a.color,
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a.materialIndex);d=0;for(h=this.faceVertexUvs.length;d<h;d++)(i=this.faceVertexUvs[d][f])&&i.splice(e,1);this.faces[f].vertexColors=a.vertexColors;break}}}c=this.vertices.length-b.length;this.vertices=b;return c},clone:function(){}};THREE.GeometryCount=0;THREE.BufferGeometry=function(){this.id=THREE.GeometryCount++;this.attributes={};this.dynamic=false;this.boundingSphere=this.boundingBox=null;this.hasTangents=false;this.morphTargets=[]};
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a.materialIndex);d=0;for(h=this.faceVertexUvs.length;d<h;d++)(i=this.faceVertexUvs[d][f])&&i.splice(e,1);this.faces[f].vertexColors=a.vertexColors;break}}}c=this.vertices.length-b.length;this.vertices=b;return c},clone:function(){}};THREE.GeometryCount=0;THREE.BufferGeometry=function(){this.id=THREE.GeometryCount++;this.attributes={};this.dynamic=false;this.boundingSphere=this.boundingBox=null;this.hasTangents=false;this.morphTargets=[]};
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@@ -123,9 +123,9 @@ Infinity),max:new THREE.Vector3(-Infinity,-Infinity,-Infinity)};var a=this.attri
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0}var e=this.offsets,f=this.attributes.index.array,g=this.attributes.position.array,h=this.attributes.normal.array,i,l,j,n,m,q,p=new THREE.Vector3,o=new THREE.Vector3,r=new THREE.Vector3,t=new THREE.Vector3,u=new THREE.Vector3;c=0;for(d=e.length;c<d;++c){b=e[c].start;i=e[c].count;var w=e[c].index;a=b;for(b=b+i;a<b;a=a+3){i=w+f[a];l=w+f[a+1];j=w+f[a+2];n=g[i*3];m=g[i*3+1];q=g[i*3+2];p.set(n,m,q);n=g[l*3];m=g[l*3+1];q=g[l*3+2];o.set(n,m,q);n=g[j*3];m=g[j*3+1];q=g[j*3+2];r.set(n,m,q);t.sub(r,o);u.sub(p,
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0}var e=this.offsets,f=this.attributes.index.array,g=this.attributes.position.array,h=this.attributes.normal.array,i,l,j,n,m,q,p=new THREE.Vector3,o=new THREE.Vector3,r=new THREE.Vector3,t=new THREE.Vector3,u=new THREE.Vector3;c=0;for(d=e.length;c<d;++c){b=e[c].start;i=e[c].count;var w=e[c].index;a=b;for(b=b+i;a<b;a=a+3){i=w+f[a];l=w+f[a+1];j=w+f[a+2];n=g[i*3];m=g[i*3+1];q=g[i*3+2];p.set(n,m,q);n=g[l*3];m=g[l*3+1];q=g[l*3+2];o.set(n,m,q);n=g[j*3];m=g[j*3+1];q=g[j*3+2];r.set(n,m,q);t.sub(r,o);u.sub(p,
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o);t.crossSelf(u);h[i*3]=h[i*3]+t.x;h[i*3+1]=h[i*3+1]+t.y;h[i*3+2]=h[i*3+2]+t.z;h[l*3]=h[l*3]+t.x;h[l*3+1]=h[l*3+1]+t.y;h[l*3+2]=h[l*3+2]+t.z;h[j*3]=h[j*3]+t.x;h[j*3+1]=h[j*3+1]+t.y;h[j*3+2]=h[j*3+2]+t.z}}a=0;for(b=h.length;a<b;a=a+3){n=h[a];m=h[a+1];q=h[a+2];c=1/Math.sqrt(n*n+m*m+q*q);h[a]=h[a]*c;h[a+1]=h[a+1]*c;h[a+2]=h[a+2]*c}this.normalsNeedUpdate=true}},computeTangents:function(){function a(a){Y.x=d[a*3];Y.y=d[a*3+1];Y.z=d[a*3+2];$.copy(Y);ba=i[a];K.copy(ba);K.subSelf(Y.multiplyScalar(Y.dot(ba))).normalize();
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o);t.crossSelf(u);h[i*3]=h[i*3]+t.x;h[i*3+1]=h[i*3+1]+t.y;h[i*3+2]=h[i*3+2]+t.z;h[l*3]=h[l*3]+t.x;h[l*3+1]=h[l*3+1]+t.y;h[l*3+2]=h[l*3+2]+t.z;h[j*3]=h[j*3]+t.x;h[j*3+1]=h[j*3+1]+t.y;h[j*3+2]=h[j*3+2]+t.z}}a=0;for(b=h.length;a<b;a=a+3){n=h[a];m=h[a+1];q=h[a+2];c=1/Math.sqrt(n*n+m*m+q*q);h[a]=h[a]*c;h[a+1]=h[a+1]*c;h[a+2]=h[a+2]*c}this.normalsNeedUpdate=true}},computeTangents:function(){function a(a){Y.x=d[a*3];Y.y=d[a*3+1];Y.z=d[a*3+2];$.copy(Y);ba=i[a];K.copy(ba);K.subSelf(Y.multiplyScalar(Y.dot(ba))).normalize();
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V.cross($,ba);Q=V.dot(l[a]);L=Q<0?-1:1;h[a*4]=K.x;h[a*4+1]=K.y;h[a*4+2]=K.z;h[a*4+3]=L}if(this.attributes.index===void 0||this.attributes.position===void 0||this.attributes.normal===void 0||this.attributes.uv===void 0)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;if(this.attributes.tangent===
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V.cross($,ba);Q=V.dot(l[a]);L=Q<0?-1:1;h[a*4]=K.x;h[a*4+1]=K.y;h[a*4+2]=K.z;h[a*4+3]=L}if(this.attributes.index===void 0||this.attributes.position===void 0||this.attributes.normal===void 0||this.attributes.uv===void 0)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;if(this.attributes.tangent===
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-void 0){var g=4*f;this.attributes.tangent={itemSize:4,array:new Float32Array(g),numItems:g}}for(var h=this.attributes.tangent.array,i=[],l=[],g=0;g<f;g++){i[g]=new THREE.Vector3;l[g]=new THREE.Vector3}var j,n,m,q,p,o,r,t,u,w,s,B,v,A,D,f=new THREE.Vector3,g=new THREE.Vector3,z,M,E,H,F,O,G,J=this.offsets;E=0;for(H=J.length;E<H;++E){M=J[E].start;F=J[E].count;var I=J[E].index;z=M;for(M=M+F;z<M;z=z+3){F=I+b[z];O=I+b[z+1];G=I+b[z+2];j=c[F*3];n=c[F*3+1];m=c[F*3+2];q=c[O*3];p=c[O*3+1];o=c[O*3+2];r=c[G*3];
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-t=c[G*3+1];u=c[G*3+2];w=e[F*2];s=e[F*2+1];B=e[O*2];v=e[O*2+1];A=e[G*2];D=e[G*2+1];q=q-j;j=r-j;p=p-n;n=t-n;o=o-m;m=u-m;B=B-w;w=A-w;v=v-s;s=D-s;D=1/(B*s-w*v);f.set((s*q-v*j)*D,(s*p-v*n)*D,(s*o-v*m)*D);g.set((B*j-w*q)*D,(B*n-w*p)*D,(B*m-w*o)*D);i[F].addSelf(f);i[O].addSelf(f);i[G].addSelf(f);l[F].addSelf(g);l[O].addSelf(g);l[G].addSelf(g)}}var K=new THREE.Vector3,V=new THREE.Vector3,Y=new THREE.Vector3,$=new THREE.Vector3,L,ba,Q;E=0;for(H=J.length;E<H;++E){M=J[E].start;F=J[E].count;I=J[E].index;z=M;
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-for(M=M+F;z<M;z=z+3){F=I+b[z];O=I+b[z+1];G=I+b[z+2];a(F);a(O);a(G)}}this.tangentsNeedUpdate=this.hasTangents=true}}};
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+void 0){var g=4*f;this.attributes.tangent={itemSize:4,array:new Float32Array(g),numItems:g}}for(var h=this.attributes.tangent.array,i=[],l=[],g=0;g<f;g++){i[g]=new THREE.Vector3;l[g]=new THREE.Vector3}var j,n,m,q,p,o,r,t,u,w,s,B,v,A,E,f=new THREE.Vector3,g=new THREE.Vector3,z,M,D,G,H,O,F,J=this.offsets;D=0;for(G=J.length;D<G;++D){M=J[D].start;H=J[D].count;var I=J[D].index;z=M;for(M=M+H;z<M;z=z+3){H=I+b[z];O=I+b[z+1];F=I+b[z+2];j=c[H*3];n=c[H*3+1];m=c[H*3+2];q=c[O*3];p=c[O*3+1];o=c[O*3+2];r=c[F*3];
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+t=c[F*3+1];u=c[F*3+2];w=e[H*2];s=e[H*2+1];B=e[O*2];v=e[O*2+1];A=e[F*2];E=e[F*2+1];q=q-j;j=r-j;p=p-n;n=t-n;o=o-m;m=u-m;B=B-w;w=A-w;v=v-s;s=E-s;E=1/(B*s-w*v);f.set((s*q-v*j)*E,(s*p-v*n)*E,(s*o-v*m)*E);g.set((B*j-w*q)*E,(B*n-w*p)*E,(B*m-w*o)*E);i[H].addSelf(f);i[O].addSelf(f);i[F].addSelf(f);l[H].addSelf(g);l[O].addSelf(g);l[F].addSelf(g)}}var K=new THREE.Vector3,V=new THREE.Vector3,Y=new THREE.Vector3,$=new THREE.Vector3,L,ba,Q;D=0;for(G=J.length;D<G;++D){M=J[D].start;H=J[D].count;I=J[D].index;z=M;
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+for(M=M+H;z<M;z=z+3){H=I+b[z];O=I+b[z+1];F=I+b[z+2];a(H);a(O);a(F)}}this.tangentsNeedUpdate=this.hasTangents=true}}};
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THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,i,l,j,n,m;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=f===0?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:
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THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,i,l,j,n,m;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=f===0?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:
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f+2;l=this.points[c[0]];j=this.points[c[1]];n=this.points[c[2]];m=this.points[c[3]];h=g*g;i=g*h;d.x=b(l.x,j.x,n.x,m.x,g,h,i);d.y=b(l.y,j.y,n.y,m.y,g,h,i);d.z=b(l.z,j.z,n.z,m.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++){b=this.points[a];d[a]=[b.x,b.y,b.z]}return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++){b=
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f+2;l=this.points[c[0]];j=this.points[c[1]];n=this.points[c[2]];m=this.points[c[3]];h=g*g;i=g*h;d.x=b(l.x,j.x,n.x,m.x,g,h,i);d.y=b(l.y,j.y,n.y,m.y,g,h,i);d.z=b(l.z,j.z,n.z,m.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++){b=this.points[a];d[a]=[b.x,b.y,b.z]}return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++){b=
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a/c;d=this.getPoint(b);g.copy(d);i=i+g.distanceTo(f);f.copy(d);b=(this.points.length-1)*b;b=Math.floor(b);if(b!=e){h[b]=i;e=b}}h[h.length]=i;return{chunks:h,total:i}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,g,h=[],i=new THREE.Vector3,j=this.getLength();h.push(i.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=j.chunks[b]-j.chunks[b-1];g=Math.ceil(a*c/j.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<g-1;c++){d=e+c*(1/g)*(f-e);d=this.getPoint(d);
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a/c;d=this.getPoint(b);g.copy(d);i=i+g.distanceTo(f);f.copy(d);b=(this.points.length-1)*b;b=Math.floor(b);if(b!=e){h[b]=i;e=b}}h[h.length]=i;return{chunks:h,total:i}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,g,h=[],i=new THREE.Vector3,j=this.getLength();h.push(i.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=j.chunks[b]-j.chunks[b-1];g=Math.ceil(a*c/j.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<g-1;c++){d=e+c*(1/g)*(f-e);d=this.getPoint(d);
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@@ -153,14 +153,14 @@ THREE.BinaryLoader.prototype=Object.create(THREE.Loader.prototype);THREE.BinaryL
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THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,f){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(g.readyState==4)if(g.status==200||g.status==0){var h=JSON.parse(g.responseText);a.loadAjaxBuffers(h,c,e,d,f)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,true);g.send(null)};
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THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,f){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(g.readyState==4)if(g.status==200||g.status==0){var h=JSON.parse(g.responseText);a.loadAjaxBuffers(h,c,e,d,f)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,true);g.send(null)};
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THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var f=new XMLHttpRequest,g=c+"/"+a.buffers,h=0;f.onreadystatechange=function(){if(f.readyState==4)if(f.status==200||f.status==0){var c=f.response;if(c===void 0)c=(new Uint8Array(f.responseBody)).buffer;THREE.BinaryLoader.prototype.createBinModel(c,b,d,a.materials)}else console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+f.status+"]");else if(f.readyState==3){if(e){h==0&&(h=f.getResponseHeader("Content-Length"));e({total:h,loaded:f.responseText.length})}}else f.readyState==
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THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var f=new XMLHttpRequest,g=c+"/"+a.buffers,h=0;f.onreadystatechange=function(){if(f.readyState==4)if(f.status==200||f.status==0){var c=f.response;if(c===void 0)c=(new Uint8Array(f.responseBody)).buffer;THREE.BinaryLoader.prototype.createBinModel(c,b,d,a.materials)}else console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+f.status+"]");else if(f.readyState==3){if(e){h==0&&(h=f.getResponseHeader("Content-Length"));e({total:h,loaded:f.responseText.length})}}else f.readyState==
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2&&(h=f.getResponseHeader("Content-Length"))};f.open("GET",g,true);f.responseType="arraybuffer";f.send(null)};
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2&&(h=f.getResponseHeader("Content-Length"))};f.open("GET",g,true);f.responseType="arraybuffer";f.send(null)};
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-THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,i,l,j,n,m,q,p,o,r,t,u,w,s;function B(a){return a%4?4-a%4:0}function v(a,b){return(new Uint8Array(a,b,1))[0]}function A(a,b){return(new Uint32Array(a,b,1))[0]}function D(b,c){var d,e,f,g,h,i,j,l,n=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){e=n[d*3];f=n[d*3+1];g=n[d*3+2];h=I[e*2];e=I[e*2+1];i=I[f*2];j=I[f*2+1];f=I[g*2];l=I[g*2+1];g=O.faceVertexUvs[0];var m=[];m.push(new THREE.UV(h,e));m.push(new THREE.UV(i,j));m.push(new THREE.UV(f,
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+THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,i,l,j,n,m,q,p,o,r,t,u,w,s;function B(a){return a%4?4-a%4:0}function v(a,b){return(new Uint8Array(a,b,1))[0]}function A(a,b){return(new Uint32Array(a,b,1))[0]}function E(b,c){var d,e,f,g,h,i,j,l,n=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){e=n[d*3];f=n[d*3+1];g=n[d*3+2];h=I[e*2];e=I[e*2+1];i=I[f*2];j=I[f*2+1];f=I[g*2];l=I[g*2+1];g=O.faceVertexUvs[0];var m=[];m.push(new THREE.UV(h,e));m.push(new THREE.UV(i,j));m.push(new THREE.UV(f,
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l));g.push(m)}}function z(b,c){var d,e,f,g,h,i,j,l,n,m,o=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=o[d*4];f=o[d*4+1];g=o[d*4+2];h=o[d*4+3];i=I[e*2];e=I[e*2+1];j=I[f*2];n=I[f*2+1];l=I[g*2];m=I[g*2+1];g=I[h*2];f=I[h*2+1];h=O.faceVertexUvs[0];var p=[];p.push(new THREE.UV(i,e));p.push(new THREE.UV(j,n));p.push(new THREE.UV(l,m));p.push(new THREE.UV(g,f));h.push(p)}}function M(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++){e=c[d*3];f=c[d*3+1];g=c[d*3+2];h=i[d];
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l));g.push(m)}}function z(b,c){var d,e,f,g,h,i,j,l,n,m,o=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=o[d*4];f=o[d*4+1];g=o[d*4+2];h=o[d*4+3];i=I[e*2];e=I[e*2+1];j=I[f*2];n=I[f*2+1];l=I[g*2];m=I[g*2+1];g=I[h*2];f=I[h*2+1];h=O.faceVertexUvs[0];var p=[];p.push(new THREE.UV(i,e));p.push(new THREE.UV(j,n));p.push(new THREE.UV(l,m));p.push(new THREE.UV(g,f));h.push(p)}}function M(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++){e=c[d*3];f=c[d*3+1];g=c[d*3+2];h=i[d];
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-O.faces.push(new THREE.Face3(e,f,g,null,null,h))}}function E(b,c,d){for(var e,f,g,h,i,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++){e=c[d*4];f=c[d*4+1];g=c[d*4+2];h=c[d*4+3];i=j[d];O.faces.push(new THREE.Face4(e,f,g,h,null,null,i))}}function H(b,c,d,e){for(var f,g,h,i,j,l,n,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),m=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[e*3];g=c[e*3+1];h=c[e*3+2];j=d[e*3];l=d[e*3+1];n=d[e*3+2];i=m[e];var o=J[l*3],p=J[l*3+1];l=J[l*3+2];var q=J[n*3],
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-r=J[n*3+1];n=J[n*3+2];O.faces.push(new THREE.Face3(f,g,h,[new THREE.Vector3(J[j*3],J[j*3+1],J[j*3+2]),new THREE.Vector3(o,p,l),new THREE.Vector3(q,r,n)],null,i))}}function F(b,c,d,e){for(var f,g,h,i,j,l,n,m,o,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),p=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[e*4];g=c[e*4+1];h=c[e*4+2];i=c[e*4+3];l=d[e*4];n=d[e*4+1];m=d[e*4+2];o=d[e*4+3];j=p[e];var q=J[n*3],r=J[n*3+1];n=J[n*3+2];var s=J[m*3],t=J[m*3+1];m=J[m*3+2];var v=J[o*3],u=J[o*3+1];o=J[o*3+2];O.faces.push(new THREE.Face4(f,
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-g,h,i,[new THREE.Vector3(J[l*3],J[l*3+1],J[l*3+2]),new THREE.Vector3(q,r,n),new THREE.Vector3(s,t,m),new THREE.Vector3(v,u,o)],null,j))}}var O=this,G=0,J=[],I=[],K,V,Y;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(O,d,b);s=a;V=G;b=new Uint8Array(s,V,12);o="";for(u=0;u<12;u++)o=o+String.fromCharCode(b[V+u]);c=v(s,V+12);v(s,V+13);v(s,V+14);v(s,V+15);e=v(s,V+16);i=v(s,V+17);l=v(s,V+18);j=v(s,V+19);n=A(s,V+20);m=A(s,V+20+4);q=A(s,V+20+8);p=A(s,V+20+12);o=A(s,V+20+16);r=A(s,V+20+20);t=
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-A(s,V+20+24);u=A(s,V+20+28);b=A(s,V+20+32);w=A(s,V+20+36);s=A(s,V+20+40);G=G+c;V=e*3+j;Y=e*4+j;K=p*V;c=o*(V+i*3);e=r*(V+l*3);j=t*(V+i*3+l*3);V=u*Y;i=b*(Y+i*4);l=w*(Y+l*4);Y=G;var G=new Float32Array(a,G,n*3),$,L,ba,Q;for($=0;$<n;$++){L=G[$*3];ba=G[$*3+1];Q=G[$*3+2];O.vertices.push(new THREE.Vector3(L,ba,Q))}n=G=Y+n*3*Float32Array.BYTES_PER_ELEMENT;if(m){G=new Int8Array(a,G,m*3);for(Y=0;Y<m;Y++){$=G[Y*3];L=G[Y*3+1];ba=G[Y*3+2];J.push($/127,L/127,ba/127)}}G=n+m*3*Int8Array.BYTES_PER_ELEMENT;m=G=G+B(m*
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-3);if(q){G=new Float32Array(a,G,q*2);for(n=0;n<q;n++){Y=G[n*2];$=G[n*2+1];I.push(Y,$)}}q=G=m+q*2*Float32Array.BYTES_PER_ELEMENT;K=q+K+B(p*2);m=K+c+B(o*2);c=m+e+B(r*2);e=c+j+B(t*2);V=e+V+B(u*2);j=V+i+B(b*2);i=j+l+B(w*2);if(r){l=m+r*Uint32Array.BYTES_PER_ELEMENT*3;M(r,m,l+r*Uint32Array.BYTES_PER_ELEMENT*3);D(r,l)}if(t){r=c+t*Uint32Array.BYTES_PER_ELEMENT*3;l=r+t*Uint32Array.BYTES_PER_ELEMENT*3;H(t,c,r,l+t*Uint32Array.BYTES_PER_ELEMENT*3);D(t,l)}if(w){t=j+w*Uint32Array.BYTES_PER_ELEMENT*4;E(w,j,t+w*
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-Uint32Array.BYTES_PER_ELEMENT*4);z(w,t)}if(s){w=i+s*Uint32Array.BYTES_PER_ELEMENT*4;t=w+s*Uint32Array.BYTES_PER_ELEMENT*4;F(s,i,w,t+s*Uint32Array.BYTES_PER_ELEMENT*4);z(s,t)}p&&M(p,q,q+p*Uint32Array.BYTES_PER_ELEMENT*3);if(o){p=K+o*Uint32Array.BYTES_PER_ELEMENT*3;H(o,K,p,p+o*Uint32Array.BYTES_PER_ELEMENT*3)}u&&E(u,e,e+u*Uint32Array.BYTES_PER_ELEMENT*4);if(b){o=V+b*Uint32Array.BYTES_PER_ELEMENT*4;F(b,V,o,o+b*Uint32Array.BYTES_PER_ELEMENT*4)}this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&
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+O.faces.push(new THREE.Face3(e,f,g,null,null,h))}}function D(b,c,d){for(var e,f,g,h,i,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++){e=c[d*4];f=c[d*4+1];g=c[d*4+2];h=c[d*4+3];i=j[d];O.faces.push(new THREE.Face4(e,f,g,h,null,null,i))}}function G(b,c,d,e){for(var f,g,h,i,j,l,n,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),m=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[e*3];g=c[e*3+1];h=c[e*3+2];j=d[e*3];l=d[e*3+1];n=d[e*3+2];i=m[e];var o=J[l*3],p=J[l*3+1];l=J[l*3+2];var q=J[n*3],
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+r=J[n*3+1];n=J[n*3+2];O.faces.push(new THREE.Face3(f,g,h,[new THREE.Vector3(J[j*3],J[j*3+1],J[j*3+2]),new THREE.Vector3(o,p,l),new THREE.Vector3(q,r,n)],null,i))}}function H(b,c,d,e){for(var f,g,h,i,j,l,n,m,o,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),p=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[e*4];g=c[e*4+1];h=c[e*4+2];i=c[e*4+3];l=d[e*4];n=d[e*4+1];m=d[e*4+2];o=d[e*4+3];j=p[e];var q=J[n*3],r=J[n*3+1];n=J[n*3+2];var s=J[m*3],t=J[m*3+1];m=J[m*3+2];var v=J[o*3],u=J[o*3+1];o=J[o*3+2];O.faces.push(new THREE.Face4(f,
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+g,h,i,[new THREE.Vector3(J[l*3],J[l*3+1],J[l*3+2]),new THREE.Vector3(q,r,n),new THREE.Vector3(s,t,m),new THREE.Vector3(v,u,o)],null,j))}}var O=this,F=0,J=[],I=[],K,V,Y;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(O,d,b);s=a;V=F;b=new Uint8Array(s,V,12);o="";for(u=0;u<12;u++)o=o+String.fromCharCode(b[V+u]);c=v(s,V+12);v(s,V+13);v(s,V+14);v(s,V+15);e=v(s,V+16);i=v(s,V+17);l=v(s,V+18);j=v(s,V+19);n=A(s,V+20);m=A(s,V+20+4);q=A(s,V+20+8);p=A(s,V+20+12);o=A(s,V+20+16);r=A(s,V+20+20);t=
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+A(s,V+20+24);u=A(s,V+20+28);b=A(s,V+20+32);w=A(s,V+20+36);s=A(s,V+20+40);F=F+c;V=e*3+j;Y=e*4+j;K=p*V;c=o*(V+i*3);e=r*(V+l*3);j=t*(V+i*3+l*3);V=u*Y;i=b*(Y+i*4);l=w*(Y+l*4);Y=F;var F=new Float32Array(a,F,n*3),$,L,ba,Q;for($=0;$<n;$++){L=F[$*3];ba=F[$*3+1];Q=F[$*3+2];O.vertices.push(new THREE.Vector3(L,ba,Q))}n=F=Y+n*3*Float32Array.BYTES_PER_ELEMENT;if(m){F=new Int8Array(a,F,m*3);for(Y=0;Y<m;Y++){$=F[Y*3];L=F[Y*3+1];ba=F[Y*3+2];J.push($/127,L/127,ba/127)}}F=n+m*3*Int8Array.BYTES_PER_ELEMENT;m=F=F+B(m*
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+3);if(q){F=new Float32Array(a,F,q*2);for(n=0;n<q;n++){Y=F[n*2];$=F[n*2+1];I.push(Y,$)}}q=F=m+q*2*Float32Array.BYTES_PER_ELEMENT;K=q+K+B(p*2);m=K+c+B(o*2);c=m+e+B(r*2);e=c+j+B(t*2);V=e+V+B(u*2);j=V+i+B(b*2);i=j+l+B(w*2);if(r){l=m+r*Uint32Array.BYTES_PER_ELEMENT*3;M(r,m,l+r*Uint32Array.BYTES_PER_ELEMENT*3);E(r,l)}if(t){r=c+t*Uint32Array.BYTES_PER_ELEMENT*3;l=r+t*Uint32Array.BYTES_PER_ELEMENT*3;G(t,c,r,l+t*Uint32Array.BYTES_PER_ELEMENT*3);E(t,l)}if(w){t=j+w*Uint32Array.BYTES_PER_ELEMENT*4;D(w,j,t+w*
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+Uint32Array.BYTES_PER_ELEMENT*4);z(w,t)}if(s){w=i+s*Uint32Array.BYTES_PER_ELEMENT*4;t=w+s*Uint32Array.BYTES_PER_ELEMENT*4;H(s,i,w,t+s*Uint32Array.BYTES_PER_ELEMENT*4);z(s,t)}p&&M(p,q,q+p*Uint32Array.BYTES_PER_ELEMENT*3);if(o){p=K+o*Uint32Array.BYTES_PER_ELEMENT*3;G(o,K,p,p+o*Uint32Array.BYTES_PER_ELEMENT*3)}u&&D(u,e,e+u*Uint32Array.BYTES_PER_ELEMENT*4);if(b){o=V+b*Uint32Array.BYTES_PER_ELEMENT*4;H(b,V,o,o+b*Uint32Array.BYTES_PER_ELEMENT*4)}this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&
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this.computeTangents()};e.prototype=Object.create(THREE.Geometry.prototype);b(new e(c))};THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
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this.computeTangents()};e.prototype=Object.create(THREE.Geometry.prototype);b(new e(c))};THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
