Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob ae6007a58c Merge pull request #11139 from donmccurdy/feat-gltf-uv2-shaders vor 8 Jahren
.github 0400ffb01e Improved ISSUE_TEMPLATE.md vor 8 Jahren
build e557ad2fe4 Updated builds. vor 8 Jahren
docs e6934a6e34 Update ObjectLoader.html vor 8 Jahren
editor a74cdd1fad Editor: Fixed #10601 vor 8 Jahren
examples ae6007a58c Merge pull request #11139 from donmccurdy/feat-gltf-uv2-shaders vor 8 Jahren
src 971aac7b08 Geometry: Fixed #11140 vor 8 Jahren
test 22b7fcd7bf Add unit tests of multiplyMatrices methods for both Matrix3 and Matrix4 vor 8 Jahren
utils 0961c519ab Blender Exporter: Avoid using MorphAnimMesh vor 8 Jahren
.gitignore ed44fb5012 Added .jshintrc file to .gitignore vor 8 Jahren
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build vor 9 Jahren
LICENSE 6c2e03fea6 Update LICENSE vor 8 Jahren
README.md 09310167c2 Fixed Link to Migration Guide vor 8 Jahren
bower.json d271add4e8 Added bower.json back. See #10431 vor 8 Jahren
package.json 796431964b Merge pull request #10954 from donmccurdy/feat-dev-sourcemaps vor 8 Jahren
rollup.config.js 86424d9b31 Added regex comments to rollup.config vor 8 Jahren

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases