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Fix node #6 of issue https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227

Ben Houston 10 gadi atpakaļ
vecāks
revīzija
b0eb1bf216

+ 1 - 1
examples/js/ShaderTerrain.js

@@ -253,7 +253,7 @@ THREE.ShaderTerrain = {
 
 
 				"#endif",
 				"#endif",
 
 
-				"outgoingLight += diffuseColor.xyz * ( totalDiffuseLight + ambientLightColor * diffuse + totalSpecularLight );",
+				"outgoingLight += diffuseColor.xyz * ( totalDiffuseLight + ambientLightColor + totalSpecularLight );",
 
 
 				THREE.ShaderChunk[ "shadowmap_fragment" ],
 				THREE.ShaderChunk[ "shadowmap_fragment" ],
 				THREE.ShaderChunk[ "linear_to_gamma_fragment" ],
 				THREE.ShaderChunk[ "linear_to_gamma_fragment" ],

+ 1 - 1
examples/js/shaders/NormalDisplacementShader.js

@@ -391,7 +391,7 @@ THREE.NormalDisplacementShader = {
 
 
 		"	#else",
 		"	#else",
 
 
-		"		outgoingLight += diffuseColor.xyz * ( totalDiffuseLight + ambientLightColor * diffuse ) + totalSpecularLight;",
+		"		outgoingLight += diffuseColor.xyz * ( totalDiffuseLight + ambientLightColor ) + totalSpecularLight;",
 
 
 		"	#endif",
 		"	#endif",