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THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b){var c=this;b===void 0&&(b=new Image);b.addEventListener("load",function(){c.dispatchEvent({type:"load",content:b})},false);b.addEventListener("error",function(){c.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(c.crossOrigin)b.crossOrigin=c.crossOrigin;b.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);
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THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b){var c=this;b===void 0&&(b=new Image);b.addEventListener("load",function(){c.dispatchEvent({type:"load",content:b})},false);b.addEventListener("error",function(){c.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(c.crossOrigin)b.crossOrigin=c.crossOrigin;b.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);
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THREE.JSONLoader.prototype.load=function(a,b,c){c=c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
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THREE.JSONLoader.prototype.load=function(a,b,c){c=c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
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@@ -180,28 +180,28 @@ j(g.colorAmbient);if(g.transparency)m.opacity=g.transparency;if(g.specularCoef)m
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g.mapBumpRepeat,g.mapBumpOffset,g.mapBumpWrap);g.mapNormal&&l(m,"normalMap",g.mapNormal,g.mapNormalRepeat,g.mapNormalOffset,g.mapNormalWrap);g.mapSpecular&&l(m,"specularMap",g.mapSpecular,g.mapSpecularRepeat,g.mapSpecularOffset,g.mapSpecularWrap);if(g.mapNormal){l=THREE.ShaderUtils.lib.normal;j=THREE.UniformsUtils.clone(l.uniforms);j.tNormal.value=m.normalMap;g.mapNormalFactor&&j.uNormalScale.value.set(g.mapNormalFactor,g.mapNormalFactor);if(m.map){j.tDiffuse.value=m.map;j.enableDiffuse.value=true}if(m.specularMap){j.tSpecular.value=
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g.mapBumpRepeat,g.mapBumpOffset,g.mapBumpWrap);g.mapNormal&&l(m,"normalMap",g.mapNormal,g.mapNormalRepeat,g.mapNormalOffset,g.mapNormalWrap);g.mapSpecular&&l(m,"specularMap",g.mapSpecular,g.mapSpecularRepeat,g.mapSpecularOffset,g.mapSpecularWrap);if(g.mapNormal){l=THREE.ShaderUtils.lib.normal;j=THREE.UniformsUtils.clone(l.uniforms);j.tNormal.value=m.normalMap;g.mapNormalFactor&&j.uNormalScale.value.set(g.mapNormalFactor,g.mapNormalFactor);if(m.map){j.tDiffuse.value=m.map;j.enableDiffuse.value=true}if(m.specularMap){j.tSpecular.value=
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m.specularMap;j.enableSpecular.value=true}if(m.lightMap){j.tAO.value=m.lightMap;j.enableAO.value=true}j.uDiffuseColor.value.setHex(m.color);j.uSpecularColor.value.setHex(m.specular);j.uAmbientColor.value.setHex(m.ambient);j.uShininess.value=m.shininess;if(m.opacity!==void 0)j.uOpacity.value=m.opacity;m=new THREE.ShaderMaterial({fragmentShader:l.fragmentShader,vertexShader:l.vertexShader,uniforms:j,lights:true,fog:true})}else m=new THREE[n](m);if(g.DbgName!==void 0)m.name=g.DbgName;d.materials[f]=
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m.specularMap;j.enableSpecular.value=true}if(m.lightMap){j.tAO.value=m.lightMap;j.enableAO.value=true}j.uDiffuseColor.value.setHex(m.color);j.uSpecularColor.value.setHex(m.specular);j.uAmbientColor.value.setHex(m.ambient);j.uShininess.value=m.shininess;if(m.opacity!==void 0)j.uOpacity.value=m.opacity;m=new THREE.ShaderMaterial({fragmentShader:l.fragmentShader,vertexShader:l.vertexShader,uniforms:j,lights:true,fog:true})}else m=new THREE[n](m);if(g.DbgName!==void 0)m.name=g.DbgName;d.materials[f]=
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m}}var g=a.faces,p=a.vertices,m=a.normals,l=a.colors,j=0;if(a.uvs)for(f=0;f<a.uvs.length;f++)a.uvs[f].length&&j++;for(f=0;f<j;f++){d.faceUvs[f]=[];d.faceVertexUvs[f]=[]}n=0;for(q=p.length;n<q;){var o=new THREE.Vector3;o.x=p[n++]*e;o.y=p[n++]*e;o.z=p[n++]*e;d.vertices.push(o)}n=0;for(q=g.length;n<q;){var r=g[n++],t=r&2,f=r&4,u=r&8,w=r&16,p=r&32,s=r&64,o=r&128;if(r&1){r=new THREE.Face4;r.a=g[n++];r.b=g[n++];r.c=g[n++];r.d=g[n++];var B=4}else{r=new THREE.Face3;r.a=g[n++];r.b=g[n++];r.c=g[n++];B=3}if(t){t=
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m}}var g=a.faces,p=a.vertices,m=a.normals,l=a.colors,j=0;if(a.uvs)for(f=0;f<a.uvs.length;f++)a.uvs[f].length&&j++;for(f=0;f<j;f++){d.faceUvs[f]=[];d.faceVertexUvs[f]=[]}n=0;for(q=p.length;n<q;){var o=new THREE.Vector3;o.x=p[n++]*e;o.y=p[n++]*e;o.z=p[n++]*e;d.vertices.push(o)}n=0;for(q=g.length;n<q;){var r=g[n++],t=r&2,f=r&4,u=r&8,w=r&16,p=r&32,s=r&64,o=r&128;if(r&1){r=new THREE.Face4;r.a=g[n++];r.b=g[n++];r.c=g[n++];r.d=g[n++];var B=4}else{r=new THREE.Face3;r.a=g[n++];r.b=g[n++];r.c=g[n++];B=3}if(t){t=
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-g[n++];r.materialIndex=t}var v=d.faces.length;if(f)for(f=0;f<j;f++){var A=a.uvs[f],t=g[n++],D=A[t*2],t=A[t*2+1];d.faceUvs[f][v]=new THREE.UV(D,t)}if(u)for(f=0;f<j;f++){for(var A=a.uvs[f],u=[],z=0;z<B;z++){t=g[n++];D=A[t*2];t=A[t*2+1];u[z]=new THREE.UV(D,t)}d.faceVertexUvs[f][v]=u}if(w){w=g[n++]*3;t=new THREE.Vector3;t.x=m[w++];t.y=m[w++];t.z=m[w];r.normal=t}if(p)for(f=0;f<B;f++){w=g[n++]*3;t=new THREE.Vector3;t.x=m[w++];t.y=m[w++];t.z=m[w];r.vertexNormals.push(t)}if(s){p=g[n++];r.color=new THREE.Color(l[p])}if(o)for(f=
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+g[n++];r.materialIndex=t}var v=d.faces.length;if(f)for(f=0;f<j;f++){var A=a.uvs[f],t=g[n++],E=A[t*2],t=A[t*2+1];d.faceUvs[f][v]=new THREE.UV(E,t)}if(u)for(f=0;f<j;f++){for(var A=a.uvs[f],u=[],z=0;z<B;z++){t=g[n++];E=A[t*2];t=A[t*2+1];u[z]=new THREE.UV(E,t)}d.faceVertexUvs[f][v]=u}if(w){w=g[n++]*3;t=new THREE.Vector3;t.x=m[w++];t.y=m[w++];t.z=m[w];r.normal=t}if(p)for(f=0;f<B;f++){w=g[n++]*3;t=new THREE.Vector3;t.x=m[w++];t.y=m[w++];t.z=m[w];r.vertexNormals.push(t)}if(s){p=g[n++];r.color=new THREE.Color(l[p])}if(o)for(f=
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|
0;f<B;f++){p=g[n++];r.vertexColors.push(new THREE.Color(l[p]))}d.faces.push(r)}if(a.skinWeights){f=0;for(g=a.skinWeights.length;f<g;f=f+2)d.skinWeights.push(new THREE.Vector4(a.skinWeights[f],a.skinWeights[f+1],0,0))}if(a.skinIndices){f=0;for(g=a.skinIndices.length;f<g;f=f+2){m=0;d.skinIndices.push(new THREE.Vector4(a.skinIndices[f],a.skinIndices[f+1],m,0))}}d.bones=a.bones;d.animation=a.animation;if(a.morphTargets){f=0;for(g=a.morphTargets.length;f<g;f++){d.morphTargets[f]={};d.morphTargets[f].name=
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|
0;f<B;f++){p=g[n++];r.vertexColors.push(new THREE.Color(l[p]))}d.faces.push(r)}if(a.skinWeights){f=0;for(g=a.skinWeights.length;f<g;f=f+2)d.skinWeights.push(new THREE.Vector4(a.skinWeights[f],a.skinWeights[f+1],0,0))}if(a.skinIndices){f=0;for(g=a.skinIndices.length;f<g;f=f+2){m=0;d.skinIndices.push(new THREE.Vector4(a.skinIndices[f],a.skinIndices[f+1],m,0))}}d.bones=a.bones;d.animation=a.animation;if(a.morphTargets){f=0;for(g=a.morphTargets.length;f<g;f++){d.morphTargets[f]={};d.morphTargets[f].name=
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a.morphTargets[f].name;d.morphTargets[f].vertices=[];m=d.morphTargets[f].vertices;l=a.morphTargets[f].vertices;t=0;for(j=l.length;t<j;t=t+3){o=new THREE.Vector3;o.x=l[t]*e;o.y=l[t+1]*e;o.z=l[t+2]*e;m.push(o)}}}if(a.morphColors){f=0;for(g=a.morphColors.length;f<g;f++){d.morphColors[f]={};d.morphColors[f].name=a.morphColors[f].name;d.morphColors[f].colors=[];e=d.morphColors[f].colors;l=a.morphColors[f].colors;m=0;for(j=l.length;m<j;m=m+3){n=new THREE.Color(16755200);n.setRGB(l[m],l[m+1],l[m+2]);e.push(n)}}}d.computeCentroids();
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a.morphTargets[f].name;d.morphTargets[f].vertices=[];m=d.morphTargets[f].vertices;l=a.morphTargets[f].vertices;t=0;for(j=l.length;t<j;t=t+3){o=new THREE.Vector3;o.x=l[t]*e;o.y=l[t+1]*e;o.z=l[t+2]*e;m.push(o)}}}if(a.morphColors){f=0;for(g=a.morphColors.length;f<g;f++){d.morphColors[f]={};d.morphColors[f].name=a.morphColors[f].name;d.morphColors[f].colors=[];e=d.morphColors[f].colors;l=a.morphColors[f].colors;m=0;for(j=l.length;m<j;m=m+3){n=new THREE.Color(16755200);n.setRGB(l[m],l[m+1],l[m+2]);e.push(n)}}}d.computeCentroids();
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d.computeFaceNormals();return d}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){};this.geometryHandlerMap={};this.addGeometryHandler("ascii",THREE.JSONLoader);this.addGeometryHandler("binary",THREE.BinaryLoader)};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
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d.computeFaceNormals();return d}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){};this.geometryHandlerMap={};this.addGeometryHandler("ascii",THREE.JSONLoader);this.addGeometryHandler("binary",THREE.BinaryLoader)};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
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THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(d.readyState===4)if(d.status===200||d.status===0){var e=JSON.parse(d.responseText);c.parse(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,true);d.send(null)};THREE.SceneLoader.prototype.addGeometryHandler=function(a,b){this.geometryHandlerMap[a]={loaderClass:b}};
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THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(d.readyState===4)if(d.status===200||d.status===0){var e=JSON.parse(d.responseText);c.parse(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,true);d.send(null)};THREE.SceneLoader.prototype.addGeometryHandler=function(a,b){this.geometryHandlerMap[a]={loaderClass:b}};
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-THREE.SceneLoader.prototype.parse=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:l+"/"+a}function e(a,b){for(var c in b)if(I.objects[c]===void 0){var d=b[c],f=null;if(d.geometry!==void 0){if(D=I.geometries[d.geometry]){f=false;z=I.materials[d.materials[0]];(f=z instanceof THREE.ShaderMaterial)&&D.computeTangents();u=d.position;w=d.rotation;s=d.quaternion;B=d.scale;r=d.matrix;s=0;d.materials.length===0&&(z=new THREE.MeshFaceMaterial);d.materials.length>1&&(z=new THREE.MeshFaceMaterial);
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-if(d.morph){f=new THREE.MorphAnimMesh(D,z);if(d.duration!==void 0)f.duration=d.duration;if(d.time!==void 0)f.time=d.time;if(d.mirroredLoop!==void 0)f.mirroredLoop=d.mirroredLoop;z.morphNormals&&D.computeMorphNormals()}else f=new THREE.Mesh(D,z);f.name=c;if(r){f.matrixAutoUpdate=false;f.matrix.set(r[0],r[1],r[2],r[3],r[4],r[5],r[6],r[7],r[8],r[9],r[10],r[11],r[12],r[13],r[14],r[15])}else{f.position.set(u[0],u[1],u[2]);if(s){f.quaternion.set(s[0],s[1],s[2],s[3]);f.useQuaternion=true}else f.rotation.set(w[0],
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|
+THREE.SceneLoader.prototype.parse=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:l+"/"+a}function e(a,b){for(var c in b)if(I.objects[c]===void 0){var d=b[c],f=null;if(d.geometry!==void 0){if(E=I.geometries[d.geometry]){f=false;z=I.materials[d.materials[0]];(f=z instanceof THREE.ShaderMaterial)&&E.computeTangents();u=d.position;w=d.rotation;s=d.quaternion;B=d.scale;r=d.matrix;s=0;d.materials.length===0&&(z=new THREE.MeshFaceMaterial);d.materials.length>1&&(z=new THREE.MeshFaceMaterial);
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|
+if(d.morph){f=new THREE.MorphAnimMesh(E,z);if(d.duration!==void 0)f.duration=d.duration;if(d.time!==void 0)f.time=d.time;if(d.mirroredLoop!==void 0)f.mirroredLoop=d.mirroredLoop;z.morphNormals&&E.computeMorphNormals()}else f=new THREE.Mesh(E,z);f.name=c;if(r){f.matrixAutoUpdate=false;f.matrix.set(r[0],r[1],r[2],r[3],r[4],r[5],r[6],r[7],r[8],r[9],r[10],r[11],r[12],r[13],r[14],r[15])}else{f.position.set(u[0],u[1],u[2]);if(s){f.quaternion.set(s[0],s[1],s[2],s[3]);f.useQuaternion=true}else f.rotation.set(w[0],
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w[1],w[2]);f.scale.set(B[0],B[1],B[2])}f.visible=d.visible;f.castShadow=d.castShadow;f.receiveShadow=d.receiveShadow;a.add(f);I.objects[c]=f}}else{u=d.position;w=d.rotation;s=d.quaternion;B=d.scale;s=0;f=new THREE.Object3D;f.name=c;f.position.set(u[0],u[1],u[2]);if(s){f.quaternion.set(s[0],s[1],s[2],s[3]);f.useQuaternion=true}else f.rotation.set(w[0],w[1],w[2]);f.scale.set(B[0],B[1],B[2]);f.visible=d.visible!==void 0?d.visible:false;a.add(f);I.objects[c]=f;I.empties[c]=f}if(f){if(d.properties!==void 0)for(var g in d.properties)f.properties[g]=
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w[1],w[2]);f.scale.set(B[0],B[1],B[2])}f.visible=d.visible;f.castShadow=d.castShadow;f.receiveShadow=d.receiveShadow;a.add(f);I.objects[c]=f}}else{u=d.position;w=d.rotation;s=d.quaternion;B=d.scale;s=0;f=new THREE.Object3D;f.name=c;f.position.set(u[0],u[1],u[2]);if(s){f.quaternion.set(s[0],s[1],s[2],s[3]);f.useQuaternion=true}else f.rotation.set(w[0],w[1],w[2]);f.scale.set(B[0],B[1],B[2]);f.visible=d.visible!==void 0?d.visible:false;a.add(f);I.objects[c]=f;I.empties[c]=f}if(f){if(d.properties!==void 0)for(var g in d.properties)f.properties[g]=
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-d.properties[g];d.children!==void 0&&e(f,d.children)}}}function f(a){return function(b){I.geometries[a]=b;e(I.scene,K.objects);F=F-1;i.onLoadComplete();h()}}function g(a){return function(b){I.geometries[a]=b}}function h(){i.callbackProgress({totalModels:G,totalTextures:J,loadedModels:G-F,loadedTextures:J-O},I);i.onLoadProgress();F===0&&O===0&&b(I)}var i=this,l=THREE.Loader.prototype.extractUrlBase(c),j,n,m,q,p,o,r,t,u,w,s,B,v,A,D,z,M,E,H,F,O,G,J,I,K=a;for(v in this.geometryHandlerMap)this.geometryHandlerMap[v].loaderObject=
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-new this.geometryHandlerMap[v].loaderClass;O=F=0;I={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(K.transform){a=K.transform.position;c=K.transform.rotation;v=K.transform.scale;a&&I.scene.position.set(a[0],a[1],a[2]);c&&I.scene.rotation.set(c[0],c[1],c[2]);v&&I.scene.scale.set(v[0],v[1],v[2]);if(a||c||v){I.scene.updateMatrix();I.scene.updateMatrixWorld()}}a=function(a){return function(){O=O-a;h();i.onLoadComplete()}};for(q in K.cameras){v=
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+d.properties[g];d.children!==void 0&&e(f,d.children)}}}function f(a){return function(b){I.geometries[a]=b;e(I.scene,K.objects);H=H-1;i.onLoadComplete();h()}}function g(a){return function(b){I.geometries[a]=b}}function h(){i.callbackProgress({totalModels:F,totalTextures:J,loadedModels:F-H,loadedTextures:J-O},I);i.onLoadProgress();H===0&&O===0&&b(I)}var i=this,l=THREE.Loader.prototype.extractUrlBase(c),j,n,m,q,p,o,r,t,u,w,s,B,v,A,E,z,M,D,G,H,O,F,J,I,K=a;for(v in this.geometryHandlerMap)this.geometryHandlerMap[v].loaderObject=
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+new this.geometryHandlerMap[v].loaderClass;O=H=0;I={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(K.transform){a=K.transform.position;c=K.transform.rotation;v=K.transform.scale;a&&I.scene.position.set(a[0],a[1],a[2]);c&&I.scene.rotation.set(c[0],c[1],c[2]);v&&I.scene.scale.set(v[0],v[1],v[2]);if(a||c||v){I.scene.updateMatrix();I.scene.updateMatrixWorld()}}a=function(a){return function(){O=O-a;h();i.onLoadComplete()}};for(q in K.cameras){v=
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K.cameras[q];v.type==="perspective"?M=new THREE.PerspectiveCamera(v.fov,v.aspect,v.near,v.far):v.type==="ortho"&&(M=new THREE.OrthographicCamera(v.left,v.right,v.top,v.bottom,v.near,v.far));u=v.position;c=v.target;v=v.up;M.position.set(u[0],u[1],u[2]);M.target=new THREE.Vector3(c[0],c[1],c[2]);v&&M.up.set(v[0],v[1],v[2]);I.cameras[q]=M}for(m in K.lights){c=K.lights[m];q=c.color!==void 0?c.color:16777215;M=c.intensity!==void 0?c.intensity:1;if(c.type==="directional"){u=c.direction;t=new THREE.DirectionalLight(q,
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K.cameras[q];v.type==="perspective"?M=new THREE.PerspectiveCamera(v.fov,v.aspect,v.near,v.far):v.type==="ortho"&&(M=new THREE.OrthographicCamera(v.left,v.right,v.top,v.bottom,v.near,v.far));u=v.position;c=v.target;v=v.up;M.position.set(u[0],u[1],u[2]);M.target=new THREE.Vector3(c[0],c[1],c[2]);v&&M.up.set(v[0],v[1],v[2]);I.cameras[q]=M}for(m in K.lights){c=K.lights[m];q=c.color!==void 0?c.color:16777215;M=c.intensity!==void 0?c.intensity:1;if(c.type==="directional"){u=c.direction;t=new THREE.DirectionalLight(q,
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-M);t.position.set(u[0],u[1],u[2]);t.position.normalize()}else if(c.type==="point"){u=c.position;t=c.distance;t=new THREE.PointLight(q,M,t);t.position.set(u[0],u[1],u[2])}else c.type==="ambient"&&(t=new THREE.AmbientLight(q));I.scene.add(t);I.lights[m]=t}for(p in K.fogs){m=K.fogs[p];m.type==="linear"?E=new THREE.Fog(0,m.near,m.far):m.type==="exp2"&&(E=new THREE.FogExp2(0,m.density));v=m.color;E.color.setRGB(v[0],v[1],v[2]);I.fogs[p]=E}if(I.cameras&&K.defaults.camera)I.currentCamera=I.cameras[K.defaults.camera];
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-if(I.fogs&&K.defaults.fog)I.scene.fog=I.fogs[K.defaults.fog];v=K.defaults.bgcolor;I.bgColor=new THREE.Color;I.bgColor.setRGB(v[0],v[1],v[2]);I.bgColorAlpha=K.defaults.bgalpha;for(j in K.geometries){p=K.geometries[j];if(p.type in this.geometryHandlerMap){F=F+1;i.onLoadStart()}}G=F;for(j in K.geometries){p=K.geometries[j];if(p.type==="cube"){D=new THREE.CubeGeometry(p.width,p.height,p.depth,p.segmentsWidth,p.segmentsHeight,p.segmentsDepth,null,p.flipped,p.sides);I.geometries[j]=D}else if(p.type==="plane"){D=
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-new THREE.PlaneGeometry(p.width,p.height,p.segmentsWidth,p.segmentsHeight);I.geometries[j]=D}else if(p.type==="sphere"){D=new THREE.SphereGeometry(p.radius,p.segmentsWidth,p.segmentsHeight);I.geometries[j]=D}else if(p.type==="cylinder"){D=new THREE.CylinderGeometry(p.topRad,p.botRad,p.height,p.radSegs,p.heightSegs);I.geometries[j]=D}else if(p.type==="torus"){D=new THREE.TorusGeometry(p.radius,p.tube,p.segmentsR,p.segmentsT);I.geometries[j]=D}else if(p.type==="icosahedron"){D=new THREE.IcosahedronGeometry(p.radius,
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-p.subdivisions);I.geometries[j]=D}else if(p.type in this.geometryHandlerMap){E={};for(H in p)H!=="type"&&H!=="url"&&(E[H]=p[H]);this.geometryHandlerMap[p.type].loaderObject.load(d(p.url,K.urlBaseType),f(j),E)}else if(p.type==="embedded"){p=K.embeds[p.id];p.metadata=K.metadata;p&&this.geometryHandlerMap.ascii.loaderObject.createModel(p,g(j),"")}}for(o in K.textures){j=K.textures[o];if(j.url instanceof Array){O=O+j.url.length;for(H=0;H<j.url.length;H++)i.onLoadStart()}else{O=O+1;i.onLoadStart()}}J=
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-O;for(o in K.textures){j=K.textures[o];if(j.mapping!==void 0&&THREE[j.mapping]!==void 0)j.mapping=new THREE[j.mapping];if(j.url instanceof Array){H=j.url.length;p=[];for(E=0;E<H;E++)p[E]=d(j.url[E],K.urlBaseType);H=THREE.ImageUtils.loadTextureCube(p,j.mapping,a(H))}else{H=THREE.ImageUtils.loadTexture(d(j.url,K.urlBaseType),j.mapping,a(1));if(THREE[j.minFilter]!==void 0)H.minFilter=THREE[j.minFilter];if(THREE[j.magFilter]!==void 0)H.magFilter=THREE[j.magFilter];if(j.anisotropy)H.anisotropy=j.anisotropy;
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-if(j.repeat){H.repeat.set(j.repeat[0],j.repeat[1]);if(j.repeat[0]!==1)H.wrapS=THREE.RepeatWrapping;if(j.repeat[1]!==1)H.wrapT=THREE.RepeatWrapping}j.offset&&H.offset.set(j.offset[0],j.offset[1]);if(j.wrap){p={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(p[j.wrap[0]]!==void 0)H.wrapS=p[j.wrap[0]];if(p[j.wrap[1]]!==void 0)H.wrapT=p[j.wrap[1]]}}I.textures[o]=H}for(n in K.materials){r=K.materials[n];for(A in r.parameters)if(A==="envMap"||A==="map"||A==="lightMap"||A==="bumpMap")r.parameters[A]=
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-I.textures[r.parameters[A]];else if(A==="shading")r.parameters[A]=r.parameters[A]==="flat"?THREE.FlatShading:THREE.SmoothShading;else if(A==="side")r.parameters[A]=r.parameters[A]=="double"?THREE.DoubleSide:r.parameters[A]=="back"?THREE.BackSide:THREE.FrontSide;else if(A==="blending")r.parameters[A]=r.parameters[A]in THREE?THREE[r.parameters[A]]:THREE.NormalBlending;else if(A==="combine")r.parameters[A]=r.parameters[A]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(A==="vertexColors")if(r.parameters[A]==
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-"face")r.parameters[A]=THREE.FaceColors;else{if(r.parameters[A])r.parameters[A]=THREE.VertexColors}else if(A==="wrapRGB"){o=r.parameters[A];r.parameters[A]=new THREE.Vector3(o[0],o[1],o[2])}if(r.parameters.opacity!==void 0&&r.parameters.opacity<1)r.parameters.transparent=true;if(r.parameters.normalMap){o=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(o.uniforms);j=r.parameters.color;H=r.parameters.specular;p=r.parameters.ambient;E=r.parameters.shininess;a.tNormal.value=I.textures[r.parameters.normalMap];
