Просмотр исходного кода

Merge branch 'master' of http://github.com/mrdoob/three.js

alteredq 14 лет назад
Родитель
Сommit
af3582c9d1

+ 1 - 1
build/Three.js

@@ -41,7 +41,7 @@ THREE.Matrix4.makeFrustum=function(b,d,c,f,g,h){var j;j=new THREE.Matrix4;j.n11=
 THREE.Matrix4.makeOrtho=function(b,d,c,f,g,h){var j,k,m,p;j=new THREE.Matrix4;k=d-b;m=c-f;p=h-g;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((d+b)/k);j.n21=0;j.n22=2/m;j.n23=0;j.n24=-((c+f)/m);j.n31=0;j.n32=0;j.n33=-2/p;j.n34=-((h+g)/p);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
 THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=
 !0;this._vector=new THREE.Vector3};
-THREE.Object3D.prototype={translate:function(b,d){this.matrix.rotateAxis(d);this.position.addSelf(d.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(this.position,b,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)===-1){b.parent!==
+THREE.Object3D.prototype={translate:function(b,d){this.matrix.rotateAxis(d);this.position.addSelf(d.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)===-1){b.parent!==
 undefined&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var d=this;d instanceof THREE.Scene===!1&&d!==undefined;)d=d.parent;d!==undefined&&d.addChildRecurse(b)}},removeChild:function(b){var d=this.children.indexOf(b);if(d!==-1){b.parent=undefined;this.children.splice(d,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==
 1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(b,d,c){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||d){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;d=!0}b=0;for(var f=this.children.length;b<f;b++)this.children[b].update(this.matrixWorld,
 d,c)}};THREE.Quaternion=function(b,d,c,f){this.set(b||0,d||0,c||0,f!==undefined?f:1)};

+ 1 - 1
build/custom/ThreeCanvas.js

@@ -41,7 +41,7 @@ THREE.Matrix4.makeFrustum=function(a,b,c,d,e,h){var f;f=new THREE.Matrix4;f.n11=
 THREE.Matrix4.makeOrtho=function(a,b,c,d,e,h){var f,k,g,i;f=new THREE.Matrix4;k=b-a;g=c-d;i=h-e;f.n11=2/k;f.n12=0;f.n13=0;f.n14=-((b+a)/k);f.n21=0;f.n22=2/g;f.n23=0;f.n24=-((c+d)/g);f.n31=0;f.n32=0;f.n33=-2/i;f.n34=-((h+e)/i);f.n41=0;f.n42=0;f.n43=0;f.n44=1;return f};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
 THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=
 !0;this._vector=new THREE.Vector3};
-THREE.Object3D.prototype={translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!==
+THREE.Object3D.prototype={translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!==
 undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var b=this;b instanceof THREE.Scene===!1&&b!==undefined;)b=b.parent;b!==undefined&&b.addChildRecurse(a)}},removeChild:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=undefined;this.children.splice(b,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==
 1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(a,b,c){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||b){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;b=!0}a=0;for(var d=this.children.length;a<d;a++)this.children[a].update(this.matrixWorld,
 b,c)}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==undefined?d:1)};

+ 1 - 1
build/custom/ThreeDOM.js

@@ -41,7 +41,7 @@ THREE.Matrix4.makeFrustum=function(a,b,c,d,e,h){var f;f=new THREE.Matrix4;f.n11=
 THREE.Matrix4.makeOrtho=function(a,b,c,d,e,h){var f,j,g,i;f=new THREE.Matrix4;j=b-a;g=c-d;i=h-e;f.n11=2/j;f.n12=0;f.n13=0;f.n14=-((b+a)/j);f.n21=0;f.n22=2/g;f.n23=0;f.n24=-((c+d)/g);f.n31=0;f.n32=0;f.n33=-2/i;f.n34=-((h+e)/i);f.n41=0;f.n42=0;f.n43=0;f.n44=1;return f};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
 THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=
 !0;this._vector=new THREE.Vector3};
-THREE.Object3D.prototype={translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!==
+THREE.Object3D.prototype={translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!==
 undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var b=this;b instanceof THREE.Scene===!1&&b!==undefined;)b=b.parent;b!==undefined&&b.addChildRecurse(a)}},removeChild:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=undefined;this.children.splice(b,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==
 1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(a,b,c){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||b){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;b=!0}a=0;for(var d=this.children.length;a<d;a++)this.children[a].update(this.matrixWorld,
 b,c)}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==undefined?d:1)};

+ 1 - 1
build/custom/ThreeSVG.js

@@ -41,7 +41,7 @@ THREE.Matrix4.makeFrustum=function(a,b,c,d,e,h){var f;f=new THREE.Matrix4;f.n11=
 THREE.Matrix4.makeOrtho=function(a,b,c,d,e,h){var f,i,g,j;f=new THREE.Matrix4;i=b-a;g=c-d;j=h-e;f.n11=2/i;f.n12=0;f.n13=0;f.n14=-((b+a)/i);f.n21=0;f.n22=2/g;f.n23=0;f.n24=-((c+d)/g);f.n31=0;f.n32=0;f.n33=-2/j;f.n34=-((h+e)/j);f.n41=0;f.n42=0;f.n43=0;f.n44=1;return f};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
 THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=
 !0;this._vector=new THREE.Vector3};
-THREE.Object3D.prototype={translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!==
+THREE.Object3D.prototype={translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!==
 undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var b=this;b instanceof THREE.Scene===!1&&b!==undefined;)b=b.parent;b!==undefined&&b.addChildRecurse(a)}},removeChild:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=undefined;this.children.splice(b,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==
 1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(a,b,c){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||b){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;b=!0}a=0;for(var d=this.children.length;a<d;a++)this.children[a].update(this.matrixWorld,
 b,c)}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==undefined?d:1)};

+ 1 - 1
build/custom/ThreeWebGL.js

@@ -41,7 +41,7 @@ THREE.Matrix4.makeFrustum=function(b,d,e,g,h,o){var n;n=new THREE.Matrix4;n.n11=
 THREE.Matrix4.makeOrtho=function(b,d,e,g,h,o){var n,p,q,v;n=new THREE.Matrix4;p=d-b;q=e-g;v=o-h;n.n11=2/p;n.n12=0;n.n13=0;n.n14=-((d+b)/p);n.n21=0;n.n22=2/q;n.n23=0;n.n24=-((e+g)/q);n.n31=0;n.n32=0;n.n33=-2/v;n.n34=-((o+h)/v);n.n41=0;n.n42=0;n.n43=0;n.n44=1;return n};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
 THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=
 !0;this._vector=new THREE.Vector3};
-THREE.Object3D.prototype={translate:function(b,d){this.matrix.rotateAxis(d);this.position.addSelf(d.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(this.position,b,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)===-1){b.parent!==
+THREE.Object3D.prototype={translate:function(b,d){this.matrix.rotateAxis(d);this.position.addSelf(d.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)===-1){b.parent!==
 undefined&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var d=this;d instanceof THREE.Scene===!1&&d!==undefined;)d=d.parent;d!==undefined&&d.addChildRecurse(b)}},removeChild:function(b){var d=this.children.indexOf(b);if(d!==-1){b.parent=undefined;this.children.splice(d,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==
 1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(b,d,e){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||d){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;d=!0}b=0;for(var g=this.children.length;b<g;b++)this.children[b].update(this.matrixWorld,
 d,e)}};THREE.Quaternion=function(b,d,e,g){this.set(b||0,d||0,e||0,g!==undefined?g:1)};

+ 1 - 1
examples/misc_lookat.html

@@ -64,7 +64,7 @@
 
 				scene = new THREE.Scene();
 
-				var geometry = new THREE.Cylinder( 3, 0.1, 10, 100 );
+				var geometry = new THREE.Cylinder( 3, 10, 0.1, 100 );
 				var material = new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } );
 
 				target = new THREE.Mesh( new THREE.Sphere( 100, 20, 20 ), material );

+ 0 - 15
src/core/Matrix4.js

@@ -69,21 +69,6 @@ THREE.Matrix4.prototype = {
 
 	lookAt : function ( eye, center, up ) {
 
-		/*
-		var x = THREE.Matrix4.__v1, y = THREE.Matrix4.__v2, z = THREE.Matrix4.__v3;
-
-		z.sub( center, eye ).normalize();
-		x.cross( up, z ).normalize();
-		y.cross( z, x ).normalize();
-
-		this.n11 = x.x; this.n12 = x.y; this.n13 = x.z; this.n14 = - x.dot( eye );
-		this.n21 = y.x; this.n22 = y.y; this.n23 = y.z; this.n24 = - y.dot( eye );
-		this.n31 = z.x; this.n32 = z.y; this.n33 = z.z; this.n34 = - z.dot( eye );
-		this.n41 = 0; this.n42 = 0; this.n43 = 0; this.n44 = 1;
-
-		return this;
-		*/
-
 		var x = THREE.Matrix4.__v1, y = THREE.Matrix4.__v2, z = THREE.Matrix4.__v3;
 
 		z.sub( eye, center ).normalize();

+ 1 - 1
src/core/Object3D.js

@@ -68,7 +68,7 @@ THREE.Object3D.prototype = {
 
 		// TODO: Add hierarchy support.
 
