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@@ -0,0 +1,73 @@
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+/*
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+ *
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+ * Author: Kaleb Murphy
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+ *
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+ */
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+
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+
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+
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+THREE.RingGeometry = function ( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) {
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+
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+ THREE.Geometry.call( this );
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+
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+ innerRadius = innerRadius || 0;
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+ outerRadius = outerRadius || 50;
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+
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+ thetaStart = thetaStart !== undefined ? thetaStart : 0;
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+ thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;
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+
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+ thetaSegments = thetaSegments !== undefined ? Math.max( 3, thetaSegments ) : 8;
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+ phiSegments = phiSegments !== undefined ? Math.max( 3, phiSegments ) : 8;
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+
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+ var i, o, uvs = [], radius = innerRadius, radiusStep = ( ( outerRadius - innerRadius ) / phiSegments);
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+
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+ for( i = 0; i <= phiSegments; i++) {//concentric circles inside ring
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+
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+ for( o = 0; o <= thetaSegments; o++) {//number of segments per circle
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+
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+ var vertex = new THREE.Vector3();
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+
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+ vertex.x = radius * Math.cos( thetaStart + o / thetaSegments * thetaLength );
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+ vertex.y = radius * Math.sin( thetaStart + o / thetaSegments * thetaLength );
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+
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+ this.vertices.push( vertex );
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+ uvs.push( new THREE.Vector2( ( vertex.x / radius + 1 ) / 2, - ( vertex.y / radius + 1 ) / 2 + 1 ) );
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+ }
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+
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+ radius += radiusStep;
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+
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+ }
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+
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+ var n = new THREE.Vector3( 0, 0, 1 );
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+
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+ for( i = 0; i < phiSegments; i++) {//concentric circles inside ring
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+
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+ for( o = 0; o <= thetaSegments; o++) {//number of segments per circle
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+
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+ var v1, v2, v3;
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+
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+ v1 = o + (thetaSegments * i) + i;
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+ v2 = o + (thetaSegments * i) + thetaSegments + i;
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+ v3 = o + (thetaSegments * i) + thetaSegments + 1 + i;
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+
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+ this.faces.push( new THREE.Face3( v1, v2, v3, [ n, n, n ] ) );
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+ this.faceVertexUvs[ 0 ].push( [ uvs[ v1 ], uvs[ v2 ], uvs[ v3 ] ]);
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+
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+ v1 = o + (thetaSegments * i) + i;
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+ v2 = o + (thetaSegments * i) + thetaSegments + 1 + i;
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+ v3 = o + (thetaSegments * i) + 1 + i;
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+
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+ this.faces.push( new THREE.Face3( v1, v2, v3, [ n, n, n ] ) );
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+ this.faceVertexUvs[ 0 ].push( [ uvs[ v1 ], uvs[ v2 ], uvs[ v3 ] ]);
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+
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+ }
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+ }
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+
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+ this.computeCentroids();
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+ this.computeFaceNormals();
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+
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+ this.boundingSphere = new THREE.Sphere( new THREE.Vector3(), radius );
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+
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+};
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+
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+THREE.RingGeometry.prototype = Object.create( THREE.Geometry.prototype );
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