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-r.parameters.normalScale&&a.uNormalScale.value.set(r.parameters.normalScale[0],r.parameters.normalScale[1]);if(r.parameters.map){a.tDiffuse.value=r.parameters.map;a.enableDiffuse.value=true}if(r.parameters.envMap){a.tCube.value=r.parameters.envMap;a.enableReflection.value=true;a.uReflectivity.value=r.parameters.reflectivity}if(r.parameters.lightMap){a.tAO.value=r.parameters.lightMap;a.enableAO.value=true}if(r.parameters.specularMap){a.tSpecular.value=I.textures[r.parameters.specularMap];a.enableSpecular.value=
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-true}if(r.parameters.displacementMap){a.tDisplacement.value=I.textures[r.parameters.displacementMap];a.enableDisplacement.value=true;a.uDisplacementBias.value=r.parameters.displacementBias;a.uDisplacementScale.value=r.parameters.displacementScale}a.uDiffuseColor.value.setHex(j);a.uSpecularColor.value.setHex(H);a.uAmbientColor.value.setHex(p);a.uShininess.value=E;if(r.parameters.opacity)a.uOpacity.value=r.parameters.opacity;z=new THREE.ShaderMaterial({fragmentShader:o.fragmentShader,vertexShader:o.vertexShader,
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-uniforms:a,lights:true,fog:true})}else z=new THREE[r.type](r.parameters);I.materials[n]=z}e(I.scene,K.objects);i.callbackSync(I);h()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
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+M);t.position.set(u[0],u[1],u[2]);t.position.normalize()}else if(c.type==="point"){u=c.position;t=c.distance;t=new THREE.PointLight(q,M,t);t.position.set(u[0],u[1],u[2])}else c.type==="ambient"&&(t=new THREE.AmbientLight(q));I.scene.add(t);I.lights[m]=t}for(p in K.fogs){m=K.fogs[p];m.type==="linear"?D=new THREE.Fog(0,m.near,m.far):m.type==="exp2"&&(D=new THREE.FogExp2(0,m.density));v=m.color;D.color.setRGB(v[0],v[1],v[2]);I.fogs[p]=D}if(I.cameras&&K.defaults.camera)I.currentCamera=I.cameras[K.defaults.camera];
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+if(I.fogs&&K.defaults.fog)I.scene.fog=I.fogs[K.defaults.fog];v=K.defaults.bgcolor;I.bgColor=new THREE.Color;I.bgColor.setRGB(v[0],v[1],v[2]);I.bgColorAlpha=K.defaults.bgalpha;for(j in K.geometries){p=K.geometries[j];if(p.type in this.geometryHandlerMap){H=H+1;i.onLoadStart()}}F=H;for(j in K.geometries){p=K.geometries[j];if(p.type==="cube"){E=new THREE.CubeGeometry(p.width,p.height,p.depth,p.segmentsWidth,p.segmentsHeight,p.segmentsDepth,null,p.flipped,p.sides);I.geometries[j]=E}else if(p.type==="plane"){E=
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+new THREE.PlaneGeometry(p.width,p.height,p.segmentsWidth,p.segmentsHeight);I.geometries[j]=E}else if(p.type==="sphere"){E=new THREE.SphereGeometry(p.radius,p.segmentsWidth,p.segmentsHeight);I.geometries[j]=E}else if(p.type==="cylinder"){E=new THREE.CylinderGeometry(p.topRad,p.botRad,p.height,p.radSegs,p.heightSegs);I.geometries[j]=E}else if(p.type==="torus"){E=new THREE.TorusGeometry(p.radius,p.tube,p.segmentsR,p.segmentsT);I.geometries[j]=E}else if(p.type==="icosahedron"){E=new THREE.IcosahedronGeometry(p.radius,
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+p.subdivisions);I.geometries[j]=E}else if(p.type in this.geometryHandlerMap){D={};for(G in p)G!=="type"&&G!=="url"&&(D[G]=p[G]);this.geometryHandlerMap[p.type].loaderObject.load(d(p.url,K.urlBaseType),f(j),D)}else if(p.type==="embedded"){p=K.embeds[p.id];p.metadata=K.metadata;p&&this.geometryHandlerMap.ascii.loaderObject.createModel(p,g(j),"")}}for(o in K.textures){j=K.textures[o];if(j.url instanceof Array){O=O+j.url.length;for(G=0;G<j.url.length;G++)i.onLoadStart()}else{O=O+1;i.onLoadStart()}}J=
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+O;for(o in K.textures){j=K.textures[o];if(j.mapping!==void 0&&THREE[j.mapping]!==void 0)j.mapping=new THREE[j.mapping];if(j.url instanceof Array){G=j.url.length;p=[];for(D=0;D<G;D++)p[D]=d(j.url[D],K.urlBaseType);G=THREE.ImageUtils.loadTextureCube(p,j.mapping,a(G))}else{G=j.url.toLowerCase().endsWith(".dds");p=d(j.url,K.urlBaseType);D=a(1);G=G?THREE.ImageUtils.loadCompressedTexture(p,j.mapping,D):THREE.ImageUtils.loadTexture(p,j.mapping,D);if(THREE[j.minFilter]!==void 0)G.minFilter=THREE[j.minFilter];
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+if(THREE[j.magFilter]!==void 0)G.magFilter=THREE[j.magFilter];if(j.anisotropy)G.anisotropy=j.anisotropy;if(j.repeat){G.repeat.set(j.repeat[0],j.repeat[1]);if(j.repeat[0]!==1)G.wrapS=THREE.RepeatWrapping;if(j.repeat[1]!==1)G.wrapT=THREE.RepeatWrapping}j.offset&&G.offset.set(j.offset[0],j.offset[1]);if(j.wrap){p={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(p[j.wrap[0]]!==void 0)G.wrapS=p[j.wrap[0]];if(p[j.wrap[1]]!==void 0)G.wrapT=p[j.wrap[1]]}}I.textures[o]=G}for(n in K.materials){r=
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+K.materials[n];for(A in r.parameters)if(A==="envMap"||A==="map"||A==="lightMap"||A==="bumpMap")r.parameters[A]=I.textures[r.parameters[A]];else if(A==="shading")r.parameters[A]=r.parameters[A]==="flat"?THREE.FlatShading:THREE.SmoothShading;else if(A==="side")r.parameters[A]=r.parameters[A]=="double"?THREE.DoubleSide:r.parameters[A]=="back"?THREE.BackSide:THREE.FrontSide;else if(A==="blending")r.parameters[A]=r.parameters[A]in THREE?THREE[r.parameters[A]]:THREE.NormalBlending;else if(A==="combine")r.parameters[A]=
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|
+r.parameters[A]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(A==="vertexColors")if(r.parameters[A]=="face")r.parameters[A]=THREE.FaceColors;else{if(r.parameters[A])r.parameters[A]=THREE.VertexColors}else if(A==="wrapRGB"){o=r.parameters[A];r.parameters[A]=new THREE.Vector3(o[0],o[1],o[2])}if(r.parameters.opacity!==void 0&&r.parameters.opacity<1)r.parameters.transparent=true;if(r.parameters.normalMap){o=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(o.uniforms);j=r.parameters.color;
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+G=r.parameters.specular;p=r.parameters.ambient;D=r.parameters.shininess;a.tNormal.value=I.textures[r.parameters.normalMap];r.parameters.normalScale&&a.uNormalScale.value.set(r.parameters.normalScale[0],r.parameters.normalScale[1]);if(r.parameters.map){a.tDiffuse.value=r.parameters.map;a.enableDiffuse.value=true}if(r.parameters.envMap){a.tCube.value=r.parameters.envMap;a.enableReflection.value=true;a.uReflectivity.value=r.parameters.reflectivity}if(r.parameters.lightMap){a.tAO.value=r.parameters.lightMap;
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+a.enableAO.value=true}if(r.parameters.specularMap){a.tSpecular.value=I.textures[r.parameters.specularMap];a.enableSpecular.value=true}if(r.parameters.displacementMap){a.tDisplacement.value=I.textures[r.parameters.displacementMap];a.enableDisplacement.value=true;a.uDisplacementBias.value=r.parameters.displacementBias;a.uDisplacementScale.value=r.parameters.displacementScale}a.uDiffuseColor.value.setHex(j);a.uSpecularColor.value.setHex(G);a.uAmbientColor.value.setHex(p);a.uShininess.value=D;if(r.parameters.opacity)a.uOpacity.value=
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+r.parameters.opacity;z=new THREE.ShaderMaterial({fragmentShader:o.fragmentShader,vertexShader:o.vertexShader,uniforms:a,lights:true,fog:true})}else z=new THREE[r.type](r.parameters);I.materials[n]=z}e(I.scene,K.objects);i.callbackSync(I);h()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
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THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=true;b.dispatchEvent({type:"load",content:a})},false);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(b.crossOrigin)c.crossOrigin=b.crossOrigin;c.src=a}};
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THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=true;b.dispatchEvent({type:"load",content:a})},false);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(b.crossOrigin)c.crossOrigin=b.crossOrigin;c.src=a}};
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THREE.Material=function(){this.id=THREE.MaterialCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=false;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=true;this.polygonOffset=false;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.overdraw=false;this.needsUpdate=this.visible=true};
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THREE.Material=function(){this.id=THREE.MaterialCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=false;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=true;this.polygonOffset=false;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.overdraw=false;this.needsUpdate=this.visible=true};
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THREE.Material.prototype.setValues=function(a){if(a!==void 0)for(var b in a){var c=a[b];if(c===void 0)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color&&c instanceof THREE.Color?d.copy(c):d instanceof THREE.Color&&typeof c==="number"?d.setHex(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]=c}}};
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THREE.Material.prototype.setValues=function(a){if(a!==void 0)for(var b in a){var c=a[b];if(c===void 0)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color&&c instanceof THREE.Color?d.copy(c):d instanceof THREE.Color&&typeof c==="number"?d.setHex(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]=c}}};
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@@ -262,17 +262,17 @@ THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light){this.
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THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);b!==-1&&this.__lights.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.__objects.indexOf(a);if(b!==-1){this.__objects.splice(b,1);this.__objectsRemoved.push(a);b=this.__objectsAdded.indexOf(a);b!==-1&&this.__objectsAdded.splice(b,1)}}for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
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THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);b!==-1&&this.__lights.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.__objects.indexOf(a);if(b!==-1){this.__objects.splice(b,1);this.__objectsRemoved.push(a);b=this.__objectsAdded.indexOf(a);b!==-1&&this.__objectsAdded.splice(b,1)}}for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
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THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b!==void 0?b:1;this.far=c!==void 0?c:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b!==void 0?b:2.5E-4};
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THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b!==void 0?b:1;this.far=c!==void 0?c:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b!==void 0?b:2.5E-4};
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THREE.CanvasRenderer=function(a){function b(a){if(u!==a)u=o.globalAlpha=a}function c(a){if(w!==a){if(a===THREE.NormalBlending)o.globalCompositeOperation="source-over";else if(a===THREE.AdditiveBlending)o.globalCompositeOperation="lighter";else if(a===THREE.SubtractiveBlending)o.globalCompositeOperation="darker";w=a}}function d(a){if(s!==a)s=o.strokeStyle=a}function e(a){if(B!==a)B=o.fillStyle=a}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,i,l=new THREE.Projector,j=a.canvas!==
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THREE.CanvasRenderer=function(a){function b(a){if(u!==a)u=o.globalAlpha=a}function c(a){if(w!==a){if(a===THREE.NormalBlending)o.globalCompositeOperation="source-over";else if(a===THREE.AdditiveBlending)o.globalCompositeOperation="lighter";else if(a===THREE.SubtractiveBlending)o.globalCompositeOperation="darker";w=a}}function d(a){if(s!==a)s=o.strokeStyle=a}function e(a){if(B!==a)B=o.fillStyle=a}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,i,l=new THREE.Projector,j=a.canvas!==
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-void 0?a.canvas:document.createElement("canvas"),n,m,q,p,o=j.getContext("2d"),r=new THREE.Color(0),t=0,u=1,w=0,s=null,B=null,v=null,A=null,D=null,z,M,E,H,F=new THREE.RenderableVertex,O=new THREE.RenderableVertex,G,J,I,K,V,Y,$,L,ba,Q,fa,ta,da=new THREE.Color,ga=new THREE.Color,N=new THREE.Color,U=new THREE.Color,ia=new THREE.Color,Ia={},pa={},ua,Ca,Ja,Xa,ja,pb,Oa,Ya,wb,xb,fb=new THREE.Rectangle,Fa=new THREE.Rectangle,xa=new THREE.Rectangle,qb=false,Ga=new THREE.Color,$a=new THREE.Color,rb=new THREE.Color,
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+void 0?a.canvas:document.createElement("canvas"),n,m,q,p,o=j.getContext("2d"),r=new THREE.Color(0),t=0,u=1,w=0,s=null,B=null,v=null,A=null,E=null,z,M,D,G,H=new THREE.RenderableVertex,O=new THREE.RenderableVertex,F,J,I,K,V,Y,$,L,ba,Q,fa,ta,da=new THREE.Color,ga=new THREE.Color,N=new THREE.Color,U=new THREE.Color,ia=new THREE.Color,Ia={},pa={},ua,Ca,Ja,Xa,ja,pb,Oa,Ya,wb,xb,fb=new THREE.Rectangle,Fa=new THREE.Rectangle,xa=new THREE.Rectangle,qb=false,Ga=new THREE.Color,$a=new THREE.Color,rb=new THREE.Color,
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Da=new THREE.Vector3,ab,bb,gb,Pa,Qa,hb,a=16;ab=document.createElement("canvas");ab.width=ab.height=2;bb=ab.getContext("2d");bb.fillStyle="rgba(0,0,0,1)";bb.fillRect(0,0,2,2);gb=bb.getImageData(0,0,2,2);Pa=gb.data;Qa=document.createElement("canvas");Qa.width=Qa.height=a;hb=Qa.getContext("2d");hb.translate(-a/2,-a/2);hb.scale(a,a);a--;this.domElement=j;this.sortElements=this.sortObjects=this.autoClear=true;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){n=a;m=b;q=Math.floor(n/2);
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Da=new THREE.Vector3,ab,bb,gb,Pa,Qa,hb,a=16;ab=document.createElement("canvas");ab.width=ab.height=2;bb=ab.getContext("2d");bb.fillStyle="rgba(0,0,0,1)";bb.fillRect(0,0,2,2);gb=bb.getImageData(0,0,2,2);Pa=gb.data;Qa=document.createElement("canvas");Qa.width=Qa.height=a;hb=Qa.getContext("2d");hb.translate(-a/2,-a/2);hb.scale(a,a);a--;this.domElement=j;this.sortElements=this.sortObjects=this.autoClear=true;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){n=a;m=b;q=Math.floor(n/2);
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-p=Math.floor(m/2);j.width=n;j.height=m;fb.set(-q,-p,q,p);Fa.set(-q,-p,q,p);u=1;w=0;D=A=v=B=s=null};this.setClearColor=function(a,b){r.copy(a);t=b!==void 0?b:1;Fa.set(-q,-p,q,p)};this.setClearColorHex=function(a,b){r.setHex(a);t=b!==void 0?b:1;Fa.set(-q,-p,q,p)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){o.setTransform(1,0,0,-1,q,p);if(Fa.isEmpty()===false){Fa.minSelf(fb);Fa.inflate(2);t<1&&o.clearRect(Math.floor(Fa.getX()),Math.floor(Fa.getY()),Math.floor(Fa.getWidth()),Math.floor(Fa.getHeight()));
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+p=Math.floor(m/2);j.width=n;j.height=m;fb.set(-q,-p,q,p);Fa.set(-q,-p,q,p);u=1;w=0;E=A=v=B=s=null};this.setClearColor=function(a,b){r.copy(a);t=b!==void 0?b:1;Fa.set(-q,-p,q,p)};this.setClearColorHex=function(a,b){r.setHex(a);t=b!==void 0?b:1;Fa.set(-q,-p,q,p)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){o.setTransform(1,0,0,-1,q,p);if(Fa.isEmpty()===false){Fa.minSelf(fb);Fa.inflate(2);t<1&&o.clearRect(Math.floor(Fa.getX()),Math.floor(Fa.getY()),Math.floor(Fa.getWidth()),Math.floor(Fa.getHeight()));
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if(t>0){c(THREE.NormalBlending);b(1);e("rgba("+Math.floor(r.r*255)+","+Math.floor(r.g*255)+","+Math.floor(r.b*255)+","+t+")");o.fillRect(Math.floor(Fa.getX()),Math.floor(Fa.getY()),Math.floor(Fa.getWidth()),Math.floor(Fa.getHeight()))}Fa.empty()}};this.render=function(a,k){function j(a,b,c){for(var d=0,e=i.length;d<e;d++){var f=i[d],g=f.color;if(f instanceof THREE.DirectionalLight){var h=f.matrixWorld.getPosition().normalize(),k=b.dot(h);if(!(k<=0)){k=k*f.intensity;c.r=c.r+g.r*k;c.g=c.g+g.g*k;c.b=
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if(t>0){c(THREE.NormalBlending);b(1);e("rgba("+Math.floor(r.r*255)+","+Math.floor(r.g*255)+","+Math.floor(r.b*255)+","+t+")");o.fillRect(Math.floor(Fa.getX()),Math.floor(Fa.getY()),Math.floor(Fa.getWidth()),Math.floor(Fa.getHeight()))}Fa.empty()}};this.render=function(a,k){function j(a,b,c){for(var d=0,e=i.length;d<e;d++){var f=i[d],g=f.color;if(f instanceof THREE.DirectionalLight){var h=f.matrixWorld.getPosition().normalize(),k=b.dot(h);if(!(k<=0)){k=k*f.intensity;c.r=c.r+g.r*k;c.g=c.g+g.g*k;c.b=
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-c.b+g.b*k}}else if(f instanceof THREE.PointLight){h=f.matrixWorld.getPosition();k=b.dot(Da.sub(h,a).normalize());if(!(k<=0)){k=k*(f.distance==0?1:1-Math.min(a.distanceTo(h)/f.distance,1));if(k!=0){k=k*f.intensity;c.r=c.r+g.r*k;c.g=c.g+g.g*k;c.b=c.b+g.b*k}}}}}function n(a,d,e,g,h,i,l,o){f.info.render.vertices=f.info.render.vertices+3;f.info.render.faces++;b(o.opacity);c(o.blending);G=a.positionScreen.x;J=a.positionScreen.y;I=d.positionScreen.x;K=d.positionScreen.y;V=e.positionScreen.x;Y=e.positionScreen.y;
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-m(G,J,I,K,V,Y);if((o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshPhongMaterial)&&o.map===null&&o.map===null)if(qb===true){g=o.color;h=o.emissive;if(o.wireframe===false&&o.shading==THREE.SmoothShading&&l.vertexNormalsLength==3){ga.r=N.r=U.r=Ga.r;ga.g=N.g=U.g=Ga.g;ga.b=N.b=U.b=Ga.b;j(l.v1.positionWorld,l.vertexNormalsWorld[0],ga);j(l.v2.positionWorld,l.vertexNormalsWorld[1],N);j(l.v3.positionWorld,l.vertexNormalsWorld[2],U);ga.r=g.r*ga.r+h.r;ga.g=g.g*ga.g+h.g;ga.b=g.b*ga.b+h.b;N.r=
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-g.r*N.r+h.r;N.g=g.g*N.g+h.g;N.b=g.b*N.b+h.b;U.r=g.r*U.r+h.r;U.g=g.g*U.g+h.g;U.b=g.b*U.b+h.b;ia.r=(N.r+U.r)*0.5;ia.g=(N.g+U.g)*0.5;ia.b=(N.b+U.b)*0.5;Ja=va(ga,N,U,ia);w(G,J,I,K,V,Y,0,0,1,0,0,1,Ja)}else{da.r=Ga.r;da.g=Ga.g;da.b=Ga.b;j(l.centroidWorld,l.normalWorld,da);da.r=g.r*da.r+h.r;da.g=g.g*da.g+h.g;da.b=g.b*da.b+h.b;o.wireframe===true?s(da,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):t(da)}}else o.wireframe===true?s(o.color,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):
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-t(o.color);else if(o instanceof THREE.MeshBasicMaterial||o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshPhongMaterial)if(o.map!==null){if(o.map.mapping instanceof THREE.UVMapping){Xa=l.uvs[0];u(G,J,I,K,V,Y,Xa[g].u,Xa[g].v,Xa[h].u,Xa[h].v,Xa[i].u,Xa[i].v,o.map)}}else if(o.envMap!==null){if(o.envMap.mapping instanceof THREE.SphericalReflectionMapping){a=k.matrixWorldInverse;Da.copy(l.vertexNormalsWorld[g]);ja=(Da.x*a.elements[0]+Da.y*a.elements[4]+Da.z*a.elements[8])*0.5+0.5;pb=(Da.x*
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-a.elements[1]+Da.y*a.elements[5]+Da.z*a.elements[9])*0.5+0.5;Da.copy(l.vertexNormalsWorld[h]);Oa=(Da.x*a.elements[0]+Da.y*a.elements[4]+Da.z*a.elements[8])*0.5+0.5;Ya=(Da.x*a.elements[1]+Da.y*a.elements[5]+Da.z*a.elements[9])*0.5+0.5;Da.copy(l.vertexNormalsWorld[i]);wb=(Da.x*a.elements[0]+Da.y*a.elements[4]+Da.z*a.elements[8])*0.5+0.5;xb=(Da.x*a.elements[1]+Da.y*a.elements[5]+Da.z*a.elements[9])*0.5+0.5;u(G,J,I,K,V,Y,ja,pb,Oa,Ya,wb,xb,o.envMap)}}else o.wireframe===true?s(o.color,o.wireframeLinewidth,
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-o.wireframeLinecap,o.wireframeLinejoin):t(o.color);else if(o instanceof THREE.MeshDepthMaterial){ua=k.near;Ca=k.far;ga.r=ga.g=ga.b=1-fc(a.positionScreen.z,ua,Ca);N.r=N.g=N.b=1-fc(d.positionScreen.z,ua,Ca);U.r=U.g=U.b=1-fc(e.positionScreen.z,ua,Ca);ia.r=(N.r+U.r)*0.5;ia.g=(N.g+U.g)*0.5;ia.b=(N.b+U.b)*0.5;Ja=va(ga,N,U,ia);w(G,J,I,K,V,Y,0,0,1,0,0,1,Ja)}else if(o instanceof THREE.MeshNormalMaterial){da.r=jc(l.normalWorld.x);da.g=jc(l.normalWorld.y);da.b=jc(l.normalWorld.z);o.wireframe===true?s(da,o.wireframeLinewidth,
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-o.wireframeLinecap,o.wireframeLinejoin):t(da)}}function m(a,b,c,d,e,f){o.beginPath();o.moveTo(a,b);o.lineTo(c,d);o.lineTo(e,f);o.closePath()}function r(a,b,c,d,e,f,g,h){o.beginPath();o.moveTo(a,b);o.lineTo(c,d);o.lineTo(e,f);o.lineTo(g,h);o.closePath()}function s(a,b,c,e){if(v!==b)v=o.lineWidth=b;if(A!==c)A=o.lineCap=c;if(D!==e)D=o.lineJoin=e;d(a.getContextStyle());o.stroke();xa.inflate(b*2)}function t(a){e(a.getContextStyle());o.fill()}function u(a,b,c,d,f,g,h,i,k,j,l,n,m){if(!(m instanceof THREE.DataTexture||
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+c.b+g.b*k}}else if(f instanceof THREE.PointLight){h=f.matrixWorld.getPosition();k=b.dot(Da.sub(h,a).normalize());if(!(k<=0)){k=k*(f.distance==0?1:1-Math.min(a.distanceTo(h)/f.distance,1));if(k!=0){k=k*f.intensity;c.r=c.r+g.r*k;c.g=c.g+g.g*k;c.b=c.b+g.b*k}}}}}function n(a,d,e,g,h,i,l,o){f.info.render.vertices=f.info.render.vertices+3;f.info.render.faces++;b(o.opacity);c(o.blending);F=a.positionScreen.x;J=a.positionScreen.y;I=d.positionScreen.x;K=d.positionScreen.y;V=e.positionScreen.x;Y=e.positionScreen.y;
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+m(F,J,I,K,V,Y);if((o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshPhongMaterial)&&o.map===null&&o.map===null)if(qb===true){g=o.color;h=o.emissive;if(o.wireframe===false&&o.shading==THREE.SmoothShading&&l.vertexNormalsLength==3){ga.r=N.r=U.r=Ga.r;ga.g=N.g=U.g=Ga.g;ga.b=N.b=U.b=Ga.b;j(l.v1.positionWorld,l.vertexNormalsWorld[0],ga);j(l.v2.positionWorld,l.vertexNormalsWorld[1],N);j(l.v3.positionWorld,l.vertexNormalsWorld[2],U);ga.r=g.r*ga.r+h.r;ga.g=g.g*ga.g+h.g;ga.b=g.b*ga.b+h.b;N.r=
