@@ -37,10 +37,10 @@
<h2>Constructor</h2>
-
<h3>[name]( [param:object obj1], [param:object obj2], [param:object obj3], ... )</h3>
- [page:object obj] - an abitrary number of meshes that share the same animation state.<br />
+ <p>
+ [page:object obj] - an abitrary number of meshes that share the same animation state.
+ <p/>
<h2>Properties</h2>
@@ -22,7 +22,7 @@
</p>
- See [page:BufferAttribute] for inherited properties.
+ <p>See [page:BufferAttribute] for inherited properties.</p>
<h3>[property:Number meshPerAttribute]</h3>
<p>
@@ -50,6 +50,10 @@
<td>int</td>
<td>[page:Number]</td>
</tr>
+ <tr>
+ <td>uint (WebGL 2)</td>
+ <td>[page:Number]</td>
+ </tr>
<tr>
<td>float</td>
@@ -35,10 +35,10 @@
<h2>构造器</h2>
- [page:object obj] - 共享同一动画状态的任意数量的网格<br />
+ [page:object obj] - 共享同一动画状态的任意数量的网格
+ </p>
<h2>属性</h2>
- 继承属性详见 [page:BufferAttribute]。
+ <p>继承属性详见 [page:BufferAttribute]。</p>
@@ -48,6 +48,10 @@
@@ -21,8 +21,9 @@
<h2>Example</h2>
- [example:webgl_helpers WebGL / helpers]
+ [example:webgl_helpers WebGL / helpers]
<code>
var geometry = new THREE.BoxGeometry( 10, 10, 10, 2, 2, 2 );
var geometry = new THREE.BoxBufferGeometry( 10, 10, 10, 2, 2, 2 );
<h2>例子</h2>