[glTF] Patch uv2 naming for shaders.
@@ -735,6 +735,11 @@ THREE.GLTF2Loader = ( function () {
shaderText = shaderText.replace( regEx, 'uv' );
break;
+ case 'TEXCOORD_1':
+
+ shaderText = shaderText.replace( regEx, 'uv2' );
+ break;
case 'COLOR_0':
case 'COLOR0':
case 'COLOR':
@@ -745,6 +745,11 @@ THREE.GLTFLoader = ( function () {