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+g.r*N.r+h.r;N.g=g.g*N.g+h.g;N.b=g.b*N.b+h.b;U.r=g.r*U.r+h.r;U.g=g.g*U.g+h.g;U.b=g.b*U.b+h.b;ia.r=(N.r+U.r)*0.5;ia.g=(N.g+U.g)*0.5;ia.b=(N.b+U.b)*0.5;Ja=va(ga,N,U,ia);w(F,J,I,K,V,Y,0,0,1,0,0,1,Ja)}else{da.r=Ga.r;da.g=Ga.g;da.b=Ga.b;j(l.centroidWorld,l.normalWorld,da);da.r=g.r*da.r+h.r;da.g=g.g*da.g+h.g;da.b=g.b*da.b+h.b;o.wireframe===true?s(da,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):t(da)}}else o.wireframe===true?s(o.color,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):
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|
+t(o.color);else if(o instanceof THREE.MeshBasicMaterial||o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshPhongMaterial)if(o.map!==null){if(o.map.mapping instanceof THREE.UVMapping){Xa=l.uvs[0];u(F,J,I,K,V,Y,Xa[g].u,Xa[g].v,Xa[h].u,Xa[h].v,Xa[i].u,Xa[i].v,o.map)}}else if(o.envMap!==null){if(o.envMap.mapping instanceof THREE.SphericalReflectionMapping){a=k.matrixWorldInverse;Da.copy(l.vertexNormalsWorld[g]);ja=(Da.x*a.elements[0]+Da.y*a.elements[4]+Da.z*a.elements[8])*0.5+0.5;pb=(Da.x*
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+a.elements[1]+Da.y*a.elements[5]+Da.z*a.elements[9])*0.5+0.5;Da.copy(l.vertexNormalsWorld[h]);Oa=(Da.x*a.elements[0]+Da.y*a.elements[4]+Da.z*a.elements[8])*0.5+0.5;Ya=(Da.x*a.elements[1]+Da.y*a.elements[5]+Da.z*a.elements[9])*0.5+0.5;Da.copy(l.vertexNormalsWorld[i]);wb=(Da.x*a.elements[0]+Da.y*a.elements[4]+Da.z*a.elements[8])*0.5+0.5;xb=(Da.x*a.elements[1]+Da.y*a.elements[5]+Da.z*a.elements[9])*0.5+0.5;u(F,J,I,K,V,Y,ja,pb,Oa,Ya,wb,xb,o.envMap)}}else o.wireframe===true?s(o.color,o.wireframeLinewidth,
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+o.wireframeLinecap,o.wireframeLinejoin):t(o.color);else if(o instanceof THREE.MeshDepthMaterial){ua=k.near;Ca=k.far;ga.r=ga.g=ga.b=1-fc(a.positionScreen.z,ua,Ca);N.r=N.g=N.b=1-fc(d.positionScreen.z,ua,Ca);U.r=U.g=U.b=1-fc(e.positionScreen.z,ua,Ca);ia.r=(N.r+U.r)*0.5;ia.g=(N.g+U.g)*0.5;ia.b=(N.b+U.b)*0.5;Ja=va(ga,N,U,ia);w(F,J,I,K,V,Y,0,0,1,0,0,1,Ja)}else if(o instanceof THREE.MeshNormalMaterial){da.r=jc(l.normalWorld.x);da.g=jc(l.normalWorld.y);da.b=jc(l.normalWorld.z);o.wireframe===true?s(da,o.wireframeLinewidth,
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|
+o.wireframeLinecap,o.wireframeLinejoin):t(da)}}function m(a,b,c,d,e,f){o.beginPath();o.moveTo(a,b);o.lineTo(c,d);o.lineTo(e,f);o.closePath()}function r(a,b,c,d,e,f,g,h){o.beginPath();o.moveTo(a,b);o.lineTo(c,d);o.lineTo(e,f);o.lineTo(g,h);o.closePath()}function s(a,b,c,e){if(v!==b)v=o.lineWidth=b;if(A!==c)A=o.lineCap=c;if(E!==e)E=o.lineJoin=e;d(a.getContextStyle());o.stroke();xa.inflate(b*2)}function t(a){e(a.getContextStyle());o.fill()}function u(a,b,c,d,f,g,h,i,k,j,l,n,m){if(!(m instanceof THREE.DataTexture||
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|
m.image===void 0||m.image.width==0)){if(m.needsUpdate===true||Ia[m.id]===void 0){var va=m.wrapS==THREE.RepeatWrapping,p=m.wrapT==THREE.RepeatWrapping;Ia[m.id]=o.createPattern(m.image,va===true&&p===true?"repeat":va===true&&p===false?"repeat-x":va===false&&p===true?"repeat-y":"no-repeat");m.needsUpdate=false}e(Ia[m.id]);var va=m.offset.x/m.repeat.x,p=m.offset.y/m.repeat.y,q=m.image.width*m.repeat.x,sb=m.image.height*m.repeat.y,h=(h+va)*q,i=(1-i+p)*sb,c=c-a,d=d-b,f=f-a,g=g-b,k=(k+va)*q-h,j=(1-j+p)*
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|
m.image===void 0||m.image.width==0)){if(m.needsUpdate===true||Ia[m.id]===void 0){var va=m.wrapS==THREE.RepeatWrapping,p=m.wrapT==THREE.RepeatWrapping;Ia[m.id]=o.createPattern(m.image,va===true&&p===true?"repeat":va===true&&p===false?"repeat-x":va===false&&p===true?"repeat-y":"no-repeat");m.needsUpdate=false}e(Ia[m.id]);var va=m.offset.x/m.repeat.x,p=m.offset.y/m.repeat.y,q=m.image.width*m.repeat.x,sb=m.image.height*m.repeat.y,h=(h+va)*q,i=(1-i+p)*sb,c=c-a,d=d-b,f=f-a,g=g-b,k=(k+va)*q-h,j=(1-j+p)*
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|
sb-i,l=(l+va)*q-h,n=(1-n+p)*sb-i,va=k*n-l*j;if(va===0){if(pa[m.id]===void 0){b=document.createElement("canvas");b.width=m.image.width;b.height=m.image.height;b=b.getContext("2d");b.drawImage(m.image,0,0);pa[m.id]=b.getImageData(0,0,m.image.width,m.image.height).data}b=pa[m.id];h=(Math.floor(h)+Math.floor(i)*m.image.width)*4;da.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255);t(da)}else{va=1/va;m=(n*c-j*f)*va;j=(n*d-j*g)*va;c=(k*f-l*c)*va;d=(k*g-l*d)*va;a=a-m*h-c*i;h=b-j*h-d*i;o.save();o.transform(m,j,c,d,a,
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sb-i,l=(l+va)*q-h,n=(1-n+p)*sb-i,va=k*n-l*j;if(va===0){if(pa[m.id]===void 0){b=document.createElement("canvas");b.width=m.image.width;b.height=m.image.height;b=b.getContext("2d");b.drawImage(m.image,0,0);pa[m.id]=b.getImageData(0,0,m.image.width,m.image.height).data}b=pa[m.id];h=(Math.floor(h)+Math.floor(i)*m.image.width)*4;da.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255);t(da)}else{va=1/va;m=(n*c-j*f)*va;j=(n*d-j*g)*va;c=(k*f-l*c)*va;d=(k*g-l*d)*va;a=a-m*h-c*i;h=b-j*h-d*i;o.save();o.transform(m,j,c,d,a,
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h);o.fill();o.restore()}}}function w(a,b,c,d,e,f,g,h,i,k,j,l,m){var n,va;n=m.width-1;va=m.height-1;g=g*n;h=h*va;c=c-a;d=d-b;e=e-a;f=f-b;i=i*n-g;k=k*va-h;j=j*n-g;l=l*va-h;va=1/(i*l-j*k);n=(l*c-k*e)*va;k=(l*d-k*f)*va;c=(i*e-j*c)*va;d=(i*f-j*d)*va;a=a-n*g-c*h;b=b-k*g-d*h;o.save();o.transform(n,k,c,d,a,b);o.clip();o.drawImage(m,0,0);o.restore()}function va(a,b,c,d){Pa[0]=a.r*255|0;Pa[1]=a.g*255|0;Pa[2]=a.b*255|0;Pa[4]=b.r*255|0;Pa[5]=b.g*255|0;Pa[6]=b.b*255|0;Pa[8]=c.r*255|0;Pa[9]=c.g*255|0;Pa[10]=c.b*
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h);o.fill();o.restore()}}}function w(a,b,c,d,e,f,g,h,i,k,j,l,m){var n,va;n=m.width-1;va=m.height-1;g=g*n;h=h*va;c=c-a;d=d-b;e=e-a;f=f-b;i=i*n-g;k=k*va-h;j=j*n-g;l=l*va-h;va=1/(i*l-j*k);n=(l*c-k*e)*va;k=(l*d-k*f)*va;c=(i*e-j*c)*va;d=(i*f-j*d)*va;a=a-n*g-c*h;b=b-k*g-d*h;o.save();o.transform(n,k,c,d,a,b);o.clip();o.drawImage(m,0,0);o.restore()}function va(a,b,c,d){Pa[0]=a.r*255|0;Pa[1]=a.g*255|0;Pa[2]=a.b*255|0;Pa[4]=b.r*255|0;Pa[5]=b.g*255|0;Pa[6]=b.b*255|0;Pa[8]=c.r*255|0;Pa[9]=c.g*255|0;Pa[10]=c.b*
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@@ -281,15 +281,15 @@ true?this.clear():o.setTransform(1,0,0,-1,q,p);f.info.render.vertices=0;f.info.r
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THREE.PointLight){rb.r=rb.r+ca.r;rb.g=rb.g+ca.g;rb.b=rb.b+ca.b}}}Vb=0;for(Ec=h.length;Vb<Ec;Vb++){B=h[Vb];X=B.material;if(!(X===void 0||X.visible===false)){xa.empty();if(B instanceof THREE.RenderableParticle){z=B;z.x=z.x*q;z.y=z.y*p;var ca=z,oa=B;b(X.opacity);c(X.blending);var Ea=void 0,tb=void 0,jb=void 0,kb=void 0,Wb=void 0,Tc=B=void 0;if(X instanceof THREE.ParticleBasicMaterial)if(X.map===null){jb=oa.object.scale.x;kb=oa.object.scale.y;jb=jb*oa.scale.x*q;kb=kb*oa.scale.y*p;xa.set(ca.x-jb,ca.y-
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THREE.PointLight){rb.r=rb.r+ca.r;rb.g=rb.g+ca.g;rb.b=rb.b+ca.b}}}Vb=0;for(Ec=h.length;Vb<Ec;Vb++){B=h[Vb];X=B.material;if(!(X===void 0||X.visible===false)){xa.empty();if(B instanceof THREE.RenderableParticle){z=B;z.x=z.x*q;z.y=z.y*p;var ca=z,oa=B;b(X.opacity);c(X.blending);var Ea=void 0,tb=void 0,jb=void 0,kb=void 0,Wb=void 0,Tc=B=void 0;if(X instanceof THREE.ParticleBasicMaterial)if(X.map===null){jb=oa.object.scale.x;kb=oa.object.scale.y;jb=jb*oa.scale.x*q;kb=kb*oa.scale.y*p;xa.set(ca.x-jb,ca.y-
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kb,ca.x+jb,ca.y+kb);if(fb.intersects(xa)!==false){e(X.color.getContextStyle());o.save();o.translate(ca.x,ca.y);o.rotate(-oa.rotation);o.scale(jb,kb);o.fillRect(-1,-1,2,2);o.restore()}}else{Wb=X.map.image;B=Wb.width>>1;Tc=Wb.height>>1;jb=oa.scale.x*q;kb=oa.scale.y*p;Ea=jb*B;tb=kb*Tc;xa.set(ca.x-Ea,ca.y-tb,ca.x+Ea,ca.y+tb);if(fb.intersects(xa)!==false){o.save();o.translate(ca.x,ca.y);o.rotate(-oa.rotation);o.scale(jb,-kb);o.translate(-B,-Tc);o.drawImage(Wb,0,0);o.restore()}}else if(X instanceof THREE.ParticleCanvasMaterial){Ea=
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kb,ca.x+jb,ca.y+kb);if(fb.intersects(xa)!==false){e(X.color.getContextStyle());o.save();o.translate(ca.x,ca.y);o.rotate(-oa.rotation);o.scale(jb,kb);o.fillRect(-1,-1,2,2);o.restore()}}else{Wb=X.map.image;B=Wb.width>>1;Tc=Wb.height>>1;jb=oa.scale.x*q;kb=oa.scale.y*p;Ea=jb*B;tb=kb*Tc;xa.set(ca.x-Ea,ca.y-tb,ca.x+Ea,ca.y+tb);if(fb.intersects(xa)!==false){o.save();o.translate(ca.x,ca.y);o.rotate(-oa.rotation);o.scale(jb,-kb);o.translate(-B,-Tc);o.drawImage(Wb,0,0);o.restore()}}else if(X instanceof THREE.ParticleCanvasMaterial){Ea=
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oa.scale.x*q;tb=oa.scale.y*p;xa.set(ca.x-Ea,ca.y-tb,ca.x+Ea,ca.y+tb);if(fb.intersects(xa)!==false){d(X.color.getContextStyle());e(X.color.getContextStyle());o.save();o.translate(ca.x,ca.y);o.rotate(-oa.rotation);o.scale(Ea,tb);X.program(o);o.restore()}}}else if(B instanceof THREE.RenderableLine){z=B.v1;M=B.v2;z.positionScreen.x=z.positionScreen.x*q;z.positionScreen.y=z.positionScreen.y*p;M.positionScreen.x=M.positionScreen.x*q;M.positionScreen.y=M.positionScreen.y*p;xa.addPoint(z.positionScreen.x,
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oa.scale.x*q;tb=oa.scale.y*p;xa.set(ca.x-Ea,ca.y-tb,ca.x+Ea,ca.y+tb);if(fb.intersects(xa)!==false){d(X.color.getContextStyle());e(X.color.getContextStyle());o.save();o.translate(ca.x,ca.y);o.rotate(-oa.rotation);o.scale(Ea,tb);X.program(o);o.restore()}}}else if(B instanceof THREE.RenderableLine){z=B.v1;M=B.v2;z.positionScreen.x=z.positionScreen.x*q;z.positionScreen.y=z.positionScreen.y*p;M.positionScreen.x=M.positionScreen.x*q;M.positionScreen.y=M.positionScreen.y*p;xa.addPoint(z.positionScreen.x,
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-z.positionScreen.y);xa.addPoint(M.positionScreen.x,M.positionScreen.y);if(fb.intersects(xa)===true){ca=z;oa=M;b(X.opacity);c(X.blending);o.beginPath();o.moveTo(ca.positionScreen.x,ca.positionScreen.y);o.lineTo(oa.positionScreen.x,oa.positionScreen.y);if(X instanceof THREE.LineBasicMaterial){ca=X.linewidth;if(v!==ca)v=o.lineWidth=ca;ca=X.linecap;if(A!==ca)A=o.lineCap=ca;ca=X.linejoin;if(D!==ca)D=o.lineJoin=ca;d(X.color.getContextStyle());o.stroke();xa.inflate(X.linewidth*2)}}}else if(B instanceof THREE.RenderableFace3){z=
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-B.v1;M=B.v2;E=B.v3;z.positionScreen.x=z.positionScreen.x*q;z.positionScreen.y=z.positionScreen.y*p;M.positionScreen.x=M.positionScreen.x*q;M.positionScreen.y=M.positionScreen.y*p;E.positionScreen.x=E.positionScreen.x*q;E.positionScreen.y=E.positionScreen.y*p;if(X.overdraw===true){sb(z.positionScreen,M.positionScreen);sb(M.positionScreen,E.positionScreen);sb(E.positionScreen,z.positionScreen)}xa.add3Points(z.positionScreen.x,z.positionScreen.y,M.positionScreen.x,M.positionScreen.y,E.positionScreen.x,
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-E.positionScreen.y);fb.intersects(xa)===true&&n(z,M,E,0,1,2,B,X,a)}else if(B instanceof THREE.RenderableFace4){z=B.v1;M=B.v2;E=B.v3;H=B.v4;z.positionScreen.x=z.positionScreen.x*q;z.positionScreen.y=z.positionScreen.y*p;M.positionScreen.x=M.positionScreen.x*q;M.positionScreen.y=M.positionScreen.y*p;E.positionScreen.x=E.positionScreen.x*q;E.positionScreen.y=E.positionScreen.y*p;H.positionScreen.x=H.positionScreen.x*q;H.positionScreen.y=H.positionScreen.y*p;F.positionScreen.copy(M.positionScreen);O.positionScreen.copy(H.positionScreen);
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-if(X.overdraw===true){sb(z.positionScreen,M.positionScreen);sb(M.positionScreen,H.positionScreen);sb(H.positionScreen,z.positionScreen);sb(E.positionScreen,F.positionScreen);sb(E.positionScreen,O.positionScreen)}xa.addPoint(z.positionScreen.x,z.positionScreen.y);xa.addPoint(M.positionScreen.x,M.positionScreen.y);xa.addPoint(E.positionScreen.x,E.positionScreen.y);xa.addPoint(H.positionScreen.x,H.positionScreen.y);if(fb.intersects(xa)===true){oa=z;Ea=M;tb=E;jb=H;kb=F;Wb=O;ca=B;B=a;f.info.render.vertices=
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-f.info.render.vertices+4;f.info.render.faces++;b(X.opacity);c(X.blending);if(X.map!==void 0&&X.map!==null||X.envMap!==void 0&&X.envMap!==null){n(oa,Ea,jb,0,1,3,ca,X,B);n(kb,tb,Wb,1,2,3,ca,X,B)}else{G=oa.positionScreen.x;J=oa.positionScreen.y;I=Ea.positionScreen.x;K=Ea.positionScreen.y;V=tb.positionScreen.x;Y=tb.positionScreen.y;$=jb.positionScreen.x;L=jb.positionScreen.y;ba=kb.positionScreen.x;Q=kb.positionScreen.y;fa=Wb.positionScreen.x;ta=Wb.positionScreen.y;if(X instanceof THREE.MeshLambertMaterial||
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+z.positionScreen.y);xa.addPoint(M.positionScreen.x,M.positionScreen.y);if(fb.intersects(xa)===true){ca=z;oa=M;b(X.opacity);c(X.blending);o.beginPath();o.moveTo(ca.positionScreen.x,ca.positionScreen.y);o.lineTo(oa.positionScreen.x,oa.positionScreen.y);if(X instanceof THREE.LineBasicMaterial){ca=X.linewidth;if(v!==ca)v=o.lineWidth=ca;ca=X.linecap;if(A!==ca)A=o.lineCap=ca;ca=X.linejoin;if(E!==ca)E=o.lineJoin=ca;d(X.color.getContextStyle());o.stroke();xa.inflate(X.linewidth*2)}}}else if(B instanceof THREE.RenderableFace3){z=
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+B.v1;M=B.v2;D=B.v3;z.positionScreen.x=z.positionScreen.x*q;z.positionScreen.y=z.positionScreen.y*p;M.positionScreen.x=M.positionScreen.x*q;M.positionScreen.y=M.positionScreen.y*p;D.positionScreen.x=D.positionScreen.x*q;D.positionScreen.y=D.positionScreen.y*p;if(X.overdraw===true){sb(z.positionScreen,M.positionScreen);sb(M.positionScreen,D.positionScreen);sb(D.positionScreen,z.positionScreen)}xa.add3Points(z.positionScreen.x,z.positionScreen.y,M.positionScreen.x,M.positionScreen.y,D.positionScreen.x,
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+D.positionScreen.y);fb.intersects(xa)===true&&n(z,M,D,0,1,2,B,X,a)}else if(B instanceof THREE.RenderableFace4){z=B.v1;M=B.v2;D=B.v3;G=B.v4;z.positionScreen.x=z.positionScreen.x*q;z.positionScreen.y=z.positionScreen.y*p;M.positionScreen.x=M.positionScreen.x*q;M.positionScreen.y=M.positionScreen.y*p;D.positionScreen.x=D.positionScreen.x*q;D.positionScreen.y=D.positionScreen.y*p;G.positionScreen.x=G.positionScreen.x*q;G.positionScreen.y=G.positionScreen.y*p;H.positionScreen.copy(M.positionScreen);O.positionScreen.copy(G.positionScreen);
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+if(X.overdraw===true){sb(z.positionScreen,M.positionScreen);sb(M.positionScreen,G.positionScreen);sb(G.positionScreen,z.positionScreen);sb(D.positionScreen,H.positionScreen);sb(D.positionScreen,O.positionScreen)}xa.addPoint(z.positionScreen.x,z.positionScreen.y);xa.addPoint(M.positionScreen.x,M.positionScreen.y);xa.addPoint(D.positionScreen.x,D.positionScreen.y);xa.addPoint(G.positionScreen.x,G.positionScreen.y);if(fb.intersects(xa)===true){oa=z;Ea=M;tb=D;jb=G;kb=H;Wb=O;ca=B;B=a;f.info.render.vertices=
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+f.info.render.vertices+4;f.info.render.faces++;b(X.opacity);c(X.blending);if(X.map!==void 0&&X.map!==null||X.envMap!==void 0&&X.envMap!==null){n(oa,Ea,jb,0,1,3,ca,X,B);n(kb,tb,Wb,1,2,3,ca,X,B)}else{F=oa.positionScreen.x;J=oa.positionScreen.y;I=Ea.positionScreen.x;K=Ea.positionScreen.y;V=tb.positionScreen.x;Y=tb.positionScreen.y;$=jb.positionScreen.x;L=jb.positionScreen.y;ba=kb.positionScreen.x;Q=kb.positionScreen.y;fa=Wb.positionScreen.x;ta=Wb.positionScreen.y;if(X instanceof THREE.MeshLambertMaterial||
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X instanceof THREE.MeshPhongMaterial)if(qb===true){oa=X.color;Ea=X.emissive;if(X.wireframe===false&&X.shading==THREE.SmoothShading&&ca.vertexNormalsLength==4){ga.r=N.r=U.r=ia.r=Ga.r;ga.g=N.g=U.g=ia.g=Ga.g;ga.b=N.b=U.b=ia.b=Ga.b;j(ca.v1.positionWorld,ca.vertexNormalsWorld[0],ga);j(ca.v2.positionWorld,ca.vertexNormalsWorld[1],N);j(ca.v4.positionWorld,ca.vertexNormalsWorld[3],U);j(ca.v3.positionWorld,ca.vertexNormalsWorld[2],ia);ga.r=oa.r*ga.r+Ea.r;ga.g=oa.g*ga.g+Ea.g;ga.b=oa.b*ga.b+Ea.b;N.r=oa.r*N.r+
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X instanceof THREE.MeshPhongMaterial)if(qb===true){oa=X.color;Ea=X.emissive;if(X.wireframe===false&&X.shading==THREE.SmoothShading&&ca.vertexNormalsLength==4){ga.r=N.r=U.r=ia.r=Ga.r;ga.g=N.g=U.g=ia.g=Ga.g;ga.b=N.b=U.b=ia.b=Ga.b;j(ca.v1.positionWorld,ca.vertexNormalsWorld[0],ga);j(ca.v2.positionWorld,ca.vertexNormalsWorld[1],N);j(ca.v4.positionWorld,ca.vertexNormalsWorld[3],U);j(ca.v3.positionWorld,ca.vertexNormalsWorld[2],ia);ga.r=oa.r*ga.r+Ea.r;ga.g=oa.g*ga.g+Ea.g;ga.b=oa.b*ga.b+Ea.b;N.r=oa.r*N.r+
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-Ea.r;N.g=oa.g*N.g+Ea.g;N.b=oa.b*N.b+Ea.b;U.r=oa.r*U.r+Ea.r;U.g=oa.g*U.g+Ea.g;U.b=oa.b*U.b+Ea.b;ia.r=oa.r*ia.r+Ea.r;ia.g=oa.g*ia.g+Ea.g;ia.b=oa.b*ia.b+Ea.b;Ja=va(ga,N,U,ia);m(G,J,I,K,$,L);w(G,J,I,K,$,L,0,0,1,0,0,1,Ja);m(ba,Q,V,Y,fa,ta);w(ba,Q,V,Y,fa,ta,1,0,1,1,0,1,Ja)}else{da.r=Ga.r;da.g=Ga.g;da.b=Ga.b;j(ca.centroidWorld,ca.normalWorld,da);da.r=oa.r*da.r+Ea.r;da.g=oa.g*da.g+Ea.g;da.b=oa.b*da.b+Ea.b;r(G,J,I,K,V,Y,$,L);X.wireframe===true?s(da,X.wireframeLinewidth,X.wireframeLinecap,X.wireframeLinejoin):
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-t(da)}}else{r(G,J,I,K,V,Y,$,L);X.wireframe===true?s(X.color,X.wireframeLinewidth,X.wireframeLinecap,X.wireframeLinejoin):t(X.color)}else if(X instanceof THREE.MeshBasicMaterial){r(G,J,I,K,V,Y,$,L);X.wireframe===true?s(X.color,X.wireframeLinewidth,X.wireframeLinecap,X.wireframeLinejoin):t(X.color)}else if(X instanceof THREE.MeshNormalMaterial){da.r=jc(ca.normalWorld.x);da.g=jc(ca.normalWorld.y);da.b=jc(ca.normalWorld.z);r(G,J,I,K,V,Y,$,L);X.wireframe===true?s(da,X.wireframeLinewidth,X.wireframeLinecap,
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-X.wireframeLinejoin):t(da)}else if(X instanceof THREE.MeshDepthMaterial){ua=k.near;Ca=k.far;ga.r=ga.g=ga.b=1-fc(oa.positionScreen.z,ua,Ca);N.r=N.g=N.b=1-fc(Ea.positionScreen.z,ua,Ca);U.r=U.g=U.b=1-fc(jb.positionScreen.z,ua,Ca);ia.r=ia.g=ia.b=1-fc(tb.positionScreen.z,ua,Ca);Ja=va(ga,N,U,ia);m(G,J,I,K,$,L);w(G,J,I,K,$,L,0,0,1,0,0,1,Ja);m(ba,Q,V,Y,fa,ta);w(ba,Q,V,Y,fa,ta,1,0,1,1,0,1,Ja)}}}}Fa.addRectangle(xa)}}o.setTransform(1,0,0,1,0,0)}}};
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+Ea.r;N.g=oa.g*N.g+Ea.g;N.b=oa.b*N.b+Ea.b;U.r=oa.r*U.r+Ea.r;U.g=oa.g*U.g+Ea.g;U.b=oa.b*U.b+Ea.b;ia.r=oa.r*ia.r+Ea.r;ia.g=oa.g*ia.g+Ea.g;ia.b=oa.b*ia.b+Ea.b;Ja=va(ga,N,U,ia);m(F,J,I,K,$,L);w(F,J,I,K,$,L,0,0,1,0,0,1,Ja);m(ba,Q,V,Y,fa,ta);w(ba,Q,V,Y,fa,ta,1,0,1,1,0,1,Ja)}else{da.r=Ga.r;da.g=Ga.g;da.b=Ga.b;j(ca.centroidWorld,ca.normalWorld,da);da.r=oa.r*da.r+Ea.r;da.g=oa.g*da.g+Ea.g;da.b=oa.b*da.b+Ea.b;r(F,J,I,K,V,Y,$,L);X.wireframe===true?s(da,X.wireframeLinewidth,X.wireframeLinecap,X.wireframeLinejoin):
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+t(da)}}else{r(F,J,I,K,V,Y,$,L);X.wireframe===true?s(X.color,X.wireframeLinewidth,X.wireframeLinecap,X.wireframeLinejoin):t(X.color)}else if(X instanceof THREE.MeshBasicMaterial){r(F,J,I,K,V,Y,$,L);X.wireframe===true?s(X.color,X.wireframeLinewidth,X.wireframeLinecap,X.wireframeLinejoin):t(X.color)}else if(X instanceof THREE.MeshNormalMaterial){da.r=jc(ca.normalWorld.x);da.g=jc(ca.normalWorld.y);da.b=jc(ca.normalWorld.z);r(F,J,I,K,V,Y,$,L);X.wireframe===true?s(da,X.wireframeLinewidth,X.wireframeLinecap,
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+X.wireframeLinejoin):t(da)}else if(X instanceof THREE.MeshDepthMaterial){ua=k.near;Ca=k.far;ga.r=ga.g=ga.b=1-fc(oa.positionScreen.z,ua,Ca);N.r=N.g=N.b=1-fc(Ea.positionScreen.z,ua,Ca);U.r=U.g=U.b=1-fc(jb.positionScreen.z,ua,Ca);ia.r=ia.g=ia.b=1-fc(tb.positionScreen.z,ua,Ca);Ja=va(ga,N,U,ia);m(F,J,I,K,$,L);w(F,J,I,K,$,L,0,0,1,0,0,1,Ja);m(ba,Q,V,Y,fa,ta);w(ba,Q,V,Y,fa,ta,1,0,1,1,0,1,Ja)}}}}Fa.addRectangle(xa)}}o.setTransform(1,0,0,1,0,0)}}};
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THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
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envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
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envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 mPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 mPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 mPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
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envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 mPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 mPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 mPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
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@@ -346,10 +346,10 @@ a.length-1;l=b=-1}else{k=0;b=a.length;l=1}for(var m=k;m!==b;m=m+l){i=a[m];if(i.r
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j;k++){h=a[k];i=h.object;if(i.visible){if(g)h=g;else{h=h[b];if(!h)continue;e&&Q.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);Q.setDepthTest(h.depthTest);Q.setDepthWrite(h.depthWrite);A(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}Q.renderImmediateObject(c,d,f,h,i)}}}function q(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function p(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return true;return false}function o(a){for(var b in a.attributes)a.attributes[b].needsUpdate=
|
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j;k++){h=a[k];i=h.object;if(i.visible){if(g)h=g;else{h=h[b];if(!h)continue;e&&Q.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);Q.setDepthTest(h.depthTest);Q.setDepthWrite(h.depthWrite);A(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}Q.renderImmediateObject(c,d,f,h,i)}}}function q(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function p(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return true;return false}function o(a){for(var b in a.attributes)a.attributes[b].needsUpdate=
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false}function r(a,b){for(var c=a.length-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function t(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function u(a,b,c,d,f){pa=0;if(d.needsUpdate){d.program&&Q.deallocateMaterial(d);Q.initMaterial(d,b,c,f);d.needsUpdate=false}if(d.morphTargets&&!f.__webglMorphTargetInfluences)f.__webglMorphTargetInfluences=new Float32Array(Q.maxMorphTargets);var e=false,g=d.program,h=g.uniforms,i=d.uniforms;if(g!==da){k.useProgram(g);da=g;e=true}if(d.id!==N){N=d.id;
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false}function r(a,b){for(var c=a.length-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function t(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function u(a,b,c,d,f){pa=0;if(d.needsUpdate){d.program&&Q.deallocateMaterial(d);Q.initMaterial(d,b,c,f);d.needsUpdate=false}if(d.morphTargets&&!f.__webglMorphTargetInfluences)f.__webglMorphTargetInfluences=new Float32Array(Q.maxMorphTargets);var e=false,g=d.program,h=g.uniforms,i=d.uniforms;if(g!==da){k.useProgram(g);da=g;e=true}if(d.id!==N){N=d.id;
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e=true}if(e||a!==ia){k.uniformMatrix4fv(h.projectionMatrix,false,a._projectionMatrixArray);a!==ia&&(ia=a)}if(d.skinning)if(ec&&f.useVertexTexture){if(h.boneTexture!==null){var j=w();k.uniform1i(h.boneTexture,j);Q.setTexture(f.boneTexture,j)}}else h.boneGlobalMatrices!==null&&k.uniformMatrix4fv(h.boneGlobalMatrices,false,f.boneMatrices);if(e){if(c&&d.fog){i.fogColor.value=c.color;if(c instanceof THREE.Fog){i.fogNear.value=c.near;i.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)i.fogDensity.value=
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e=true}if(e||a!==ia){k.uniformMatrix4fv(h.projectionMatrix,false,a._projectionMatrixArray);a!==ia&&(ia=a)}if(d.skinning)if(ec&&f.useVertexTexture){if(h.boneTexture!==null){var j=w();k.uniform1i(h.boneTexture,j);Q.setTexture(f.boneTexture,j)}}else h.boneGlobalMatrices!==null&&k.uniformMatrix4fv(h.boneGlobalMatrices,false,f.boneMatrices);if(e){if(c&&d.fog){i.fogColor.value=c.color;if(c instanceof THREE.Fog){i.fogNear.value=c.near;i.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)i.fogDensity.value=
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-c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(hb){for(var l=0,m=0,n=0,o,p,q,r,s=qc,t=s.directional.colors,u=s.directional.positions,z=s.point.colors,A=s.point.positions,D=s.point.distances,E=s.spot.colors,H=s.spot.positions,I=s.spot.distances,G=s.spot.directions,J=s.spot.angles,K=s.spot.exponents,L=s.hemi.skyColors,U=s.hemi.groundColors,ga=s.hemi.positions,V=0,$=0,ba=0,Y=0,c=o=q=q=p=0,e=b.length;c<e;c++){j=b[c];if(!j.onlyShadow&&j.visible){o=
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+c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(hb){for(var l=0,m=0,n=0,o,p,q,r,s=qc,t=s.directional.colors,u=s.directional.positions,z=s.point.colors,A=s.point.positions,E=s.point.distances,D=s.spot.colors,G=s.spot.positions,I=s.spot.distances,F=s.spot.directions,J=s.spot.angles,K=s.spot.exponents,L=s.hemi.skyColors,U=s.hemi.groundColors,ga=s.hemi.positions,V=0,$=0,ba=0,Y=0,c=o=q=q=p=0,e=b.length;c<e;c++){j=b[c];if(!j.onlyShadow&&j.visible){o=
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j.color;r=j.intensity;p=j.distance;if(j instanceof THREE.AmbientLight)if(Q.gammaInput){l=l+o.r*o.r;m=m+o.g*o.g;n=n+o.b*o.b}else{l=l+o.r;m=m+o.g;n=n+o.b}else if(j instanceof THREE.DirectionalLight){p=V*3;Q.gammaInput?B(t,p,o,r*r):v(t,p,o,r);Qa.copy(j.matrixWorld.getPosition());Qa.subSelf(j.target.matrixWorld.getPosition());Qa.normalize();u[p]=Qa.x;u[p+1]=Qa.y;u[p+2]=Qa.z;V=V+1}else if(j instanceof THREE.PointLight){q=$*3;Q.gammaInput?B(z,q,o,r*r):v(z,q,o,r);r=j.matrixWorld.getPosition();A[q]=r.x;A[q+
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j.color;r=j.intensity;p=j.distance;if(j instanceof THREE.AmbientLight)if(Q.gammaInput){l=l+o.r*o.r;m=m+o.g*o.g;n=n+o.b*o.b}else{l=l+o.r;m=m+o.g;n=n+o.b}else if(j instanceof THREE.DirectionalLight){p=V*3;Q.gammaInput?B(t,p,o,r*r):v(t,p,o,r);Qa.copy(j.matrixWorld.getPosition());Qa.subSelf(j.target.matrixWorld.getPosition());Qa.normalize();u[p]=Qa.x;u[p+1]=Qa.y;u[p+2]=Qa.z;V=V+1}else if(j instanceof THREE.PointLight){q=$*3;Q.gammaInput?B(z,q,o,r*r):v(z,q,o,r);r=j.matrixWorld.getPosition();A[q]=r.x;A[q+
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-1]=r.y;A[q+2]=r.z;D[$]=p;$=$+1}else if(j instanceof THREE.SpotLight){q=ba*3;Q.gammaInput?B(E,q,o,r*r):v(E,q,o,r);r=j.matrixWorld.getPosition();H[q]=r.x;H[q+1]=r.y;H[q+2]=r.z;I[ba]=p;Qa.copy(r);Qa.subSelf(j.target.matrixWorld.getPosition());Qa.normalize();G[q]=Qa.x;G[q+1]=Qa.y;G[q+2]=Qa.z;J[ba]=Math.cos(j.angle);K[ba]=j.exponent;ba=ba+1}else if(j instanceof THREE.HemisphereLight){p=j.color;q=j.groundColor;o=Y*3;if(Q.gammaInput){r=r*r;B(L,o,p,r);B(U,o,q,r)}else{v(L,o,p,r);v(U,o,q,r)}r=j.matrixWorld.getPosition();
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-ga[o]=r.x;ga[o+1]=r.y;ga[o+2]=r.z;Y=Y+1}}}c=V*3;for(e=t.length;c<e;c++)t[c]=0;c=$*3;for(e=z.length;c<e;c++)z[c]=0;c=ba*3;for(e=E.length;c<e;c++)E[c]=0;c=Y*3;for(e=L.length;c<e;c++)L[c]=0;c=Y*3;for(e=U.length;c<e;c++)U[c]=0;s.directional.length=V;s.point.length=$;s.spot.length=ba;s.hemi.length=Y;s.ambient[0]=l;s.ambient[1]=m;s.ambient[2]=n;hb=false}c=qc;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=
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+1]=r.y;A[q+2]=r.z;E[$]=p;$=$+1}else if(j instanceof THREE.SpotLight){q=ba*3;Q.gammaInput?B(D,q,o,r*r):v(D,q,o,r);r=j.matrixWorld.getPosition();G[q]=r.x;G[q+1]=r.y;G[q+2]=r.z;I[ba]=p;Qa.copy(r);Qa.subSelf(j.target.matrixWorld.getPosition());Qa.normalize();F[q]=Qa.x;F[q+1]=Qa.y;F[q+2]=Qa.z;J[ba]=Math.cos(j.angle);K[ba]=j.exponent;ba=ba+1}else if(j instanceof THREE.HemisphereLight){p=j.color;q=j.groundColor;o=Y*3;if(Q.gammaInput){r=r*r;B(L,o,p,r);B(U,o,q,r)}else{v(L,o,p,r);v(U,o,q,r)}r=j.matrixWorld.getPosition();
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|
+ga[o]=r.x;ga[o+1]=r.y;ga[o+2]=r.z;Y=Y+1}}}c=V*3;for(e=t.length;c<e;c++)t[c]=0;c=$*3;for(e=z.length;c<e;c++)z[c]=0;c=ba*3;for(e=D.length;c<e;c++)D[c]=0;c=Y*3;for(e=L.length;c<e;c++)L[c]=0;c=Y*3;for(e=U.length;c<e;c++)U[c]=0;s.directional.length=V;s.point.length=$;s.spot.length=ba;s.hemi.length=Y;s.ambient[0]=l;s.ambient[1]=m;s.ambient[2]=n;hb=false}c=qc;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=
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|
c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngle.value=c.spot.angles;i.spotLightExponent.value=c.spot.exponents;i.hemisphereLightSkyColor.value=c.hemi.skyColors;i.hemisphereLightGroundColor.value=c.hemi.groundColors;i.hemisphereLightPosition.value=c.hemi.positions}if(d instanceof
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c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngle.value=c.spot.angles;i.spotLightExponent.value=c.spot.exponents;i.hemisphereLightSkyColor.value=c.hemi.skyColors;i.hemisphereLightGroundColor.value=c.hemi.groundColors;i.hemisphereLightPosition.value=c.hemi.positions}if(d instanceof
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THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;Q.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;i.map.value=d.map;i.lightMap.value=d.lightMap;i.specularMap.value=d.specularMap;if(d.bumpMap){i.bumpMap.value=d.bumpMap;i.bumpScale.value=d.bumpScale}if(d.normalMap){i.normalMap.value=d.normalMap;i.normalScale.value.copy(d.normalScale)}var fa;if(d.map)fa=d.map;else if(d.specularMap)fa=d.specularMap;
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THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;Q.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;i.map.value=d.map;i.lightMap.value=d.lightMap;i.specularMap.value=d.specularMap;if(d.bumpMap){i.bumpMap.value=d.bumpMap;i.bumpScale.value=d.bumpScale}if(d.normalMap){i.normalMap.value=d.normalMap;i.normalScale.value.copy(d.normalScale)}var fa;if(d.map)fa=d.map;else if(d.specularMap)fa=d.specularMap;
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else if(d.normalMap)fa=d.normalMap;else if(d.bumpMap)fa=d.bumpMap;if(fa!==void 0){c=fa.offset;fa=fa.repeat;i.offsetRepeat.value.set(c.x,c.y,fa.x,fa.y)}i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}if(d instanceof THREE.LineBasicMaterial){i.diffuse.value=d.color;
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else if(d.normalMap)fa=d.normalMap;else if(d.bumpMap)fa=d.bumpMap;if(fa!==void 0){c=fa.offset;fa=fa.repeat;i.offsetRepeat.value.set(c.x,c.y,fa.x,fa.y)}i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}if(d instanceof THREE.LineBasicMaterial){i.diffuse.value=d.color;
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@@ -359,19 +359,19 @@ i.shadowMatrix){c=fa=0;for(e=b.length;c<e;c++){j=b[c];if(j.castShadow&&(j instan
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"f")k.uniform1f(e,j);else if(l==="v2")k.uniform2f(e,j.x,j.y);else if(l==="v3")k.uniform3f(e,j.x,j.y,j.z);else if(l==="v4")k.uniform4f(e,j.x,j.y,j.z,j.w);else if(l==="c")k.uniform3f(e,j.r,j.g,j.b);else if(l==="iv1")k.uniform1iv(e,j);else if(l==="iv")k.uniform3iv(e,j);else if(l==="fv1")k.uniform1fv(e,j);else if(l==="fv")k.uniform3fv(e,j);else if(l==="v2v"){if(c._array===void 0)c._array=new Float32Array(2*j.length);l=0;for(m=j.length;l<m;l++){n=l*2;c._array[n]=j[l].x;c._array[n+1]=j[l].y}k.uniform2fv(e,
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"f")k.uniform1f(e,j);else if(l==="v2")k.uniform2f(e,j.x,j.y);else if(l==="v3")k.uniform3f(e,j.x,j.y,j.z);else if(l==="v4")k.uniform4f(e,j.x,j.y,j.z,j.w);else if(l==="c")k.uniform3f(e,j.r,j.g,j.b);else if(l==="iv1")k.uniform1iv(e,j);else if(l==="iv")k.uniform3iv(e,j);else if(l==="fv1")k.uniform1fv(e,j);else if(l==="fv")k.uniform3fv(e,j);else if(l==="v2v"){if(c._array===void 0)c._array=new Float32Array(2*j.length);l=0;for(m=j.length;l<m;l++){n=l*2;c._array[n]=j[l].x;c._array[n+1]=j[l].y}k.uniform2fv(e,
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c._array)}else if(l==="v3v"){if(c._array===void 0)c._array=new Float32Array(3*j.length);l=0;for(m=j.length;l<m;l++){n=l*3;c._array[n]=j[l].x;c._array[n+1]=j[l].y;c._array[n+2]=j[l].z}k.uniform3fv(e,c._array)}else if(l==="v4v"){if(c._array===void 0)c._array=new Float32Array(4*j.length);l=0;for(m=j.length;l<m;l++){n=l*4;c._array[n]=j[l].x;c._array[n+1]=j[l].y;c._array[n+2]=j[l].z;c._array[n+3]=j[l].w}k.uniform4fv(e,c._array)}else if(l==="m4"){if(c._array===void 0)c._array=new Float32Array(16);j.flattenToArray(c._array);
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c._array)}else if(l==="v3v"){if(c._array===void 0)c._array=new Float32Array(3*j.length);l=0;for(m=j.length;l<m;l++){n=l*3;c._array[n]=j[l].x;c._array[n+1]=j[l].y;c._array[n+2]=j[l].z}k.uniform3fv(e,c._array)}else if(l==="v4v"){if(c._array===void 0)c._array=new Float32Array(4*j.length);l=0;for(m=j.length;l<m;l++){n=l*4;c._array[n]=j[l].x;c._array[n+1]=j[l].y;c._array[n+2]=j[l].z;c._array[n+3]=j[l].w}k.uniform4fv(e,c._array)}else if(l==="m4"){if(c._array===void 0)c._array=new Float32Array(16);j.flattenToArray(c._array);
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k.uniformMatrix4fv(e,false,c._array)}else if(l==="m4v"){if(c._array===void 0)c._array=new Float32Array(16*j.length);l=0;for(m=j.length;l<m;l++)j[l].flattenToArrayOffset(c._array,l*16);k.uniformMatrix4fv(e,false,c._array)}else if(l==="t"){n=j;j=w();k.uniform1i(e,j);if(n)if(n.image instanceof Array&&n.image.length===6){c=n;e=j;if(c.image.length===6)if(c.needsUpdate){if(!c.image.__webglTextureCube)c.image.__webglTextureCube=k.createTexture();k.activeTexture(k.TEXTURE0+e);k.bindTexture(k.TEXTURE_CUBE_MAP,
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k.uniformMatrix4fv(e,false,c._array)}else if(l==="m4v"){if(c._array===void 0)c._array=new Float32Array(16*j.length);l=0;for(m=j.length;l<m;l++)j[l].flattenToArrayOffset(c._array,l*16);k.uniformMatrix4fv(e,false,c._array)}else if(l==="t"){n=j;j=w();k.uniform1i(e,j);if(n)if(n.image instanceof Array&&n.image.length===6){c=n;e=j;if(c.image.length===6)if(c.needsUpdate){if(!c.image.__webglTextureCube)c.image.__webglTextureCube=k.createTexture();k.activeTexture(k.TEXTURE0+e);k.bindTexture(k.TEXTURE_CUBE_MAP,
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-c.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,c.flipY);e=[];for(j=0;j<6;j++)if(Q.autoScaleCubemaps){l=e;m=j;n=c.image[j];t=Sc;if(!(n.width<=t&&n.height<=t)){u=Math.max(n.width,n.height);s=Math.floor(n.width*t/u);t=Math.floor(n.height*t/u);u=document.createElement("canvas");u.width=s;u.height=t;u.getContext("2d").drawImage(n,0,0,n.width,n.height,0,0,s,t);n=u}l[m]=n}else e[j]=c.image[j];j=e[0];l=(j.width&j.width-1)===0&&(j.height&j.height-1)===0;m=F(c.format);n=F(c.type);M(k.TEXTURE_CUBE_MAP,
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+c.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,c.flipY);e=[];for(j=0;j<6;j++)if(Q.autoScaleCubemaps){l=e;m=j;n=c.image[j];t=Sc;if(!(n.width<=t&&n.height<=t)){u=Math.max(n.width,n.height);s=Math.floor(n.width*t/u);t=Math.floor(n.height*t/u);u=document.createElement("canvas");u.width=s;u.height=t;u.getContext("2d").drawImage(n,0,0,n.width,n.height,0,0,s,t);n=u}l[m]=n}else e[j]=c.image[j];j=e[0];l=(j.width&j.width-1)===0&&(j.height&j.height-1)===0;m=H(c.format);n=H(c.type);M(k.TEXTURE_CUBE_MAP,
|
|
c,l);for(j=0;j<6;j++)k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+j,0,m,m,n,e[j]);c.generateMipmaps&&l&&k.generateMipmap(k.TEXTURE_CUBE_MAP);c.needsUpdate=false;if(c.onUpdate)c.onUpdate()}else{k.activeTexture(k.TEXTURE0+e);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}}else if(n instanceof THREE.WebGLRenderTargetCube){c=n;k.activeTexture(k.TEXTURE0+j);k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture)}else Q.setTexture(n,j)}else if(l==="tv"){if(c._array===void 0)c._array=[];l=0;for(m=
|
|
c,l);for(j=0;j<6;j++)k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+j,0,m,m,n,e[j]);c.generateMipmaps&&l&&k.generateMipmap(k.TEXTURE_CUBE_MAP);c.needsUpdate=false;if(c.onUpdate)c.onUpdate()}else{k.activeTexture(k.TEXTURE0+e);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}}else if(n instanceof THREE.WebGLRenderTargetCube){c=n;k.activeTexture(k.TEXTURE0+j);k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture)}else Q.setTexture(n,j)}else if(l==="tv"){if(c._array===void 0)c._array=[];l=0;for(m=
|
|
c.value.length;l<m;l++)c._array[l]=w();k.uniform1iv(e,c._array);l=0;for(m=c.value.length;l<m;l++){n=c.value[l];j=c._array[l];n&&Q.setTexture(n,j)}}}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&h.cameraPosition!==null){b=a.matrixWorld.getPosition();k.uniform3f(h.cameraPosition,b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&h.viewMatrix!==null&&k.uniformMatrix4fv(h.viewMatrix,
|
|
c.value.length;l<m;l++)c._array[l]=w();k.uniform1iv(e,c._array);l=0;for(m=c.value.length;l<m;l++){n=c.value[l];j=c._array[l];n&&Q.setTexture(n,j)}}}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&h.cameraPosition!==null){b=a.matrixWorld.getPosition();k.uniform3f(h.cameraPosition,b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&h.viewMatrix!==null&&k.uniformMatrix4fv(h.viewMatrix,
|
|
false,a._viewMatrixArray)}k.uniformMatrix4fv(h.modelViewMatrix,false,f._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,false,f._normalMatrix.elements);h.modelMatrix!==null&&k.uniformMatrix4fv(h.modelMatrix,false,f.matrixWorld.elements);return g}function w(){var a=pa;a>=Dc&&console.warn("Trying to use "+a+" texture units while this GPU supports only "+Dc);pa=pa+1;return a}function s(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);
|
|
false,a._viewMatrixArray)}k.uniformMatrix4fv(h.modelViewMatrix,false,f._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,false,f._normalMatrix.elements);h.modelMatrix!==null&&k.uniformMatrix4fv(h.modelMatrix,false,f.matrixWorld.elements);return g}function w(){var a=pa;a>=Dc&&console.warn("Trying to use "+a+" texture units while this GPU supports only "+Dc);pa=pa+1;return a}function s(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);
|
|
-a._normalMatrix.transpose()}function B(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function v(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function A(a,b,c){if(wb!==a){a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL);wb=a}if(a&&(xb!==b||fb!==c)){k.polygonOffset(b,c);xb=b;fb=c}}function D(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function z(a,b){var c;a==="fragment"?c=k.createShader(k.FRAGMENT_SHADER):a==="vertex"&&(c=
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|
|
|
-k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);if(!k.getShaderParameter(c,k.COMPILE_STATUS)){console.error(k.getShaderInfoLog(c));console.error(D(b));return null}return c}function M(a,b,c){if(c){k.texParameteri(a,k.TEXTURE_WRAP_S,F(b.wrapS));k.texParameteri(a,k.TEXTURE_WRAP_T,F(b.wrapT));k.texParameteri(a,k.TEXTURE_MAG_FILTER,F(b.magFilter));k.texParameteri(a,k.TEXTURE_MIN_FILTER,F(b.minFilter))}else{k.texParameteri(a,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_WRAP_T,
|
|
|
|
-k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_MAG_FILTER,H(b.magFilter));k.texParameteri(a,k.TEXTURE_MIN_FILTER,H(b.minFilter))}if(Pb&&b.type!==THREE.FloatType&&(b.anisotropy>1||b.__oldAnisotropy)){k.texParameterf(a,Pb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,rc));b.__oldAnisotropy=b.anisotropy}}function E(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,
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|
|
|
-k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)}else k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function H(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function F(a){if(a===THREE.RepeatWrapping)return k.REPEAT;if(a===
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|
|
|
|
|
+a._normalMatrix.transpose()}function B(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function v(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function A(a,b,c){if(wb!==a){a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL);wb=a}if(a&&(xb!==b||fb!==c)){k.polygonOffset(b,c);xb=b;fb=c}}function E(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function z(a,b){var c;a==="fragment"?c=k.createShader(k.FRAGMENT_SHADER):a==="vertex"&&(c=
|
|
|
|
+k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);if(!k.getShaderParameter(c,k.COMPILE_STATUS)){console.error(k.getShaderInfoLog(c));console.error(E(b));return null}return c}function M(a,b,c){if(c){k.texParameteri(a,k.TEXTURE_WRAP_S,H(b.wrapS));k.texParameteri(a,k.TEXTURE_WRAP_T,H(b.wrapT));k.texParameteri(a,k.TEXTURE_MAG_FILTER,H(b.magFilter));k.texParameteri(a,k.TEXTURE_MIN_FILTER,H(b.minFilter))}else{k.texParameteri(a,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_WRAP_T,
|
|
|
|
+k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_MAG_FILTER,G(b.magFilter));k.texParameteri(a,k.TEXTURE_MIN_FILTER,G(b.minFilter))}if(Pb&&b.type!==THREE.FloatType&&(b.anisotropy>1||b.__oldAnisotropy)){k.texParameterf(a,Pb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,rc));b.__oldAnisotropy=b.anisotropy}}function D(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,
|
|
|
|
+k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)}else k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function G(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function H(a){if(a===THREE.RepeatWrapping)return k.REPEAT;if(a===
|
|
