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spotLight = new THREE.SpotLight( 0xffffff, 1.5 );
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spotLight = new THREE.SpotLight( 0xffffff, 1.5 );
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spotLight.color.setHSV( 0.6, 0.05, 1 );
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spotLight.color.setHSV( 0.6, 0.05, 1 );
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var material = new THREE.MeshPhongMaterial( { ambient: 0x555555, color: 0x555555, specular: 0x333333, shininess: 25, perPixel: true, map: mapDummy, bumpMap: mapHeight, bumpScale: 19, metal: false } );
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var material = new THREE.MeshPhongMaterial( { ambient: 0x555555, color: 0x555555, specular: 0x333333, shininess: 25, perPixel: true, map: mapDummy, bumpMap: mapHeight, bumpScale: 19, metal: false } );
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