-		this.matrix.lookAt( this.position, vector, this.up );
+		this.matrix.lookAt( vector, this.position, this.up );
 
 		if ( this.rotationAutoUpdate ) {
 

+ 9 - 3
utils/build.py

@@ -352,7 +352,7 @@ def makeDebug(text):
 	return text
 
 
-def buildLib(files, debug, filename):
+def buildLib(files, debug, unminified, filename):
 
 	text = merge(files)
 
@@ -371,7 +371,10 @@ def buildLib(files, debug, filename):
 	print "Compiling", filename
 	print "=" * 40
 
-	output(addHeader(compress(text), filename), folder + filename)
+	if not unminified:
+		text = compress(text)
+	
+	output(addHeader(text, filename), folder + filename)
 
 
 def buildIncludes(files, filename):
@@ -394,6 +397,7 @@ def parse_args():
 		parser.add_argument('--svg', help='Build ThreeSVG.js', action='store_true')
 		parser.add_argument('--dom', help='Build ThreeDOM.js', action='store_true')
 		parser.add_argument('--debug', help='Generate debug versions', action='store_const', const=True, default=False)
+		parser.add_argument('--unminified', help='Generate unminified versions', action='store_const', const=True, default=False)
 		parser.add_argument('--all', help='Build all Three.js versions', action='store_true')
 
 		args = parser.parse_args()
@@ -408,6 +412,7 @@ def parse_args():
 		parser.add_option('--svg', dest='svg', help='Build ThreeSVG.js', action='store_true')
 		parser.add_option('--dom', dest='dom', help='Build ThreeDOM.js', action='store_true')
 		parser.add_option('--debug', dest='debug', help='Generate debug versions', action='store_const', const=True, default=False)
+		parser.add_option('--unminified', help='Generate unminified versions', action='store_const', const=True, default=False)
 		parser.add_option('--all', dest='all', help='Build all Three.js versions', action='store_true')
 
 		args, remainder = parser.parse_args()
@@ -424,6 +429,7 @@ def main(argv=None):
 
 	args = parse_args()
 	debug = args.debug
+	unminified = args.unminified
 
 	config = [
 	['Three', 'includes', COMMON_FILES + EXTRAS_FILES, args.common],
@@ -436,7 +442,7 @@ def main(argv=None):
 
 	for fname_lib, fname_inc, files, enabled in config:
 		if enabled or args.all:
-			buildLib(files, debug, fname_lib)
+			buildLib(files, debug, unminified, fname_lib)
 			if args.includes:
 				buildIncludes(files, fname_inc)
 

+ 37 - 0
utils/build.xml

@@ -0,0 +1,37 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<project name="THREE.JS" basedir="." default="build">
+	<property name="build_dir" value="./" description="THREE.js build directory" />
+	<property name="build_py" value="${build_dir}/build.py" description="THREE.js 'build.py' file" />
+	<property name="python_dir" value="" description="Python directory, leave empty if in classpath or don't forget ending slash" />
+
+    <target name="build" description="Build all THREE.js">
+    	<exec executable="${python_dir}python">
+    	    <arg value="${build_py}"/>
+    	    <arg value="--all"/>
+    	  </exec>
+    </target>
+	
+    <target name="common" description="Build THREE.js commons">
+    	<exec executable="${python_dir}python">
+    	    <arg value="${build_py}"/>
+    	    <arg value="--common"/>
+    	    <arg value="--includes"/>
+    	  </exec>
+    </target>
+
+	<target name="debug" description="Build debug THREE.js">
+    	<exec executable="${python_dir}python">
+    	    <arg value="${build_py}"/>
+    	    <arg value="--all"/>
+    	    <arg value="--debug"/>
+    	  </exec>
+    </target>
+	
+    <target name="unminified" description="Build debug THREE.js">
+    	<exec executable="${python_dir}python">
+    	    <arg value="${build_py}"/>
+    	    <arg value="--all"/>
+    	    <arg value="--unminified"/>
+    	  </exec>
+    </target>
+</project>