THREE.ClampToEdgeWrapping)return k.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return k.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return k.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return k.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return k.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return k.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return k.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return k.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return k.UNSIGNED_BYTE;
|
|
THREE.ClampToEdgeWrapping)return k.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return k.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return k.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return k.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return k.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return k.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return k.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return k.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return k.UNSIGNED_BYTE;
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|
if(a===THREE.UnsignedShort4444Type)return k.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return k.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return k.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return k.BYTE;if(a===THREE.ShortType)return k.SHORT;if(a===THREE.UnsignedShortType)return k.UNSIGNED_SHORT;if(a===THREE.IntType)return k.INT;if(a===THREE.UnsignedIntType)return k.UNSIGNED_INT;if(a===THREE.FloatType)return k.FLOAT;if(a===THREE.AlphaFormat)return k.ALPHA;if(a===THREE.RGBFormat)return k.RGB;
|
|
if(a===THREE.UnsignedShort4444Type)return k.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return k.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return k.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return k.BYTE;if(a===THREE.ShortType)return k.SHORT;if(a===THREE.UnsignedShortType)return k.UNSIGNED_SHORT;if(a===THREE.IntType)return k.INT;if(a===THREE.UnsignedIntType)return k.UNSIGNED_INT;if(a===THREE.FloatType)return k.FLOAT;if(a===THREE.AlphaFormat)return k.ALPHA;if(a===THREE.RGBFormat)return k.RGB;
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|
if(a===THREE.RGBAFormat)return k.RGBA;if(a===THREE.LuminanceFormat)return k.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return k.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return k.FUNC_ADD;if(a===THREE.SubtractEquation)return k.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return k.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return k.ZERO;if(a===THREE.OneFactor)return k.ONE;if(a===THREE.SrcColorFactor)return k.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return k.ONE_MINUS_SRC_COLOR;if(a===
|
|
if(a===THREE.RGBAFormat)return k.RGBA;if(a===THREE.LuminanceFormat)return k.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return k.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return k.FUNC_ADD;if(a===THREE.SubtractEquation)return k.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return k.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return k.ZERO;if(a===THREE.OneFactor)return k.ONE;if(a===THREE.SrcColorFactor)return k.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return k.ONE_MINUS_SRC_COLOR;if(a===
|
|
THREE.SrcAlphaFactor)return k.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return k.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return k.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return k.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return k.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return k.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return k.SRC_ALPHA_SATURATE;if(yb!==void 0){if(a===THREE.RGB_S3TC_DXT1_Format)return yb.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return yb.COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
|
THREE.SrcAlphaFactor)return k.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return k.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return k.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return k.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return k.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return k.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return k.SRC_ALPHA_SATURATE;if(yb!==void 0){if(a===THREE.RGB_S3TC_DXT1_Format)return yb.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return yb.COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
|
-if(a===THREE.RGBA_S3TC_DXT3_Format)return yb.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return yb.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},O=a.canvas!==void 0?a.canvas:document.createElement("canvas"),G=a.precision!==void 0?a.precision:"highp",J=a.alpha!==void 0?a.alpha:true,I=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,K=a.antialias!==void 0?a.antialias:false,V=a.stencil!==void 0?a.stencil:true,Y=a.preserveDrawingBuffer!==
|
|
|
|
|
|
+if(a===THREE.RGBA_S3TC_DXT3_Format)return yb.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return yb.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},O=a.canvas!==void 0?a.canvas:document.createElement("canvas"),F=a.precision!==void 0?a.precision:"highp",J=a.alpha!==void 0?a.alpha:true,I=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,K=a.antialias!==void 0?a.antialias:false,V=a.stencil!==void 0?a.stencil:true,Y=a.preserveDrawingBuffer!==
|
|
void 0?a.preserveDrawingBuffer:false,$=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),L=a.clearAlpha!==void 0?a.clearAlpha:0,ba=a.maxLights!==void 0?a.maxLights:4;this.domElement=O;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=this.shadowMapSoft=
|
|
void 0?a.preserveDrawingBuffer:false,$=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),L=a.clearAlpha!==void 0?a.clearAlpha:0,ba=a.maxLights!==void 0?a.maxLights:4;this.domElement=O;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=this.shadowMapSoft=
|
|
this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var Q=this,fa=[],ta=0,da=null,ga=null,N=-1,U=null,ia=null,Ia=0,pa=0,ua=-1,Ca=-1,Ja=-1,Xa=-1,ja=-1,pb=-1,Oa=-1,Ya=-1,wb=null,xb=null,fb=null,Fa=null,xa=0,qb=0,Ga=0,$a=0,rb=0,Da=0,ab=new THREE.Frustum,
|
|
this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var Q=this,fa=[],ta=0,da=null,ga=null,N=-1,U=null,ia=null,Ia=0,pa=0,ua=-1,Ca=-1,Ja=-1,Xa=-1,ja=-1,pb=-1,Oa=-1,Ya=-1,wb=null,xb=null,fb=null,Fa=null,xa=0,qb=0,Ga=0,$a=0,rb=0,Da=0,ab=new THREE.Frustum,
|
|
bb=new THREE.Matrix4,gb=new THREE.Matrix4,Pa=new THREE.Vector4,Qa=new THREE.Vector3,hb=true,qc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,Pb,yb;try{if(!(k=O.getContext("experimental-webgl",{alpha:J,premultipliedAlpha:I,antialias:K,stencil:V,preserveDrawingBuffer:Y})))throw"Error creating WebGL context.";
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|
bb=new THREE.Matrix4,gb=new THREE.Matrix4,Pa=new THREE.Vector4,Qa=new THREE.Vector3,hb=true,qc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,Pb,yb;try{if(!(k=O.getContext("experimental-webgl",{alpha:J,premultipliedAlpha:I,antialias:K,stencil:V,preserveDrawingBuffer:Y})))throw"Error creating WebGL context.";
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|
@@ -406,10 +406,10 @@ t=t=void 0,t=q.material;if(t instanceof THREE.MeshFaceMaterial){t=r.materialInde
|
|
d=0;for(e=h.length;d<e;d++){f=h[d];g=f.object;if(g.visible){s(g,b);g=f.object.material;if(g.transparent){f.transparent=g;f.opaque=null}else{f.opaque=g;f.transparent=null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);A(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);n(a.__webglObjects,false,"",b,l,o,true,d);m(a.__webglObjectsImmediate,"",b,l,o,false,d)}else{this.setBlending(THREE.NormalBlending);
|
|
d=0;for(e=h.length;d<e;d++){f=h[d];g=f.object;if(g.visible){s(g,b);g=f.object.material;if(g.transparent){f.transparent=g;f.opaque=null}else{f.opaque=g;f.transparent=null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);A(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);n(a.__webglObjects,false,"",b,l,o,true,d);m(a.__webglObjectsImmediate,"",b,l,o,false,d)}else{this.setBlending(THREE.NormalBlending);
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|
n(a.__webglObjects,true,"opaque",b,l,o,false);m(a.__webglObjectsImmediate,"opaque",b,l,o,false);n(a.__webglObjects,false,"transparent",b,l,o,true);m(a.__webglObjectsImmediate,"transparent",b,l,o,true)}j(this.renderPluginsPost,a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture);k.generateMipmap(k.TEXTURE_CUBE_MAP);k.bindTexture(k.TEXTURE_CUBE_MAP,null)}else{k.bindTexture(k.TEXTURE_2D,
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|
n(a.__webglObjects,true,"opaque",b,l,o,false);m(a.__webglObjectsImmediate,"opaque",b,l,o,false);n(a.__webglObjects,false,"transparent",b,l,o,true);m(a.__webglObjectsImmediate,"transparent",b,l,o,true)}j(this.renderPluginsPost,a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture);k.generateMipmap(k.TEXTURE_CUBE_MAP);k.bindTexture(k.TEXTURE_CUBE_MAP,null)}else{k.bindTexture(k.TEXTURE_2D,
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|
c.__webglTexture);k.generateMipmap(k.TEXTURE_2D);k.bindTexture(k.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)}};this.renderImmediateObject=function(a,b,c,d,e){var f=u(a,b,c,d,e);U=-1;Q.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,k,ab):e.render(function(a){Q.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var i=
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c.__webglTexture);k.generateMipmap(k.TEXTURE_2D);k.bindTexture(k.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)}};this.renderImmediateObject=function(a,b,c,d,e){var f=u(a,b,c,d,e);U=-1;Q.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,k,ab):e.render(function(a){Q.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var i=
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-a.__objectsAdded[0],j=a,l=void 0,m=void 0,n=void 0;if(!i.__webglInit){i.__webglInit=true;i._modelViewMatrix=new THREE.Matrix4;i._normalMatrix=new THREE.Matrix3;if(i instanceof THREE.Mesh){m=i.geometry;if(m instanceof THREE.Geometry){if(m.geometryGroups===void 0){var s=m,u=void 0,v=void 0,w=void 0,z=void 0,A=void 0,B=void 0,D=void 0,F={},E=s.morphTargets.length,H=s.morphNormals.length;s.geometryGroups={};u=0;for(v=s.faces.length;u<v;u++){w=s.faces[u];z=w.materialIndex;B=z!==void 0?z:-1;F[B]===void 0&&
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-(F[B]={hash:B,counter:0});D=F[B].hash+"_"+F[B].counter;s.geometryGroups[D]===void 0&&(s.geometryGroups[D]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:E,numMorphNormals:H});A=w instanceof THREE.Face3?3:4;if(s.geometryGroups[D].vertices+A>65535){F[B].counter=F[B].counter+1;D=F[B].hash+"_"+F[B].counter;s.geometryGroups[D]===void 0&&(s.geometryGroups[D]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:E,numMorphNormals:H})}w instanceof THREE.Face3?s.geometryGroups[D].faces3.push(u):
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|
-s.geometryGroups[D].faces4.push(u);s.geometryGroups[D].vertices=s.geometryGroups[D].vertices+A}s.geometryGroupsList=[];var I=void 0;for(I in s.geometryGroups){s.geometryGroups[I].id=Ia++;s.geometryGroupsList.push(s.geometryGroups[I])}}for(l in m.geometryGroups){n=m.geometryGroups[l];if(!n.__webglVertexBuffer){var G=n;G.__webglVertexBuffer=k.createBuffer();G.__webglNormalBuffer=k.createBuffer();G.__webglTangentBuffer=k.createBuffer();G.__webglColorBuffer=k.createBuffer();G.__webglUVBuffer=k.createBuffer();
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-G.__webglUV2Buffer=k.createBuffer();G.__webglSkinIndicesBuffer=k.createBuffer();G.__webglSkinWeightsBuffer=k.createBuffer();G.__webglFaceBuffer=k.createBuffer();G.__webglLineBuffer=k.createBuffer();var L=void 0,J=void 0;if(G.numMorphTargets){G.__webglMorphTargetsBuffers=[];L=0;for(J=G.numMorphTargets;L<J;L++)G.__webglMorphTargetsBuffers.push(k.createBuffer())}if(G.numMorphNormals){G.__webglMorphNormalsBuffers=[];L=0;for(J=G.numMorphNormals;L<J;L++)G.__webglMorphNormalsBuffers.push(k.createBuffer())}Q.info.memory.geometries++;
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|
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+a.__objectsAdded[0],j=a,l=void 0,m=void 0,n=void 0;if(!i.__webglInit){i.__webglInit=true;i._modelViewMatrix=new THREE.Matrix4;i._normalMatrix=new THREE.Matrix3;if(i instanceof THREE.Mesh){m=i.geometry;if(m instanceof THREE.Geometry){if(m.geometryGroups===void 0){var s=m,u=void 0,v=void 0,w=void 0,z=void 0,A=void 0,B=void 0,E=void 0,D={},H=s.morphTargets.length,G=s.morphNormals.length;s.geometryGroups={};u=0;for(v=s.faces.length;u<v;u++){w=s.faces[u];z=w.materialIndex;B=z!==void 0?z:-1;D[B]===void 0&&
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|
+(D[B]={hash:B,counter:0});E=D[B].hash+"_"+D[B].counter;s.geometryGroups[E]===void 0&&(s.geometryGroups[E]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:H,numMorphNormals:G});A=w instanceof THREE.Face3?3:4;if(s.geometryGroups[E].vertices+A>65535){D[B].counter=D[B].counter+1;E=D[B].hash+"_"+D[B].counter;s.geometryGroups[E]===void 0&&(s.geometryGroups[E]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:H,numMorphNormals:G})}w instanceof THREE.Face3?s.geometryGroups[E].faces3.push(u):
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|
|
|
+s.geometryGroups[E].faces4.push(u);s.geometryGroups[E].vertices=s.geometryGroups[E].vertices+A}s.geometryGroupsList=[];var I=void 0;for(I in s.geometryGroups){s.geometryGroups[I].id=Ia++;s.geometryGroupsList.push(s.geometryGroups[I])}}for(l in m.geometryGroups){n=m.geometryGroups[l];if(!n.__webglVertexBuffer){var F=n;F.__webglVertexBuffer=k.createBuffer();F.__webglNormalBuffer=k.createBuffer();F.__webglTangentBuffer=k.createBuffer();F.__webglColorBuffer=k.createBuffer();F.__webglUVBuffer=k.createBuffer();
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|
+F.__webglUV2Buffer=k.createBuffer();F.__webglSkinIndicesBuffer=k.createBuffer();F.__webglSkinWeightsBuffer=k.createBuffer();F.__webglFaceBuffer=k.createBuffer();F.__webglLineBuffer=k.createBuffer();var L=void 0,J=void 0;if(F.numMorphTargets){F.__webglMorphTargetsBuffers=[];L=0;for(J=F.numMorphTargets;L<J;L++)F.__webglMorphTargetsBuffers.push(k.createBuffer())}if(F.numMorphNormals){F.__webglMorphNormalsBuffers=[];L=0;for(J=F.numMorphNormals;L<J;L++)F.__webglMorphNormalsBuffers.push(k.createBuffer())}Q.info.memory.geometries++;
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|
var N=n,K=i,M=K.geometry,O=N.faces3,da=N.faces4,U=O.length*3+da.length*4,ga=O.length*1+da.length*2,V=O.length*3+da.length*4,$=c(K,N),ba=e($),ia=d($),fa=$.vertexColors?$.vertexColors:false;N.__vertexArray=new Float32Array(U*3);if(ia)N.__normalArray=new Float32Array(U*3);if(M.hasTangents)N.__tangentArray=new Float32Array(U*4);if(fa)N.__colorArray=new Float32Array(U*3);if(ba){if(M.faceUvs.length>0||M.faceVertexUvs.length>0)N.__uvArray=new Float32Array(U*2);if(M.faceUvs.length>1||M.faceVertexUvs.length>
|
|
var N=n,K=i,M=K.geometry,O=N.faces3,da=N.faces4,U=O.length*3+da.length*4,ga=O.length*1+da.length*2,V=O.length*3+da.length*4,$=c(K,N),ba=e($),ia=d($),fa=$.vertexColors?$.vertexColors:false;N.__vertexArray=new Float32Array(U*3);if(ia)N.__normalArray=new Float32Array(U*3);if(M.hasTangents)N.__tangentArray=new Float32Array(U*4);if(fa)N.__colorArray=new Float32Array(U*3);if(ba){if(M.faceUvs.length>0||M.faceVertexUvs.length>0)N.__uvArray=new Float32Array(U*2);if(M.faceUvs.length>1||M.faceVertexUvs.length>
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|
1)N.__uv2Array=new Float32Array(U*2)}if(K.geometry.skinWeights.length&&K.geometry.skinIndices.length){N.__skinIndexArray=new Float32Array(U*4);N.__skinWeightArray=new Float32Array(U*4)}N.__faceArray=new Uint16Array(ga*3);N.__lineArray=new Uint16Array(V*2);var Y=void 0,pa=void 0;if(N.numMorphTargets){N.__morphTargetsArrays=[];Y=0;for(pa=N.numMorphTargets;Y<pa;Y++)N.__morphTargetsArrays.push(new Float32Array(U*3))}if(N.numMorphNormals){N.__morphNormalsArrays=[];Y=0;for(pa=N.numMorphNormals;Y<pa;Y++)N.__morphNormalsArrays.push(new Float32Array(U*
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|
1)N.__uv2Array=new Float32Array(U*2)}if(K.geometry.skinWeights.length&&K.geometry.skinIndices.length){N.__skinIndexArray=new Float32Array(U*4);N.__skinWeightArray=new Float32Array(U*4)}N.__faceArray=new Uint16Array(ga*3);N.__lineArray=new Uint16Array(V*2);var Y=void 0,pa=void 0;if(N.numMorphTargets){N.__morphTargetsArrays=[];Y=0;for(pa=N.numMorphTargets;Y<pa;Y++)N.__morphTargetsArrays.push(new Float32Array(U*3))}if(N.numMorphNormals){N.__morphNormalsArrays=[];Y=0;for(pa=N.numMorphNormals;Y<pa;Y++)N.__morphNormalsArrays.push(new Float32Array(U*
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|
3))}N.__webglFaceCount=ga*3;N.__webglLineCount=V*2;if($.attributes){if(N.__webglCustomAttributesList===void 0)N.__webglCustomAttributesList=[];var ua=void 0;for(ua in $.attributes){var Ca=$.attributes[ua],ja={},Ja;for(Ja in Ca)ja[Ja]=Ca[Ja];if(!ja.__webglInitialized||ja.createUniqueBuffers){ja.__webglInitialized=true;var ta=1;ja.type==="v2"?ta=2:ja.type==="v3"?ta=3:ja.type==="v4"?ta=4:ja.type==="c"&&(ta=3);ja.size=ta;ja.array=new Float32Array(U*ta);ja.buffer=k.createBuffer();ja.buffer.belongsToAttribute=
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|
3))}N.__webglFaceCount=ga*3;N.__webglLineCount=V*2;if($.attributes){if(N.__webglCustomAttributesList===void 0)N.__webglCustomAttributesList=[];var ua=void 0;for(ua in $.attributes){var Ca=$.attributes[ua],ja={},Ja;for(Ja in Ca)ja[Ja]=Ca[Ja];if(!ja.__webglInitialized||ja.createUniqueBuffers){ja.__webglInitialized=true;var ta=1;ja.type==="v2"?ta=2:ja.type==="v3"?ta=3:ja.type==="v4"?ta=4:ja.type==="c"&&(ta=3);ja.size=ta;ja.array=new Float32Array(U*ta);ja.buffer=k.createBuffer();ja.buffer.belongsToAttribute=
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|
@@ -458,10 +458,10 @@ THREE.ShaderLib[n];a.uniforms=THREE.UniformsUtils.clone(o.uniforms);a.vertexShad
|
|
m++;q instanceof THREE.DirectionalLight&&!q.shadowCascade&&m++}}if(ec&&d&&d.useVertexTexture)l=1024;else{b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS);b=Math.floor((b-20)/4);if(d!==void 0&&d instanceof THREE.SkinnedMesh){b=Math.min(d.bones.length,b);b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")}l=b}var r;a:{q=a.fragmentShader;p=a.vertexShader;var o=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,
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|
m++;q instanceof THREE.DirectionalLight&&!q.shadowCascade&&m++}}if(ec&&d&&d.useVertexTexture)l=1024;else{b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS);b=Math.floor((b-20)/4);if(d!==void 0&&d instanceof THREE.SkinnedMesh){b=Math.min(d.bones.length,b);b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")}l=b}var r;a:{q=a.fragmentShader;p=a.vertexShader;var o=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,
|
|
lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:ec&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,
|
|
lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:ec&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,
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|
maxHemiLights:h,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},s,d=[];if(n)d.push(n);else{d.push(q);d.push(p)}for(s in c){d.push(s);d.push(c[s])}n=d.join();s=0;for(d=fa.length;s<d;s++){e=fa[s];if(e.code===n){e.usedTimes++;
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|
maxHemiLights:h,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},s,d=[];if(n)d.push(n);else{d.push(q);d.push(p)}for(s in c){d.push(s);d.push(c[s])}n=d.join();s=0;for(d=fa.length;s<d;s++){e=fa[s];if(e.code===n){e.usedTimes++;
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|
-r=e.program;break a}}s=k.createProgram();d=["precision "+G+" float;",ic?"#define VERTEX_TEXTURES":"",Q.gammaInput?"#define GAMMA_INPUT":"",Q.gammaOutput?"#define GAMMA_OUTPUT":"",Q.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":
|
|
|
|
|
|
+r=e.program;break a}}s=k.createProgram();d=["precision "+F+" float;",ic?"#define VERTEX_TEXTURES":"",Q.gammaInput?"#define GAMMA_INPUT":"",Q.gammaOutput?"#define GAMMA_OUTPUT":"",Q.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":
|
|
"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":
|
|
"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":
|
|
"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
-e=["precision "+G+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",Q.gammaInput?"#define GAMMA_INPUT":"",Q.gammaOutput?"#define GAMMA_OUTPUT":"",Q.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
|
|
|
|
|
|
+e=["precision "+F+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",Q.gammaInput?"#define GAMMA_INPUT":"",Q.gammaOutput?"#define GAMMA_OUTPUT":"",Q.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
|
|
c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?
|
|
c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?
