浏览代码

That demo wasn't supposed to go in...

Mr.doob 14 年之前
父节点
当前提交
b086c2c5af
共有 1 个文件被更改,包括 0 次插入206 次删除
  1. 0 206
      examples/performance.html

+ 0 - 206
examples/performance.html

@@ -1,206 +0,0 @@
-<!DOCTYPE HTML>
-<html lang="en">
-	<head>
-		<title>three.js - geometry - sphere</title>
-		<meta charset="utf-8">
-		<style type="text/css">
-			body {
-				font-family: Monospace;
-				background-color: #f0f0f0;
-				margin: 0px;
-				overflow: hidden;
-			}
-		</style>
-	</head>
-	<body>
-
-		<!-- <script type="text/javascript" src="../build/Three.js"></script> -->
-
-		<script type="text/javascript" src="../src/Three.js"></script>
-		<script type="text/javascript" src="../src/core/Color.js"></script>
-		<script type="text/javascript" src="../src/core/Vector2.js"></script>
-		<script type="text/javascript" src="../src/core/Vector3.js"></script>
-		<script type="text/javascript" src="../src/core/Vector4.js"></script>
-		<script type="text/javascript" src="../src/core/Ray.js"></script>
-		<script type="text/javascript" src="../src/core/Rectangle.js"></script>
-		<script type="text/javascript" src="../src/core/Matrix3.js"></script>
-		<script type="text/javascript" src="../src/core/Matrix4.js"></script>
-		<script type="text/javascript" src="../src/core/Vertex.js"></script>
-		<script type="text/javascript" src="../src/core/Face3.js"></script>
-		<script type="text/javascript" src="../src/core/Face4.js"></script>
-		<script type="text/javascript" src="../src/core/UV.js"></script>
-		<script type="text/javascript" src="../src/core/Geometry.js"></script>
-		<script type="text/javascript" src="../src/cameras/Camera.js"></script>
-		<script type="text/javascript" src="../src/lights/Light.js"></script>
-		<script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
-		<script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
-		<script type="text/javascript" src="../src/lights/PointLight.js"></script>
-		<script type="text/javascript" src="../src/objects/Object3D.js"></script>
-		<script type="text/javascript" src="../src/objects/Particle.js"></script>
-		<script type="text/javascript" src="../src/objects/Line.js"></script>
-		<script type="text/javascript" src="../src/objects/Mesh.js"></script>
-		<script type="text/javascript" src="../src/materials/Material.js"></script>
-		<script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/Texture.js"></script>
-		<script type="text/javascript" src="../src/materials/mappings/CubeReflectionMapping.js"></script>
-		<script type="text/javascript" src="../src/materials/mappings/CubeRefractionMapping.js"></script>
-		<script type="text/javascript" src="../src/materials/mappings/LatitudeReflectionMapping.js"></script>
-		<script type="text/javascript" src="../src/materials/mappings/LatitudeRefractionMapping.js"></script>
-		<script type="text/javascript" src="../src/materials/mappings/SphericalReflectionMapping.js"></script>
-		<script type="text/javascript" src="../src/materials/mappings/SphericalRefractionMapping.js"></script>
-		<script type="text/javascript" src="../src/materials/mappings/UVMapping.js"></script>
-		<script type="text/javascript" src="../src/scenes/Scene.js"></script>
-		<script type="text/javascript" src="../src/scenes/Fog.js"></script>
-		<script type="text/javascript" src="../src/renderers/Projector.js"></script>
-		<script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
-		<script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
-		<script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
-		<script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
-		<script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
-		<script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
-		<script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
-		<script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
-
-		<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
-
-		<script type="text/javascript" src="js/Stats.js"></script>
-
-		<script type="text/javascript">
-
-			var container, stats;
-
-			var camera, scene, renderer;
-
-			var sphere, plane;
-
-			var targetRotation = 0;
-			var targetRotationOnMouseDown = 0;
-
-			var mouseX = 0;
-			var mouseXOnMouseDown = 0;
-
-			var windowHalfX = window.innerWidth / 2;
-			var windowHalfY = window.innerHeight / 2;
-
-			init();
-
-			/*
-			var accum = 0, result = 0, results = [], amount = 100;
-
-			for ( var i = 0; i < amount; i ++ ) {
-
-				var timer = new Date().getTime();
-
-				loop();
-
-				accum += result = new Date().getTime() - timer;
-				results.push( result );
-			}
-
-			console.log( results );
-			console.log( accum / amount );
-			*/
-
-			// loop();
-
-			setInterval( loop, 1000 / 60 );
-
-			function init() {
-
-				container = document.createElement( 'div' );
-				document.body.appendChild( container );
-
-				camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
-				camera.position.z = 1000;
-				camera.position.y = 1000;
-				camera.position.z = 1000;
-
-				scene = new THREE.Scene();
-
-				// Grid
-
-				var geometry = new THREE.Geometry();
-				geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( - 500, 0, 0 ) ) );
-				geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( 500, 0, 0 ) ) );
-
-				var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.5 } );
-
-				for ( var i = 0; i <= 10; i ++ ) {
-
-					var line = new THREE.Line( geometry, material );
-					line.position.z = ( i * 100 ) - 500;
-					scene.addObject( line );
-
-					var line = new THREE.Line( geometry, material );
-					line.position.x = ( i * 100 ) - 500;
-					line.rotation.y = 90 * Math.PI / 180;
-					scene.addObject( line );
-
-				}
-
-				// Spheres
-
-				geometry = new Sphere( 100, 26, 18 );
-				material = new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, opacity: 1 } );
-
-				for ( var i = 0; i < 20; i ++ ) {
-
-					sphere = new THREE.Mesh( geometry, material );
-					sphere.overdraw = true;
-
-					sphere.position.x = ( i % 5 ) * 200 - 400;
-					sphere.position.z = Math.floor( i / 5 ) * 200 - 400;
-
-					scene.addObject( sphere );
-
-				}
-
-				// Lights
-
-				var ambientLight = new THREE.AmbientLight( Math.random() * 0x202020 );
-				scene.addLight( ambientLight );
-
-				var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
-				directionalLight.position.x = 0;
-				directionalLight.position.y = 1;
-				directionalLight.position.z = 0;
-				scene.addLight( directionalLight );
-
-				var pointLight = new THREE.PointLight( 0xff0000, 1 );
-				scene.addLight( pointLight );
-
-				renderer = new THREE.CanvasRenderer();
-				renderer.setSize( window.innerWidth, window.innerHeight );
-
-				container.appendChild( renderer.domElement );
-
-				stats = new Stats();
-				stats.domElement.style.position = 'absolute';
-				stats.domElement.style.top = '0px';
-				container.appendChild(stats.domElement);
-
-			}
-
-			//
-
-			function loop() {
-
-				renderer.render( scene, camera );
-
-				stats.update();
-			}
-
-		</script>
-
-	</body>
-</html>