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Docs: Clean up.

Mugen87 5 年 前
コミット
b1f26e1113

+ 3 - 3
docs/api/en/animation/AnimationObjectGroup.html

@@ -37,10 +37,10 @@
 
 
 		<h2>Constructor</h2>
 		<h2>Constructor</h2>
 
 
-
 		<h3>[name]( [param:object obj1], [param:object obj2], [param:object obj3], ... )</h3>
 		<h3>[name]( [param:object obj1], [param:object obj2], [param:object obj3], ... )</h3>
-		[page:object obj] - an abitrary number of meshes that share the same animation state.<br />
-
+		<p>
+			[page:object obj] - an abitrary number of meshes that share the same animation state.
+		<p/>
 
 
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 
 

+ 1 - 1
docs/api/en/core/InstancedBufferAttribute.html

@@ -22,7 +22,7 @@
 		</p>
 		</p>
 
 
 		<h2>Properties</h2>
 		<h2>Properties</h2>
-		See [page:BufferAttribute] for inherited properties.
+		<p>See [page:BufferAttribute] for inherited properties.</p>
 
 
 		<h3>[property:Number meshPerAttribute]</h3>
 		<h3>[property:Number meshPerAttribute]</h3>
 		<p>
 		<p>

+ 4 - 0
docs/api/en/core/Uniform.html

@@ -50,6 +50,10 @@
 					<td>int</td>
 					<td>int</td>
 					<td>[page:Number]</td>
 					<td>[page:Number]</td>
 				</tr>
 				</tr>
+				<tr>
+					<td>uint (WebGL 2)</td>
+					<td>[page:Number]</td>
+				</tr>
 				<tr>
 				<tr>
 					<td>float</td>
 					<td>float</td>
 					<td>[page:Number]</td>
 					<td>[page:Number]</td>

+ 3 - 3
docs/api/zh/animation/AnimationObjectGroup.html

@@ -35,10 +35,10 @@
 
 
 		<h2>构造器</h2>
 		<h2>构造器</h2>
 
 
-
 		<h3>[name]( [param:object obj1], [param:object obj2], [param:object obj3], ... )</h3>
 		<h3>[name]( [param:object obj1], [param:object obj2], [param:object obj3], ... )</h3>
-		[page:object obj] - 共享同一动画状态的任意数量的网格<br />
-
+		<p>
+			[page:object obj] - 共享同一动画状态的任意数量的网格
+		</p>
 
 
 		<h2>属性</h2>
 		<h2>属性</h2>
 
 

+ 1 - 1
docs/api/zh/core/InstancedBufferAttribute.html

@@ -22,7 +22,7 @@
 		</p>
 		</p>
 
 
 		<h2>属性</h2>
 		<h2>属性</h2>
-		继承属性详见 [page:BufferAttribute]。
+		<p>继承属性详见 [page:BufferAttribute]。</p>
 
 
 		<h3>[property:Number meshPerAttribute]</h3>
 		<h3>[property:Number meshPerAttribute]</h3>
 		<p>
 		<p>

+ 4 - 0
docs/api/zh/core/Uniform.html

@@ -48,6 +48,10 @@
 					<td>int</td>
 					<td>int</td>
 					<td>[page:Number]</td>
 					<td>[page:Number]</td>
 				</tr>
 				</tr>
+				<tr>
+					<td>uint (WebGL 2)</td>
+					<td>[page:Number]</td>
+				</tr>
 				<tr>
 				<tr>
 					<td>float</td>
 					<td>float</td>
 					<td>[page:Number]</td>
 					<td>[page:Number]</td>

+ 3 - 2
docs/examples/en/helpers/VertexNormalsHelper.html

@@ -21,8 +21,9 @@
 		</p>
 		</p>
 
 
 		<h2>Example</h2>
 		<h2>Example</h2>
-
-		[example:webgl_helpers WebGL / helpers]
+		<p>
+			[example:webgl_helpers WebGL / helpers]
+		</p>
 
 
 		<code>
 		<code>
 		var geometry = new THREE.BoxGeometry( 10, 10, 10, 2, 2, 2 );
 		var geometry = new THREE.BoxGeometry( 10, 10, 10, 2, 2, 2 );

+ 3 - 2
docs/examples/en/helpers/VertexTangentsHelper.html

@@ -21,8 +21,9 @@
 		</p>
 		</p>
 
 
 		<h2>Example</h2>
 		<h2>Example</h2>
-
-		[example:webgl_helpers WebGL / helpers]
+		<p>
+			[example:webgl_helpers WebGL / helpers]
+		</p>
 
 
 		<code>
 		<code>
 		var geometry = new THREE.BoxBufferGeometry( 10, 10, 10, 2, 2, 2 );
 		var geometry = new THREE.BoxBufferGeometry( 10, 10, 10, 2, 2, 2 );

+ 3 - 2
docs/examples/zh/helpers/VertexNormalsHelper.html

@@ -21,8 +21,9 @@
 		</p>
 		</p>
 
 
 		<h2>例子</h2>
 		<h2>例子</h2>
-
-		[example:webgl_helpers WebGL / helpers]
+		<p>
+			[example:webgl_helpers WebGL / helpers]
+		</p>
 
 
 		<code>
 		<code>
 		var geometry = new THREE.BoxGeometry( 10, 10, 10, 2, 2, 2 );
 		var geometry = new THREE.BoxGeometry( 10, 10, 10, 2, 2, 2 );

+ 3 - 2
docs/examples/zh/helpers/VertexTangentsHelper.html

@@ -21,8 +21,9 @@
 		</p>
 		</p>
 
 
 		<h2>Example</h2>
 		<h2>Example</h2>
-
-		[example:webgl_helpers WebGL / helpers]
+		<p>
+			[example:webgl_helpers WebGL / helpers]
+		</p>
 
 
 		<code>
 		<code>
 		var geometry = new THREE.BoxBufferGeometry( 10, 10, 10, 2, 2, 2 );
 		var geometry = new THREE.BoxBufferGeometry( 10, 10, 10, 2, 2, 2 );