|
|
"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");e=z("fragment",e+q);d=z("vertex",d+p);k.attachShader(s,d);k.attachShader(s,e);k.linkProgram(s);k.getProgramParameter(s,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(s,
|
|
"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");e=z("fragment",e+q);d=z("vertex",d+p);k.attachShader(s,d);k.attachShader(s,e);k.linkProgram(s);k.getProgramParameter(s,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(s,
|
|
k.VALIDATE_STATUS)+", gl error ["+k.getError()+"]");k.deleteShader(e);k.deleteShader(d);s.uniforms={};s.attributes={};var t,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","modelMatrix","cameraPosition","morphTargetInfluences"];c.useVertexTexture?d.push("boneTexture"):d.push("boneGlobalMatrices");for(t in o)d.push(t);t=d;d=0;for(o=t.length;d<o;d++){e=t[d];s.uniforms[e]=k.getUniformLocation(s,e)}d=["position","normal","uv","uv2","tangent","color","skinIndex","skinWeight"];for(t=
|
|
k.VALIDATE_STATUS)+", gl error ["+k.getError()+"]");k.deleteShader(e);k.deleteShader(d);s.uniforms={};s.attributes={};var t,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","modelMatrix","cameraPosition","morphTargetInfluences"];c.useVertexTexture?d.push("boneTexture"):d.push("boneGlobalMatrices");for(t in o)d.push(t);t=d;d=0;for(o=t.length;d<o;d++){e=t[d];s.uniforms[e]=k.getUniformLocation(s,e)}d=["position","normal","uv","uv2","tangent","color","skinIndex","skinWeight"];for(t=
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@@ -469,12 +469,12 @@ k.VALIDATE_STATUS)+", gl error ["+k.getError()+"]");k.deleteShader(e);k.deleteSh
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if(a.skinning&&r.skinIndex>=0&&r.skinWeight>=0){k.enableVertexAttribArray(r.skinIndex);k.enableVertexAttribArray(r.skinWeight)}if(a.attributes)for(j in a.attributes)r[j]!==void 0&&r[j]>=0&&k.enableVertexAttribArray(r[j]);if(a.morphTargets){a.numSupportedMorphTargets=0;s="morphTarget";for(j=0;j<this.maxMorphTargets;j++){t=s+j;if(r[t]>=0){k.enableVertexAttribArray(r[t]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;s="morphNormal";for(j=0;j<this.maxMorphNormals;j++){t=
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if(a.skinning&&r.skinIndex>=0&&r.skinWeight>=0){k.enableVertexAttribArray(r.skinIndex);k.enableVertexAttribArray(r.skinWeight)}if(a.attributes)for(j in a.attributes)r[j]!==void 0&&r[j]>=0&&k.enableVertexAttribArray(r[j]);if(a.morphTargets){a.numSupportedMorphTargets=0;s="morphTarget";for(j=0;j<this.maxMorphTargets;j++){t=s+j;if(r[t]>=0){k.enableVertexAttribArray(r[t]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;s="morphNormal";for(j=0;j<this.maxMorphNormals;j++){t=
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s+j;if(r[t]>=0){k.enableVertexAttribArray(r[t]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){if(a){!b||b==="ccw"?k.frontFace(k.CCW):k.frontFace(k.CW);a==="back"?k.cullFace(k.BACK):a==="front"?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK);k.enable(k.CULL_FACE)}else k.disable(k.CULL_FACE)};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;if(ua!==b){b?k.disable(k.CULL_FACE):
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s+j;if(r[t]>=0){k.enableVertexAttribArray(r[t]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){if(a){!b||b==="ccw"?k.frontFace(k.CCW):k.frontFace(k.CW);a==="back"?k.cullFace(k.BACK):a==="front"?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK);k.enable(k.CULL_FACE)}else k.disable(k.CULL_FACE)};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;if(ua!==b){b?k.disable(k.CULL_FACE):
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k.enable(k.CULL_FACE);ua=b}if(Ca!==a){a?k.frontFace(k.CW):k.frontFace(k.CCW);Ca=a}};this.setDepthTest=function(a){if(Oa!==a){a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST);Oa=a}};this.setDepthWrite=function(a){if(Ya!==a){k.depthMask(a);Ya=a}};this.setBlending=function(a,b,c,d){if(a!==Ja){if(a===THREE.NoBlending)k.disable(k.BLEND);else if(a===THREE.AdditiveBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE)}else if(a===THREE.SubtractiveBlending){k.enable(k.BLEND);
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k.enable(k.CULL_FACE);ua=b}if(Ca!==a){a?k.frontFace(k.CW):k.frontFace(k.CCW);Ca=a}};this.setDepthTest=function(a){if(Oa!==a){a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST);Oa=a}};this.setDepthWrite=function(a){if(Ya!==a){k.depthMask(a);Ya=a}};this.setBlending=function(a,b,c,d){if(a!==Ja){if(a===THREE.NoBlending)k.disable(k.BLEND);else if(a===THREE.AdditiveBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE)}else if(a===THREE.SubtractiveBlending){k.enable(k.BLEND);
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-k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)}else if(a===THREE.MultiplyBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.SRC_COLOR)}else if(a===THREE.CustomBlending)k.enable(k.BLEND);else{k.enable(k.BLEND);k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD);k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}Ja=a}if(a===THREE.CustomBlending){if(b!==Xa){k.blendEquation(F(b));Xa=b}if(c!==ja||d!==pb){k.blendFunc(F(c),F(d));
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-ja=c;pb=d}}else pb=ja=Xa=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=k.createTexture();Q.info.memory.textures++}k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,e=F(a.format),f=F(a.type);M(k.TEXTURE_2D,a,d);if(a instanceof THREE.CompressedTexture)for(var f=
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+k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)}else if(a===THREE.MultiplyBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.SRC_COLOR)}else if(a===THREE.CustomBlending)k.enable(k.BLEND);else{k.enable(k.BLEND);k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD);k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}Ja=a}if(a===THREE.CustomBlending){if(b!==Xa){k.blendEquation(H(b));Xa=b}if(c!==ja||d!==pb){k.blendFunc(H(c),H(d));
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+ja=c;pb=d}}else pb=ja=Xa=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=k.createTexture();Q.info.memory.textures++}k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,e=H(a.format),f=H(a.type);M(k.TEXTURE_2D,a,d);if(a instanceof THREE.CompressedTexture)for(var f=
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a.mipmaps,g=0,h=f.length;g<h;g++){c=f[g];k.compressedTexImage2D(k.TEXTURE_2D,g,e,c.width,c.height,0,c.data)}else a instanceof THREE.DataTexture?k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;
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a.mipmaps,g=0,h=f.length;g<h;g++){c=f[g];k.compressedTexImage2D(k.TEXTURE_2D,g,e,c.width,c.height,0,c.data)}else a instanceof THREE.DataTexture?k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;
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-if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=k.createTexture();var c=(a.width&a.width-1)===0&&(a.height&a.height-1)===0,d=F(a.format),e=F(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);M(k.TEXTURE_CUBE_MAP,a,c);for(var f=0;f<6;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+
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-f,0,d,a.width,a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);E(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else{a.__webglFramebuffer=k.createFramebuffer();a.__webglRenderbuffer=k.createRenderbuffer();k.bindTexture(k.TEXTURE_2D,a.__webglTexture);M(k.TEXTURE_2D,a,c);k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null);d=
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-k.TEXTURE_2D;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,d,a.__webglTexture,0);E(a.__webglRenderbuffer,a);c&&k.generateMipmap(k.TEXTURE_2D)}b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,null)}if(a){b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer;c=a.width;a=a.height;e=d=0}else{b=null;c=Ga;a=$a;d=xa;e=qb}if(b!==ga){k.bindFramebuffer(k.FRAMEBUFFER,
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+if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=k.createTexture();var c=(a.width&a.width-1)===0&&(a.height&a.height-1)===0,d=H(a.format),e=H(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);M(k.TEXTURE_CUBE_MAP,a,c);for(var f=0;f<6;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+
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+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);D(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else{a.__webglFramebuffer=k.createFramebuffer();a.__webglRenderbuffer=k.createRenderbuffer();k.bindTexture(k.TEXTURE_2D,a.__webglTexture);M(k.TEXTURE_2D,a,c);k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null);d=
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+k.TEXTURE_2D;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,d,a.__webglTexture,0);D(a.__webglRenderbuffer,a);c&&k.generateMipmap(k.TEXTURE_2D)}b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,null)}if(a){b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer;c=a.width;a=a.height;e=d=0}else{b=null;c=Ga;a=$a;d=xa;e=qb}if(b!==ga){k.bindFramebuffer(k.FRAMEBUFFER,
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b);k.viewport(d,e,c,a);ga=b}rb=c;Da=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
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b);k.viewport(d,e,c,a);ga=b}rb=c;Da=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
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THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=c.anisotropy!==void 0?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format:
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THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=c.anisotropy!==void 0?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format:
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THREE.RGBAFormat;this.type=c.type!==void 0?c.type:THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:true;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:true;this.generateMipmaps=true};
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THREE.RGBAFormat;this.type=c.type!==void 0?c.type:THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:true;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:true;this.generateMipmaps=true};
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@@ -534,7 +534,7 @@ THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:
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c+d;j=b[a++]*c;q=b[a++]*c+d;p=b[a++]*c;e.quadraticCurveTo(q,p,i,j);if(g=f[f.length-1]){n=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){var u=g/h;THREE.Shape.Utils.b2(u,n,q,i);THREE.Shape.Utils.b2(u,m,p,j)}}break;case "b":i=b[a++]*c+d;j=b[a++]*c;q=b[a++]*c+d;p=b[a++]*-c;o=b[a++]*c+d;r=b[a++]*-c;e.bezierCurveTo(i,j,q,p,o,r);if(g=f[f.length-1]){n=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){u=g/h;THREE.Shape.Utils.b3(u,n,q,o,i);THREE.Shape.Utils.b3(u,m,p,r,j)}}}}}return{offset:t.ha*c,path:e}}}};
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c+d;j=b[a++]*c;q=b[a++]*c+d;p=b[a++]*c;e.quadraticCurveTo(q,p,i,j);if(g=f[f.length-1]){n=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){var u=g/h;THREE.Shape.Utils.b2(u,n,q,i);THREE.Shape.Utils.b2(u,m,p,j)}}break;case "b":i=b[a++]*c+d;j=b[a++]*c;q=b[a++]*c+d;p=b[a++]*-c;o=b[a++]*c+d;r=b[a++]*-c;e.bezierCurveTo(i,j,q,p,o,r);if(g=f[f.length-1]){n=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){u=g/h;THREE.Shape.Utils.b3(u,n,q,o,i);THREE.Shape.Utils.b3(u,m,p,r,j)}}}}}return{offset:t.ha*c,path:e}}}};
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THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=b.curveSegments!==void 0?b.curveSegments:4,d=b.font!==void 0?b.font:"helvetiker",e=b.weight!==void 0?b.weight:"normal",f=b.style!==void 0?b.style:"normal";THREE.FontUtils.size=b.size!==void 0?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
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THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=b.curveSegments!==void 0?b.curveSegments:4,d=b.font!==void 0?b.font:"helvetiker",e=b.weight!==void 0?b.weight:"normal",f=b.style!==void 0?b.style:"normal";THREE.FontUtils.size=b.size!==void 0?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
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(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e=e+(a[f].x*a[g].y-a[g].x*a[f].y);return e*0.5};a.Triangulate=function(a,d){var e=a.length;if(e<3)return null;var f=[],g=[],h=[],i,l,j;if(b(a)>0)for(l=0;l<e;l++)g[l]=l;else for(l=0;l<e;l++)g[l]=e-1-l;var n=2*e;for(l=e-1;e>2;){if(n--<=0){console.log("Warning, unable to triangulate polygon!");break}i=l;e<=i&&(i=0);l=i+1;e<=l&&(l=0);j=l+1;e<=j&&(j=0);var m;a:{m=a;var q=i,p=l,o=j,r=e,t=g,u=void 0,w=void 0,s=void 0,B=void 0,v=void 0,
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(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e=e+(a[f].x*a[g].y-a[g].x*a[f].y);return e*0.5};a.Triangulate=function(a,d){var e=a.length;if(e<3)return null;var f=[],g=[],h=[],i,l,j;if(b(a)>0)for(l=0;l<e;l++)g[l]=l;else for(l=0;l<e;l++)g[l]=e-1-l;var n=2*e;for(l=e-1;e>2;){if(n--<=0){console.log("Warning, unable to triangulate polygon!");break}i=l;e<=i&&(i=0);l=i+1;e<=l&&(l=0);j=l+1;e<=j&&(j=0);var m;a:{m=a;var q=i,p=l,o=j,r=e,t=g,u=void 0,w=void 0,s=void 0,B=void 0,v=void 0,
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-A=void 0,D=void 0,z=void 0,M=void 0,w=m[t[q]].x,s=m[t[q]].y,B=m[t[p]].x,v=m[t[p]].y,A=m[t[o]].x,D=m[t[o]].y;if(1E-10>(B-w)*(D-s)-(v-s)*(A-w))m=false;else{for(u=0;u<r;u++)if(!(u==q||u==p||u==o)){var z=m[t[u]].x,M=m[t[u]].y,E=void 0,H=void 0,F=void 0,O=void 0,G=void 0,J=void 0,I=void 0,K=void 0,V=void 0,Y=void 0,$=void 0,L=void 0,E=F=G=void 0,E=A-B,H=D-v,F=w-A,O=s-D,G=B-w,J=v-s,I=z-w,K=M-s,V=z-B,Y=M-v,$=z-A,L=M-D,E=E*Y-H*V,G=G*K-J*I,F=F*L-O*$;if(E>=0&&F>=0&&G>=0){m=false;break a}}m=true}}if(m){f.push([a[g[i]],
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+A=void 0,E=void 0,z=void 0,M=void 0,w=m[t[q]].x,s=m[t[q]].y,B=m[t[p]].x,v=m[t[p]].y,A=m[t[o]].x,E=m[t[o]].y;if(1E-10>(B-w)*(E-s)-(v-s)*(A-w))m=false;else{for(u=0;u<r;u++)if(!(u==q||u==p||u==o)){var z=m[t[u]].x,M=m[t[u]].y,D=void 0,G=void 0,H=void 0,O=void 0,F=void 0,J=void 0,I=void 0,K=void 0,V=void 0,Y=void 0,$=void 0,L=void 0,D=H=F=void 0,D=A-B,G=E-v,H=w-A,O=s-E,F=B-w,J=v-s,I=z-w,K=M-s,V=z-B,Y=M-v,$=z-A,L=M-E,D=D*Y-G*V,F=F*K-J*I,H=H*L-O*$;if(D>=0&&H>=0&&F>=0){m=false;break a}}m=true}}if(m){f.push([a[g[i]],
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a[g[l]],a[g[j]]]);h.push([g[i],g[l],g[j]]);i=l;for(j=l+1;j<e;i++,j++)g[i]=g[j];e--;n=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};
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a[g[l]],a[g[j]]]);h.push([g[i],g[l],g[j]]);i=l;for(j=l+1;j<e;i++,j++)g[i]=g[j];e--;n=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};
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THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};
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THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};
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THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=false;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++){c=this.getPoint(e/a);f=f+c.distanceTo(d);b.push(f);d=c}return this.cacheArcLengths=b};THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=true;this.getLengths()};
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THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=false;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++){c=this.getPoint(e/a);f=f+c.distanceTo(d);b.push(f);d=c}return this.cacheArcLengths=b};THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=true;this.getLengths()};
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@@ -671,18 +671,18 @@ THREE.CubeGeometry=function(a,b,c,d,e,f,g,h){function i(a,b,c,g,h,i,j,m){var n,o
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u*h+t,i+u*(h+1)+t,i+1+u*(h+1)+t,i+1+u*h+t);a.normal.copy(L);a.vertexNormals.push(L.clone(),L.clone(),L.clone(),L.clone());a.materialIndex=m;l.faces.push(a);l.faceVertexUvs[0].push([new THREE.UV(i/o,1-h/p),new THREE.UV(i/o,1-(h+1)/p),new THREE.UV((i+1)/o,1-(h+1)/p),new THREE.UV((i+1)/o,1-h/p)])}}THREE.Geometry.call(this);var l=this,j=a/2,n=b/2,m=c/2,q,p,o,r,t,u;if(g!==void 0){if(g instanceof Array)this.materials=g;else{this.materials=[];for(q=0;q<6;q++)this.materials.push(g)}q=0;r=1;p=2;t=3;o=4;u=
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u*h+t,i+u*(h+1)+t,i+1+u*(h+1)+t,i+1+u*h+t);a.normal.copy(L);a.vertexNormals.push(L.clone(),L.clone(),L.clone(),L.clone());a.materialIndex=m;l.faces.push(a);l.faceVertexUvs[0].push([new THREE.UV(i/o,1-h/p),new THREE.UV(i/o,1-(h+1)/p),new THREE.UV((i+1)/o,1-(h+1)/p),new THREE.UV((i+1)/o,1-h/p)])}}THREE.Geometry.call(this);var l=this,j=a/2,n=b/2,m=c/2,q,p,o,r,t,u;if(g!==void 0){if(g instanceof Array)this.materials=g;else{this.materials=[];for(q=0;q<6;q++)this.materials.push(g)}q=0;r=1;p=2;t=3;o=4;u=
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5}else this.materials=[];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(h!=void 0)for(var w in h)this.sides[w]!==void 0&&(this.sides[w]=h[w]);this.sides.px&&i("z","y",-1,-1,c,b,j,q);this.sides.nx&&i("z","y",1,-1,c,b,-j,r);this.sides.py&&i("x","z",1,1,a,c,n,p);this.sides.ny&&i("x","z",1,-1,a,c,-n,t);this.sides.pz&&i("x","y",1,-1,a,b,m,o);this.sides.nz&&i("x","y",-1,-1,a,b,-m,u);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
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5}else this.materials=[];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(h!=void 0)for(var w in h)this.sides[w]!==void 0&&(this.sides[w]=h[w]);this.sides.px&&i("z","y",-1,-1,c,b,j,q);this.sides.nx&&i("z","y",1,-1,c,b,-j,r);this.sides.py&&i("x","z",1,1,a,c,n,p);this.sides.ny&&i("x","z",1,-1,a,c,-n,t);this.sides.pz&&i("x","y",1,-1,a,b,m,o);this.sides.nz&&i("x","y",-1,-1,a,b,-m,u);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);var a=a!==void 0?a:20,b=b!==void 0?b:20,c=c!==void 0?c:100,g=c/2,d=d||8,e=e||1,h,i,l=[],j=[];for(i=0;i<=e;i++){var n=[],m=[],q=i/e,p=q*(b-a)+a;for(h=0;h<=d;h++){var o=h/d,r=new THREE.Vector3;r.x=p*Math.sin(o*Math.PI*2);r.y=-q*c+g;r.z=p*Math.cos(o*Math.PI*2);this.vertices.push(r);n.push(this.vertices.length-1);m.push(new THREE.UV(o,1-q))}l.push(n);j.push(m)}c=(b-a)/c;for(h=0;h<d;h++){if(a!==0){n=this.vertices[l[0][h]].clone();m=
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THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);var a=a!==void 0?a:20,b=b!==void 0?b:20,c=c!==void 0?c:100,g=c/2,d=d||8,e=e||1,h,i,l=[],j=[];for(i=0;i<=e;i++){var n=[],m=[],q=i/e,p=q*(b-a)+a;for(h=0;h<=d;h++){var o=h/d,r=new THREE.Vector3;r.x=p*Math.sin(o*Math.PI*2);r.y=-q*c+g;r.z=p*Math.cos(o*Math.PI*2);this.vertices.push(r);n.push(this.vertices.length-1);m.push(new THREE.UV(o,1-q))}l.push(n);j.push(m)}c=(b-a)/c;for(h=0;h<d;h++){if(a!==0){n=this.vertices[l[0][h]].clone();m=
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-this.vertices[l[0][h+1]].clone()}else{n=this.vertices[l[1][h]].clone();m=this.vertices[l[1][h+1]].clone()}n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*c).normalize();m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*c).normalize();for(i=0;i<e;i++){var q=l[i][h],p=l[i+1][h],o=l[i+1][h+1],r=l[i][h+1],t=n.clone(),u=n.clone(),w=m.clone(),s=m.clone(),B=j[i][h].clone(),v=j[i+1][h].clone(),A=j[i+1][h+1].clone(),D=j[i][h+1].clone();this.faces.push(new THREE.Face4(q,p,o,r,[t,u,w,s]));this.faceVertexUvs[0].push([B,v,A,D])}}if(!f&&a>
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+this.vertices[l[0][h+1]].clone()}else{n=this.vertices[l[1][h]].clone();m=this.vertices[l[1][h+1]].clone()}n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*c).normalize();m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*c).normalize();for(i=0;i<e;i++){var q=l[i][h],p=l[i+1][h],o=l[i+1][h+1],r=l[i][h+1],t=n.clone(),u=n.clone(),w=m.clone(),s=m.clone(),B=j[i][h].clone(),v=j[i+1][h].clone(),A=j[i+1][h+1].clone(),E=j[i][h+1].clone();this.faces.push(new THREE.Face4(q,p,o,r,[t,u,w,s]));this.faceVertexUvs[0].push([B,v,A,E])}}if(!f&&a>
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0){this.vertices.push(new THREE.Vector3(0,g,0));for(h=0;h<d;h++){q=l[0][h];p=l[0][h+1];o=this.vertices.length-1;t=new THREE.Vector3(0,1,0);u=new THREE.Vector3(0,1,0);w=new THREE.Vector3(0,1,0);B=j[0][h].clone();v=j[0][h+1].clone();A=new THREE.UV(v.u,0);this.faces.push(new THREE.Face3(q,p,o,[t,u,w]));this.faceVertexUvs[0].push([B,v,A])}}if(!f&&b>0){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++){q=l[i][h+1];p=l[i][h];o=this.vertices.length-1;t=new THREE.Vector3(0,-1,0);u=new THREE.Vector3(0,
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0){this.vertices.push(new THREE.Vector3(0,g,0));for(h=0;h<d;h++){q=l[0][h];p=l[0][h+1];o=this.vertices.length-1;t=new THREE.Vector3(0,1,0);u=new THREE.Vector3(0,1,0);w=new THREE.Vector3(0,1,0);B=j[0][h].clone();v=j[0][h+1].clone();A=new THREE.UV(v.u,0);this.faces.push(new THREE.Face3(q,p,o,[t,u,w]));this.faceVertexUvs[0].push([B,v,A])}}if(!f&&b>0){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++){q=l[i][h+1];p=l[i][h];o=this.vertices.length-1;t=new THREE.Vector3(0,-1,0);u=new THREE.Vector3(0,
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-1,0);w=new THREE.Vector3(0,-1,0);B=j[i][h+1].clone();v=j[i][h].clone();A=new THREE.UV(v.u,1);this.faces.push(new THREE.Face3(q,p,o,[t,u,w]));this.faceVertexUvs[0].push([B,v,A])}}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);
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-1,0);w=new THREE.Vector3(0,-1,0);B=j[i][h+1].clone();v=j[i][h].clone();A=new THREE.UV(v.u,1);this.faces.push(new THREE.Face3(q,p,o,[t,u,w]));this.faceVertexUvs[0].push([B,v,A])}}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.ExtrudeGeometry=function(a,b){if(typeof a!=="undefined"){THREE.Geometry.call(this);a=a instanceof Array?a:[a];this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()}};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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THREE.ExtrudeGeometry=function(a,b){if(typeof a!=="undefined"){THREE.Geometry.call(this);a=a instanceof Array?a:[a];this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()}};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).addSelf(f);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
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THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).addSelf(f);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
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h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);if(f===0){console.log("Either infinite or no solutions!");g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions.")}g=g/f;if(g<0){b=Math.atan2(b.y-a.y,b.x-a.x);a=Math.atan2(c.y-a.y,c.x-a.x);b>a&&(a=a+Math.PI*2);c=(b+a)/2;a=-Math.cos(c);c=-Math.sin(c);return new THREE.Vector2(a,c)}return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(c,d){var e,f;for(L=c.length;--L>=0;){e=L;f=L-1;f<0&&(f=
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h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);if(f===0){console.log("Either infinite or no solutions!");g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions.")}g=g/f;if(g<0){b=Math.atan2(b.y-a.y,b.x-a.x);a=Math.atan2(c.y-a.y,c.x-a.x);b>a&&(a=a+Math.PI*2);c=(b+a)/2;a=-Math.cos(c);c=-Math.sin(c);return new THREE.Vector2(a,c)}return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(c,d){var e,f;for(L=c.length;--L>=0;){e=L;f=L-1;f<0&&(f=
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-c.length-1);for(var g=0,h=m+j*2,g=0;g<h;g++){var i=V*g,l=V*(g+1),n=d+e+i,i=d+f+i,o=d+f+l,l=d+e+l,p=c,q=g,r=h,s=e,v=f,n=n+E,i=i+E,o=o+E,l=l+E;M.faces.push(new THREE.Face4(n,i,o,l,null,null,t));n=u.generateSideWallUV(M,a,p,b,n,i,o,l,q,r,s,v);M.faceVertexUvs[0].push(n)}}}function f(a,b,c){M.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c=c+E;d=d+E;e=e+E;M.faces.push(new THREE.Face3(c,d,e,null,null,r));c=f?u.generateBottomUV(M,a,b,c,d,e):u.generateTopUV(M,a,b,c,d,e);M.faceVertexUvs[0].push(c)}
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+c.length-1);for(var g=0,h=m+j*2,g=0;g<h;g++){var i=V*g,l=V*(g+1),n=d+e+i,i=d+f+i,o=d+f+l,l=d+e+l,p=c,q=g,r=h,s=e,v=f,n=n+D,i=i+D,o=o+D,l=l+D;M.faces.push(new THREE.Face4(n,i,o,l,null,null,t));n=u.generateSideWallUV(M,a,p,b,n,i,o,l,q,r,s,v);M.faceVertexUvs[0].push(n)}}}function f(a,b,c){M.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c=c+D;d=d+D;e=e+D;M.faces.push(new THREE.Face3(c,d,e,null,null,r));c=f?u.generateBottomUV(M,a,b,c,d,e):u.generateTopUV(M,a,b,c,d,e);M.faceVertexUvs[0].push(c)}
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var h=b.amount!==void 0?b.amount:100,i=b.bevelThickness!==void 0?b.bevelThickness:6,l=b.bevelSize!==void 0?b.bevelSize:i-2,j=b.bevelSegments!==void 0?b.bevelSegments:3,n=b.bevelEnabled!==void 0?b.bevelEnabled:true,m=b.steps!==void 0?b.steps:1,q=b.extrudePath,p,o=false,r=b.material,t=b.extrudeMaterial,u=b.UVGenerator!==void 0?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,w,s,B,v;if(q){p=q.getSpacedPoints(m);o=true;n=false;w=b.frames!==void 0?b.frames:new THREE.TubeGeometry.FrenetFrames(q,m,
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var h=b.amount!==void 0?b.amount:100,i=b.bevelThickness!==void 0?b.bevelThickness:6,l=b.bevelSize!==void 0?b.bevelSize:i-2,j=b.bevelSegments!==void 0?b.bevelSegments:3,n=b.bevelEnabled!==void 0?b.bevelEnabled:true,m=b.steps!==void 0?b.steps:1,q=b.extrudePath,p,o=false,r=b.material,t=b.extrudeMaterial,u=b.UVGenerator!==void 0?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,w,s,B,v;if(q){p=q.getSpacedPoints(m);o=true;n=false;w=b.frames!==void 0?b.frames:new THREE.TubeGeometry.FrenetFrames(q,m,
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-false);s=new THREE.Vector3;B=new THREE.Vector3;v=new THREE.Vector3}if(!n)l=i=j=0;var A,D,z,M=this,E=this.vertices.length,q=a.extractPoints(),H=q.shape,q=q.holes,F=!THREE.Shape.Utils.isClockWise(H);if(F){H=H.reverse();D=0;for(z=q.length;D<z;D++){A=q[D];THREE.Shape.Utils.isClockWise(A)&&(q[D]=A.reverse())}F=false}var O=THREE.Shape.Utils.triangulateShape(H,q),F=H;D=0;for(z=q.length;D<z;D++){A=q[D];H=H.concat(A)}var G,J,I,K,V=H.length,Y=O.length,$=[],L=0,ba=F.length;G=ba-1;for(J=L+1;L<ba;L++,G++,J++){G===
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-ba&&(G=0);J===ba&&(J=0);$[L]=d(F[L],F[G],F[J])}var Q=[],fa,ta=$.concat();D=0;for(z=q.length;D<z;D++){A=q[D];fa=[];L=0;ba=A.length;G=ba-1;for(J=L+1;L<ba;L++,G++,J++){G===ba&&(G=0);J===ba&&(J=0);fa[L]=d(A[L],A[G],A[J])}Q.push(fa);ta=ta.concat(fa)}for(G=0;G<j;G++){A=G/j;I=i*(1-A);J=l*Math.sin(A*Math.PI/2);L=0;for(ba=F.length;L<ba;L++){K=c(F[L],$[L],J);f(K.x,K.y,-I)}D=0;for(z=q.length;D<z;D++){A=q[D];fa=Q[D];L=0;for(ba=A.length;L<ba;L++){K=c(A[L],fa[L],J);f(K.x,K.y,-I)}}}J=l;for(L=0;L<V;L++){K=n?c(H[L],
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-ta[L],J):H[L];if(o){B.copy(w.normals[0]).multiplyScalar(K.x);s.copy(w.binormals[0]).multiplyScalar(K.y);v.copy(p[0]).addSelf(B).addSelf(s);f(v.x,v.y,v.z)}else f(K.x,K.y,0)}for(A=1;A<=m;A++)for(L=0;L<V;L++){K=n?c(H[L],ta[L],J):H[L];if(o){B.copy(w.normals[A]).multiplyScalar(K.x);s.copy(w.binormals[A]).multiplyScalar(K.y);v.copy(p[A]).addSelf(B).addSelf(s);f(v.x,v.y,v.z)}else f(K.x,K.y,h/m*A)}for(G=j-1;G>=0;G--){A=G/j;I=i*(1-A);J=l*Math.sin(A*Math.PI/2);L=0;for(ba=F.length;L<ba;L++){K=c(F[L],$[L],J);
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-f(K.x,K.y,h+I)}D=0;for(z=q.length;D<z;D++){A=q[D];fa=Q[D];L=0;for(ba=A.length;L<ba;L++){K=c(A[L],fa[L],J);o?f(K.x,K.y+p[m-1].y,p[m-1].x+I):f(K.x,K.y,h+I)}}}if(n){i=V*0;for(L=0;L<Y;L++){h=O[L];g(h[2]+i,h[1]+i,h[0]+i,true)}i=V*(m+j*2);for(L=0;L<Y;L++){h=O[L];g(h[0]+i,h[1]+i,h[2]+i,false)}}else{for(L=0;L<Y;L++){h=O[L];g(h[2],h[1],h[0],true)}for(L=0;L<Y;L++){h=O[L];g(h[0]+V*m,h[1]+V*m,h[2]+V*m,false)}}h=0;e(F,h);h=h+F.length;D=0;for(z=q.length;D<z;D++){A=q[D];e(A,h);h=h+A.length}};
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+false);s=new THREE.Vector3;B=new THREE.Vector3;v=new THREE.Vector3}if(!n)l=i=j=0;var A,E,z,M=this,D=this.vertices.length,q=a.extractPoints(),G=q.shape,q=q.holes,H=!THREE.Shape.Utils.isClockWise(G);if(H){G=G.reverse();E=0;for(z=q.length;E<z;E++){A=q[E];THREE.Shape.Utils.isClockWise(A)&&(q[E]=A.reverse())}H=false}var O=THREE.Shape.Utils.triangulateShape(G,q),H=G;E=0;for(z=q.length;E<z;E++){A=q[E];G=G.concat(A)}var F,J,I,K,V=G.length,Y=O.length,$=[],L=0,ba=H.length;F=ba-1;for(J=L+1;L<ba;L++,F++,J++){F===
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+ba&&(F=0);J===ba&&(J=0);$[L]=d(H[L],H[F],H[J])}var Q=[],fa,ta=$.concat();E=0;for(z=q.length;E<z;E++){A=q[E];fa=[];L=0;ba=A.length;F=ba-1;for(J=L+1;L<ba;L++,F++,J++){F===ba&&(F=0);J===ba&&(J=0);fa[L]=d(A[L],A[F],A[J])}Q.push(fa);ta=ta.concat(fa)}for(F=0;F<j;F++){A=F/j;I=i*(1-A);J=l*Math.sin(A*Math.PI/2);L=0;for(ba=H.length;L<ba;L++){K=c(H[L],$[L],J);f(K.x,K.y,-I)}E=0;for(z=q.length;E<z;E++){A=q[E];fa=Q[E];L=0;for(ba=A.length;L<ba;L++){K=c(A[L],fa[L],J);f(K.x,K.y,-I)}}}J=l;for(L=0;L<V;L++){K=n?c(G[L],
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+ta[L],J):G[L];if(o){B.copy(w.normals[0]).multiplyScalar(K.x);s.copy(w.binormals[0]).multiplyScalar(K.y);v.copy(p[0]).addSelf(B).addSelf(s);f(v.x,v.y,v.z)}else f(K.x,K.y,0)}for(A=1;A<=m;A++)for(L=0;L<V;L++){K=n?c(G[L],ta[L],J):G[L];if(o){B.copy(w.normals[A]).multiplyScalar(K.x);s.copy(w.binormals[A]).multiplyScalar(K.y);v.copy(p[A]).addSelf(B).addSelf(s);f(v.x,v.y,v.z)}else f(K.x,K.y,h/m*A)}for(F=j-1;F>=0;F--){A=F/j;I=i*(1-A);J=l*Math.sin(A*Math.PI/2);L=0;for(ba=H.length;L<ba;L++){K=c(H[L],$[L],J);
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+f(K.x,K.y,h+I)}E=0;for(z=q.length;E<z;E++){A=q[E];fa=Q[E];L=0;for(ba=A.length;L<ba;L++){K=c(A[L],fa[L],J);o?f(K.x,K.y+p[m-1].y,p[m-1].x+I):f(K.x,K.y,h+I)}}}if(n){i=V*0;for(L=0;L<Y;L++){h=O[L];g(h[2]+i,h[1]+i,h[0]+i,true)}i=V*(m+j*2);for(L=0;L<Y;L++){h=O[L];g(h[0]+i,h[1]+i,h[2]+i,false)}}else{for(L=0;L<Y;L++){h=O[L];g(h[2],h[1],h[0],true)}for(L=0;L<Y;L++){h=O[L];g(h[0]+V*m,h[1]+V*m,h[2]+V*m,false)}}h=0;e(H,h);h=h+H.length;E=0;for(z=q.length;E<z;E++){A=q[E];e(A,h);h=h+A.length}};
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.UV(a.vertices[d].x,a.vertices[d].y),new THREE.UV(b,e),new THREE.UV(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,l=a.vertices[g].x,j=a.vertices[g].y,
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.UV(a.vertices[d].x,a.vertices[d].y),new THREE.UV(b,e),new THREE.UV(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,l=a.vertices[g].x,j=a.vertices[g].y,
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g=a.vertices[g].z,n=a.vertices[h].x,m=a.vertices[h].y,a=a.vertices[h].z;return Math.abs(c-i)<0.01?[new THREE.UV(b,1-e),new THREE.UV(d,1-f),new THREE.UV(l,1-g),new THREE.UV(n,1-a)]:[new THREE.UV(c,1-e),new THREE.UV(i,1-f),new THREE.UV(j,1-g),new THREE.UV(m,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;
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g=a.vertices[g].z,n=a.vertices[h].x,m=a.vertices[h].y,a=a.vertices[h].z;return Math.abs(c-i)<0.01?[new THREE.UV(b,1-e),new THREE.UV(d,1-f),new THREE.UV(l,1-g),new THREE.UV(n,1-a)]:[new THREE.UV(c,1-e),new THREE.UV(i,1-f),new THREE.UV(j,1-g),new THREE.UV(m,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;
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THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
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THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
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@@ -729,13 +729,13 @@ a("f2",1,-1,1);a("f3",-1,1,1);a("f4",1,1,1);a("u1",0.7,1.1,-1);a("u2",-0.7,1.1,-
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THREE.SubdivisionModifier=function(a){this.subdivisions=a===void 0?1:a;this.useOldVertexColors=false;this.supportUVs=true;this.debug=false};THREE.SubdivisionModifier.prototype.modify=function(a){for(var b=this.subdivisions;b-- >0;)this.smooth(a)};
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THREE.SubdivisionModifier=function(a){this.subdivisions=a===void 0?1:a;this.useOldVertexColors=false;this.supportUVs=true;this.debug=false};THREE.SubdivisionModifier.prototype.modify=function(a){for(var b=this.subdivisions;b-- >0;)this.smooth(a)};
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THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){j.debug&&console.log.apply(console,arguments)}function c(){console&&console.log.apply(console,arguments)}function d(a,c,d,e,g,h,m){var n=new THREE.Face4(a,c,d,e,null,g.color,g.materialIndex);if(j.useOldVertexColors){n.vertexColors=[];for(var o,p,q,r=0;r<4;r++){q=h[r];o=new THREE.Color;o.setRGB(0,0,0);for(var s=0;s<q.length;s++){p=g.vertexColors[q[s]-1];o.r=o.r+p.r;o.g=o.g+p.g;o.b=o.b+p.b}o.r=o.r/q.length;o.g=o.g/q.length;o.b=o.b/
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THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){j.debug&&console.log.apply(console,arguments)}function c(){console&&console.log.apply(console,arguments)}function d(a,c,d,e,g,h,m){var n=new THREE.Face4(a,c,d,e,null,g.color,g.materialIndex);if(j.useOldVertexColors){n.vertexColors=[];for(var o,p,q,r=0;r<4;r++){q=h[r];o=new THREE.Color;o.setRGB(0,0,0);for(var s=0;s<q.length;s++){p=g.vertexColors[q[s]-1];o.r=o.r+p.r;o.g=o.g+p.g;o.b=o.b+p.b}o.r=o.r/q.length;o.g=o.g/q.length;o.b=o.b/
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q.length;n.vertexColors[r]=o}}i.push(n);if(j.supportUVs){g=[f(a,""),f(c,m),f(d,m),f(e,m)];g[0]?g[1]?g[2]?g[3]?l.push(g):b("d :( ",e+":"+m):b("c :( ",d+":"+m):b("b :( ",c+":"+m):b("a :( ",a+":"+m)}}function e(a,b){return Math.min(a,b)+"_"+Math.max(a,b)}function f(a,d){var e=a+":"+d,f=r[e];if(!f){a>=t&&a<t+m.length?b("face pt"):b("edge pt");c("warning, UV not found for",e);return null}return f}function g(a,b,d){var e=a+":"+b;e in r?c("dup vertexNo",a,"oldFaceNo",b,"value",d,"key",e,r[e]):r[e]=d}var h=
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q.length;n.vertexColors[r]=o}}i.push(n);if(j.supportUVs){g=[f(a,""),f(c,m),f(d,m),f(e,m)];g[0]?g[1]?g[2]?g[3]?l.push(g):b("d :( ",e+":"+m):b("c :( ",d+":"+m):b("b :( ",c+":"+m):b("a :( ",a+":"+m)}}function e(a,b){return Math.min(a,b)+"_"+Math.max(a,b)}function f(a,d){var e=a+":"+d,f=r[e];if(!f){a>=t&&a<t+m.length?b("face pt"):b("edge pt");c("warning, UV not found for",e);return null}return f}function g(a,b,d){var e=a+":"+b;e in r?c("dup vertexNo",a,"oldFaceNo",b,"value",d,"key",e,r[e]):r[e]=d}var h=
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-[],i=[],l=[],j=this,n=a.vertices,m=a.faces,h=n.concat(),q=[],p={},o={},r={},t=n.length,u,w,s,B,v,A=a.faceVertexUvs[0];b("originalFaces, uvs, originalVerticesLength",m.length,A.length,t);if(j.supportUVs){u=0;for(w=A.length;u<w;u++){s=0;for(B=A[u].length;s<B;s++){v=m[u]["abcd".charAt(s)];g(v,u,A[u][s])}}}if(A.length==0)j.supportUVs=false;u=0;for(var D in r)u++;if(!u){j.supportUVs=false;b("no uvs")}b("-- Original Faces + Vertices UVs completed",r,"vs",A.length);var z;u=0;for(w=m.length;u<w;u++){v=m[u];
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-q.push(v.centroid);h.push(v.centroid);if(j.supportUVs){z=new THREE.UV;if(v instanceof THREE.Face3){z.u=f(v.a,u).u+f(v.b,u).u+f(v.c,u).u;z.v=f(v.a,u).v+f(v.b,u).v+f(v.c,u).v;z.u=z.u/3;z.v=z.v/3}else if(v instanceof THREE.Face4){z.u=f(v.a,u).u+f(v.b,u).u+f(v.c,u).u+f(v.d,u).u;z.v=f(v.a,u).v+f(v.b,u).v+f(v.c,u).v+f(v.d,u).v;z.u=z.u/4;z.v=z.v/4}g(t+u,"",z)}}b("-- added UVs for new Faces",r);D=function(a,b){M[a]===void 0&&(M[a]=[]);M[a].push(b)};var M={},A=0;for(w=a.faces.length;A<w;A++){v=a.faces[A];
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-if(v instanceof THREE.Face3){z=e(v.a,v.b);D(z,A);z=e(v.b,v.c);D(z,A);z=e(v.c,v.a);D(z,A)}else if(v instanceof THREE.Face4){z=e(v.a,v.b);D(z,A);z=e(v.b,v.c);D(z,A);z=e(v.c,v.d);D(z,A);z=e(v.d,v.a);D(z,A)}}w=M;var E=0,H,F;D={};A={};for(u in w){z=w[u];H=u.split("_");F=H[0];H=H[1];s=F;v=[F,H];D[s]===void 0&&(D[s]=[]);D[s].push(v);s=H;v=[F,H];D[s]===void 0&&(D[s]=[]);D[s].push(v);s=0;for(B=z.length;s<B;s++){v=z[s];var O=F,G=v,J=u;A[O]===void 0&&(A[O]={});A[O][G]=J;O=H;G=u;A[O]===void 0&&(A[O]={});A[O][v]=
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-G}z.length<2&&(o[u]=true)}b("vertexEdgeMap",D,"vertexFaceMap",A);for(u in w){z=w[u];v=z[0];B=z[1];H=u.split("_");F=H[0];H=H[1];z=new THREE.Vector3;if(o[u]){z.addSelf(n[F]);z.addSelf(n[H]);z.multiplyScalar(0.5)}else{z.addSelf(q[v]);z.addSelf(q[B]);z.addSelf(n[F]);z.addSelf(n[H]);z.multiplyScalar(0.25)}p[u]=t+m.length+E;h.push(z);E++;if(j.supportUVs){z=new THREE.UV;z.u=f(F,v).u+f(H,v).u;z.v=f(F,v).v+f(H,v).v;z.u=z.u/2;z.v=z.v/2;g(p[u],v,z);if(!o[u]){z=new THREE.UV;z.u=f(F,B).u+f(H,B).u;z.v=f(F,B).v+
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-f(H,B).v;z.u=z.u/2;z.v=z.v/2;g(p[u],B,z)}}}b("-- Step 2 done");var I,K;H=["123","12","2","23"];B=["123","23","3","31"];var O=["123","31","1","12"],G=["1234","12","2","23"],J=["1234","23","3","34"],V=["1234","34","4","41"],Y=["1234","41","1","12"];u=0;for(w=q.length;u<w;u++){v=m[u];z=t+u;if(v instanceof THREE.Face3){E=e(v.a,v.b);F=e(v.b,v.c);I=e(v.c,v.a);d(z,p[E],v.b,p[F],v,H,u);d(z,p[F],v.c,p[I],v,B,u);d(z,p[I],v.a,p[E],v,O,u)}else if(v instanceof THREE.Face4){E=e(v.a,v.b);F=e(v.b,v.c);I=e(v.c,v.d);
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-K=e(v.d,v.a);d(z,p[E],v.b,p[F],v,G,u);d(z,p[F],v.c,p[I],v,J,u);d(z,p[I],v.d,p[K],v,V,u);d(z,p[K],v.a,p[E],v,Y,u)}else b("face should be a face!",v)}p=new THREE.Vector3;v=new THREE.Vector3;u=0;for(w=n.length;u<w;u++)if(D[u]!==void 0){p.set(0,0,0);v.set(0,0,0);F=new THREE.Vector3(0,0,0);z=0;for(s in A[u]){p.addSelf(q[s]);z++}H=0;E=D[u].length;for(s=0;s<E;s++)o[e(D[u][s][0],D[u][s][1])]&&H++;if(H!=2){p.divideScalar(z);for(s=0;s<E;s++){z=D[u][s];z=n[z[0]].clone().addSelf(n[z[1]]).divideScalar(2);v.addSelf(z)}v.divideScalar(E);
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-F.addSelf(n[u]);F.multiplyScalar(E-3);F.addSelf(p);F.addSelf(v.multiplyScalar(2));F.divideScalar(E);h[u]=F}}a.vertices=h;a.faces=i;a.faceVertexUvs[0]=l;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);
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+[],i=[],l=[],j=this,n=a.vertices,m=a.faces,h=n.concat(),q=[],p={},o={},r={},t=n.length,u,w,s,B,v,A=a.faceVertexUvs[0];b("originalFaces, uvs, originalVerticesLength",m.length,A.length,t);if(j.supportUVs){u=0;for(w=A.length;u<w;u++){s=0;for(B=A[u].length;s<B;s++){v=m[u]["abcd".charAt(s)];g(v,u,A[u][s])}}}if(A.length==0)j.supportUVs=false;u=0;for(var E in r)u++;if(!u){j.supportUVs=false;b("no uvs")}b("-- Original Faces + Vertices UVs completed",r,"vs",A.length);var z;u=0;for(w=m.length;u<w;u++){v=m[u];
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+q.push(v.centroid);h.push(v.centroid);if(j.supportUVs){z=new THREE.UV;if(v instanceof THREE.Face3){z.u=f(v.a,u).u+f(v.b,u).u+f(v.c,u).u;z.v=f(v.a,u).v+f(v.b,u).v+f(v.c,u).v;z.u=z.u/3;z.v=z.v/3}else if(v instanceof THREE.Face4){z.u=f(v.a,u).u+f(v.b,u).u+f(v.c,u).u+f(v.d,u).u;z.v=f(v.a,u).v+f(v.b,u).v+f(v.c,u).v+f(v.d,u).v;z.u=z.u/4;z.v=z.v/4}g(t+u,"",z)}}b("-- added UVs for new Faces",r);E=function(a,b){M[a]===void 0&&(M[a]=[]);M[a].push(b)};var M={},A=0;for(w=a.faces.length;A<w;A++){v=a.faces[A];
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+if(v instanceof THREE.Face3){z=e(v.a,v.b);E(z,A);z=e(v.b,v.c);E(z,A);z=e(v.c,v.a);E(z,A)}else if(v instanceof THREE.Face4){z=e(v.a,v.b);E(z,A);z=e(v.b,v.c);E(z,A);z=e(v.c,v.d);E(z,A);z=e(v.d,v.a);E(z,A)}}w=M;var D=0,G,H;E={};A={};for(u in w){z=w[u];G=u.split("_");H=G[0];G=G[1];s=H;v=[H,G];E[s]===void 0&&(E[s]=[]);E[s].push(v);s=G;v=[H,G];E[s]===void 0&&(E[s]=[]);E[s].push(v);s=0;for(B=z.length;s<B;s++){v=z[s];var O=H,F=v,J=u;A[O]===void 0&&(A[O]={});A[O][F]=J;O=G;F=u;A[O]===void 0&&(A[O]={});A[O][v]=
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+F}z.length<2&&(o[u]=true)}b("vertexEdgeMap",E,"vertexFaceMap",A);for(u in w){z=w[u];v=z[0];B=z[1];G=u.split("_");H=G[0];G=G[1];z=new THREE.Vector3;if(o[u]){z.addSelf(n[H]);z.addSelf(n[G]);z.multiplyScalar(0.5)}else{z.addSelf(q[v]);z.addSelf(q[B]);z.addSelf(n[H]);z.addSelf(n[G]);z.multiplyScalar(0.25)}p[u]=t+m.length+D;h.push(z);D++;if(j.supportUVs){z=new THREE.UV;z.u=f(H,v).u+f(G,v).u;z.v=f(H,v).v+f(G,v).v;z.u=z.u/2;z.v=z.v/2;g(p[u],v,z);if(!o[u]){z=new THREE.UV;z.u=f(H,B).u+f(G,B).u;z.v=f(H,B).v+
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+f(G,B).v;z.u=z.u/2;z.v=z.v/2;g(p[u],B,z)}}}b("-- Step 2 done");var I,K;G=["123","12","2","23"];B=["123","23","3","31"];var O=["123","31","1","12"],F=["1234","12","2","23"],J=["1234","23","3","34"],V=["1234","34","4","41"],Y=["1234","41","1","12"];u=0;for(w=q.length;u<w;u++){v=m[u];z=t+u;if(v instanceof THREE.Face3){D=e(v.a,v.b);H=e(v.b,v.c);I=e(v.c,v.a);d(z,p[D],v.b,p[H],v,G,u);d(z,p[H],v.c,p[I],v,B,u);d(z,p[I],v.a,p[D],v,O,u)}else if(v instanceof THREE.Face4){D=e(v.a,v.b);H=e(v.b,v.c);I=e(v.c,v.d);
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+K=e(v.d,v.a);d(z,p[D],v.b,p[H],v,F,u);d(z,p[H],v.c,p[I],v,J,u);d(z,p[I],v.d,p[K],v,V,u);d(z,p[K],v.a,p[D],v,Y,u)}else b("face should be a face!",v)}p=new THREE.Vector3;v=new THREE.Vector3;u=0;for(w=n.length;u<w;u++)if(E[u]!==void 0){p.set(0,0,0);v.set(0,0,0);H=new THREE.Vector3(0,0,0);z=0;for(s in A[u]){p.addSelf(q[s]);z++}G=0;D=E[u].length;for(s=0;s<D;s++)o[e(E[u][s][0],E[u][s][1])]&&G++;if(G!=2){p.divideScalar(z);for(s=0;s<D;s++){z=E[u][s];z=n[z[0]].clone().addSelf(n[z[1]]).divideScalar(2);v.addSelf(z)}v.divideScalar(D);
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+H.addSelf(n[u]);H.multiplyScalar(D-3);H.addSelf(p);H.addSelf(v.multiplyScalar(2));H.divideScalar(D);h[u]=H}}a.vertices=h;a.faces=i;a.faceVertexUvs[0]=l;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);
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THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;a!==void 0&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
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THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;a!==void 0&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
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THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){b===void 0&&(b=-1);c===void 0&&(c=0);f===void 0&&(f=1);e===void 0&&(e=new THREE.Color(16777215));if(d===void 0)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
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THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){b===void 0&&(b=-1);c===void 0&&(c=0);f===void 0&&(f=1);e===void 0&&(e=new THREE.Color(16777215));if(d===void 0)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
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THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=-this.positionScreen.x*2,e=-this.positionScreen.y*2;for(a=0;a<b;a++){c=this.lensFlares[a];c.x=this.positionScreen.x+d*c.distance;c.y=this.positionScreen.y+e*c.distance;c.wantedRotation=c.x*Math.PI*0.25;c.rotation=c.rotation+(c.wantedRotation-c.rotation)*0.25}};
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THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=-this.positionScreen.x*2,e=-this.positionScreen.y*2;for(a=0;a<b;a++){c=this.lensFlares[a];c.x=this.positionScreen.x+d*c.distance;c.y=this.positionScreen.y+e*c.distance;c.wantedRotation=c.x*Math.PI*0.25;c.rotation=c.rotation+(c.wantedRotation-c.rotation)*0.25}};
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@@ -751,11 +751,11 @@ THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.creat
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0;d[p++]=1;d[p++]=1;d[p++]=1;d[p++]=1;d[p++]=-1;d[p++]=1;d[p++]=0;d[p++]=1;p=0;e[p++]=0;e[p++]=1;e[p++]=2;e[p++]=0;e[p++]=2;e[p++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);h=b.createTexture();i=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
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0;d[p++]=1;d[p++]=1;d[p++]=1;d[p++]=1;d[p++]=-1;d[p++]=1;d[p++]=0;d[p++]=1;p=0;e[p++]=0;e[p++]=1;e[p++]=2;e[p++]=0;e[p++]=2;e[p++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);h=b.createTexture();i=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
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b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
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b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
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b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){l=false;j=a(THREE.ShaderFlares.lensFlare)}else{l=true;j=a(THREE.ShaderFlares.lensFlareVertexTexture)}n={};m={};n.vertex=b.getAttribLocation(j,"position");n.uv=b.getAttribLocation(j,"uv");m.renderType=b.getUniformLocation(j,"renderType");m.map=b.getUniformLocation(j,"map");m.occlusionMap=b.getUniformLocation(j,"occlusionMap");m.opacity=b.getUniformLocation(j,"opacity");m.color=b.getUniformLocation(j,
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b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){l=false;j=a(THREE.ShaderFlares.lensFlare)}else{l=true;j=a(THREE.ShaderFlares.lensFlareVertexTexture)}n={};m={};n.vertex=b.getAttribLocation(j,"position");n.uv=b.getAttribLocation(j,"uv");m.renderType=b.getUniformLocation(j,"renderType");m.map=b.getUniformLocation(j,"map");m.occlusionMap=b.getUniformLocation(j,"occlusionMap");m.opacity=b.getUniformLocation(j,"opacity");m.color=b.getUniformLocation(j,
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-"color");m.scale=b.getUniformLocation(j,"scale");m.rotation=b.getUniformLocation(j,"rotation");m.screenPosition=b.getUniformLocation(j,"screenPosition");q=false};this.render=function(a,d,e,t){var a=a.__webglFlares,u=a.length;if(u){var w=new THREE.Vector3,s=t/e,B=e*0.5,v=t*0.5,A=16/t,D=new THREE.Vector2(A*s,A),z=new THREE.Vector3(1,1,0),M=new THREE.Vector2(1,1),E=m,A=n;b.useProgram(j);if(!q){b.enableVertexAttribArray(n.vertex);b.enableVertexAttribArray(n.uv);q=true}b.uniform1i(E.occlusionMap,0);b.uniform1i(E.map,
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-1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(A.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(A.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(false);var H,F,O,G,J;for(H=0;H<u;H++){A=16/t;D.set(A*s,A);G=a[H];w.set(G.matrixWorld.elements[12],G.matrixWorld.elements[13],G.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(w);d.projectionMatrix.multiplyVector3(w);z.copy(w);M.x=z.x*B+B;M.y=z.y*v+v;if(l||M.x>0&&M.x<e&&M.y>0&&
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-M.y<t){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,M.x-8,M.y-8,16,16,0);b.uniform1i(E.renderType,0);b.uniform2f(E.scale,D.x,D.y);b.uniform3f(E.screenPosition,z.x,z.y,z.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,M.x-8,M.y-8,16,16,0);b.uniform1i(E.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
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-b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);G.positionScreen.copy(z);G.customUpdateCallback?G.customUpdateCallback(G):G.updateLensFlares();b.uniform1i(E.renderType,2);b.enable(b.BLEND);F=0;for(O=G.lensFlares.length;F<O;F++){J=G.lensFlares[F];if(J.opacity>0.001&&J.scale>0.001){z.x=J.x;z.y=J.y;z.z=J.z;A=J.size*J.scale/t;D.x=A*s;D.y=A;b.uniform3f(E.screenPosition,z.x,z.y,z.z);b.uniform2f(E.scale,D.x,D.y);b.uniform1f(E.rotation,J.rotation);b.uniform1f(E.opacity,J.opacity);
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-b.uniform3f(E.color,J.color.r,J.color.g,J.color.b);c.setBlending(J.blending,J.blendEquation,J.blendSrc,J.blendDst);c.setTexture(J.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
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+"color");m.scale=b.getUniformLocation(j,"scale");m.rotation=b.getUniformLocation(j,"rotation");m.screenPosition=b.getUniformLocation(j,"screenPosition");q=false};this.render=function(a,d,e,t){var a=a.__webglFlares,u=a.length;if(u){var w=new THREE.Vector3,s=t/e,B=e*0.5,v=t*0.5,A=16/t,E=new THREE.Vector2(A*s,A),z=new THREE.Vector3(1,1,0),M=new THREE.Vector2(1,1),D=m,A=n;b.useProgram(j);if(!q){b.enableVertexAttribArray(n.vertex);b.enableVertexAttribArray(n.uv);q=true}b.uniform1i(D.occlusionMap,0);b.uniform1i(D.map,
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+1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(A.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(A.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(false);var G,H,O,F,J;for(G=0;G<u;G++){A=16/t;E.set(A*s,A);F=a[G];w.set(F.matrixWorld.elements[12],F.matrixWorld.elements[13],F.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(w);d.projectionMatrix.multiplyVector3(w);z.copy(w);M.x=z.x*B+B;M.y=z.y*v+v;if(l||M.x>0&&M.x<e&&M.y>0&&
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+M.y<t){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,M.x-8,M.y-8,16,16,0);b.uniform1i(D.renderType,0);b.uniform2f(D.scale,E.x,E.y);b.uniform3f(D.screenPosition,z.x,z.y,z.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,M.x-8,M.y-8,16,16,0);b.uniform1i(D.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
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+b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);F.positionScreen.copy(z);F.customUpdateCallback?F.customUpdateCallback(F):F.updateLensFlares();b.uniform1i(D.renderType,2);b.enable(b.BLEND);H=0;for(O=F.lensFlares.length;H<O;H++){J=F.lensFlares[H];if(J.opacity>0.001&&J.scale>0.001){z.x=J.x;z.y=J.y;z.z=J.z;A=J.size*J.scale/t;E.x=A*s;E.y=A;b.uniform3f(D.screenPosition,z.x,z.y,z.z);b.uniform2f(D.scale,E.x,E.y);b.uniform1f(D.rotation,J.rotation);b.uniform1f(D.opacity,J.opacity);
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+b.uniform3f(D.color,J.color.r,J.color.g,J.color.b);c.setBlending(J.blending,J.blendEquation,J.blendSrc,J.blendDst);c.setTexture(J.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
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THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,i=new THREE.Vector3,l=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:true});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,i=new THREE.Vector3,l=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:true});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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vertexShader:g.vertexShader,uniforms:h,skinning:true});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:true,skinning:true});c._shadowPass=true;d._shadowPass=true;e._shadowPass=true;f._shadowPass=true};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(j,n){var m,q,p,o,r,t,u,w,s,B=[];o=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFrontFaces?
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vertexShader:g.vertexShader,uniforms:h,skinning:true});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:true,skinning:true});c._shadowPass=true;d._shadowPass=true;e._shadowPass=true;f._shadowPass=true};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(j,n){var m,q,p,o,r,t,u,w,s,B=[];o=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFrontFaces?
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a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);m=0;for(q=j.__lights.length;m<q;m++){p=j.__lights[m];if(p.castShadow)if(p instanceof THREE.DirectionalLight&&p.shadowCascade)for(r=0;r<p.shadowCascadeCount;r++){var v;if(p.shadowCascadeArray[r])v=p.shadowCascadeArray[r];else{s=p;u=r;v=new THREE.DirectionalLight;v.isVirtual=true;v.onlyShadow=true;v.castShadow=true;v.shadowCameraNear=s.shadowCameraNear;v.shadowCameraFar=s.shadowCameraFar;v.shadowCameraLeft=s.shadowCameraLeft;v.shadowCameraRight=
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a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);m=0;for(q=j.__lights.length;m<q;m++){p=j.__lights[m];if(p.castShadow)if(p instanceof THREE.DirectionalLight&&p.shadowCascade)for(r=0;r<p.shadowCascadeCount;r++){var v;if(p.shadowCascadeArray[r])v=p.shadowCascadeArray[r];else{s=p;u=r;v=new THREE.DirectionalLight;v.isVirtual=true;v.onlyShadow=true;v.castShadow=true;v.shadowCameraNear=s.shadowCameraNear;v.shadowCameraFar=s.shadowCameraFar;v.shadowCameraLeft=s.shadowCameraLeft;v.shadowCameraRight=
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